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path: root/games/minimal/mods/experimental/init.lua
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--
-- Experimental things
--

-- For testing random stuff

experimental = {}

function experimental.print_to_everything(msg)
	minetest.log("action", msg)
	minetest.chat_send_all(msg)
end

--[[
experimental.player_visual_index = 0
function switch_player_visual()
	for _, obj in pairs(minetest.get_connected_players()) do
		if experimental.player_visual_index == 0 then
			obj:set_properties({visual="upright_sprite"})
		else
			obj:set_properties({visual="cube"})
		end
	end
	experimental.player_visual_index = (experimental.player_visual_index + 1) % 2
	minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
]]

minetest.register_node("experimental:soundblock", {
	tile_images = {"unknown_node.png", "default_tnt_bottom.png",
			"default_tnt_side.png", "default_tnt_side.png",
			"default_tnt_side.png", "default_tnt_side.png"},
	inventory_image = minetest.inventorycube("unknown_node.png",
			"default_tnt_side.png", "default_tnt_side.png"),
	groups = {dig_immediate=3},
})

minetest.register_alias("sb", "experimental:soundblock")

minetest.register_abm({
	nodenames = {"experimental:soundblock"},
	interval = 1,
	chance = 1,
	action = function(p0, node, _, _)
		minetest.sound_play("default_grass_footstep", {pos=p0, gain=0.5})
	end,
})

--[[
stepsound = -1
function test_sound()
	print("test_sound")
	stepsound = minetest.sound_play("default_grass_footstep", {gain=1.0})
	minetest.after(2.0, test_sound)
	--minetest.after(0.1, test_sound_stop)
end
function test_sound_stop()
	print("test_sound_stop")
	minetest.sound_stop(stepsound)
	minetest.after(2.0, test_sound)
end
test_sound()
--]]

function on_step(dtime)
	-- print("experimental on_step")
	--[[
	objs = minetest.get_objects_inside_radius({x=0,y=0,z=0}, 10)
	for k, obj in pairs(objs) do
		name = obj:get_player_name()
		if name then
			print(name.." at "..dump(obj:getpos()))
			print(name.." dir: "..dump(obj:get_look_dir()))
			print(name.." pitch: "..dump(obj:get_look_pitch()))
			print(name.." yaw: "..dump(obj:get_look_yaw()))
		else
			print("Some object at "..dump(obj:getpos()))
		end
	end
	--]]
	--[[
	if experimental.t1 == nil then
		experimental.t1 = 0
	end
	experimental.t1 = experimental.t1 + dtime
	if experimental.t1 >= 2 then
		experimental.t1 = experimental.t1 - 2
		minetest.log("time of day is "..minetest.get_timeofday())
		if experimental.day then
			minetest.log("forcing day->night")
			experimental.day = false
			minetest.set_timeofday(0.0)
		else
			minetest.log("forcing night->day")
			experimental.day = true
			minetest.set_timeofday(0.5)
		end
		minetest.log("time of day is "..minetest.get_timeofday())
	end
	--]]
end
minetest.register_globalstep(on_step)

--
-- Random stuff
--

--
-- TNT (not functional)
--

minetest.register_craft({
	output = 'experimental:tnt',
	recipe = {
		{'default:wood'},
		{'default:coal_lump'},
		{'default:wood'}
	}
})

minetest.register_node("experimental:tnt", {
	tile_images = {"default_tnt_top.png", "default_tnt_bottom.png",
			"default_tnt_side.png", "default_tnt_side.png",
			"default_tnt_side.png", "default_tnt_side.png"},
	inventory_image = minetest.inventorycube("default_tnt_top.png",
			"default_tnt_side.png", "default_tnt_side.png"),
	drop = '', -- Get nothing
	material = {
		diggability = "not",
	},
})

minetest.register_on_punchnode(function(p, node)
	if node.name == "experimental:tnt" then
		minetest.remove_node(p)
		minetest.add_entity(p, "experimental:tnt")
		nodeupdate(p)
	end
end)

local TNT = {
	-- Static definition
	physical = true, -- Collides with things
	-- weight = 5,
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "cube",
	textures = {"default_tnt_top.png", "default_tnt_bottom.png",
			"default_tnt_side.png", "default_tnt_side.png",
			"default_tnt_side.png", "default_tnt_side.png"},
	-- Initial value for our timer
	timer = 0,
	-- Number of punches required to defuse
	health = 1,
	blinktimer = 0,
	blinkstatus = true,
}

-- Called when a TNT object is created
function TNT:on_activate(staticdata)
	print("TNT:on_activate()")
	self.object:setvelocity({x=0, y=4, z=0})
	self.object:setacceleration({x=0, y=-10, z=0})
	self.object:settexturemod("^[brighten")
	self.object:set_armor_groups({immortal=1})
end

-- Called periodically
function TNT:on_step(dtime)
	--print("TNT:on_step()")
	self.timer = self.timer + dtime
	self.blinktimer = self.blinktimer + dtime
	if self.blinktimer > 0.5 then
		self.blinktimer = self.blinktimer - 0.5
		if self.blinkstatus then
			self.object:settexturemod("")
		else
			self.object:settexturemod("^[brighten")
		end
		self.blinkstatus = not self.blinkstatus
	end
end

-- Called when object is punched
function TNT:on_punch(hitter)
	print("TNT:on_punch()")
	self.health = self.health - 1
	if self.health <= 0 then
		self.object:remove()
		hitter:get_inventory():add_item("main", "experimental:tnt")
		--hitter:set_hp(hitter:get_hp() - 1)
	end
end

-- Called when object is right-clicked
function TNT:on_rightclick(clicker)
	--pos = self.object:getpos()
	--pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
	--self.object:moveto(pos, false)
end

--print("TNT dump: "..dump(TNT))
--print("Registering TNT");
minetest.register_entity("experimental:tnt", TNT)

-- Add TNT's old name also
minetest.register_alias("TNT", "experimental:tnt")

--
-- The dummyball!
--

minetest.register_entity("experimental:dummyball", {
	initial_properties = {
		hp_max = 20,
		physical = false,
		collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
		visual = "sprite",
		visual_size = {x=1, y=1},
		textures = {"experimental_dummyball.png"},
		spritediv = {x=1, y=3},
		initial_sprite_basepos = {x=0, y=0},
	},

	phase = 0,
	phasetimer = 0,

	on_activate = function(self, staticdata)
		minetest.log("Dummyball activated!")
	end,

	on_step = function(self, dtime)
		self.phasetimer = self.phasetimer + dtime
		if self.phasetimer > 2.0 then
			self.phasetimer = self.phasetimer - 2.0
			self.phase = self.phase + 1
			if self.phase >= 3 then
				self.phase = 0
			end
			self.object:setsprite({x=0, y=self.phase})
			phasearmor = {
				[0]={cracky=3},
				[1]={crumbly=3},
				[2]={fleshy=3}
			}
			self.object:set_armor_groups(phasearmor[self.phase])
		end
	end,

	on_punch = function(self, hitter)
	end,
})

minetest.register_on_chat_message(function(name, message)
	local cmd = "/dummyball"
	if message:sub(0, #cmd) == cmd then
		count = tonumber(message:sub(#cmd+1)) or 1
		if not minetest.get_player_privs(name)["give"] then
			minetest.chat_send_player(name, "you don't have permission to spawn (give)")
			return true -- Handled chat message
		end
		if not minetest.get_player_privs(name)["interact"] then
			minetest.chat_send_player(name, "you don't have permission to interact")
			return true -- Handled chat message
		end
		if count >= 2 and not minetest.get_player_privs(name)["server"] then
			minetest.chat_send_player(name, "you don't have " ..
					"permission to spawn multiple " ..
					"dummyballs (server)")
			return true -- Handled chat message
		end
		local player = minetest.get_player_by_name(name)
		if player == nil then
			print("Unable to spawn entity, player is nil")
			return true -- Handled chat message
		end
		local entityname = "experimental:dummyball"
		local p = player:getpos()
		p.y = p.y + 1
		for i = 1,count do
			minetest.add_entity(p, entityname)
		end
		minetest.chat_send_player(name, '"'..entityname
				..'" spawned '..tostring(count)..' time(s).');
		return true -- Handled chat message
	end
end)

--
-- A test entity for testing animated and yaw-modulated sprites
--

minetest.register_entity("experimental:testentity", {
	-- Static definition
	physical = true, -- Collides with things
	-- weight = 5,
	collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7},
	--collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "sprite",
	visual_size = {x=2, y=3},
	textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
	spritediv = {x=6, y=5},
	initial_sprite_basepos = {x=0, y=0},

	on_activate = function(self, staticdata)
		print("testentity.on_activate")
		self.object:setsprite({x=0,y=0}, 1, 0, true)
		--self.object:setsprite({x=0,y=0}, 4, 0.3, true)

		-- Set gravity
		self.object:setacceleration({x=0, y=-10, z=0})
		-- Jump a bit upwards
		self.object:setvelocity({x=0, y=10, z=0})
	end,

	on_punch = function(self, hitter)
		self.object:remove()
		hitter:add_to_inventory('craft testobject1 1')
	end,
})

--
-- More random stuff
--

minetest.register_on_respawnplayer(function(player)
	print("on_respawnplayer")
	-- player:setpos({x=0, y=30, z=0})
	-- return true
end)

minetest.register_on_generated(function(minp, maxp)
	--print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
	--cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
	--minetest.add_node(cp, {name="sand"})
end)

-- Example setting get
--print("setting max_users = " .. dump(minetest.setting_get("max_users")))
--print("setting asdf = " .. dump(minetest.setting_get("asdf")))

minetest.register_on_chat_message(function(name, message)
	--[[print("on_chat_message: name="..dump(name).." message="..dump(message))
	local cmd = "/testcommand"
	if message:sub(0, #cmd) == cmd then
		print(cmd.." invoked")
		return true
	end
	local cmd = "/help"
	if message:sub(0, #cmd) == cmd then
		print("script-overridden help command")
		minetest.chat_send_all("script-overridden help command")
		return true
	end]]
end)

-- Grow papyrus on TNT every 10 seconds
--[[minetest.register_abm({
	nodenames = {"TNT"},
	interval = 10.0,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		print("TNT ABM action")
		pos.y = pos.y + 1
		minetest.add_node(pos, {name="papyrus"})
	end,
})]]

-- Replace texts of alls signs with "foo" every 10 seconds
--[[minetest.register_abm({
	nodenames = {"sign_wall"},
	interval = 10.0,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		print("ABM: Sign text changed")
		local meta = minetest.get_meta(pos)
		meta:set_text("foo")
	end,
})]]

--[[local ncpos = nil
local ncq = 1
local ncstuff = {
    {2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0},
    {7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2},
    {12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1},
    {17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0},
    {22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2}
}
local ncold = {}
local nctime = nil

minetest.register_abm({
    nodenames = {"dirt_with_grass"},
    interval = 100000.0,
    chance = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        if ncpos ~= nil then
            return
        end
       
        if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then
            return
        end
       
        pos.y = pos.y + 1
        n = minetest.get_node(pos)
        print(dump(n))
        if n.name ~= "air" then
            return
        end

        pos.y = pos.y + 2
        ncpos = pos
        nctime = os.clock()
        minetest.add_node(ncpos, {name="nyancat"})
    end
})

minetest.register_abm({
    nodenames = {"nyancat"},
    interval = 1.0,
    chance = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        if ncpos == nil then
            return
        end
        if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then
            clock = os.clock()
            if clock - nctime < 0.1 then
                return
            end
            nctime = clock
           
            s0 = ncstuff[ncq]
            ncq = s0[1]
            s1 = ncstuff[ncq]
            p0 = pos
            p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]}
            p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
            table.insert(ncold, 1, p0)
            while #ncold >= 10 do
                minetest.add_node(ncold[#ncold], {name="air"})
                table.remove(ncold, #ncold)
            end
            minetest.add_node(p0, {name="nyancat_rainbow"})
            minetest.add_node(p1, {name="nyancat", param1=s0[4]})
            minetest.add_node(p2, {name="air"})
            ncpos = p1
        end
    end,
})--]]

minetest.register_node("experimental:tester_node_1", {
	description = "Tester Node 1 (construct/destruct/timer)",
	tile_images = {"wieldhand.png"},
	groups = {oddly_breakable_by_hand=2},
	sounds = default.node_sound_wood_defaults(),
	-- This was known to cause a bug in minetest.item_place_node() when used
	-- via minetest.place_node(), causing a placer with no position
  	paramtype2 = "facedir",

	on_construct = function(pos)
		experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
		local meta = minetest.get_meta(pos)
		meta:set_string("mine", "test")
		local timer = minetest.get_node_timer(pos)
		timer:start(4, 3)
	end,

    after_place_node = function(pos, placer)
		experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")")
		local meta = minetest.get_meta(pos)
		if meta:get_string("mine") == "test" then
			experimental.print_to_everything("correct metadata found")
		else
			experimental.print_to_everything("incorrect metadata found")
		end
	end,
       
	on_destruct = function(pos)
		experimental.print_to_everything("experimental:tester_node_1:on_destruct("..minetest.pos_to_string(pos)..")")
	end,
 
	after_destruct = function(pos)
		experimental.print_to_everything("experimental:tester_node_1:after_destruct("..minetest.pos_to_string(pos)..")")
	end,
 
	after_dig_node = function(pos, oldnode, oldmetadata, digger)
		experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")")
	end,

	on_timer = function(pos, elapsed)
		experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed))
		return true
	end,
})

minetest.register_craftitem("experimental:tester_tool_1", {
	description = "Tester Tool 1",
	inventory_image = "experimental_tester_tool_1.png",
    on_use = function(itemstack, user, pointed_thing)
		--print(dump(pointed_thing))
		if pointed_thing.type == "node" then
			if minetest.get_node(pointed_thing.under).name == "experimental:tester_node_1" then
				local p = pointed_thing.under
				minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
				minetest.dig_node(p)
			else
				local p = pointed_thing.above
				minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
				minetest.place_node(p, {name="experimental:tester_node_1"})
			end
		end
	end,
})

minetest.register_craft({
	output = 'experimental:tester_tool_1',
	recipe = {
		{'group:crumbly'},
		{'group:crumbly'},
	}
})

--[[minetest.register_on_joinplayer(function(player)
	minetest.after(3, function()
		player:set_inventory_formspec("size[8,7.5]"..
			"image[1,0.6;1,2;player.png]"..
			"list[current_player;main;0,3.5;8,4;]"..
			"list[current_player;craft;3,0;3,3;]"..
			"list[current_player;craftpreview;7,1;1,1;]")
	end)
end)]]

-- Create a detached inventory
local inv = minetest.create_detached_inventory("test_inventory", {
	allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
		experimental.print_to_everything("allow move asked")
		return count -- Allow all
	end,
    allow_put = function(inv, listname, index, stack, player)
		experimental.print_to_everything("allow put asked")
		return 1 -- Allow only 1
	end,
    allow_take = function(inv, listname, index, stack, player)
		experimental.print_to_everything("allow take asked")
		return 4 -- Allow 4 at max
	end,
	on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
		experimental.print_to_everything(player:get_player_name().." moved items")
	end,
    on_put = function(inv, listname, index, stack, player)
		experimental.print_to_everything(player:get_player_name().." put items")
	end,
    on_take = function(inv, listname, index, stack, player)
		experimental.print_to_everything(player:get_player_name().." took items")
	end,
})
inv:set_size("main", 4*6)
inv:add_item("main", "experimental:tester_tool_1")
inv:add_item("main", "experimental:tnt 5")

minetest.register_chatcommand("test1", {
	params = "",
	description = "Test 1: Modify player's inventory view",
	func = function(name, param)
		local player = minetest.get_player_by_name(name)
		if not player then
			return
		end
		player:set_inventory_formspec(
				"size[13,7.5]"..
				"image[6,0.6;1,2;player.png]"..
				"list[current_player;main;5,3.5;8,4;]"..
				"list[current_player;craft;8,0;3,3;]"..
				"list[current_player;craftpreview;12,1;1,1;]"..
				"list[detached:test_inventory;main;0,0;4,6;0]"..
				"button[0.5,7;2,1;button1;Button 1]"..
				"button_exit[2.5,7;2,1;button2;Exit Button]"
		)
		minetest.chat_send_player(name, "Done.");
	end,
})

minetest.register_on_player_receive_fields(function(player, formname, fields)
	experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields))
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
	experimental.print_to_everything("Inventory fields 2: player="..player:get_player_name()..", fields="..dump(fields))
	return true -- Disable the first callback
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
	experimental.print_to_everything("Inventory fields 3: player="..player:get_player_name()..", fields="..dump(fields))
end)

minetest.log("experimental modname="..dump(minetest.get_current_modname()))
minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental")))
minetest.log("experimental worldpath="..dump(minetest.get_worldpath()))

-- END
a_replace(L, rv); else if(mode == RUN_CALLBACKS_MODE_AND || mode == RUN_CALLBACKS_MODE_AND_SC){ if((bool)lua_toboolean(L, rv) == true && (bool)lua_toboolean(L, -1) == false) lua_replace(L, rv); else lua_pop(L, 1); } else if(mode == RUN_CALLBACKS_MODE_OR || mode == RUN_CALLBACKS_MODE_OR_SC){ if((bool)lua_toboolean(L, rv) == false && (bool)lua_toboolean(L, -1) == true) lua_replace(L, rv); else lua_pop(L, 1); } else assert(0); } // Handle short circuit modes if(mode == RUN_CALLBACKS_MODE_AND_SC && (bool)lua_toboolean(L, rv) == false) break; else if(mode == RUN_CALLBACKS_MODE_OR_SC && (bool)lua_toboolean(L, rv) == true) break; // value removed, keep key for next iteration } // Remove stuff from stack, leaving only the return value lua_settop(L, rv); // Fix return value in case no callbacks were called if(first_loop){ if(mode == RUN_CALLBACKS_MODE_AND || mode == RUN_CALLBACKS_MODE_AND_SC){ lua_pop(L, 1); lua_pushboolean(L, true); } else if(mode == RUN_CALLBACKS_MODE_OR || mode == RUN_CALLBACKS_MODE_OR_SC){ lua_pop(L, 1); lua_pushboolean(L, false); } } } bool scriptapi_on_chat_message(lua_State *L, const std::string &name, const std::string &message) { realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); // Get minetest.registered_on_chat_messages lua_getglobal(L, "minetest"); lua_getfield(L, -1, "registered_on_chat_messages"); // Call callbacks lua_pushstring(L, name.c_str()); lua_pushstring(L, message.c_str()); scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC); bool ate = lua_toboolean(L, -1); return ate; } void scriptapi_on_shutdown(lua_State *L) { realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); // Get registered shutdown hooks lua_getglobal(L, "minetest"); lua_getfield(L, -1, "registered_on_shutdown"); // Call callbacks scriptapi_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST); } void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player) { realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); // Get minetest.registered_on_newplayers lua_getglobal(L, "minetest"); lua_getfield(L, -1, "registered_on_newplayers"); // Call callbacks objectref_get_or_create(L, player); scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); } void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player) { realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); // Get minetest.registered_on_dieplayers lua_getglobal(L, "minetest"); lua_getfield(L, -1, "registered_on_dieplayers"); // Call callbacks objectref_get_or_create(L, player); scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); } bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player) { realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); // Get minetest.registered_on_respawnplayers lua_getglobal(L, "minetest"); lua_getfield(L, -1, "registered_on_respawnplayers"); // Call callbacks objectref_get_or_create(L, player); scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR); bool positioning_handled_by_some = lua_toboolean(L, -1); return positioning_handled_by_some; } void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player) { realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); // Get minetest.registered_on_joinplayers lua_getglobal(L, "minetest"); lua_getfield(L, -1, "registered_on_joinplayers"); // Call callbacks objectref_get_or_create(L, player); scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); } void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player) { realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); // Get minetest.registered_on_leaveplayers lua_getglobal(L, "minetest"); lua_getfield(L, -1, "registered_on_leaveplayers"); // Call callbacks objectref_get_or_create(L, player); scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); } /* player */ void scriptapi_on_player_receive_fields(lua_State *L, ServerActiveObject *player, const std::string &formname, const std::map<std::string, std::string> &fields) { realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); // Get minetest.registered_on_chat_messages lua_getglobal(L, "minetest"); lua_getfield(L, -1, "registered_on_player_receive_fields"); // Call callbacks // param 1 objectref_get_or_create(L, player); // param 2 lua_pushstring(L, formname.c_str()); // param 3 lua_newtable(L); for(std::map<std::string, std::string>::const_iterator i = fields.begin(); i != fields.end(); i++){ const std::string &name = i->first; const std::string &value = i->second; lua_pushstring(L, name.c_str()); lua_pushlstring(L, value.c_str(), value.size()); lua_settable(L, -3); } scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC); } /*****************************************************************************/ /* Api functions */ /*****************************************************************************/ // debug(text) // Writes a line to dstream static int l_debug(lua_State *L) { std::string text = lua_tostring(L, 1); dstream << text << std::endl; return 0; } // log([level,] text) // Writes a line to the logger. // The one-argument version logs to infostream. // The two-argument version accept a log level: error, action, info, or verbose. static int l_log(lua_State *L) { std::string text; LogMessageLevel level = LMT_INFO; if(lua_isnone(L, 2)) { text = lua_tostring(L, 1); } else { std::string levelname = luaL_checkstring(L, 1); text = luaL_checkstring(L, 2); if(levelname == "error") level = LMT_ERROR; else if(levelname == "action") level = LMT_ACTION; else if(levelname == "verbose") level = LMT_VERBOSE; } log_printline(level, text); return 0; } // request_shutdown() static int l_request_shutdown(lua_State *L) { get_server(L)->requestShutdown(); return 0; } // get_server_status() static int l_get_server_status(lua_State *L) { lua_pushstring(L, wide_to_narrow(get_server(L)->getStatusString()).c_str()); return 1; } // register_biome({lots of stuff}) static int l_register_biome(lua_State *L) { int index = 1; luaL_checktype(L, index, LUA_TTABLE); BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef; if (!bmgr) { verbosestream << "register_biome: BiomeDefManager not active" << std::endl; return 0; } enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index, "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL); Biome *b = bmgr->createBiome(terrain); b->name = getstringfield_default(L, index, "name", ""); b->top_nodename = getstringfield_default(L, index, "top_node", ""); b->top_depth = getintfield_default(L, index, "top_depth", 0); b->filler_nodename = getstringfield_default(L, index, "filler_node", ""); b->filler_height = getintfield_default(L, index, "filler_height", 0); b->height_min = getintfield_default(L, index, "height_min", 0); b->height_max = getintfield_default(L, index, "height_max", 0); b->heat_point = getfloatfield_default(L, index, "heat_point", 0.); b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.); b->flags = 0; //reserved b->c_top = CONTENT_IGNORE; b->c_filler = CONTENT_IGNORE; bmgr->addBiome(b); verbosestream << "register_biome: " << b->name << std::endl; return 0; } static int l_register_ore(lua_State *L) { int index = 1; luaL_checktype(L, index, LUA_TTABLE); EmergeManager *emerge = get_server(L)->getEmergeManager(); enum OreType oretype = (OreType)getenumfield(L, index, "ore_type", es_OreType, ORE_SCATTER); Ore *ore = createOre(oretype); if (!ore) { errorstream << "register_ore: ore_type " << oretype << " not implemented"; return 0; } ore->ore_name = getstringfield_default(L, index, "ore", ""); ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0); ore->wherein_name = getstringfield_default(L, index, "wherein", ""); ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1); ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1); ore->clust_size = getintfield_default(L, index, "clust_size", 0); ore->height_min = getintfield_default(L, index, "height_min", 0); ore->height_max = getintfield_default(L, index, "height_max", 0); ore->flags = getflagsfield(L, index, "flags", flagdesc_ore); ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.); lua_getfield(L, index, "noise_params"); ore->np = read_noiseparams(L, -1); lua_pop(L, 1); ore->noise = NULL; if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) { errorstream << "register_ore: clust_scarcity and clust_num_ores" " must be greater than 0" << std::endl; delete ore; return 0; } emerge->ores.push_back(ore); verbosestream << "register_ore: ore '" << ore->ore_name << "' registered" << std::endl; return 0; } // setting_set(name, value) static int l_setting_set(lua_State *L) { const char *name = luaL_checkstring(L, 1); const char *value = luaL_checkstring(L, 2); g_settings->set(name, value); return 0; } // setting_get(name) static int l_setting_get(lua_State *L) { const char *name = luaL_checkstring(L, 1); try{ std::string value = g_settings->get(name); lua_pushstring(L, value.c_str()); } catch(SettingNotFoundException &e){ lua_pushnil(L); } return 1; } // setting_getbool(name) static int l_setting_getbool(lua_State *L) { const char *name = luaL_checkstring(L, 1); try{ bool value = g_settings->getBool(name); lua_pushboolean(L, value); } catch(SettingNotFoundException &e){ lua_pushnil(L); } return 1; } // setting_save() static int l_setting_save(lua_State *L) { get_server(L)->saveConfig(); return 0; } // chat_send_all(text) static int l_chat_send_all(lua_State *L) { const char *text = luaL_checkstring(L, 1); // Get server from registry Server *server = get_server(L); // Send server->notifyPlayers(narrow_to_wide(text)); return 0; } // chat_send_player(name, text, prepend) static int l_chat_send_player(lua_State *L) { const char *name = luaL_checkstring(L, 1); const char *text = luaL_checkstring(L, 2); bool prepend = true; if (lua_isboolean(L, 3)) prepend = lua_toboolean(L, 3); // Get server from registry Server *server = get_server(L); // Send server->notifyPlayer(name, narrow_to_wide(text), prepend); return 0; } // get_player_privs(name, text) static int l_get_player_privs(lua_State *L) { const char *name = luaL_checkstring(L, 1); // Get server from registry Server *server = get_server(L); // Do it lua_newtable(L); int table = lua_gettop(L); std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name); for(std::set<std::string>::const_iterator i = privs_s.begin(); i != privs_s.end(); i++){ lua_pushboolean(L, true); lua_setfield(L, table, i->c_str()); } lua_pushvalue(L, table); return 1; } // get_player_ip() static int l_get_player_ip(lua_State *L) { const char * name = luaL_checkstring(L, 1); Player *player = get_env(L)->getPlayer(name); if(player == NULL) { lua_pushnil(L); // no such player return 1; } try { Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id); std::string ip_str = addr.serializeString(); lua_pushstring(L, ip_str.c_str()); return 1; } catch(con::PeerNotFoundException) // unlikely { dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; lua_pushnil(L); // error return 1; } } // get_ban_list() static int l_get_ban_list(lua_State *L) { lua_pushstring(L, get_server(L)->getBanDescription("").c_str()); return 1; } // get_ban_description() static int l_get_ban_description(lua_State *L) { const char * ip_or_name = luaL_checkstring(L, 1); lua_pushstring(L, get_server(L)->getBanDescription(std::string(ip_or_name)).c_str()); return 1; } // ban_player() static int l_ban_player(lua_State *L) { const char * name = luaL_checkstring(L, 1); Player *player = get_env(L)->getPlayer(name); if(player == NULL) { lua_pushboolean(L, false); // no such player return 1; } try { Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id); std::string ip_str = addr.serializeString(); get_server(L)->setIpBanned(ip_str, name); } catch(con::PeerNotFoundException) // unlikely { dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; lua_pushboolean(L, false); // error return 1; } lua_pushboolean(L, true); return 1; } // unban_player_or_ip() static int l_unban_player_of_ip(lua_State *L) { const char * ip_or_name = luaL_checkstring(L, 1); get_server(L)->unsetIpBanned(ip_or_name); lua_pushboolean(L, true); return 1; } // show_formspec(playername,formname,formspec) static int l_show_formspec(lua_State *L) { const char *playername = luaL_checkstring(L, 1); const char *formname = luaL_checkstring(L, 2); const char *formspec = luaL_checkstring(L, 3); if(get_server(L)->showFormspec(playername,formspec,formname)) { lua_pushboolean(L, true); }else{ lua_pushboolean(L, false); } return 1; } // get_dig_params(groups, tool_capabilities[, time_from_last_punch]) static int l_get_dig_params(lua_State *L) { std::map<std::string, int> groups; read_groups(L, 1, groups); ToolCapabilities tp = read_tool_capabilities(L, 2); if(lua_isnoneornil(L, 3)) push_dig_params(L, getDigParams(groups, &tp)); else push_dig_params(L, getDigParams(groups, &tp, luaL_checknumber(L, 3))); return 1; } // get_hit_params(groups, tool_capabilities[, time_from_last_punch]) static int l_get_hit_params(lua_State *L) { std::map<std::string, int> groups; read_groups(L, 1, groups); ToolCapabilities tp = read_tool_capabilities(L, 2); if(lua_isnoneornil(L, 3)) push_hit_params(L, getHitParams(groups, &tp)); else push_hit_params(L, getHitParams(groups, &tp, luaL_checknumber(L, 3))); return 1; } // get_current_modname() static int l_get_current_modname(lua_State *L) { lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname"); return 1; } // get_modpath(modname) static int l_get_modpath(lua_State *L) { std::string modname = luaL_checkstring(L, 1); // Do it if(modname == "__builtin"){ std::string path = get_server(L)->getBuiltinLuaPath(); lua_pushstring(L, path.c_str()); return 1; } const ModSpec *mod = get_server(L)->getModSpec(modname); if(!mod){ lua_pushnil(L); return 1; } lua_pushstring(L, mod->path.c_str()); return 1; } // get_modnames() // the returned list is sorted alphabetically for you static int l_get_modnames(lua_State *L) { // Get a list of mods std::list<std::string> mods_unsorted, mods_sorted; get_server(L)->getModNames(mods_unsorted); // Take unsorted items from mods_unsorted and sort them into // mods_sorted; not great performance but the number of mods on a // server will likely be small. for(std::list<std::string>::iterator i = mods_unsorted.begin(); i != mods_unsorted.end(); ++i) { bool added = false; for(std::list<std::string>::iterator x = mods_sorted.begin(); x != mods_sorted.end(); ++x) { // I doubt anybody using Minetest will be using // anything not ASCII based :) if((*i).compare(*x) <= 0) { mods_sorted.insert(x, *i); added = true; break; } } if(!added) mods_sorted.push_back(*i); } // Get the table insertion function from Lua. lua_getglobal(L, "table"); lua_getfield(L, -1, "insert"); int insertion_func = lua_gettop(L); // Package them up for Lua lua_newtable(L); int new_table = lua_gettop(L); std::list<std::string>::iterator i = mods_sorted.begin(); while(i != mods_sorted.end()) { lua_pushvalue(L, insertion_func); lua_pushvalue(L, new_table); lua_pushstring(L, (*i).c_str()); if(lua_pcall(L, 2, 0, 0) != 0) { script_error(L, "error: %s", lua_tostring(L, -1)); } ++i; } return 1; } // get_worldpath() static int l_get_worldpath(lua_State *L) { std::string worldpath = get_server(L)->getWorldPath(); lua_pushstring(L, worldpath.c_str()); return 1; } // sound_play(spec, parameters) static int l_sound_play(lua_State *L) { SimpleSoundSpec spec; read_soundspec(L, 1, spec); ServerSoundParams params; read_server_sound_params(L, 2, params); s32 handle = get_server(L)->playSound(spec, params); lua_pushinteger(L, handle); return 1; } // sound_stop(handle) static int l_sound_stop(lua_State *L) { int handle = luaL_checkinteger(L, 1); get_server(L)->stopSound(handle); return 0; } // is_singleplayer() static int l_is_singleplayer(lua_State *L) { lua_pushboolean(L, get_server(L)->isSingleplayer()); return 1; } // get_password_hash(name, raw_password) static int l_get_password_hash(lua_State *L) { std::string name = luaL_checkstring(L, 1); std::string raw_password = luaL_checkstring(L, 2); std::string hash = translatePassword(name, narrow_to_wide(raw_password)); lua_pushstring(L, hash.c_str()); return 1; } // notify_authentication_modified(name) static int l_notify_authentication_modified(lua_State *L) { std::string name = ""; if(lua_isstring(L, 1)) name = lua_tostring(L, 1); get_server(L)->reportPrivsModified(name); return 0; } // rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds static int l_rollback_get_last_node_actor(lua_State *L) { v3s16 p = read_v3s16(L, 1); int range = luaL_checknumber(L, 2); int seconds = luaL_checknumber(L, 3); Server *server = get_server(L); IRollbackManager *rollback = server->getRollbackManager(); v3s16 act_p; int act_seconds = 0; std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds); lua_pushstring(L, actor.c_str()); push_v3s16(L, act_p); lua_pushnumber(L, act_seconds); return 3; } // rollback_revert_actions_by(actor, seconds) -> bool, log messages static int l_rollback_revert_actions_by(lua_State *L) { std::string actor = luaL_checkstring(L, 1); int seconds = luaL_checknumber(L, 2); Server *server = get_server(L); IRollbackManager *rollback = server->getRollbackManager(); std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds); std::list<std::string> log; bool success = server->rollbackRevertActions(actions, &log); // Push boolean result lua_pushboolean(L, success); // Get the table insert function and push the log table lua_getglobal(L, "table"); lua_getfield(L, -1, "insert"); int table_insert = lua_gettop(L); lua_newtable(L); int table = lua_gettop(L); for(std::list<std::string>::const_iterator i = log.begin(); i != log.end(); i++) { lua_pushvalue(L, table_insert); lua_pushvalue(L, table); lua_pushstring(L, i->c_str()); if(lua_pcall(L, 2, 0, 0)) script_error(L, "error: %s", lua_tostring(L, -1)); } lua_remove(L, -2); // Remove table lua_remove(L, -2); // Remove insert return 2; } static const struct luaL_Reg minetest_f [] = { {"debug", l_debug}, {"log", l_log}, {"request_shutdown", l_request_shutdown}, {"get_server_status", l_get_server_status}, {"register_item_raw", l_register_item_raw}, {"register_alias_raw", l_register_alias_raw}, {"register_craft", l_register_craft}, {"register_biome", l_register_biome}, {"register_ore", l_register_ore}, {"setting_set", l_setting_set}, {"setting_get", l_setting_get}, {"setting_getbool", l_setting_getbool}, {"setting_save",l_setting_save}, {"chat_send_all", l_chat_send_all}, {"chat_send_player", l_chat_send_player}, {"get_player_privs", l_get_player_privs}, {"get_player_ip", l_get_player_ip}, {"get_ban_list", l_get_ban_list}, {"get_ban_description", l_get_ban_description}, {"ban_player", l_ban_player}, {"unban_player_or_ip", l_unban_player_of_ip}, {"get_inventory", l_get_inventory}, {"create_detached_inventory_raw", l_create_detached_inventory_raw}, {"show_formspec", l_show_formspec}, {"get_dig_params", l_get_dig_params}, {"get_hit_params", l_get_hit_params}, {"get_current_modname", l_get_current_modname}, {"get_modpath", l_get_modpath},