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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_inventory.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_item.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "remoteplayer.h"

/*
	InvRef
*/
InvRef* InvRef::checkobject(lua_State *L, int narg)
{
	luaL_checktype(L, narg, LUA_TUSERDATA);
	void *ud = luaL_checkudata(L, narg, className);
	if(!ud) luaL_typerror(L, narg, className);
	return *(InvRef**)ud;  // unbox pointer
}

Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
{
	return getServer(L)->getInventory(ref->m_loc);
}

InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
		const char *listname)
{
	NO_MAP_LOCK_REQUIRED;
	Inventory *inv = getinv(L, ref);
	if(!inv)
		return NULL;
	return inv->getList(listname);
}

void InvRef::reportInventoryChange(lua_State *L, InvRef *ref)
{
	// Inform other things that the inventory has changed
	getServer(L)->setInventoryModified(ref->m_loc);
}

// Exported functions

// garbage collector
int InvRef::gc_object(lua_State *L) {
	InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
	delete o;
	return 0;
}

// is_empty(self, listname) -> true/false
int InvRef::l_is_empty(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	InventoryList *list = getlist(L, ref, listname);
	if(list && list->getUsedSlots() > 0){
		lua_pushboolean(L, false);
	} else {
		lua_pushboolean(L, true);
	}
	return 1;
}

// get_size(self, listname)
int InvRef::l_get_size(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	InventoryList *list = getlist(L, ref, listname);
	if(list){
		lua_pushinteger(L, list->getSize());
	} else {
		lua_pushinteger(L, 0);
	}
	return 1;
}

// get_width(self, listname)
int InvRef::l_get_width(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	InventoryList *list = getlist(L, ref, listname);
	if(list){
		lua_pushinteger(L, list->getWidth());
	} else {
		lua_pushinteger(L, 0);
	}
	return 1;
}

// set_size(self, listname, size)
int InvRef::l_set_size(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);

	int newsize = luaL_checknumber(L, 3);
	if (newsize < 0) {
		lua_pushboolean(L, false);
		return 1;
	}

	Inventory *inv = getinv(L, ref);
	if(inv == NULL){
		lua_pushboolean(L, false);
		return 1;
	}
	if(newsize == 0){
		inv->deleteList(listname);
		reportInventoryChange(L, ref);
		lua_pushboolean(L, true);
		return 1;
	}
	InventoryList *list = inv->getList(listname);
	if(list){
		list->setSize(newsize);
	} else {
		list = inv->addList(listname, newsize);
		if (!list)
		{
			lua_pushboolean(L, false);
			return 1;
		}
	}
	reportInventoryChange(L, ref);
	lua_pushboolean(L, true);
	return 1;
}

// set_width(self, listname, size)
int InvRef::l_set_width(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	int newwidth = luaL_checknumber(L, 3);
	Inventory *inv = getinv(L, ref);
	if(inv == NULL){
		return 0;
	}
	InventoryList *list = inv->getList(listname);
	if(list){
		list->setWidth(newwidth);
	} else {
		return 0;
	}
	reportInventoryChange(L, ref);
	return 0;
}

// get_stack(self, listname, i) -> itemstack
int InvRef::l_get_stack(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	int i = luaL_checknumber(L, 3) - 1;
	InventoryList *list = getlist(L, ref, listname);
	ItemStack item;
	if(list != NULL && i >= 0 && i < (int) list->getSize())
		item = list->getItem(i);
	LuaItemStack::create(L, item);
	return 1;
}

// set_stack(self, listname, i, stack) -> true/false
int InvRef::l_set_stack(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	int i = luaL_checknumber(L, 3) - 1;
	ItemStack newitem = read_item(L, 4, getServer(L)->idef());
	InventoryList *list = getlist(L, ref, listname);
	if(list != NULL && i >= 0 && i < (int) list->getSize()){
		list->changeItem(i, newitem);
		reportInventoryChange(L, ref);
		lua_pushboolean(L, true);
	} else {
		lua_pushboolean(L, false);
	}
	return 1;
}

// get_list(self, listname) -> list or nil