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path: root/games/minimal/mods/experimental/init.lua
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313/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_base.h"
#include "cpp_api/s_internal.h"
#include "cpp_api/s_security.h"
#include "lua_api/l_object.h"
#include "common/c_converter.h"
#include "serverobject.h"
#include "debug.h"
#include "filesys.h"
#include "log.h"
#include "mods.h"
#include "porting.h"
#include "util/string.h"


extern "C" {
#include "lualib.h"
#if USE_LUAJIT
	#include "luajit.h"
#endif
}

#include <stdio.h>
#include <cstdarg>


class ModNameStorer
{
private:
	lua_State *L;
public:
	ModNameStorer(lua_State *L_, const std::string &mod_name):
		L(L_)
	{
		// Store current mod name in registry
		lua_pushstring(L, mod_name.c_str());
		lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	}
	~ModNameStorer()
	{
		// Clear current mod name from registry
		lua_pushnil(L);
		lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	}
};


/*
	ScriptApiBase
*/

ScriptApiBase::ScriptApiBase()
{
#ifdef SCRIPTAPI_LOCK_DEBUG
	m_locked = false;
#endif

	m_luastack = luaL_newstate();
	FATAL_ERROR_IF(!m_luastack, "luaL_newstate() failed");

	luaL_openlibs(m_luastack);

	// Make the ScriptApiBase* accessible to ModApiBase
	lua_pushlightuserdata(m_luastack, this);
	lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);

	// Add and save an error handler
	lua_pushcfunction(m_luastack, script_error_handler);
	lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_ERROR_HANDLER);

	// If we are using LuaJIT add a C++ wrapper function to catch
	// exceptions thrown in Lua -> C++ calls
#if USE_LUAJIT
	lua_pushlightuserdata(m_luastack, (void*) script_exception_wrapper);
	luaJIT_setmode(m_luastack, -1, LUAJIT_MODE_WRAPCFUNC | LUAJIT_MODE_ON);
	lua_pop(m_luastack, 1);
#endif

	// Add basic globals
	lua_newtable(m_luastack);
	lua_setglobal(m_luastack, "core");

	lua_pushstring(m_luastack, DIR_DELIM);
	lua_setglobal(m_luastack, "DIR_DELIM");

	lua_pushstring(m_luastack, porting::getPlatformName());
	lua_setglobal(m_luastack, "PLATFORM");

	// m_secure gets set to true inside
	// ScriptApiSecurity::initializeSecurity(), if neccessary.
	// Default to false otherwise
	m_secure = false;

	m_server = NULL;
	m_environment = NULL;
	m_guiengine = NULL;
}

ScriptApiBase::~ScriptApiBase()
{
	lua_close(m_luastack);
}

bool ScriptApiBase::loadMod(const std::string &script_path,
		const std::string &mod_name, std::string *error)
{
	ModNameStorer mod_name_storer(getStack(), mod_name);

	return loadScript(script_path, error);
}

bool ScriptApiBase::loadScript(const std::string &script_path, std::string *error)
{
	verbosestream << "Loading and running script from " << script_path << std::endl;

	lua_State *L = getStack();

	int error_handler = PUSH_ERROR_HANDLER(L);

	bool ok;
	if (m_secure) {
		ok = ScriptApiSecurity::safeLoadFile(L, script_path.c_str());
	} else {
		ok = !luaL_loadfile(L, script_path.c_str());
	}
	ok = ok && !lua_pcall(L, 0, 0, error_handler);
	if (!ok) {
		std::string error_msg = lua_tostring(L, -1);
		if (error)
			*error = error_msg;
		errorstream << "========== ERROR FROM LUA ===========" << std::endl
			<< "Failed to load and run script from " << std::endl
			<< script_path << ":" << std::endl << std::endl
			<< error_msg << std::endl << std::endl
			<< "======= END OF ERROR FROM LUA ========" << std::endl;
		lua_pop(L, 1);
			print(name.." at "..dump(obj:getpos()))
			print(name.." dir: "..dump(obj:get_look_dir()))
			print(name.." pitch: "..dump(obj:get_look_pitch()))
			print(name.." yaw: "..dump(obj:get_look_yaw()))
		else
			print("Some object at "..dump(obj:getpos()))
		end
	end
	--]]
	--[[
	if experimental.t1 == nil then
		experimental.t1 = 0
	end
	experi
void ScriptApiBase::runCallbacksRaw(int nargs,
		RunCallbacksMode mode, const char *fxn)
{
	lua_State *L = getStack();
	FATAL_ERROR_IF(lua_gettop(L) < nargs + 1, "Not enough arguments");

	// Insert error handler
	PUSH_ERROR_HANDLER(L);
	int error_handler = lua_gettop(L) - nargs - 1;
	lua_insert(L, error_handler);

	// Insert run_callbacks between error handler and table
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "run_callbacks");
	lua_remove(L, -2);
	lua_insert(L, error_handler + 1);

	// Insert mode after table
	lua_pushnumber(L, (int)mode);
	lua_insert(L, error_handler + 3);

	// Stack now looks like this:
	// ... <error handler> <run_callbacks> <table> <mode> <arg#1> <arg#2> ... <arg#n>

	int result = lua_pcall(L, nargs + 2, 1, error_handler);
	if (result != 0)
		scriptError(result, fxn);

	lua_remove(L, error_handler);
}

void ScriptApiBase::realityCheck()
{
	int top = lua_gettop(m_luastack);
	if (top >= 30) {
		dstream << "Stack is over 30:" << std::endl;
		stackDump(dstream);
		std::string traceback = script_get_backtrace(m_luastack);
		throw LuaError("Stack is over 30 (reality check)\n" + traceback);
	}
}

void ScriptApiBase::scriptError(int result, const char *fxn)
{
	script_error(getStack(), result, m_last_run_mod.c_str(), fxn);
}

void ScriptApiBase::stackDump(std::ostream &o)
{
	int top = lua_gettop(m_luastack);
	for (int i = 1; i <= top; i++) {  /* repeat for each level */
		int t = lua_type(m_luastack, i);
		switch (t) {
			case LUA_TSTRING:  /* strings */
				o << "\"" << lua_tostring(m_luastack, i) << "\"";
				break;
			case LUA_TBOOLEAN:  /* booleans */
				o << (lua_toboolean(m_luastack, i) ? "true" : "false");
				break;
			case LUA_TNUMBER:  /* numbers */ {
				char buf[10];
				snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
				o << buf;
				break;
			
		if self.blinkstatus then
			self.object:settexturemod("")
		else
			self.object:settexturemod("^[brighten")
		end
		self.blinkstatus = not self.blinkstatus
	end
end

-- Called when object is punched
function TNT:on_punch(hitter)
	print("TNT:on_punch()")
	self.health = self.health - 1
	if self.health <= 0 then
		self.object:remove()
		hitter:get_inventory():add_item("main", "experimental:tnt")
		--hitter:set_hp(hitter:get_hp() - 1)
	end
end

-- Called when object is right-clicked
function TNT:on_rightclick(clicker)
	--pos = self.object:getpos()
	--pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
	--self.object:moveto(pos, false)
end

--print("TNT dump: "..dump(TNT))
--print("Registering TNT");
minetest.register_entity("experimental:tnt", TNT)

-- Add TNT's old name also
minetest.register_alias("TNT", "experimental:tnt")

--
-- The dummyball!
--

minetest.register_entity("experimental:dummyball", {
	initial_properties = {
		hp_max = 20,
		physical = false,
		collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
		visual = "sprite",
		visual_size = {x=1, y=1},
		textures = {"experimental_dummyball.png"},
		spritediv = {x=1, y=3},
		initial_sprite_basepos = {x=0, y=0},
	},

	phase = 0,
	phasetimer = 0,

	on_activate = function(self, staticdata)
		minetest.log("Dummyball activated!")
	end,

	on_step = function(self, dtime)
		self.phasetimer = self.phasetimer + dtime
		if self.phasetimer > 2.0 then
			self.phasetimer = self.phasetimer - 2.0
			self.phase = self.phase + 1
			if self.phase >= 3 then
				self.phase = 0
			end
			self.object:setsprite({x=0, y=self.phase})
			phasearmor = {
				[0]={cracky=3},
				[1]={crumbly=3},
				[2]={fleshy=3}
			}
			self.object:set_armor_groups(phasearmor[self.phase])
		end
	end,

	on_punch = function(self, hitter)
	end,
})

minetest.register_on_chat_message(function(name, message)
	local cmd = "/dummyball"
	if message:sub(0, #cmd) == cmd then
		if not minetest.get_player_privs(name)["give"] then
			minetest.chat_send_player(name, "you don't have permission to spawn (give)")
			return true -- Handled chat message
		end
		if not minetest.get_player_privs(name)["interact"] then
			minetest.chat_send_player(name, "you don't have permission to interact")
			return true -- Handled chat message
		end
		local player = minetest.get_player_by_name(name)
		if player == nil then
			print("Unable to spawn entity, player is nil")
			return true -- Handled chat message
		end
		local entityname = "experimental:dummyball"
		local p = player:getpos()
		p.y = p.y + 1
		minetest.add_entity(p, entityname)
		minetest.chat_send_player(name, '"'..entityname
				..'" spawned.');
		return true -- Handled chat message
	end
end)

--
-- A test entity for testing animated and yaw-modulated sprites
--

minetest.register_entity("experimental:testentity", {
	-- Static definition
	physical = true, -- Collides with things
	-- weight = 5,
	collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7},
	--collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "sprite",
	visual_size = {x=2, y=3},
	textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
	spritediv = {x=6, y=5},
	initial_sprite_basepos = {x=0, y=0},

	on_activate = function(self, staticdata)
		print("testentity.on_activate")
		self.object:setsprite({x=0,y=0}, 1, 0, true)
		--self.object:setsprite({x=0,y=0}, 4, 0.3, true)

		-- Set gravity
		self.object:setacceleration({x=0, y=-10, z=0})
		-- Jump a bit upwards
		self.object:setvelocity({x=0, y=10, z=0})
	end,

	on_punch = function(self, hitter)
		self.object:remove()
		hitter:add_to_inventory('craft testobject1 1')
	end,
})

--
-- More random stuff
--

minetest.register_on_respawnplayer(function(player)
	print("on_respawnplayer")
	-- player:setpos({x=0, y=30, z=0})
	-- return true
end)

minetest.register_on_generated(function(minp, maxp)
	--print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
	--cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
	--minetest.add_node(cp, {name="sand"})
end)

-- Example setting get
--print("setting max_users = " .. dump(minetest.setting_get("max_users")))
--print("setting asdf = " .. dump(minetest.setting_get("asdf")))

minetest.register_on_chat_message(function(name, message)
	--[[print("on_chat_message: name="..dump(name).." message="..dump(message))
	local cmd = "/testcommand"
	if message:sub(0, #cmd) == cmd then
		print(cmd.." invoked")
		return true
	end
	local cmd = "/help"
	if message:sub(0, #cmd) == cmd then
		print("script-overridden help command")
		minetest.chat_send_all("script-overridden help command")
		return true
	end]]
end)

-- Grow papyrus on TNT every 10 seconds
--[[minetest.register_abm({
	nodenames = {"TNT"},
	interval = 10.0,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		print("TNT ABM action")
		pos.y = pos.y + 1
		minetest.add_node(pos, {name="papyrus"})
	end,
})]]

-- Replace texts of alls signs with "foo" every 10 seconds
--[[minetest.register_abm({
	nodenames = {"sign_wall"},
	interval = 10.0,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		print("ABM: Sign text changed")
		local meta = minetest.get_meta(pos)
		meta:set_text("foo")
	end,
})]]

--[[local ncpos = nil
local ncq = 1
local ncstuff = {
    {2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0},
    {7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2},
    {12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1},
    {17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0},
    {22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2}
}
local ncold = {}
local nctime = nil

minetest.register_abm({
    nodenames = {"dirt_with_grass"},
    interval = 100000.0,
    chance = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        if ncpos ~= nil then
            return
        end
       
        if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then
            return
        end
       
        pos.y = pos.y + 1
        n = minetest.get_node(pos)
        print(dump(n))
        if n.name ~= "air" then
            return
        end

        pos.y = pos.y + 2
        ncpos = pos
        nctime = os.clock()
        minetest.add_node(ncpos, {name="nyancat"})
    end
})

minetest.register_abm({
    nodenames = {"nyancat"},
    interval = 1.0,
    chance = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        if ncpos == nil then
            return
        end
        if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then
            clock = os.clock()
            if clock - nctime < 0.1 then
                return
            end
            nctime = clock
           
            s0 = ncstuff[ncq]
            ncq = s0[1]
            s1 = ncstuff[ncq]
            p0 = pos
            p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]}
            p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
            table.insert(ncold, 1, p0)
            while #ncold >= 10 do
                minetest.add_node(ncold[#ncold], {name="air"})
                table.remove(ncold, #ncold)
            end
            minetest.add_node(p0, {name="nyancat_rainbow"})
            minetest.add_node(p1, {name="nyancat", param1=s0[4]})
            minetest.add_node(p2, {name="air"})
            ncpos = p1
        end
    end,
})--]]

minetest.register_node("experimental:tester_node_1", {
	description = "Tester Node 1 (construct/destruct/timer)",
	tile_images = {"wieldhand.png"},
	groups = {oddly_breakable_by_hand=2},
	sounds = default.node_sound_wood_defaults(),
	-- This was known to cause a bug in minetest.item_place_node() when used
	-- via minetest.place_node(), causing a placer with no position
  	paramtype2 = "facedir",

	on_construct = function(pos)
		experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
		local meta = minetest.get_meta(pos)
		meta:set_string("mine", "test")
		local timer = minetest.get_node_timer(pos)
		timer:start(4, 3)
	end,

    after_place_node = function(pos, placer)
		experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")")
		local meta = minetest.get_meta(pos)
		if meta:get_string("mine") == "test" then
			experimental.print_to_everything("correct metadata found")
		else
			experimental.print_to_everything("incorrect metadata found")
		end
	end,
       
	on_destruct = function(pos)
		experimental.print_to_everything("experimental:tester_node_1:on_destruct("..minetest.pos_to_string(pos)..")")
	end,
 
	after_destruct = function(pos)
		experimental.print_to_everything("experimental:tester_node_1:after_destruct("..minetest.pos_to_string(pos)..")")
	end,
 
	after_dig_node = function(pos, oldnode, oldmetadata, digger)
		experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")")
	end,

	on_timer = function(pos, elapsed)
		experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed))
		return true
	end,
})

minetest.register_craftitem("experimental:tester_tool_1", {
	description = "Tester Tool 1",
	inventory_image = "experimental_tester_tool_1.png",
    on_use = function(itemstack, user, pointed_thing)
		--print(dump(pointed_thing))
		if pointed_thing.type == "node" then
			if minetest.get_node(pointed_thing.under).name == "experimental:tester_node_1" then
				local p = pointed_thing.under
				minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
				minetest.dig_node(p)
			else
				local p = pointed_thing.above
				minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
				minetest.place_node(p, {name="experimental:tester_node_1"})
			end
		end
	end,
})

minetest.register_craft({
	output = 'experimental:tester_tool_1',
	recipe = {
		{'group:crumbly'},
		{'group:crumbly'},
	}
})

--[[minetest.register_on_joinplayer(function(player)
	minetest.after(3, function()
		player:set_inventory_formspec("size[8,7.5]"..
			"image[1,0.6;1,2;player.png]"..
			"list[current_player;main;0,3.5;8,4;]"..
			"list[current_player;craft;3,0;3,3;]"..
			"list[current_player;craftpreview;7,1;1,1;]")
	end)
end)]]

-- Create a detached inventory
local inv = minetest.create_detached_inventory("test_inventory", {
	allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
		experimental.print_to_everything("allow move asked")
		return count -- Allow all
	end,
    allow_put = function(inv, listname, index, stack, player)
		experimental.print_to_everything("allow put asked")
		return 1 -- Allow only 1
	end,
    allow_take = function(inv, listname, index, stack, player)
		experimental.print_to_everything("allow take asked")
		return 4 -- Allow 4 at max
	end,
	on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
		experimental.print_to_everything(player:get_player_name().." moved items")
	end,
    on_put = function(inv, listname, index, stack, player)
		experimental.print_to_everything(player:get_player_name().." put items")
	end,
    on_take = function(inv, listname, index, stack, player)
		experimental.print_to_everything(player:get_player_name().." took items")
	end,
})
inv:set_size("main", 4*6)
inv:add_item("main", "experimental:tester_tool_1")
inv:add_item("main", "experimental:tnt 5")

minetest.register_chatcommand("test1", {
	params = "",
	description = "Test 1: Modify player's inventory view",
	func = function(name, param)
		local player = minetest.get_player_by_name(name)
		if not player then
			return
		end
		player:set_inventory_formspec(
				"size[13,7.5]"..
				"image[6,0.6;1,2;player.png]"..
				"list[current_player;main;5,3.5;8,4;]"..
				"list[current_player;craft;8,0;3,3;]"..
				"list[current_player;craftpreview;12,1;1,1;]"..
				"list[detached:test_inventory;main;0,0;4,6;0]"..
				"button[0.5,7;2,1;button1;Button 1]"..
				"button_exit[2.5,7;2,1;button2;Exit Button]"
		)
		minetest.chat_send_player(name, "Done.");
	end,
})

minetest.register_on_player_receive_fields(function(player, formname, fields)
	experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields))
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
	experimental.print_to_everything("Inventory fields 2: player="..player:get_player_name()..", fields="..dump(fields))
	return true -- Disable the first callback
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
	experimental.print_to_everything("Inventory fields 3: player="..player:get_player_name()..", fields="..dump(fields))
end)

minetest.log("experimental modname="..dump(minetest.get_current_modname()))
minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental")))
minetest.log("experimental worldpath="..dump(minetest.get_worldpath()))

-- END