1 2 3 4 5 6 7 8 9 10 11 12 13 14uniform sampler2D baseTexture; varying lowp vec4 varColor; varying mediump vec2 varTexCoord; void main(void) { vec2 uv = varTexCoord.st; vec4 color = texture2D(baseTexture, uv); color.rgb *= varColor.rgb; gl_FragColor = color; } |