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path: root/lib/lua/src/lbaselib.c
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/*
** $Id: lbaselib.c,v 1.191.1.6 2008/02/14 16:46:22 roberto Exp $
** Basic library
** See Copyright Notice in lua.h
*/



#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define lbaselib_c
#define LUA_LIB

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"




/*
** If your system does not support `stdout', you can just remove this function.
** If you need, you can define your own `print' function, following this
** model but changing `fputs' to put the strings at a proper place
** (a console window or a log file, for instance).
*/
static int luaB_print (lua_State *L) {
  int n = lua_gettop(L);  /* number of arguments */
  int i;
  lua_getglobal(L, "tostring");
  for (i=1; i<=n; i++) {
    const char *s;
    lua_pushvalue(L, -1);  /* function to be called */
    lua_pushvalue(L, i);   /* value to print */
    lua_call(L, 1, 1);
    s = lua_tostring(L, -1);  /* get result */
    if (s == NULL)
      return luaL_error(L, LUA_QL("tostring") " must return a string to "
                           LUA_QL("print"));
    if (i>1) fputs("\t", stdout);
    fputs(s, stdout);
    lua_pop(L, 1);  /* pop result */
  }
  fputs("\n", stdout);
  return 0;
}


static int luaB_tonumber (lua_State *L) {
  int base = luaL_optint(L, 2, 10);
  if (base == 10) {  /* standard conversion */
    luaL_checkany(L, 1);
    if (lua_isnumber(L, 1)) {
      lua_pushnumber(L, lua_tonumber(L, 1));
      return 1;
    }
  }
  else {
    const char *s1 = luaL_checkstring(L, 1);
    char *s2;
    unsigned long n;
    luaL_argcheck(L, 2 <= base && base <= 36, 2, "base out of range");
    n = strtoul(s1, &s2, base);
    if (s1 != s2) {  /* at least one valid digit? */
      while (isspace((unsigned char)(*s2))) s2++;  /* skip trailing spaces */
      if (*s2 == '\0') {  /* no invalid trailing characters? */
        lua_pushnumber(L, (lua_Number)n);
        return 1;
      }
    }
  }
  lua_pushnil(L);  /* else not a number */
  return 1;
}


static int luaB_error (lua_State *L) {
  int level = luaL_optint(L, 2, 1);
  lua_settop(L, 1);
  if (lua_isstring(L, 1) && level > 0) {  /* add extra information? */
    luaL_where(L, level);
    lua_pushvalue(L, 1);
    lua_concat(L, 2);
  }
  return lua_error(L);
}


static int luaB_getmetatable (lua_State *L) {
  luaL_checkany(L, 1);
  if (!lua_getmetatable(L, 1)) {
    lua_pushnil(L);
    return 1;  /* no metatable */
  }
  luaL_getmetafield(L, 1, "__metatable");
  return 1;  /* returns either __metatable field (if present) or metatable */
}


static int luaB_setmetatable (lua_State *L) {
  int t = lua_type(L, 2);
  luaL_checktype(L, 1, LUA_TTABLE);
  luaL_argcheck(L, t == LUA_TNIL || t == LUA_TTABLE, 2,
                    "nil or table expected");
  if (luaL_getmetafield(L, 1, "__metatable"))
    luaL_error(L, "cannot change a protected metatable");
  lua_settop(L, 2);
  lua_setmetatable(L, 1);
  return 1;
}


static void getfunc (lua_State *L, int opt) {
  if (lua_isfunction(L, 1)) lua_pushvalue(L, 1);
  else {
    lua_Debug ar;
    int level = opt ? luaL_optint(L, 1, 1) : luaL_checkint(L, 1);
    luaL_argcheck(L, level >= 0, 1, "level must be non-negative");
    if (lua_getstack(L, level, &ar) == 0)
      luaL_argerror(L, 1, "invalid level");
    lua_getinfo(L, "f", &ar);
    if (lua_isnil(L, -1))
      luaL_error(L, "no function environment for tail call at level %d",
                    level);
  }
}


static int luaB_getfenv (lua_State *L) {
  getfunc(L, 1);
  if (lua_iscfunction(L, -1))  /* is a C function? */
    lua_pushvalue(L, LUA_GLOBALSINDEX);  /* return the thread's global env. */
  else
    lua_getfenv(L, -1);
  return 1;
}


static int luaB_setfenv (lua_State *L) {
  luaL_checktype(L, 2, LUA_TTABLE);
  getfunc(L, 0);
  lua_pushvalue(L, 2);
  if (lua_isnumber(L, 1) && lua_tonumber(L, 1) == 0) {
    /* change environment of current thread */
    lua_pushthread(L);
    lua_insert(L, -2);
    lua_setfenv(L, -2);
    return 0;
  }
  else if (lua_iscfunction(L, -2) || lua_setfenv(L, -2) == 0)
    luaL_error(L,
          LUA_QL("setfenv") " cannot change environment of given object");
  return 1;
}


static int luaB_rawequal (lua_State *L) {
  luaL_checkany(L, 1);
  luaL_checkany(L, 2);
  lua_pushboolean(L, lua_rawequal(L, 1, 2));
  return 1;
}


static int luaB_rawget (lua_State *L) {
  luaL_checktype(L, 1, LUA_TTABLE);
  luaL_checkany(L, 2);
  lua_settop(L, 2);
  lua_rawget(L, 1);
  return 1;
}

static int luaB_rawset (lua_State *L) {
  luaL_checktype(L, 1, LUA_TTABLE);
  luaL_checkany(L, 2);
  luaL_checkany(L, 3);
  lua_settop(L, 3);
  lua_rawset(L, 1);
  return 1;
}


static int luaB_gcinfo (lua_State *L) {
  lua_pushinteger(L, lua_getgccount(L));
  return 1;
}


static int luaB_collectgarbage (lua_State *L) {
  static const char *const opts[] = {"stop", "restart", "collect",
    "count", "step", "setpause", "setstepmul", NULL};
  static const int optsnum[] = {LUA_GCSTOP, LUA_GCRESTART, LUA_GCCOLLECT,
    LUA_GCCOUNT, LUA_GCSTEP, LUA_GCSETPAUSE, LUA_GCSETSTEPMUL};
  int o = luaL_checkoption(L, 1, "collect", opts);
  int ex = luaL_optint(L, 2, 0);
  int res = lua_gc(L, optsnum[o], ex);
  switch (optsnum[o]) {
    case LUA_GCCOUNT: {
      int b = lua_gc(L, LUA_GCCOUNTB, 0);
      lua_pushnumber(L, res + ((lua_Number)b/1024));
      return 1;
    }
    case LUA_GCSTEP: {
      lua_pushboolean(L, res);
      return 1;
    }
    default: {
      lua_pushnumber(L, res);
      return 1;
    }
  }
}


static int luaB_type (lua_State *L) {
  luaL_checkany(L, 1);
  lua_pushstring(L, luaL_typename(L, 1));
  return 1;
}


static int luaB_next (lua_State *L) {
  luaL_checktype(L, 1, LUA_TTABLE);
  lua_settop(L, 2);  /* create a 2nd argument if there isn't one */
  if (lua_next(L, 1))
    return 2;
  else {
    lua_pushnil(L);
    return 1;
  }
}


static int luaB_pairs (lua_State *L) {
  luaL_checktype(L, 1, LUA_TTABLE);
  lua_pushvalue(L, lua_upvalueindex(1));  /* return generator, */
  lua_pushvalue(L, 1);  /* state, */
  lua_pushnil(L);  /* and initial value */
  return 3;
}


static int ipairsaux (lua_State *L) {
  int i = luaL_checkint(L, 2);
  luaL_checktype(L, 1, LUA_TTABLE);
  i++;  /* next value */
  lua_pushinteger(L, i);
  lua_rawgeti(L, 1, i);
  return (lua_isnil(L, -1)) ? 0 : 2;
}


static int luaB_ipairs (lua_State *L) {
  luaL_checktype(L, 1, LUA_TTABLE);
  lua_pushvalue(L, lua_upvalueindex(1));  /* return generator, */
  lua_pushvalue(L, 1);  /* state, */
  lua_pushinteger(L, 0);  /* and initial value */
  return 3;
}


static int load_aux (lua_State *L, int status) {
  if (status == 0)  /* OK? */
    return 1;
  else {
    lua_pushnil(L);
    lua_insert(L, -2);  /* put before error message */
    return 2;  /* return nil plus error message */
  }
}


static int luaB_loadstring (lua_State *L) {
  size_t l;
  const char *s = luaL_checklstring(L, 1, &l);
  const char *chunkname = luaL_optstring(L, 2, s);
  return load_aux(L, luaL_loadbuffer(L, s, l, chunkname));
}


static int luaB_loadfile (lua_State *L) {
  const char *fname = luaL_optstring(L, 1, NULL);
  return load_aux(L, luaL_loadfile(L, fname));
}


/*
** Reader for generic `load' function: `lua_load' uses the
** stack for internal stuff, so the reader cannot change the
** stack top. Instead, it keeps its resulting string in a
** reserved slot inside the stack.
*/
static const char *generic_reader (lua_State *L, void *ud, size_t *size) {
  (void)ud;  /* to avoid warnings */
  luaL_checkstack(L, 2, "too many nested functions");
  lua_pushvalue(L, 1);  /* get function */
  lua_call(L, 0, 1);  /* call it */
  if (lua_isnil(L, -1)) {
    *size = 0;
    return NULL;
  }
  else if (lua_isstring(L, -1)) {
    lua_replace(L, 3);  /* save string in a reserved stack slot */
    return lua_tolstring(L, 3, size);
  }
  else luaL_error(L, "reader function must return a string");
  return NULL;  /* to avoid warnings */
}


static int luaB_load (lua_State *L) {
  int status;
  const char *cname = luaL_optstring(L, 2, "=(load)");
  luaL_checktype(L, 1, LUA_TFUNCTION);
  lua_settop(L, 3);  /* function, eventual name, plus one reserved slot */
  status = lua_load(L, generic_reader, NULL, cname);
  return load_aux(L, status);
}


static int luaB_dofile (lua_State *L) {
  const char *fname = luaL_optstring(L, 1, NULL);
  int n = lua_gettop(L);
  if (luaL_loadfile(L, fname) != 0) lua_error(L);
  lua_call(L, 0, LUA_MULTRET);
  return lua_gettop(L) - n;
}


static int luaB_assert (lua_State *L) {
  luaL_checkany(L, 1);
  if (!lua_toboolean(L, 1))
    return luaL_error(L, "%s", luaL_optstring(L, 2, "assertion failed!"));
  return lua_gettop(L);
}


static int luaB_unpack (lua_State *L) {
  int i, e, n;
  luaL_checktype(L, 1, LUA_TTABLE);
  i = luaL_optint(L, 2, 1);
  e = luaL_opt(L, luaL_checkint, 3, luaL_getn(L, 1));
  if (i > e) return 0;  /* empty range */
  n = e - i + 1;  /* number of elements */
  if (n <= 0 || !lua_checkstack(L, n))  /* n <= 0 means arith. overflow */
    return luaL_error(L, "too many results to unpack");
  lua_rawgeti(L, 1, i);  /* push arg[i] (avoiding overflow problems) */
  while (i++ < e)  /* push arg[i + 1...e] */
    lua_rawgeti(L, 1, i);
  return n;
}


static int luaB_select (lua_State *L) {
  int n = lua_gettop(L);
  if (lua_type(L, 1) == LUA_TSTRING && *lua_tostring(L, 1) == '#') {
    lua_pushinteger(L, n-1);
    return 1;
  }
  else {
    int i = luaL_checkint(L, 1);
    if (i < 0) i = n + i;
    else if (i > n) i = n;
    luaL_argcheck(L, 1 <= i, 1, "index out of range");
    return n - i;
  }
}


static int luaB_pcall (lua_State *L) {
  int status;
  luaL_checkany(L, 1);
  status = lua_pcall(L, lua_gettop(L) - 1, LUA_MULTRET, 0);
  lua_pushboolean(L, (status == 0));
  lua_insert(L, 1);
  return lua_gettop(L);  /* return status + all results */
}


static int luaB_xpcall (lua_State *L) {
  int status;
  luaL_checkany(L, 2);
  lua_settop(L, 2);
  lua_insert(L, 1);  /* put error function under function to be called */
  status = lua_pcall(L, 0, LUA_MULTRET, 1);
  lua_pushboolean(L, (status == 0));
  lua_replace(L, 1);
  return lua_gettop(L);  /* return status + all results */
}


static int luaB_tostring (lua_State *L) {
  luaL_checkany(L, 1);
  if (luaL_callmeta(L, 1, "__tostring"))  /* is there a metafield? */
    return 1;  /* use its value */
  switch (lua_type(L, 1)) {
    case LUA_TNUMBER:
      lua_pushstring(L, lua_tostring(L, 1));
      break;
    case LUA_TSTRING:
      lua_pushvalue(L, 1);
      break;
    case LUA_TBOOLEAN:
      lua_pushstring(L, (lua_toboolean(L, 1) ? "true" : "false"));
      break;
    case LUA_TNIL:
      lua_pushliteral(L, "nil");
      break;
    default:
      lua_pushfstring(L, "%s: %p", luaL_typename(L, 1), lua_topointer(L, 1));
      break;
  }
  return 1;
}


static int luaB_newproxy (lua_State *L) {
  lua_settop(L, 1);
  lua_newuserdata(L, 0);  /* create proxy */
  if (lua_toboolean(L, 1) == 0)
    return 1;  /* no metatable */
  else if (lua_isboolean(L, 1)) {
    lua_newtable(L);  /* create a new metatable `m' ... */
    lua_pushvalue(L, -1);  /* ... and mark `m' as a valid metatable */
    lua_pushboolean(L, 1);
    lua_rawset(L, lua_upvalueindex(1));  /* weaktable[m] = true */
  }
  else {
    int validproxy = 0;  /* to check if weaktable[metatable(u)] == true */
    if (lua_getmetatable(L, 1)) {
      lua_rawget(L, lua_upvalueindex(1));
      validproxy = lua_toboolean(L, -1);
      lua_pop(L, 1);  /* remove value */
    }
    luaL_argcheck(L, validproxy, 1, "boolean or proxy expected");
    lua_getmetatable(L, 1);  /* metatable is valid; get it */
  }
  lua_setmetatable(L, 2);
  return 1;
}


static const luaL_Reg base_funcs[] = {
  {"assert", luaB_assert},
  {"collectgarbage", luaB_collectgarbage},
  {"dofile", luaB_dofile},
  {"error", luaB_error},
  {"gcinfo", luaB_gcinfo},
  {"getfenv", luaB_getfenv},
  {"getmetatable", luaB_getmetatable},
  {"loadfile", luaB_loadfile},
  {"load", luaB_load},
  {"loadstring", luaB_loadstring},
  {"next", luaB_next},
  {"pcall", luaB_pcall},
  {"print", luaB_print},
  {"rawequal", luaB_rawequal},
  {"rawget", luaB_rawget},
  {"rawset", luaB_rawset},
  {"select", luaB_select},
  {"setfenv", luaB_setfenv},
  {"setmetatable", luaB_setmetatable},
  {"tonumber", luaB_tonumber},
  {"tostring", luaB_tostring},
  {"type", luaB_type},
  {"unpack", luaB_unpack},
  {"xpcall", luaB_xpcall},
  {NULL, NULL}
};


/*
** {======================================================
** Coroutine library
** =======================================================
*/

#define CO_RUN	0	/* running */
#define CO_SUS	1	/* suspended */
#define CO_NOR	2	/* 'normal' (it resumed another coroutine) */
#define CO_DEAD	3

static const char *const statnames[] =
    {"running", "suspended", "normal", "dead"};

static int costatus (lua_State *L, lua_State *co) {
  if (L == co) return CO_RUN;
  switch (lua_status(co)) {
    case LUA_YIELD:
      return CO_SUS;
    case 0: {
      lua_Debug ar;
      if (lua_getstack(co, 0, &ar) > 0)  /* does it have frames? */
        return CO_NOR;  /* it is running */
      else if (lua_gettop(co) == 0)
          return CO_DEAD;
      else
        return CO_SUS;  /* initial state */
    }
    default:  /* some error occured */
      return CO_DEAD;
  }
}


static int luaB_costatus (lua_State *L) {
  lua_State *co = lua_tothread(L, 1);
  luaL_argcheck(L, co, 1, "coroutine expected");
  lua_pushstring(L, statnames[costatus(L, co)]);
  return 1;
}


static int auxresume (lua_State *L, lua_State *co, int narg) {
  int status = costatus(L, co);
  if (!lua_checkstack(co, narg))
    luaL_error(L, "too many arguments to resume");
  if (status != CO_SUS) {
    lua_pushfstring(L, "cannot resume %s coroutine", statnames[status]);
    return -1;  /* error flag */
  }
  lua_xmove(L, co, narg);
  lua_setlevel(L, co);
  status = lua_resume(co, narg);
  if (status == 0 || status == LUA_YIELD) {
    int nres = lua_gettop(co);
    if (!lua_checkstack(L, nres + 1))
      luaL_error(L, "too many results to resume");
    lua_xmove(co, L, nres);  /* move yielded values */
    return nres;
  }
  else {
    lua_xmove(co, L, 1);  /* move error message */
    return -1;  /* error flag */
  }
}


static int luaB_coresume (lua_State *L) {
  lua_State *co = lua_tothread(L, 1);
  int r;
  luaL_argcheck(L, co, 1, "coroutine expected");
  r = auxresume(L, co, lua_gettop(L) - 1);
  if (r < 0) {
    lua_pushboolean(L, 0);
    lua_insert(L, -2);
    return 2;  /* return false + error message */
  }
  else {
    lua_pushboolean(L, 1);
    lua_insert(L, -(r + 1));
    return r + 1;  /* return true + `resume' returns */
  }
}


static int luaB_auxwrap (lua_State *L) {
  lua_State *co = lua_tothread(L, lua_upvalueindex(1));
  int r = auxresume(L, co, lua_gettop(L));
  if (r < 0) {
    if (lua_isstring(L, -1)) {  /* error object is a string? */
      luaL_where(L, 1);  /* add extra info */
      lua_insert(L, -2);
      lua_concat(L, 2);
    }
    lua_error(L);  /* propagate error */
  }
  return r;
}


static int luaB_cocreate (lua_State *L) {
  lua_State *NL = lua_newthread(L);
  luaL_argcheck(L, lua_isfunction(L, 1) && !lua_iscfunction(L, 1), 1,
    "Lua function expected");
  lua_pushvalue(L, 1);  /* move function to top */
  lua_xmove(L, NL, 1);  /* move function from L to NL */
  return 1;
}


static int luaB_cowrap (lua_State *L) {
  luaB_cocreate(L);
  lua_pushcclosure(L, luaB_auxwrap, 1);
  return 1;
}


static int luaB_yield (lua_State *L) {
  return lua_yield(L, lua_gettop(L));
}


static int luaB_corunning (lua_State *L) {
  if (lua_pushthread(L))
    lua_pushnil(L);  /* main thread is not a coroutine */
  return 1;
}


static const luaL_Reg co_funcs[] = {
  {"create", luaB_cocreate},
  {"resume", luaB_coresume},
  {"running", luaB_corunning},
  {"status", luaB_costatus},
  {"wrap", luaB_cowrap},
  {"yield", luaB_yield},
  {NULL, NULL}
};

/* }====================================================== */


static void auxopen (lua_State *L, const char *name,
                     lua_CFunction f, lua_CFunction u) {
  lua_pushcfunction(L, u);
  lua_pushcclosure(L, f, 1);
  lua_setfield(L, -2, name);
}


static void base_open (lua_State *L) {
  /* set global _G */
  lua_pushvalue(L, LUA_GLOBALSINDEX);
  lua_setglobal(L, "_G");
  /* open lib into global table */
  luaL_register(L, "_G", base_funcs);
  lua_pushliteral(L, LUA_VERSION);
  lua_setglobal(L, "_VERSION");  /* set global _VERSION */
  /* `ipairs' and `pairs' need auxiliary functions as upvalues */
  auxopen(L, "ipairs", luaB_ipairs, ipairsaux);
  auxopen(L, "pairs", luaB_pairs, luaB_next);
  /* `newproxy' needs a weaktable as upvalue */
  lua_createtable(L, 0, 1);  /* new table `w' */
  lua_pushvalue(L, -1);  /* `w' will be its own metatable */
  lua_setmetatable(L, -2);
  lua_pushliteral(L, "kv");
  lua_setfield(L, -2, "__mode");  /* metatable(w).__mode = "kv" */
  lua_pushcclosure(L, luaB_newproxy, 1);
  lua_setglobal(L, "newproxy");  /* set global `newproxy' */
}


LUALIB_API int luaopen_base (lua_State *L) {
  base_open(L);
  luaL_register(L, LUA_COLIBNAME, co_funcs);
  return 2;
}

com">*/ void fillRadiusBlock(v3s16 p0, s16 r, core::map<v3s16, bool> &list) { v3s16 p; for(p.X=p0.X-r; p.X<=p0.X+r; p.X++) for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++) for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++) { // Set in list list[p] = true; } } void ActiveBlockList::update(core::list<v3s16> &active_positions, s16 radius, core::map<v3s16, bool> &blocks_removed, core::map<v3s16, bool> &blocks_added) { /* Create the new list */ core::map<v3s16, bool> newlist; for(core::list<v3s16>::Iterator i = active_positions.begin(); i != active_positions.end(); i++) { fillRadiusBlock(*i, radius, newlist); } /* Find out which blocks on the old list are not on the new list */ // Go through old list for(core::map<v3s16, bool>::Iterator i = m_list.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); // If not on new list, it's been removed if(newlist.find(p) == NULL) blocks_removed.insert(p, true); } /* Find out which blocks on the new list are not on the old list */ // Go through new list for(core::map<v3s16, bool>::Iterator i = newlist.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); // If not on old list, it's been added if(m_list.find(p) == NULL) blocks_added.insert(p, true); } /* Update m_list */ m_list.clear(); for(core::map<v3s16, bool>::Iterator i = newlist.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); m_list.insert(p, true); } } /* ServerEnvironment */ ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L, IGameDef *gamedef, IBackgroundBlockEmerger *emerger): m_map(map), m_lua(L), m_gamedef(gamedef), m_emerger(emerger), m_random_spawn_timer(3), m_send_recommended_timer(0), m_game_time(0), m_game_time_fraction_counter(0) { } ServerEnvironment::~ServerEnvironment() { // Clear active block list. // This makes the next one delete all active objects. m_active_blocks.clear(); // Convert all objects to static and delete the active objects deactivateFarObjects(true); // Drop/delete map m_map->drop(); // Delete ActiveBlockModifiers for(core::list<ABMWithState>::Iterator i = m_abms.begin(); i != m_abms.end(); i++){ delete i->abm; } } void ServerEnvironment::serializePlayers(const std::string &savedir) { std::string players_path = savedir + "/players"; fs::CreateDir(players_path); core::map<Player*, bool> saved_players; std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path); for(u32 i=0; i<player_files.size(); i++) { if(player_files[i].dir) continue; // Full path to this file std::string path = players_path + "/" + player_files[i].name; //infostream<<"Checking player file "<<path<<std::endl; // Load player to see what is its name RemotePlayer testplayer(m_gamedef); { // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); if(is.good() == false) { infostream<<"Failed to read "<<path<<std::endl; continue; } testplayer.deSerialize(is); } //infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl; // Search for the player std::string playername = testplayer.getName(); Player *player = getPlayer(playername.c_str()); if(player == NULL) { infostream<<"Didn't find matching player, ignoring file "<<path<<std::endl; continue; } //infostream<<"Found matching player, overwriting."<<std::endl; // OK, found. Save player there. { // Open file and serialize std::ofstream os(path.c_str(), std::ios_base::binary); if(os.good() == false) { infostream<<"Failed to overwrite "<<path<<std::endl; continue; } player->serialize(os); saved_players.insert(player, true); } } for(core::list<Player*>::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(saved_players.find(player) != NULL) { /*infostream<<"Player "<<player->getName() <<" was already saved."<<std::endl;*/ continue; } std::string playername = player->getName(); // Don't save unnamed player if(playername == "") { //infostream<<"Not saving unnamed player."<<std::endl; continue; } /* Find a sane filename */ if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) playername = "player"; std::string path = players_path + "/" + playername; bool found = false; for(u32 i=0; i<1000; i++) { if(fs::PathExists(path) == false) { found = true; break; } path = players_path + "/" + playername + itos(i); } if(found == false) { infostream<<"Didn't find free file for player"<<std::endl; continue; } { /*infostream<<"Saving player "<<player->getName()<<" to " <<path<<std::endl;*/ // Open file and serialize std::ofstream os(path.c_str(), std::ios_base::binary); if(os.good() == false) { infostream<<"Failed to overwrite "<<path<<std::endl; continue; } player->serialize(os); saved_players.insert(player, true); } } //infostream<<"Saved "<<saved_players.size()<<" players."<<std::endl; } void ServerEnvironment::deSerializePlayers(const std::string &savedir) { std::string players_path = savedir + "/players"; core::map<Player*, bool> saved_players; std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path); for(u32 i=0; i<player_files.size(); i++) { if(player_files[i].dir) continue; // Full path to this file std::string path = players_path + "/" + player_files[i].name; //infostream<<"Checking player file "<<path<<std::endl; // Load player to see what is its name RemotePlayer testplayer(m_gamedef); { // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); if(is.good() == false) { infostream<<"Failed to read "<<path<<std::endl; continue; } testplayer.deSerialize(is); } if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS)) { infostream<<"Not loading player with invalid name: " <<testplayer.getName()<<std::endl; } /*infostream<<"Loaded test player with name "<<testplayer.getName() <<std::endl;*/ // Search for the player std::string playername = testplayer.getName(); Player *player = getPlayer(playername.c_str()); bool newplayer = false; if(player == NULL) { //infostream<<"Is a new player"<<std::endl; player = new RemotePlayer(m_gamedef); newplayer = true; } // Load player { verbosestream<<"Reading player "<<testplayer.getName()<<" from " <<path<<std::endl; // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); if(is.good() == false) { infostream<<"Failed to read "<<path<<std::endl; continue; } player->deSerialize(is); } if(newplayer) { addPlayer(player); } } } void ServerEnvironment::saveMeta(const std::string &savedir) { std::string path = savedir + "/env_meta.txt"; // Open file and serialize std::ofstream os(path.c_str(), std::ios_base::binary); if(os.good() == false) { infostream<<"ServerEnvironment::saveMeta(): Failed to open " <<path<<std::endl; throw SerializationError("Couldn't save env meta"); } Settings args; args.setU64("game_time", m_game_time); args.setU64("time_of_day", getTimeOfDay()); args.writeLines(os); os<<"EnvArgsEnd\n"; } void ServerEnvironment::loadMeta(const std::string &savedir) { std::string path = savedir + "/env_meta.txt"; // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); if(is.good() == false) { infostream<<"ServerEnvironment::loadMeta(): Failed to open " <<path<<std::endl; throw SerializationError("Couldn't load env meta"); } Settings args; for(;;) { if(is.eof()) throw SerializationError ("ServerEnvironment::loadMeta(): EnvArgsEnd not found"); std::string line; std::getline(is, line); std::string trimmedline = trim(line); if(trimmedline == "EnvArgsEnd") break; args.parseConfigLine(line); } try{ m_game_time = args.getU64("game_time"); }catch(SettingNotFoundException &e){ // Getting this is crucial, otherwise timestamps are useless throw SerializationError("Couldn't load env meta game_time"); } try{ m_time_of_day = args.getU64("time_of_day"); }catch(SettingNotFoundException &e){ // This is not as important m_time_of_day = 9000; } } struct ActiveABM { ActiveBlockModifier *abm; int chance; std::set<content_t> required_neighbors; }; class ABMHandler { private: ServerEnvironment *m_env; std::map<content_t, std::list<ActiveABM> > m_aabms; public: ABMHandler(core::list<ABMWithState> &abms, float dtime_s, ServerEnvironment *env, bool use_timers): m_env(env) { if(dtime_s < 0.001) return; INodeDefManager *ndef = env->getGameDef()->ndef(); for(core::list<ABMWithState>::Iterator i = abms.begin(); i != abms.end(); i++){ ActiveBlockModifier *abm = i->abm; float trigger_interval = abm->getTriggerInterval(); if(trigger_interval < 0.001) trigger_interval = 0.001; float actual_interval = dtime_s; if(use_timers){ i->timer += dtime_s; if(i->timer < trigger_interval) continue; i->timer -= trigger_interval; actual_interval = trigger_interval; } ActiveABM aabm; aabm.abm = abm; float intervals = actual_interval / trigger_interval; float chance = abm->getTriggerChance(); if(chance == 0) chance = 1; aabm.chance = 1.0 / pow((float)1.0/chance, (float)intervals); if(aabm.chance == 0) aabm.chance = 1; // Trigger neighbors std::set<std::string> required_neighbors_s = abm->getRequiredNeighbors(); for(std::set<std::string>::iterator i = required_neighbors_s.begin(); i != required_neighbors_s.end(); i++) { ndef->getIds(*i, aabm.required_neighbors); } // Trigger contents std::set<std::string> contents_s = abm->getTriggerContents(); for(std::set<std::string>::iterator i = contents_s.begin(); i != contents_s.end(); i++) { std::set<content_t> ids; ndef->getIds(*i, ids); for(std::set<content_t>::const_iterator k = ids.begin(); k != ids.end(); k++) { content_t c = *k; std::map<content_t, std::list<ActiveABM> >::iterator j; j = m_aabms.find(c); if(j == m_aabms.end()){ std::list<ActiveABM> aabmlist; m_aabms[c] = aabmlist; j = m_aabms.find(c); } j->second.push_back(aabm); } } } } void apply(MapBlock *block) { if(m_aabms.empty()) return; ServerMap *map = &m_env->getServerMap(); v3s16 p0; for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++) for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++) for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++) { MapNode n = block->getNodeNoEx(p0); content_t c = n.getContent(); v3s16 p = p0 + block->getPosRelative(); std::map<content_t, std::list<ActiveABM> >::iterator j; j = m_aabms.find(c); if(j == m_aabms.end()) continue; for(std::list<ActiveABM>::iterator i = j->second.begin(); i != j->second.end(); i++) { if(myrand() % i->chance != 0) continue; // Check neighbors if(!i->required_neighbors.empty()) { v3s16 p1; for(p1.X = p.X-1; p1.X <= p.X+1; p1.X++) for(p1.Y = p.Y-1; p1.Y <= p.Y+1; p1.Y++) for(p1.Z = p.Z-1; p1.Z <= p.Z+1; p1.Z++) { if(p1 == p) continue; MapNode n = map->getNodeNoEx(p1); content_t c = n.getContent(); std::set<content_t>::const_iterator k; k = i->required_neighbors.find(c); if(k != i->required_neighbors.end()){ goto neighbor_found; } } // No required neighbor found continue; } neighbor_found: // Find out how many objects the block contains u32 active_object_count = block->m_static_objects.m_active.size(); // Find out how many objects this and all the neighbors contain u32 active_object_count_wider = 0; for(s16 x=-1; x<=1; x++) for(s16 y=-1; y<=1; y++) for(s16 z=-1; z<=1; z++) { MapBlock *block2 = map->getBlockNoCreateNoEx( block->getPos() + v3s16(x,y,z)); if(block2==NULL) continue; active_object_count_wider += block2->m_static_objects.m_active.size() + block2->m_static_objects.m_stored.size(); } // Call all the trigger variations i->abm->trigger(m_env, p, n); i->abm->trigger(m_env, p, n, active_object_count, active_object_count_wider); } } } }; void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) { // Get time difference u32 dtime_s = 0; u32 stamp = block->getTimestamp(); if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) dtime_s = m_game_time - block->getTimestamp(); dtime_s += additional_dtime; /*infostream<<"ServerEnvironment::activateBlock(): block timestamp: " <<stamp<<", game time: "<<m_game_time<<std::endl;*/ // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); /*infostream<<"ServerEnvironment::activateBlock(): block is " <<dtime_s<<" seconds old."<<std::endl;*/ // Activate stored objects activateObjects(block); // Run node metadata bool changed = block->m_node_metadata->step((float)dtime_s); if(changed) { MapEditEvent event; event.type = MEET_BLOCK_NODE_METADATA_CHANGED; event.p = block->getPos(); m_map->dispatchEvent(&event); block->raiseModified(MOD_STATE_WRITE_NEEDED, "node metadata modified in activateBlock"); } /* Handle ActiveBlockModifiers */ ABMHandler abmhandler(m_abms, dtime_s, this, false); abmhandler.apply(block); } void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm) { m_abms.push_back(ABMWithState(abm)); } std::set<u16> ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius) { std::set<u16> objects; for(core::map<u16, ServerActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); u16 id = i.getNode()->getKey(); v3f objectpos = obj->getBasePosition(); if(objectpos.getDistanceFrom(pos) > radius) continue; objects.insert(id); } return objects; } void ServerEnvironment::clearAllObjects() { infostream<<"ServerEnvironment::clearAllObjects(): " <<"Removing all active objects"<<std::endl; core::list<u16> objects_to_remove; for(core::map<u16, ServerActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) continue; u16 id = i.getNode()->getKey(); v3f objectpos = obj->getBasePosition(); // Delete static object if block is loaded if(obj->m_static_exists){ MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); if(block){ block->m_static_objects.remove(id); block->raiseModified(MOD_STATE_WRITE_NEEDED, "clearAllObjects"); obj->m_static_exists = false; } } // If known by some client, don't delete immediately if(obj->m_known_by_count > 0){ obj->m_pending_deactivation = true; obj->m_removed = true; continue; } // Tell the object about removal obj->removingFromEnvironment(); // Deregister in scripting api scriptapi_rm_object_reference(m_lua, obj); // Delete active object if(obj->environmentDeletes()) delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } // Remove references from m_active_objects for(core::list<u16>::Iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); i++) { m_active_objects.remove(*i); } core::list<v3s16> loadable_blocks; infostream<<"ServerEnvironment::clearAllObjects(): " <<"Listing all loadable blocks"<<std::endl; m_map->listAllLoadableBlocks(loadable_blocks); infostream<<"ServerEnvironment::clearAllObjects(): " <<"Done listing all loadable blocks: " <<loadable_blocks.size() <<", now clearing"<<std::endl; u32 report_interval = loadable_blocks.size() / 10; u32 num_blocks_checked = 0; u32 num_blocks_cleared = 0; u32 num_objs_cleared = 0; for(core::list<v3s16>::Iterator i = loadable_blocks.begin(); i != loadable_blocks.end(); i++) { v3s16 p = *i; MapBlock *block = m_map->emergeBlock(p, false); if(!block){ errorstream<<"ServerEnvironment::clearAllObjects(): " <<"Failed to emerge block "<<PP(p)<<std::endl; continue; } u32 num_stored = block->m_static_objects.m_stored.size(); u32 num_active = block->m_static_objects.m_active.size(); if(num_stored != 0 || num_active != 0){ block->m_static_objects.m_stored.clear(); block->m_static_objects.m_active.clear(); block->raiseModified(MOD_STATE_WRITE_NEEDED, "clearAllObjects"); num_objs_cleared += num_stored + num_active; num_blocks_cleared++; } num_blocks_checked++; if(num_blocks_checked % report_interval == 0){ float percent = 100.0 * (float)num_blocks_checked / loadable_blocks.size(); infostream<<"ServerEnvironment::clearAllObjects(): " <<"Cleared "<<num_objs_cleared<<" objects" <<" in "<<num_blocks_cleared<<" blocks (" <<percent<<"%)"<<std::endl; } } infostream<<"ServerEnvironment::clearAllObjects(): " <<"Finished: Cleared "<<num_objs_cleared<<" objects" <<" in "<<num_blocks_cleared<<" blocks"<<std::endl; } void ServerEnvironment::step(float dtime) { DSTACK(__FUNCTION_NAME); //TimeTaker timer("ServerEnv step"); /* Step time of day */ stepTimeOfDay(dtime); /* Increment game time */ { m_game_time_fraction_counter += dtime; u32 inc_i = (u32)m_game_time_fraction_counter; m_game_time += inc_i; m_game_time_fraction_counter -= (float)inc_i; } /* Handle players */ { ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG); for(core::list<Player*>::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; // Ignore disconnected players if(player->peer_id == 0) continue; v3f playerpos = player->getPosition(); // Move player->move(dtime, *m_map, 100*BS); } } /* Manage active block list */ if(m_active_blocks_management_interval.step(dtime, 2.0)) { ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg /2s", SPT_AVG); /* Get player block positions */ core::list<v3s16> players_blockpos; for(core::list<Player*>::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; // Ignore disconnected players if(player->peer_id == 0) continue; v3s16 blockpos = getNodeBlockPos( floatToInt(player->getPosition(), BS)); players_blockpos.push_back(blockpos); } /* Update list of active blocks, collecting changes */ const s16 active_block_range = g_settings->getS16("active_block_range"); core::map<v3s16, bool> blocks_removed; core::map<v3s16, bool> blocks_added; m_active_blocks.update(players_blockpos, active_block_range, blocks_removed, blocks_added); /* Handle removed blocks */ // Convert active objects that are no more in active blocks to static deactivateFarObjects(false); for(core::map<v3s16, bool>::Iterator i = blocks_removed.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z <<") became inactive"<<std::endl;*/ MapBlock *block = m_map->getBlockNoCreateNoEx(p); if(block==NULL) continue; // Set current time as timestamp (and let it set ChangedFlag) block->setTimestamp(m_game_time); } /* Handle added blocks */ for(core::map<v3s16, bool>::Iterator i = blocks_added.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z <<") became active"<<std::endl;*/ MapBlock *block = m_map->getBlockNoCreateNoEx(p); if(block==NULL){ // Block needs to be fetched first m_emerger->queueBlockEmerge(p, false); m_active_blocks.m_list.remove(p); continue; } activateBlock(block); } } /* Mess around in active blocks */ if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0)) { ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG); float dtime = 1.0; for(core::map<v3s16, bool>::Iterator i = m_active_blocks.m_list.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z <<") being handled"<<std::endl;*/ MapBlock *block = m_map->getBlockNoCreateNoEx(p); if(block==NULL) continue; // Reset block usage timer block->resetUsageTimer(); // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); // If time has changed much from the one on disk, // set block to be saved when it is unloaded if(block->getTimestamp() > block->getDiskTimestamp() + 60) block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, "Timestamp older than 60s (step)"); // Run node metadata bool changed = block->m_node_metadata->step(dtime); if(changed) { MapEditEvent event; event.type = MEET_BLOCK_NODE_METADATA_CHANGED; event.p = p; m_map->dispatchEvent(&event); block->raiseModified(MOD_STATE_WRITE_NEEDED, "node metadata modified in step"); } } } const float abm_interval = 1.0; if(m_active_block_modifier_interval.step(dtime, abm_interval)) { ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG); TimeTaker timer("modify in active blocks"); // Initialize handling of ActiveBlockModifiers ABMHandler abmhandler(m_abms, abm_interval, this, true); for(core::map<v3s16, bool>::Iterator i = m_active_blocks.m_list.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z <<") being handled"<<std::endl;*/ MapBlock *block = m_map->getBlockNoCreateNoEx(p); if(block==NULL) continue; // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); /* Handle ActiveBlockModifiers */ abmhandler.apply(block); } u32 time_ms = timer.stop(true); u32 max_time_ms = 200; if(time_ms > max_time_ms){ infostream<<"WARNING: active block modifiers took " <<time_ms<<"ms (longer than " <<max_time_ms<<"ms)"<<std::endl; } } /* Step script environment (run global on_step()) */ scriptapi_environment_step(m_lua, dtime); /* Step active objects */ { ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG); //TimeTaker timer("Step active objects"); g_profiler->avg("SEnv: num of objects", m_active_objects.size()); // This helps the objects to send data at the same time bool send_recommended = false; m_send_recommended_timer += dtime; if(m_send_recommended_timer > getSendRecommendedInterval()) { m_send_recommended_timer -= getSendRecommendedInterval(); send_recommended = true; } for(core::map<u16, ServerActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); // Remove non-peaceful mobs on peaceful mode if(g_settings->getBool("only_peaceful_mobs")){ if(!obj->isPeaceful()) obj->m_removed = true; } // Don't step if is to be removed or stored statically if(obj->m_removed || obj->m_pending_deactivation) continue; // Step object obj->step(dtime, send_recommended); // Read messages from object while(obj->m_messages_out.size() > 0) { m_active_object_messages.push_back( obj->m_messages_out.pop_front()); } } } /* Manage active objects */ if(m_object_management_interval.step(dtime, 0.5)) { ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG); /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ removeRemovedObjects(); } } ServerActiveObject* ServerEnvironment::getActiveObject(u16 id) { core::map<u16, ServerActiveObject*>::Node *n; n = m_active_objects.find(id); if(n == NULL) return NULL; return n->getValue(); } bool isFreeServerActiveObjectId(u16 id, core::map<u16, ServerActiveObject*> &objects) { if(id == 0) return false; for(core::map<u16, ServerActiveObject*>::Iterator i = objects.getIterator(); i.atEnd()==false; i++) { if(i.getNode()->getKey() == id) return false; } return true; } u16 getFreeServerActiveObjectId( core::map<u16, ServerActiveObject*> &objects) { u16 new_id = 1; for(;;) { if(isFreeServerActiveObjectId(new_id, objects)) return new_id; if(new_id == 65535) return 0; new_id++; } } u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) { assert(object); u16 id = addActiveObjectRaw(object, true); return id; } bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj) { assert(obj); v3f objectpos = obj->getBasePosition(); // The block in which the object resides in v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); /* Update the static data */ // Create new static object std::string staticdata = obj->getStaticData(); StaticObject s_obj(obj->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); // Get or generate the block MapBlock *block = m_map->emergeBlock(blockpos); bool succeeded = false; if(block) { block->m_static_objects.insert(0, s_obj); block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, "addActiveObjectAsStatic"); succeeded = true; } else{ infostream<<"ServerEnvironment::addActiveObjectAsStatic: " <<"Could not find or generate " <<"a block for storing static object"<<std::endl; succeeded = false; } if(obj->environmentDeletes()) delete obj; return succeeded; } /* Finds out what new objects have been added to inside a radius around a position */ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius, core::map<u16, bool> &current_objects, core::map<u16, bool> &added_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through the object list, - discard m_removed objects, - discard objects that are too far away, - discard objects that are found in current_objects. - add remaining objects to added_objects */ for(core::map<u16, ServerActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); // Get object ServerActiveObject *object = i.getNode()->getValue(); if(object == NULL) continue; // Discard if removed if(object->m_removed) continue; if(object->unlimitedTransferDistance() == false){ // Discard if too far f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); if(distance_f > radius_f) continue; } // Discard if already on current_objects core::map<u16, bool>::Node *n; n = current_objects.find(id); if(n != NULL) continue; // Add to added_objects added_objects.insert(id, false); } } /* Finds out what objects have been removed from inside a radius around a position */ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius, core::map<u16, bool> &current_objects, core::map<u16, bool> &removed_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through current_objects; object is removed if: - object is not found in m_active_objects (this is actually an error condition; objects should be set m_removed=true and removed only after all clients have been informed about removal), or - object has m_removed=true, or - object is too far away */ for(core::map<u16, bool>::Iterator i = current_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); ServerActiveObject *object = getActiveObject(id); if(object == NULL){ infostream<<"ServerEnvironment::getRemovedActiveObjects():" <<" object in current_objects is NULL"<<std::endl; removed_objects.insert(id, false); continue; } if(object->m_removed) { removed_objects.insert(id, false); continue; } // If transfer distance is unlimited, don't remove if(object->unlimitedTransferDistance()) continue; f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); if(distance_f >= radius_f) { removed_objects.insert(id, false); continue; } // Not removed } } ActiveObjectMessage ServerEnvironment::getActiveObjectMessage() { if(m_active_object_messages.size() == 0) return ActiveObjectMessage(0); return m_active_object_messages.pop_front(); } /* ************ Private methods ************* */ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, bool set_changed) { assert(object); if(object->getId() == 0){ u16 new_id = getFreeServerActiveObjectId(m_active_objects); if(new_id == 0) { errorstream<<"ServerEnvironment::addActiveObjectRaw(): " <<"no free ids available"<<std::endl; if(object->environmentDeletes()) delete object; return 0; } object->setId(new_id); } else{ verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " <<"supplied with id "<<object->getId()<<std::endl; } if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false) { errorstream<<"ServerEnvironment::addActiveObjectRaw(): " <<"id is not free ("<<object->getId()<<")"<<std::endl; if(object->environmentDeletes()) delete object; return 0; } /*infostream<<"ServerEnvironment::addActiveObjectRaw(): " <<"added (id="<<object->getId()<<")"<<std::endl;*/ m_active_objects.insert(object->getId(), object); verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " <<"Added id="<<object->getId()<<"; there are now " <<m_active_objects.size()<<" active objects." <<std::endl; // Register reference in scripting api (must be done before post-init) scriptapi_add_object_reference(m_lua, object); // Post-initialize object object->addedToEnvironment(); // Add static data to block if(object->isStaticAllowed()) { // Add static object to active static list of the block v3f objectpos = object->getBasePosition(); std::string staticdata = object->getStaticData(); StaticObject s_obj(object->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); if(block) { block->m_static_objects.m_active.insert(object->getId(), s_obj); object->m_static_exists = true; object->m_static_block = blockpos; if(set_changed) block->raiseModified(MOD_STATE_WRITE_NEEDED, "addActiveObjectRaw"); } else{ errorstream<<"ServerEnvironment::addActiveObjectRaw(): " <<"could not find block for storing id="<<object->getId() <<" statically"<<std::endl; } } return object->getId(); } /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ void ServerEnvironment::removeRemovedObjects() { core::list<u16> objects_to_remove; for(core::map<u16, ServerActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); ServerActiveObject* obj = i.getNode()->getValue(); // This shouldn't happen but check it if(obj == NULL) { infostream<<"NULL object found in ServerEnvironment" <<" while finding removed objects. id="<<id<<std::endl; // Id to be removed from m_active_objects objects_to_remove.push_back(id); continue; } /* We will delete objects that are marked as removed or thatare waiting for deletion after deactivation */ if(obj->m_removed == false && obj->m_pending_deactivation == false) continue; /* Delete static data from block if is marked as removed */ if(obj->m_static_exists && obj->m_removed) { MapBlock *block = m_map->emergeBlock(obj->m_static_block); if(block) { block->m_static_objects.remove(id); block->raiseModified(MOD_STATE_WRITE_NEEDED, "removeRemovedObjects"); obj->m_static_exists = false; } } // If m_known_by_count > 0, don't actually remove. if(obj->m_known_by_count > 0) continue; // Tell the object about removal obj->removingFromEnvironment(); // Deregister in scripting api scriptapi_rm_object_reference(m_lua, obj); // Delete if(obj->environmentDeletes()) delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } // Remove references from m_active_objects for(core::list<u16>::Iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); i++) { m_active_objects.remove(*i); } } static void print_hexdump(std::ostream &o, const std::string &data) { const int linelength = 16; for(int l=0; ; l++){ int i0 = linelength * l; bool at_end = false; int thislinelength = linelength; if(i0 + thislinelength > (int)data.size()){ thislinelength = data.size() - i0; at_end = true; } for(int di=0; di<linelength; di++){ int i = i0 + di; char buf[4]; if(di<thislinelength) snprintf(buf, 4, "%.2x ", data[i]); else snprintf(buf, 4, " "); o<<buf; } o<<" "; for(int di=0; di<thislinelength; di++){ int i = i0 + di; if(data[i] >= 32) o<<data[i]; else o<<"."; } o<<std::endl; if(at_end) break; } } /* Convert stored objects from blocks near the players to active. */ void ServerEnvironment::activateObjects(MapBlock *block) { if(block==NULL) return; // Ignore if no stored objects (to not set changed flag) if(block->m_static_objects.m_stored.size() == 0) return; verbosestream<<"ServerEnvironment::activateObjects(): " <<"activating objects of block "<<PP(block->getPos()) <<" ("<<block->m_static_objects.m_stored.size() <<" objects)"<<std::endl; bool large_amount = (block->m_static_objects.m_stored.size() > 49); if(large_amount){ errorstream<<"suspiciously large amount of objects detected: " <<block->m_static_objects.m_stored.size()<<" in " <<PP(block->getPos()) <<"; removing all of them."<<std::endl; // Clear stored list block->m_static_objects.m_stored.clear(); block->raiseModified(MOD_STATE_WRITE_NEEDED, "stored list cleared in activateObjects due to " "large amount of objects"); return; } // A list for objects that couldn't be converted to static for some // reason. They will be stored back. core::list<StaticObject> new_stored; // Loop through stored static objects for(core::list<StaticObject>::Iterator i = block->m_static_objects.m_stored.begin(); i != block->m_static_objects.m_stored.end(); i++) { /*infostream<<"Server: Creating an active object from " <<"static data"<<std::endl;*/ StaticObject &s_obj = *i; // Create an active object from the data ServerActiveObject *obj = ServerActiveObject::create (s_obj.type, this, 0, s_obj.pos, s_obj.data); // If couldn't create object, store static data back. if(obj==NULL) { errorstream<<"ServerEnvironment::activateObjects(): " <<"failed to create active object from static object " <<"in block "<<PP(s_obj.pos/BS) <<" type="<<(int)s_obj.type<<" data:"<<std::endl; print_hexdump(verbosestream, s_obj.data); new_stored.push_back(s_obj); continue; } verbosestream<<"ServerEnvironment::activateObjects(): " <<"activated static object pos="<<PP(s_obj.pos/BS) <<" type="<<(int)s_obj.type<<std::endl; // This will also add the object to the active static list addActiveObjectRaw(obj, false); } // Clear stored list block->m_static_objects.m_stored.clear(); // Add leftover failed stuff to stored list for(core::list<StaticObject>::Iterator i = new_stored.begin(); i != new_stored.end(); i++) { StaticObject &s_obj = *i; block->m_static_objects.m_stored.push_back(s_obj); } /* Note: Block hasn't really been modified here. The objects have just been activated and moved from the stored static list to the active static list. As such, the block is essentially the same. Thus, do not call block->raiseModified(MOD_STATE_WRITE_NEEDED). Otherwise there would be a huge amount of unnecessary I/O. */ } /* Convert objects that are not standing inside active blocks to static. If m_known_by_count != 0, active object is not deleted, but static data is still updated. If force_delete is set, active object is deleted nevertheless. It shall only be set so in the destructor of the environment. */ void ServerEnvironment::deactivateFarObjects(bool force_delete) { core::list<u16> objects_to_remove; for(core::map<u16, ServerActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); assert(obj); // Do not deactivate if static data creation not allowed if(!force_delete && !obj->isStaticAllowed()) continue; // If pending deactivation, let removeRemovedObjects() do it if(!force_delete && obj->m_pending_deactivation) continue; u16 id = i.getNode()->getKey(); v3f objectpos = obj->getBasePosition(); // The block in which the object resides in v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); // If block is active, don't remove if(!force_delete && m_active_blocks.contains(blockpos_o)) continue; verbosestream<<"ServerEnvironment::deactivateFarObjects(): " <<"deactivating object id="<<id<<" on inactive block " <<PP(blockpos_o)<<std::endl; // If known by some client, don't immediately delete. bool pending_delete = (obj->m_known_by_count > 0 && !force_delete); /* Update the static data */ if(obj->isStaticAllowed()) { // Create new static object std::string staticdata_new = obj->getStaticData(); StaticObject s_obj(obj->getType(), objectpos, staticdata_new); bool stays_in_same_block = false; bool data_changed = true; if(obj->m_static_exists){ if(obj->m_static_block == blockpos_o) stays_in_same_block = true; MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); core::map<u16, StaticObject>::Node *n = block->m_static_objects.m_active.find(id); if(n){ StaticObject static_old = n->getValue(); float save_movem = obj->getMinimumSavedMovement(); if(static_old.data == staticdata_new && (static_old.pos - objectpos).getLength() < save_movem) data_changed = false; } else { errorstream<<"ServerEnvironment::deactivateFarObjects(): " <<"id="<<id<<" m_static_exists=true but " <<"static data doesn't actually exist in " <<PP(obj->m_static_block)<<std::endl; } } bool shall_be_written = (!stays_in_same_block || data_changed); // Delete old static object if(obj->m_static_exists) { MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); if(block) { block->m_static_objects.remove(id); obj->m_static_exists = false; // Only mark block as modified if data changed considerably if(shall_be_written) block->raiseModified(MOD_STATE_WRITE_NEEDED, "deactivateFarObjects: Static data " "changed considerably"); } } // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); // Get or generate the block MapBlock *block = m_map->emergeBlock(blockpos); if(block) { if(block->m_static_objects.m_stored.size() >= 49){ errorstream<<"ServerEnv: Trying to store id="<<obj->getId() <<" statically but block "<<PP(blockpos) <<" already contains " <<block->m_static_objects.m_stored.size() <<" (over 49) objects." <<" Forcing delete."<<std::endl; force_delete = true; } else { u16 new_id = pending_delete ? id : 0; block->m_static_objects.insert(new_id, s_obj); // Only mark block as modified if data changed considerably if(shall_be_written) block->raiseModified(MOD_STATE_WRITE_NEEDED, "deactivateFarObjects: Static data " "changed considerably"); obj->m_static_exists = true; obj->m_static_block = block->getPos(); } } else{ if(!force_delete){ errorstream<<"ServerEnv: Could not find or generate " <<"a block for storing id="<<obj->getId() <<" statically"<<std::endl; continue; } } } /* If known by some client, set pending deactivation. Otherwise delete it immediately. */ if(pending_delete && !force_delete) { verbosestream<<"ServerEnvironment::deactivateFarObjects(): " <<"object id="<<id<<" is known by clients" <<"; not deleting yet"<<std::endl; obj->m_pending_deactivation = true; continue; } verbosestream<<"ServerEnvironment::deactivateFarObjects(): " <<"object id="<<id<<" is not known by clients" <<"; deleting"<<std::endl; // Tell the object about removal obj->removingFromEnvironment(); // Deregister in scripting api scriptapi_rm_object_reference(m_lua, obj); // Delete active object if(obj->environmentDeletes()) delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } // Remove references from m_active_objects for(core::list<u16>::Iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); i++) { m_active_objects.remove(*i); } } #ifndef SERVER #include "clientsimpleobject.h" /* ClientEnvironment */ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr, ITextureSource *texturesource, IGameDef *gamedef, IrrlichtDevice *irr): m_map(map), m_smgr(smgr), m_texturesource(texturesource), m_gamedef(gamedef), m_irr(irr) { } ClientEnvironment::~ClientEnvironment() { // delete active objects for(core::map<u16, ClientActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { delete i.getNode()->getValue(); } for(core::list<ClientSimpleObject*>::Iterator i = m_simple_objects.begin(); i != m_simple_objects.end(); i++) { delete *i; } // Drop/delete map m_map->drop(); } Map & ClientEnvironment::getMap() { return *m_map; } ClientMap & ClientEnvironment::getClientMap() { return *m_map; } void ClientEnvironment::addPlayer(Player *player) { DSTACK(__FUNCTION_NAME); /* It is a failure if player is local and there already is a local player */ assert(!(player->isLocal() == true && getLocalPlayer() != NULL)); Environment::addPlayer(player); } LocalPlayer * ClientEnvironment::getLocalPlayer() { for(core::list<Player*>::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(player->isLocal()) return (LocalPlayer*)player; } return NULL; } void ClientEnvironment::step(float dtime) { DSTACK(__FUNCTION_NAME); /* Step time of day */ stepTimeOfDay(dtime); // Get some settings bool fly_allowed = m_gamedef->checkLocalPrivilege("fly"); bool free_move = fly_allowed && g_settings->getBool("free_move"); // Get local player LocalPlayer *lplayer = getLocalPlayer(); assert(lplayer); // collision info queue core::list<CollisionInfo> player_collisions; /* Get the speed the player is going */ bool is_climbing = lplayer->is_climbing; f32 player_speed = lplayer->getSpeed().getLength(); /* Maximum position increment */ //f32 position_max_increment = 0.05*BS; f32 position_max_increment = 0.1*BS; // Maximum time increment (for collision detection etc) // time = distance / speed f32 dtime_max_increment = 1; if(player_speed > 0.001) dtime_max_increment = position_max_increment / player_speed; // Maximum time increment is 10ms or lower if(dtime_max_increment > 0.01) dtime_max_increment = 0.01; // Don't allow overly huge dtime if(dtime > 0.5) dtime = 0.5; f32 dtime_downcount = dtime; /* Stuff that has a maximum time increment */ u32 loopcount = 0; do { loopcount++; f32 dtime_part; if(dtime_downcount > dtime_max_increment) { dtime_part = dtime_max_increment; dtime_downcount -= dtime_part; } else { dtime_part = dtime_downcount; /* Setting this to 0 (no -=dtime_part) disables an infinite loop when dtime_part is so small that dtime_downcount -= dtime_part does nothing */ dtime_downcount = 0; } /* Handle local player */ { v3f lplayerpos = lplayer->getPosition(); // Apply physics if(free_move == false && is_climbing == false) { // Gravity v3f speed = lplayer->getSpeed(); if(lplayer->swimming_up == false) speed.Y -= 9.81 * BS * dtime_part * 2; // Water resistance if(lplayer->in_water_stable || lplayer->in_water) { f32 max_down = 2.0*BS; if(speed.Y < -max_down) speed.Y = -max_down; f32 max = 2.5*BS; if(speed.getLength() > max) { speed = speed / speed.getLength() * max; } } lplayer->setSpeed(speed); } /* Move the lplayer. This also does collision detection. */ lplayer->move(dtime_part, *m_map, position_max_increment, &player_collisions); } } while(dtime_downcount > 0.001); //std::cout<<"Looped "<<loopcount<<" times."<<std::endl; for(core::list<CollisionInfo>::Iterator i = player_collisions.begin(); i != player_collisions.end(); i++) { CollisionInfo &info = *i; if(info.t == COLLISION_FALL) { //f32 tolerance = BS*10; // 2 without damage //f32 tolerance = BS*12; // 3 without damage f32 tolerance = BS*14; // 5 without damage f32 factor = 1; if(info.speed > tolerance) { f32 damage_f = (info.speed - tolerance)/BS*factor; u16 damage = (u16)(damage_f+0.5); if(damage != 0) damageLocalPlayer(damage, true); } } } /* A quick draft of lava damage */ if(m_lava_hurt_interval.step(dtime, 1.0)) { v3f pf = lplayer->getPosition(); // Feet, middle and head v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS); MapNode n1 = m_map->getNodeNoEx(p1); v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS); MapNode n2 = m_map->getNodeNoEx(p2); v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS); MapNode n3 = m_map->getNodeNoEx(p2); u32 damage_per_second = 0; damage_per_second = MYMAX(damage_per_second, m_gamedef->ndef()->get(n1).damage_per_second); damage_per_second = MYMAX(damage_per_second, m_gamedef->ndef()->get(n2).damage_per_second); damage_per_second = MYMAX(damage_per_second, m_gamedef->ndef()->get(n3).damage_per_second); if(damage_per_second != 0) { damageLocalPlayer(damage_per_second, true); } } /* Stuff that can be done in an arbitarily large dtime */ for(core::list<Player*>::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); /* Handle non-local players */ if(player->isLocal() == false) { // Move player->move(dtime, *m_map, 100*BS); } // Update lighting on all players on client u8 light = LIGHT_MAX; try{ // Get node at head v3s16 p = player->getLightPosition(); MapNode n = m_map->getNode(p); light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef()); } catch(InvalidPositionException &e){ light = blend_light(getDayNightRatio(), LIGHT_SUN, 0); } player->light = light; } /* Step active objects and update lighting of them */ for(core::map<u16, ClientActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ClientActiveObject* obj = i.getNode()->getValue(); // Step object obj->step(dtime, this); if(m_active_object_light_update_interval.step(dtime, 0.21)) { // Update lighting u8 light = 0; try{ // Get node at head v3s16 p = obj->getLightPosition(); MapNode n = m_map->getNode(p); light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef()); } catch(InvalidPositionException &e){ light = blend_light(getDayNightRatio(), LIGHT_SUN, 0); } obj->updateLight(light); } } /* Step and handle simple objects */ for(core::list<ClientSimpleObject*>::Iterator i = m_simple_objects.begin(); i != m_simple_objects.end();) { ClientSimpleObject *simple = *i; core::list<ClientSimpleObject*>::Iterator cur = i; i++; simple->step(dtime); if(simple->m_to_be_removed){ delete simple; m_simple_objects.erase(cur); } } } void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple) { m_simple_objects.push_back(simple); } ClientActiveObject* ClientEnvironment::getActiveObject(u16 id) { core::map<u16, ClientActiveObject*>::Node *n; n = m_active_objects.find(id); if(n == NULL) return NULL; return n->getValue(); } bool isFreeClientActiveObjectId(u16 id, core::map<u16, ClientActiveObject*> &objects) { if(id == 0) return false; for(core::map<u16, ClientActiveObject*>::Iterator i = objects.getIterator(); i.atEnd()==false; i++) { if(i.getNode()->getKey() == id) return false; } return true; } u16 getFreeClientActiveObjectId( core::map<u16, ClientActiveObject*> &objects) { u16 new_id = 1; for(;;) { if(isFreeClientActiveObjectId(new_id, objects)) return new_id; if(new_id == 65535) return 0; new_id++; } } u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) { assert(object); if(object->getId() == 0) { u16 new_id = getFreeClientActiveObjectId(m_active_objects); if(new_id == 0) { infostream<<"ClientEnvironment::addActiveObject(): " <<"no free ids available"<<std::endl; delete object; return 0; } object->setId(new_id); } if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false) { infostream<<"ClientEnvironment::addActiveObject(): " <<"id is not free ("<<object->getId()<<")"<<std::endl; delete object; return 0; } infostream<<"ClientEnvironment::addActiveObject(): " <<"added (id="<<object->getId()<<")"<<std::endl; m_active_objects.insert(object->getId(), object); object->addToScene(m_smgr, m_texturesource, m_irr); { // Update lighting immediately u8 light = 0; try{ // Get node at head v3s16 p = object->getLightPosition(); MapNode n = m_map->getNode(p); light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef()); } catch(InvalidPositionException &e){ light = blend_light(getDayNightRatio(), LIGHT_SUN, 0); } object->updateLight(light); } return object->getId(); } void ClientEnvironment::addActiveObject(u16 id, u8 type, const std::string &init_data) { ClientActiveObject* obj = ClientActiveObject::create(type, m_gamedef, this); if(obj == NULL) { infostream<<"ClientEnvironment::addActiveObject(): " <<"id="<<id<<" type="<<type<<": Couldn't create object" <<std::endl; return; } obj->setId(id); try { obj->initialize(init_data); } catch(SerializationError &e) { errorstream<<"ClientEnvironment::addActiveObject():" <<" id="<<id<<" type="<<type <<": SerializationError in initialize()," <<" init_data="<<serializeJsonString(init_data) <<std::endl; } addActiveObject(obj); } void ClientEnvironment::removeActiveObject(u16 id) { verbosestream<<"ClientEnvironment::removeActiveObject(): " <<"id="<<id<<std::endl; ClientActiveObject* obj = getActiveObject(id); if(obj == NULL) { infostream<<"ClientEnvironment::removeActiveObject(): " <<"id="<<id<<" not found"<<std::endl; return; } obj->removeFromScene(); delete obj; m_active_objects.remove(id); } void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data) { ClientActiveObject* obj = getActiveObject(id); if(obj == NULL) { infostream<<"ClientEnvironment::processActiveObjectMessage():" <<" got message for id="<<id<<", which doesn't exist." <<std::endl; return; } try { obj->processMessage(data); } catch(SerializationError &e) { errorstream<<"ClientEnvironment::processActiveObjectMessage():" <<" id="<<id<<" type="<<obj->getType() <<" SerializationError in processMessage()," <<" message="<<serializeJsonString(data) <<std::endl; } } /* Callbacks for activeobjects */ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp) { LocalPlayer *lplayer = getLocalPlayer(); assert(lplayer); if(handle_hp){ if(lplayer->hp > damage) lplayer->hp -= damage; else lplayer->hp = 0; } ClientEnvEvent event; event.type = CEE_PLAYER_DAMAGE; event.player_damage.amount = damage; event.player_damage.send_to_server = handle_hp; m_client_event_queue.push_back(event); } /* Client likes to call these */ void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d, core::array<DistanceSortedActiveObject> &dest) { for(core::map<u16, ClientActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ClientActiveObject* obj = i.getNode()->getValue(); f32 d = (obj->getPosition() - origin).getLength(); if(d > max_d) continue; DistanceSortedActiveObject dso(obj, d); dest.push_back(dso); } } ClientEnvEvent ClientEnvironment::getClientEvent() { if(m_client_event_queue.size() == 0) { ClientEnvEvent event; event.type = CEE_NONE; return event; } return m_client_event_queue.pop_front(); } #endif // #ifndef SERVER