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path: root/games/minimal/mods/default/textures/player_back.png
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0000 89 50 4e 47 0d 0a 1a 0a 00 00 00 0d 49 48 44 52 00 00 00 10 00 00 00 20 08 06 00 00 00 1b 89 f8 .PNG........IHDR................
0020 cc 00 00 00 09 70 48 59 73 00 00 0e c4 00 00 0e c4 01 95 2b 0e 1b 00 00 00 7b 49 44 41 54 48 89 .....pHYs..........+.....{IDATH.
0040 ed 95 dd 0e 80 20 08 85 0f ce 07 e7 cd e9 a6 35 0b 44 62 35 6d 8b 5b 39 1f 7f 8a c0 ab c6 10 30 ...............5.Db5m.[9.......0
0060 c4 73 29 61 50 c7 e8 96 88 b5 bf 0d f0 d2 be 40 a8 39 70 6b ed c1 4a 5a ac 32 38 93 c3 25 c4 a6 .s)aP..........@.9pk..JZ.28..%..
0080 e0 d8 7c 40 7e 0a 7b 2f 28 25 6e 20 f3 7b f0 03 d6 03 18 1b 47 d9 d3 af b1 86 23 db d9 48 4d 0a ..|@~.{/(%n..{......G.....#..HM.
00a0 8f 80 ab 4d e1 93 80 f1 4a 63 90 f7 cd d9 2b cd ba 17 1d c8 06 d9 3a 1d b8 b7 b7 04 23 00 00 00 ...M....Jc....+.......:.....#...
00c0 00 49 45 4e 44 ae 42 60 82 .IEND.B`.
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/*
** $Id: ldblib.c,v 1.104.1.3 2008/01/21 13:11:21 roberto Exp $
** Interface from Lua to its debug API
** See Copyright Notice in lua.h
*/


#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define ldblib_c
#define LUA_LIB

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"



static int db_getregistry (lua_State *L) {
  lua_pushvalue(L, LUA_REGISTRYINDEX);
  return 1;
}


static int db_getmetatable (lua_State *L) {
  luaL_checkany(L, 1);
  if (!lua_getmetatable(L, 1)) {
    lua_pushnil(L);  /* no metatable */
  }
  return 1;
}


static int db_setmetatable (lua_State *L) {
  int t = lua_type(L, 2);
  luaL_argcheck(L, t == LUA_TNIL || t == LUA_TTABLE, 2,
                    "nil or table expected");
  lua_settop(L, 2);
  lua_pushboolean(L, lua_setmetatable(L, 1));
  return 1;
}


static int db_getfenv (lua_State *L) {
  lua_getfenv(L, 1);
  return 1;
}


static int db_setfenv (lua_State *L) {
  luaL_checktype(L, 2, LUA_TTABLE);
  lua_settop(L, 2);
  if (lua_setfenv(L, 1) == 0)
    luaL_error(L, LUA_QL("setfenv")
                  " cannot change environment of given object");
  return 1;
}


static void settabss (lua_State *L, const char *i, const char *v) {
  lua_pushstring(L, v);
  lua_setfield(L, -2, i);
}


static void settabsi (lua_State *L, const char *i, int v) {
  lua_pushinteger(L, v);
  lua_setfield(L, -2, i);
}


static lua_State *getthread (lua_State *L, int *arg) {
  if (lua_isthread(L, 1)) {
    *arg = 1;
    return lua_tothread(L, 1);
  }
  else {
    *arg = 0;
    return L;
  }
}


static void treatstackoption (lua_State *L, lua_State *L1, const char *fname) {
  if (L == L1) {
    lua_pushvalue(L, -2);
    lua_remove(L, -3);
  }
  else
    lua_xmove(L1, L, 1);
  lua_setfield(L, -2, fname);
}


static int db_getinfo (lua_State *L) {
  lua_Debug ar;
  int arg;
  lua_State *L1 = getthread(L, &arg);
  const char *options = luaL_optstring(L, arg+2, "flnSu");
  if (lua_isnumber(L, arg+1)) {
    if (!lua_getstack(L1, (int)lua_tointeger(L, arg+1), &ar)) {
      lua_pushnil(L);  /* level out of range */
      return 1;
    }
  }
  else if (lua_isfunction(L, arg+1)) {
    lua_pushfstring(L, ">%s", options);
    options = lua_tostring(L, -1);
    lua_pushvalue(L, arg+1);
    lua_xmove(L, L1, 1);
  }
  else
    return luaL_argerror(L, arg+1, "function or level expected");
  if (!lua_getinfo(L1, options, &ar))
    return luaL_argerror(L, arg+2, "invalid option");
  lua_createtable(L, 0, 2);
  if (strchr(options, 'S')) {
    settabss(L, "source", ar.source);
    settabss(L, "short_src", ar.short_src);
    settabsi(L, "linedefined", ar.linedefined);
    settabsi(L, "lastlinedefined", ar.lastlinedefined);
    settabss(L, "what", ar.what);
  }
  if (strchr(options, 'l'))
    settabsi(L, "currentline", ar.currentline);
  if (strchr(options, 'u'))
    settabsi(L, "nups", ar.nups);
  if (strchr(options, 'n')) {
    settabss(L, "name", ar.name);
    settabss(L, "namewhat", ar.namewhat);
  }
  if (strchr(options, 'L'))
    treatstackoption(L, L1, "activelines");
  if (strchr(options, 'f'))
    treatstackoption(L, L1, "func");
  return 1;  /* return table */
}
    

static int db_getlocal (lua_State *L) {
  int arg;
  lua_State *L1 = getthread(L, &arg);
  lua_Debug ar;
  const char *name;
  if (!lua_getstack(L1, luaL_checkint(L, arg+1), &ar))  /* out of range? */
    return luaL_argerror(L, arg+1, "level out of range");
  name = lua_getlocal(L1, &ar, luaL_checkint(L, arg+2));
  if (name) {
    lua_xmove(L1, L, 1);
    lua_pushstring(L, name);
    lua_pushvalue(L, -2);
    return 2;
  }
  else {
    lua_pushnil(L);
    return 1;
  }
}


static int db_setlocal (lua_State *L) {
  int arg;
  lua_State *L1 = getthread(L, &arg);
  lua_Debug ar;
  if (!lua_getstack(L1, luaL_checkint(L, arg+1), &ar))  /* out of range? */
    return luaL_argerror(L, arg+1, "level out of range");
  luaL_checkany(L, arg+3);
  lua_settop(L, arg+3);
  lua_xmove(L, L1, 1);
  lua_pushstring(L, lua_setlocal(L1, &ar, luaL_checkint(L, arg+2)));
  return 1;
}


static int auxupvalue (lua_State *L, int get) {
  const char *name;
  int n = luaL_checkint(L, 2);
  luaL_checktype(L, 1, LUA_TFUNCTION);
  if (lua_iscfunction(L, 1)) return 0;  /* cannot touch C upvalues from Lua */
  name = get ? lua_getupvalue(L, 1, n) : lua_setupvalue(L, 1, n);
  if (name == NULL) return 0;
  lua_pushstring(L, name);
  lua_insert(L, -(get+1));
  return get + 1;
}


static int db_getupvalue (lua_State *L) {
  return auxupvalue(L, 1);
}


static int db_setupvalue (lua_State *L) {
  luaL_checkany(L, 3);
  return auxupvalue(L, 0);
}



static const char KEY_HOOK = 'h';


static void hookf (lua_State *L, lua_Debug *ar) {
  static const char *const hooknames[] =
    {"call", "return", "line", "count", "tail return"};
  lua_pushlightuserdata(L, (void *)&KEY_HOOK);
  lua_rawget(L, LUA_REGISTRYINDEX);
  lua_pushlightuserdata(L, L);
  lua_rawget(L, -2);
  if (lua_isfunction(L, -1)) {
    lua_pushstring(L, hooknames[(int)ar->event]);
    if (ar->currentline >= 0)
      lua_pushinteger(L, ar->currentline);
    else lua_pushnil(L);
    lua_assert(lua_getinfo(L, "lS", ar));
    lua_call(L, 2, 0);
  }
}


static int makemask (const char *smask, int count) {
  int mask = 0;
  if (strchr(smask, 'c')) mask |= LUA_MASKCALL;
  if (strchr(smask, 'r')) mask |= LUA_MASKRET;
  if (strchr(smask, 'l')) mask |= LUA_MASKLINE;
  if (count > 0) mask |= LUA_MASKCOUNT;
  return mask;
}


static char *unmakemask (int mask, char *smask) {
  int i = 0;
  if (mask & LUA_MASKCALL) smask[i++] = 'c';
  if (mask & LUA_MASKRET) smask[i++] = 'r';
  if (mask & LUA_MASKLINE) smask[i++] = 'l';
  smask[i] = '\0';
  return smask;
}


static void gethooktable (lua_State *L) {
  lua_pushlightuserdata(L, (void *)&KEY_HOOK);
  lua_rawget(L, LUA_REGISTRYINDEX);
  if (!lua_istable(L, -1)) {
    lua_pop(L, 1);
    lua_createtable(L, 0, 1);
    lua_pushlightuserdata(L, (void *)&KEY_HOOK);
    lua_pushvalue(L, -2);
    lua_rawset(L, LUA_REGISTRYINDEX);
  }
}


static int db_sethook (lua_State *L) {
  int arg, mask, count;
  lua_Hook func;
  lua_State *L1 = getthread(L, &arg);
  if (lua_isnoneornil(L, arg+1)) {
    lua_settop(L, arg+1);
    func = NULL; mask = 0; count = 0;  /* turn off hooks */
  }
  else {
    const char *smask = luaL_checkstring(L, arg+2);
    luaL_checktype(L, arg+1, LUA_TFUNCTION);
    count = luaL_optint(L, arg+3, 0);
    func = hookf; mask = makemask(smask, count);
  }
  gethooktable(L);
  lua_pushlightuserdata(L, L1);
  lua_pushvalue(L, arg+1);
  lua_rawset(L, -3);  /* set new hook */
  lua_pop(L, 1);  /* remove hook table */
  lua_sethook(L1, func, mask, count);  /* set hooks */
  return 0;
}


static int db_gethook (lua_State *L) {
  int arg;
  lua_State *L1 = getthread(L, &arg);
  char buff[5];
  int mask = lua_gethookmask(L1);
  lua_Hook hook = lua_gethook(L1);
  if (hook != NULL && hook != hookf)  /* external hook? */
    lua_pushliteral(L, "external hook");
  else {
    gethooktable(L);
    lua_pushlightuserdata(L, L1);
    lua_rawget(L, -2);   /* get hook */
    lua_remove(L, -2);  /* remove hook table */
  }
  lua_pushstring(L, unmakemask(mask, buff));
  lua_pushinteger(L, lua_gethookcount(L1));
  return 3;
}


static int db_debug (lua_State *L) {
  for (;;) {
    char buffer[250];
    fputs("lua_debug> ", stderr);
    if (fgets(buffer, sizeof(buffer), stdin) == 0 ||
        strcmp(buffer, "cont\n") == 0)
      return 0;
    if (luaL_loadbuffer(L, buffer, strlen(buffer), "=(debug command)") ||
        lua_pcall(L, 0, 0, 0)) {
      fputs(lua_tostring(L, -1), stderr);
      fputs("\n", stderr);
    }
    lua_settop(L, 0);  /* remove eventual returns */
  }
}


#define LEVELS1	12	/* size of the first part of the stack */
#define LEVELS2	10	/* size of the second part of the stack */

static int db_errorfb (lua_State *L) {
  int level;
  int firstpart = 1;  /* still before eventual `...' */
  int arg;
  lua_State *L1 = getthread(L, &arg);
  lua_Debug ar;
  if (lua_isnumber(L, arg+2)) {
    level = (int)lua_tointeger(L, arg+2);
    lua_pop(L, 1);
  }
  else
    level = (L == L1) ? 1 : 0;  /* level 0 may be this own function */
  if (lua_gettop(L) == arg)
    lua_pushliteral(L, "");
  else if (!lua_isstring(L, arg+1)) return 1;  /* message is not a string */
  else lua_pushliteral(L, "\n");
  lua_pushliteral(L, "stack traceback:");
  while (lua_getstack(L1, level++, &ar)) {
    if (level > LEVELS1 && firstpart) {
      /* no more than `LEVELS2' more levels? */
      if (!lua_getstack(L1, level+LEVELS2, &ar))
        level--;  /* keep going */
      else {
        lua_pushliteral(L, "\n\t...");  /* too many levels */
        while (lua_getstack(L1, level+LEVELS2, &ar))  /* find last levels */
          level++;
      }
      firstpart = 0;
      continue;
    }
    lua_pushliteral(L, "\n\t");
    lua_getinfo(L1, "Snl", &ar);
    lua_pushfstring(L, "%s:", ar.short_src);
    if (ar.currentline > 0)
      lua_pushfstring(L, "%d:", ar.currentline);
    if (*ar.namewhat != '\0')  /* is there a name? */
        lua_pushfstring(L, " in function " LUA_QS, ar.name);
    else {
      if (*ar.what == 'm')  /* main? */
        lua_pushfstring(L, " in main chunk");
      else if (*ar.what == 'C' || *ar.what == 't')
        lua_pushliteral(L, " ?");  /* C function or tail call */
      else
        lua_pushfstring(L, " in function <%s:%d>",
                           ar.short_src, ar.linedefined);
    }
    lua_concat(L, lua_gettop(L) - arg);
  }
  lua_concat(L, lua_gettop(L) - arg);
  return 1;
}


static const luaL_Reg dblib[] = {
  {"debug", db_debug},
  {"getfenv", db_getfenv},
  {"gethook", db_gethook},
  {"getinfo", db_getinfo},
  {"getlocal", db_getlocal},
  {"getregistry", db_getregistry},
  {"getmetatable", db_getmetatable},