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}; //! An active object or node which is selected by a ray on the map. struct PointedThing { //! The type of the pointed object. PointedThingType type = POINTEDTHING_NOTHING; /*! * Only valid if type is POINTEDTHING_NODE. * The coordinates of the node which owns the * nodebox that the ray hits first. * This may differ from node_real_undersurface if * a nodebox exceeds the limits of its node. */ v3s16 node_undersurface; /*! * Only valid if type is POINTEDTHING_NODE. * The coordinates of the last node the ray intersects * before node_undersurface. Same as node_undersurface * if the ray starts in a nodebox. */ v3s16 node_abovesurface; /*! * Only valid if type is POINTEDTHING_NODE. * The coordinates of the node which contains the * point of the collision and the nodebox of the node. */ v3s16 node_real_undersurface; /*! * Only valid if type is POINTEDTHING_OBJECT. * The ID of the object the ray hit. */ s16 object_id = -1; /*! * Only valid if type isn't POINTEDTHING_NONE. * First intersection point of the ray and the nodebox in irrlicht * coordinates. */ v3f intersection_point; /*! * Only valid if type isn't POINTEDTHING_NONE. * Normal vector of the intersection. * This is perpendicular to the face the ray hits, * points outside of the box and it's length is 1. */ v3s16 intersection_normal; /*! * Only valid if type isn't POINTEDTHING_NONE. * Indicates which selection box is selected, if there are more of them. */ u16 box_id = 0; /*! * Square of the distance between the pointing * ray's start point and the intersection point in irrlicht coordinates. */ f32 distanceSq = 0; //! Constructor for POINTEDTHING_NOTHING PointedThing() = default; //! Constructor for POINTEDTHING_NODE PointedThing(const v3s16 &under, const v3s16 &above, const v3s16 &real_under, const v3f &point, const v3s16 &normal, u16 box_id, f32 distSq); //! Constructor for POINTEDTHING_OBJECT PointedThing(s16 id, const v3f &point, const v3s16 &normal, f32 distSq); std::string dump() const; void serialize(std::ostream &os) const; void deSerialize(std::istream &is); /*! * This function ignores the intersection point and normal. */ bool operator==(const PointedThing &pt2) const; bool operator!=(const PointedThing &pt2) const; };