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raph'>* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-24 * Optimise MapBlockMesh related functionsgregorycu2015-02-23 * Create empty default constructor for MapNodeCraig Robbins2015-01-18 * Add VoxelArea::hasEmptyExtentunknown2015-01-13 * VoxelManipulator: Remove unnecessary deallocation stepskwolekr2014-12-27 * Large increase in performanceCraig Robbins2014-12-24 * Use std::string::empty() instead of size() where applicableAnton2014-12-12 * Optimise VoxelManipulator::copyFromCraig Robbins2014-12-04 * Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-21 * Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-23 * Use memset for flag initialization (compiler optimization is way better)sapier2014-06-23 * Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14 * Fix nearly all warningskwolekr2013-05-19 * Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11 * Fix most walled-off caveskwolekr2013-02-25 * Update Copyright YearsSfan52013-02-24 * Change Minetest-c55 to MinetestPilzAdam2013-02-24 * Properly and efficiently use split utility headersPerttu Ahola2012-06-17 * Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05 * Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27 * Optimize lighting by a tiny bitPerttu Ahola2011-11-29 * GameDef compilesPerttu Ahola2011-11-29 * extended content-type rangePerttu Ahola2011-07-23 * Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...