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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include <cctype>
#include <fstream>
#include "mods.h"
#include "filesys.h"
#include "log.h"
#include "subgame.h"
#include "settings.h"
#include "convert_json.h"
#include "exceptions.h"
#include "porting.h"

static bool parseDependsLine(std::istream &is,
		std::string &dep, std::set<char> &symbols)
{
	std::getline(is, dep);
	dep = trim(dep);
	symbols.clear();
	size_t pos = dep.size();
	while(pos > 0 && !string_allowed(dep.substr(pos-1, 1), MODNAME_ALLOWED_CHARS)){
		// last character is a symbol, not part of the modname
		symbols.insert(dep[pos-1]);
		--pos;
	}
	dep = trim(dep.substr(0, pos));
	return dep != "";
}

void parseModContents(ModSpec &spec)
{
	// NOTE: this function works in mutual recursion with getModsInPath
	Settings info;
	info.readConfigFile((spec.path+DIR_DELIM+"mod.conf").c_str());

	if (info.exists("name"))
		spec.name = info.get("name");

	spec.depends.clear();
	spec.optdepends.clear();
	spec.is_modpack = false;
	spec.modpack_content.clear();

	// Handle modpacks (defined by containing modpack.txt)
	std::ifstream modpack_is((spec.path+DIR_DELIM+"modpack.txt").c_str());
	if(modpack_is.good()){ //a modpack, recursively get the mods in it
		modpack_is.close(); // We don't actually need the file
		spec.is_modpack = true;
		spec.modpack_content = getModsInPath(spec.path, true);

		// modpacks have no dependencies; they are defined and
		// tracked separately for each mod in the modpack
	}
	else{ // not a modpack, parse the dependencies
		std::ifstream is((spec.path+DIR_DELIM+"depends.txt").c_str());
		while(is.good()){
			std::string dep;
			std::set<char> symbols;
			if(parseDependsLine(is, dep, symbols)){
				if(symbols.count('?') != 0){
					spec.optdepends.insert(dep);
				}
				else{
					spec.depends.insert(dep);
				}
			}
		}
	}
}

std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modpack)
{
	// NOTE: this function works in mutual recursion with parseModContents

	std::map<std::string, ModSpec> result;
	std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
	for(u32 j=0; j<dirlist.size(); j++){
		if(!dirlist[j].dir)
			continue;
		std::string modname = dirlist[j].name;
		// Ignore all directories beginning with a ".", especially
		// VCS directories like ".git" or ".svn"
		if(modname[0] == '.')
			continue;
		std::string modpath = path + DIR_DELIM + modname;

		ModSpec spec(modname, modpath);
		spec.part_of_modpack = part_of_modpack;
		parseModContents(spec);
		result.insert(std::make_pair(modname, spec));
	}
	return result;
}

std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
{
	std::vector<ModSpec> result;
	for(std::map<std::string,ModSpec>::iterator it = mods.begin();
		it != mods.end(); ++it)
	{
		ModSpec mod = (*it).second;
		if(mod.is_modpack)
		{
			std::vector<ModSpec> content = flattenMods(mod.modpack_content);
			result.reserve(result.size() + content.size());
			result.insert(result.end(),content.begin(),content.end());

		}
		else //not a modpack
		{
			result.push_back(mod);
		}
	}
	return result;
}

ModConfiguration::ModConfiguration(const std::string &worldpath):
	m_unsatisfied_mods(),
	m_sorted_mods(),
	m_name_conflicts()
{
}

void ModConfiguration::printUnsatisfiedModsError() const
{
	for (std::vector<ModSpec>::const_iterator it = m_unsatisfied_mods.begin();
		it != m_unsatisfied_mods.end(); ++it) {
		ModSpec mod = *it;
		errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
		for (UNORDERED_SET<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
			dep_it != mod.unsatisfied_depends.end(); ++dep_it)
			errorstream << " \"" << *dep_it << "\"";
		errorstream << std::endl;
	}
}

void ModConfiguration::addModsInPath(const std::string &path)
{
	addMods(flattenMods(getModsInPath(path)));
}

void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
{
	// Maintain a map of all existing m_unsatisfied_mods.
	// Keys are mod names and values are indices into m_unsatisfied_mods.
	std::map<std::string, u32> existing_mods;
	for(u32 i = 0; i < m_unsatisfied_mods.size(); ++i){
		existing_mods[m_unsatisfied_mods[i].name] = i;
	}

	// Add new mods
	for(int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack){
		// First iteration:
		// Add all the mods that come from modpacks
		// Second iteration:
		// Add all the mods that didn't come from modpacks

		std::set<std::string> seen_this_iteration;

		for (std::vector<ModSpec>::const_iterator it = new_mods.begin();
				it != new_mods.end(); ++it) {
			const ModSpec &mod = *it;
			if(mod.part_of_modpack != (bool)want_from_modpack)
				continue;
			if(existing_mods.count(mod.name) == 0){
				// GOOD CASE: completely new mod.
				m_unsatisfied_mods.push_back(mod);
				existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
			}
			else if(seen_this_iteration.count(mod.name) == 0){
				// BAD CASE: name conflict in different levels.
				u32 oldindex = existing_mods[mod.name];
				const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
				warningstream<<"Mod name conflict detected: \""
					<<mod.name<<"\""<<std::endl
					<<"Will not load: "<<oldmod.path<<std::endl
					<<"Overridden by: "<<mod.path<<std::endl;
				m_unsatisfied_mods[oldindex] = mod;

				// If there was a "VERY BAD CASE" name conflict
				// in an earlier level, ignore it.
				m_name_conflicts.erase(mod.name);
			}
			else{
				// VERY BAD CASE: name conflict in the same level.
				u32 oldindex = existing_mods[mod.name];
				const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
				warningstream<<"Mod name conflict detected: \""
					<<mod.name<<"\""<<std::endl
					<<"Will not load: "<<oldmod.path<<std::endl
					<<"Will not load: "<<mod.path<<std::endl;
				m_unsatisfied_mods[oldindex] = mod;
				m_name_conflicts.insert(mod.name);
			}
			seen_this_iteration.insert(mod.name);
		}
	}
}

void ModConfiguration::checkConflictsAndDeps()
{
	// report on name conflicts
	if (!m_name_conflicts.empty()) {