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path: root/games/minimal/mods/experimental/modchannels.lua
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--
-- Mod channels experimental handlers
--
local mod_channel = core.mod_channel_join("experimental_preview")

core.register_on_modchannel_message(function(channel, sender, message)
	print("[minimal][modchannels] Server received message `" .. message
			.. "` on channel `" .. channel .. "` from sender `" .. sender .. "`")

	if mod_channel:is_writeable() then
		mod_channel:send_all("experimental answers to preview")
		mod_channel:leave()
	end
end)

print("[minimal][modchannels] Code loaded!")
ARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "cpp_api/s_base.h" #define CHECK_SECURE_PATH_INTERNAL(L, path, write_required, ptr) \ if (!ScriptApiSecurity::checkPath(L, path, write_required, ptr)) { \ throw LuaError(std::string("Mod security: Blocked attempted ") + \ (write_required ? "write to " : "read from ") + path); \ } #define CHECK_SECURE_PATH(L, path, write_required) \ if (ScriptApiSecurity::isSecure(L)) { \ CHECK_SECURE_PATH_INTERNAL(L, path, write_required, NULL); \ } #define CHECK_SECURE_PATH_POSSIBLE_WRITE(L, path, ptr) \ if (ScriptApiSecurity::isSecure(L)) { \ CHECK_SECURE_PATH_INTERNAL(L, path, false, ptr); \ } class ScriptApiSecurity : virtual public ScriptApiBase { public: int getThread(lua_State *L); // creates an empty Lua environment void createEmptyEnv(lua_State *L); // sets the enviroment to the table thats on top of the stack void setLuaEnv(lua_State *L, int thread); // Sets up security on the ScriptApi's Lua state void initializeSecurity(); void initializeSecurityClient(); // Checks if the Lua state has been secured static bool isSecure(lua_State *L); // Loads a file as Lua code safely (doesn't allow bytecode). static bool safeLoadFile(lua_State *L, const char *path, const char *display_name = NULL); // Checks if mods are allowed to read (and optionally write) to the path static bool checkPath(lua_State *L, const char *path, bool write_required, bool *write_allowed=NULL); private: // Syntax: "sl_" <Library name or 'g' (global)> '_' <Function name> // (sl stands for Secure Lua) static int sl_g_dofile(lua_State *L); static int sl_g_load(lua_State *L); static int sl_g_loadfile(lua_State *L); static int sl_g_loadstring(lua_State *L); static int sl_g_require(lua_State *L); static int sl_io_open(lua_State *L); static int sl_io_input(lua_State *L); static int sl_io_output(lua_State *L); static int sl_io_lines(lua_State *L); static int sl_os_rename(lua_State *L);