summaryrefslogtreecommitdiff
path: root/games/minimal/mods/test/formspec.lua
blob: 4ab4f2717236973ca7b693fdf98fb55c59f57234 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
local color = minetest.colorize

local hypertext = minetest.formspec_escape([[
	<global halign=justify valign=center background=#CCF color=#444 actioncolor=darkblue margin=10>
	<center><bigger>Furnace</bigger></center>
	<style color=black>Furnaces</style> are <action name="crafting">crafted</action> and used by the player for the purpose of cooking food and <action name="smelting">smelting</action> various items.
	<item name=default:furnace float=right width=128 rotate=yes>
	<style color=black>Type:</style> Solid block
	<style color=black>Drops:</style> Itself
	<style color=black>Physics:</style> No
	<style color=black>Luminance:</style> Inactive:No Active:Yes (8)
	<style color=black>Flammable:</style> No
	<style color=black>Generated:</style> No
	<style color=black>Renewable:</style> Yes
	<style color=black>Stackable:</style> Yes (99)
	<style color=black>Itemstring:</style> default:furnace default:furnace_active
	<big>Usage</big>
	The furnace menu can be accessed by <action name="using">using</action> the furnace.
	The furnace has 3 <action name="inventory">inventories</action>: An input slot, a fuel slot and 4 output slots. The fire in the furnace will automatically start when there is a smeltable item in the input slot and a fuel in the fuel slot.
	As long as the fire is on, the furnace will smelt any smeltable item in the input slot, one by one, until it is empty. When the fire goes off, it will smelt the next item until there are no smeltable items and no fuel items left.
	The current stage of cooking can be seen by <action name="pointing">pointing</action> the furnace or by viewing the furnace menu. In the furnace menu, the flame symbol roughly shows the remaining burning time. The arrow symbol shows the progress of the current smelting process.
	<big>Renewing</big>
	Furnaces can be crafted from e.g. <action name="default:cobblestone">cobblestone</action>, a renewable resource.
	<big>Crafting</big>
	Sorry no way to display crafting yet in formspec pages.
	<big>Fuel</big>
	See <action name="smelting">Smelting</action> for a list of furnace fuels.
	<big>Recipes</big>
	See the <action name="smelting">Smelting</action> page.
]])


local clip_fs = [[
	style_type[label,button,image_button,item_image_button,
			tabheader,scrollbar,table,animated_image
			,field,textarea,checkbox,dropdown;noclip=%c]

	label[0,0;A clipping test]
	button[0,1;3,0.8;x;A clipping test]
	image_button[0,2;3,0.8;bubble.png;x2;A clipping test]
	item_image_button[0,3;3,0.8;default:sword_steel;x3;A clipping test]
	tabheader[0,4.7;3,0.63;x4;Clip,Test,Text,Tabs;1;false;false]
	field[0,5;3,0.8;x5;Title;]
	textarea[0,6;3,1;x6;Title;]
	checkbox[0,7.5;x7;This is a test;true]
	dropdown[0,8;3,0.8;x8;Select An Item,One,Two,Three,Four,Five;1]
	scrollbar[0,9;3,0.8;horizontal;x9;3]
	tablecolumns[text;text]
	table[0,10;3,1;x10;one,two,three,four;1]
	animated_image[-0.5,11;4.5,1;;test_animation.png;4;100]
]]


local style_fs = [[
	style[one_btn1;bgcolor=red;textcolor=yellow;bgcolor_hovered=orange;
		bgcolor_pressed=purple]
	button[0,0;2.5,0.8;one_btn1;Button]

	style[one_btn2;border=false;textcolor=cyan] ]]..
	"button[0,1.05;2.5,0.8;one_btn2;Text " .. color("#FF0", "Yellow") .. [[]

	style[one_btn3;bgimg=bubble.png;bgimg_hovered=default_apple.png;
		bgimg_pressed=heart.png]
	button[0,2.1;1,1;one_btn3;Bor]

	style[one_btn4;bgimg=bubble.png;bgimg_hovered=default_apple.png;
		bgimg_pressed=heart.png;border=false]
	button[1.25,2.1;1,1;one_btn4;Bub]

	style[one_btn5;bgimg=bubble.png;bgimg_hovered=default_apple.png;
		bgimg_pressed=heart.png;border=false;alpha=false]
	button[0,3.35;1,1;one_btn5;Alph]

	style[one_btn6;border=true]
	image_button[0,4.6;1,1;bubble.png;one_btn6;Border]

	style[one_btn7;border=false]
	image_button[1.25,4.6;1,1;bubble.png;one_btn7;NoBor]

	style[one_btn8;border=false]
	image_button[0,5.85;1,1;bubble.png;one_btn8;Border;false;true;heart.png]

	style[one_btn9;border=true]
	image_button[1.25,5.85;1,1;bubble.png;one_btn9;NoBor;false;false;heart.png]

	style[one_btn10;alpha=false]
	image_button[0,7.1;1,1;bubble.png;one_btn10;NoAlpha]

	style[one_btn11;alpha=true]
	image_button[1.25,7.1;1,1;bubble.png;one_btn11;Alpha]

	style[one_btn12;border=true]
	item_image_button[0,8.35;1,1;default:sword_steel;one_btn12;Border]

	style[one_btn13;border=false]
	item_image_button[1.25,8.35;1,1;default:sword_steel;one_btn13;NoBor]

	style[one_btn14;border=false;bgimg=test_bg.png;fgimg=bubble.png]
	style[one_btn14:hovered;bgimg=test_bg_hovered.png;fgimg=default_apple.png;textcolor=red]
	style[one_btn14:pressed;bgimg=test_bg_pressed.png;fgimg=heart.png;textcolor=green]
	style[one_btn14:hovered+pressed;textcolor=blue]
	image_button[0,9.6;1,1;bubble.png;one_btn14;Bg]

	style[one_btn15;border=false;bgimg=test_bg.png;bgimg_hovered=test_bg_hovered.png;bgimg_pressed=test_bg_pressed.png]
	item_image_button[1.25,9.6;1,1;default:sword_steel;one_btn15;Bg]

	style[one_btn16;border=false;bgimg=test_bg_9slice.png;bgimg_hovered=test_bg_9slice_hovered.png;bgimg_pressed=test_bg_9slice_pressed.png;bgimg_middle=4,6]
	button[2.5,9.6;2,1;one_btn16;9-Slice Bg]



	container[2.75,0]

	style[one_tb1;textcolor=Yellow]
	tabheader[0,3;2.5,0.63;one_tb1;Yellow,Text,Tabs;1;false;false]

	style[one_f1;textcolor=yellow]
	field[0,4.25;2.5,0.8;one_f1;Field One;Yellow Text]

	style[one_f2;border=false;textcolor=cyan]
	field[0,5.75;2.5,0.8;one_f2;Field Two;Borderless Cyan Text]

	style[one_f3;textcolor=yellow]
	textarea[0,7.025;2.5,0.8;one_f3;Label;]] ..
		minetest.formspec_escape("Yellow Text\nLine two") .. [[ ]

	style[one_f4;border=false;textcolor=cyan]
	textarea[0,8.324999999999999;2.5,0.8;one_f4;Label;]] ..
		minetest.formspec_escape("Borderless Cyan Text\nLine two") .. [[ ]

	container_end[]
]]

--style_type[label;textcolor=green]
--label[0,0;Green]
--style_type[label;textcolor=blue]
--label[0,1;Blue]
--style_type[label;textcolor=;border=true]
--label[1.2,0;Border]
--style_type[label;border=true;bgcolor=red]
--label[1.2,1;Background]
--style_type[label;border=;bgcolor=]
--label[0.75,2;Reset]


local pages = {
	[[
		formspec_version[3]
		size[12,12]
		image_button[0,0;1,1;logo.png;;1x1]
		image_button[1,0;2,2;logo.png;;2x2]
		button[0,2;1,1;;1x1]
		button[1,2;2,2;;2x2]
		item_image[0,4;1,1;air]
		item_image[1,4;2,2;air]
		item_image_button[0,6;1,1;test:node;;1x1]
		item_image_button[1,6;2,2;test:node;;2x2]
		field[3,.5;3,.5;name;Field;text]
		pwdfield[6,.5;3,1;name;Password Field]
		field[3,1;3,1;;Read-Only Field;text]
		textarea[3,2;3,.5;name;Textarea;text]
		textarea[6,2;3,2;name;Textarea;text\nmore text]
		textarea[3,3;3,1;;Read-Only Textarea;text\nmore text]
		textlist[3,4;3,2;name;Textlist,Perfect Coordinates;1;false]
		tableoptions[highlight=#ABCDEF75;background=#00000055;border=false]
		table[6,4;3,2;name;Table,Cool Stuff,Foo,Bar;2]
		dropdown[3,6;3,1;name;This,is,a,dropdown;1]
		dropdown[6,6;3,2;name;I,am,a,bigger,dropdown;5]
		image[0,8;3,2;ignore.png]
		box[3,7;3,1;#00A3FF]
		checkbox[3,8;name;Check me!;false]
		checkbox[3,9;name;Uncheck me now!;true]
		scrollbar[0,11.5;11.5,.5;horizontal;name;500]
		scrollbar[11.5,0;.5,11.5;vertical;name;0]
		list[current_player;main;6,8;3,2;1]
		button[9,0;2.5,1;name;]
		button[9,1;2.5,1;name;]
		button[9,2;2.5,1;name;] ]]..
		"label[9,0.5;This is a label.\nLine\nLine\nLine\nEnd]"..
		[[button[9,3;1,1;name;]
		vertlabel[9,4;VERT]
		label[10,3;HORIZ]
		tabheader[6.5,0;6,0.65;name;Tab 1,Tab 2,Tab 3,Secrets;1;false;false]
	]],

		"formspec_version[3]size[12,12]" ..
		("label[0.375,0.375;Styled - %s %s]"):format(
			color("#F00", "red text"),
			color("#77FF00CC", "green text")) ..
		"label[6.375,0.375;Unstyled]" ..
		"box[0,0.75;12,0.1;#999]" ..
		"box[6,0.85;0.1,11.15;#999]" ..
		"container[0.375,1.225]" ..
		style_fs ..
		"container_end[]container[6.375,1.225]" ..
		style_fs:gsub("one_", "two_"):gsub("style%[[^%]]+%]", ""):gsub("style_type%[[^%]]+%]", "") ..
		"container_end[]",

		"formspec_version[3]size[12,13]" ..
		"label[0.1,0.5;Clip]" ..
		"container[-2.5,1]" .. clip_fs:gsub("%%c", "false") .. "container_end[]" ..
		"label[11,0.5;Noclip]" ..
		"container[11.5,1]" .. clip_fs:gsub("%%c", "true") .. "container_end[]",

		[[
			formspec_version[3]
			size[12,12]
			animated_image[0.5,0.5;1,1;;test_animation.png;4;100]
			animated_image[0.5,1.75;1,1;;test_animation.jpg;4;100]
			animated_image[1.75,0.5;1,1;;test_animation.png;100;100]
			animated_image[3,0.5;1,1;ani_img_1;test_animation.png;4;1000]
			button[4.25,0.5;1,1;ani_btn_1;Current
Number]
			animated_image[3,1.75;1,1;ani_img_2;test_animation.png;4;1000;2]
			button[4.25,1.75;1,1;ani_btn_2;Current
Number]
			animated_image[3,3;1,1;;test_animation.png;4;0]
			animated_image[3,4.25;1,1;;test_animation.png;4;0;3]
			animated_image[5.5,0.5;5,2;;test_animation.png;4;100]
			animated_image[5.5,2.75;5,2;;test_animation.jpg;4;100]
		]],

		"formspec_version[3]"..
		"size[12,12]"..
		"button[8.5,1;1,1;bla;Bla]"..
		"box[1,1;8,6;#00aa]"..
		"scroll_container[1,1;8,6;scrbar;vertical]"..
			"button[0,1;1,1;lorem;Lorem]"..
			"button[0,10;1,1;ipsum;Ipsum]"..
			"pwdfield[2,2;1,1;lorem2;Lorem]"..
			"list[current_player;main;4,4;1,5;]"..
			"box[2,5;3,2;#ffff00]"..
			"image[1,10;3,2;bubble.png]"..
			"image[3,1;bubble.png]"..
			"item_image[2,6;3,2;default:mese]"..
			"label[2,15;bla Bli\nfoo bar]"..
			"item_image_button[2,3;1,1;default:dirt_with_grass;itemimagebutton;ItemImageButton]"..
			"tooltip[0,11;3,2;Buz;#f00;#000]"..
			"box[0,11;3,2;#00ff00]"..
			"hypertext[3,13;3,3;;" .. hypertext .. "]" ..
			"container[0,18]"..
				"box[1,2;3,2;#0a0a]"..
				"scroll_container[1,2;3,2;scrbar2;horizontal;0.06]"..
					"button[0,0;6,1;butnest;Nest]"..
					"label[10,0.5;nest]"..
				"scroll_container_end[]"..
				"scrollbar[1,0;3.5,0.3;horizontal;scrbar2;0]"..
			"container_end[]"..
			"dropdown[0,6;2;hmdrpdwn;apple,bulb;1]"..
			"image_button[0,4;2,2;bubble.png;bubblebutton;bbbbtt;false;true;heart.png]"..
			"box[1,22.5;4,1;#a00a]"..
		"scroll_container_end[]"..
		"scrollbaroptions[max=170]".. -- lowest seen pos is: 0.1*170+6=23 (factor*max+height)
		"scrollbar[7.5,0;0.3,4;vertical;scrbar;20]"..
		"scrollbar[8,0;0.3,4;vertical;scrbarhmmm;0]"..
		"dropdown[0,6;2;hmdrpdwnnn;apple,bulb;1]",
}

local function show_test_formspec(pname, page_id)
	page_id = page_id or 2

	local fs = pages[page_id] .. "tabheader[0,0;8,0.65;maintabs;Real Coord,Styles,Noclip,MiscEle,Scroll Container;" .. page_id .. ";false;false]"

	minetest.show_formspec(pname, "test:formspec", fs)
end

minetest.register_on_player_receive_fields(function(player, formname, fields)
	if formname ~= "test:formspec" then
		return false
	end

	if fields.maintabs then
		show_test_formspec(player:get_player_name(), tonumber(fields.maintabs))
		return true
	end

	if fields.ani_img_1 and fields.ani_btn_1 then
		minetest.chat_send_all(fields.ani_img_1)
	elseif fields.ani_img_2 and fields.ani_btn_2 then
		minetest.chat_send_all(fields.ani_img_2)
	end
end)

minetest.register_node("test:node", {
	tiles = { "air.png" }
})

minetest.register_chatcommand("formspec", {
	func = function(name)
		if not minetest.get_player_by_name(name) then
			return false, "You need to be online!"
		end

		show_test_formspec(name)
		return true, "Opened formspec"
	end,
})