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/*
** $Id: lzio.c,v 1.31.1.1 2007/12/27 13:02:25 roberto Exp $
** a generic input stream interface
** See Copyright Notice in lua.h
*/


#include <string.h>

#define lzio_c
#define LUA_CORE

#include "lua.h"

#include "llimits.h"
#include "lmem.h"
#include "lstate.h"
#include "lzio.h"


int luaZ_fill (ZIO *z) {
  size_t size;
  lua_State *L = z->L;
  const char *buff;
  lua_unlock(L);
  buff = z->reader(L, z->data, &size);
  lua_lock(L);
  if (buff == NULL || size == 0) return EOZ;
  z->n = size - 1;
  z->p = buff;
  return char2int(*(z->p++));
}


int luaZ_lookahead (ZIO *z) {
  if (z->n == 0) {
    if (luaZ_fill(z) == EOZ)
      return EOZ;
    else {
      z->n++;  /* luaZ_fill removed first byte; put back it */
      z->p--;
    }
  }
  return char2int(*z->p);
}


void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, void *data) {
  z->L = L;
  z->reader = reader;
  z->data = data;
  z->n = 0;
  z->p = NULL;
}


/* --------------------------------------------------------------- read --- */
size_t luaZ_read (ZIO *z, void *b, size_t n) {
  while (n) {
    size_t m;
    if (luaZ_lookahead(z) == EOZ)
      return n;  /* return number of missing bytes */
    m = (n <= z->n) ? n : z->n;  /* min. between n and z->n */
    memcpy(b, z->p, m);
    z->n -= m;
    z->p += m;
    b = (char *)b + m;
    n -= m;
  }
  return 0;
}

/* ------------------------------------------------------------------------ */
char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n) {
  if (n > buff->buffsize) {
    if (n < LUA_MINBUFFER) n = LUA_MINBUFFER;
    luaZ_resizebuffer(L, buff, n);
  }
  return buff->buffer;
}


ef *gamedef) { IWritableNodeDefManager *ndef = (IWritableNodeDefManager *)gamedef->getNodeDefManager(); ndef->resetNodeResolveState(); TEST(testNodeResolving, ndef); ndef->resetNodeResolveState(); TEST(testPendingResolveCancellation, ndef); } class Foobar : public NodeResolver { public: void resolveNodeNames(); content_t test_nr_node1; content_t test_nr_node2; content_t test_nr_node3; content_t test_nr_node4; content_t test_nr_node5; std::vector<content_t> test_nr_list; std::vector<content_t> test_nr_list_group; std::vector<content_t> test_nr_list_required; std::vector<content_t> test_nr_list_empty; }; class Foobaz : public NodeResolver { public: void resolveNodeNames(); content_t test_content1; content_t test_content2; }; //////////////////////////////////////////////////////////////////////////////// void Foobar::resolveNodeNames() { UASSERT(getIdFromNrBacklog(&test_nr_node1, "", CONTENT_IGNORE) == true); UASSERT(getIdsFromNrBacklog(&test_nr_list) == true); UASSERT(getIdsFromNrBacklog(&test_nr_list_group) == true); UASSERT(getIdsFromNrBacklog(&test_nr_list_required, true, CONTENT_AIR) == false); UASSERT(getIdsFromNrBacklog(&test_nr_list_empty) == true); UASSERT(getIdFromNrBacklog(&test_nr_node2, "", CONTENT_IGNORE) == true); UASSERT(getIdFromNrBacklog(&test_nr_node3, "default:brick", CONTENT_IGNORE) == true); UASSERT(getIdFromNrBacklog(&test_nr_node4, "default:gobbledygook", CONTENT_AIR) == false); UASSERT(getIdFromNrBacklog(&test_nr_node5, "", CONTENT_IGNORE) == false); } void Foobaz::resolveNodeNames() { UASSERT(getIdFromNrBacklog(&test_content1, "", CONTENT_IGNORE) == true); UASSERT(getIdFromNrBacklog(&test_content2, "", CONTENT_IGNORE) == false); } void TestNodeResolver::testNodeResolving(IWritableNodeDefManager *ndef) { Foobar foobar; size_t i; foobar.m_nodenames.push_back("default:torch"); foobar.m_nodenames.push_back("default:dirt_with_grass"); foobar.m_nodenames.push_back("default:water"); foobar.m_nodenames.push_back("default:abloobloobloo"); foobar.m_nodenames.push_back("default:stone"); foobar.m_nodenames.push_back("default:shmegoldorf"); foobar.m_nnlistsizes.push_back(5); foobar.m_nodenames.push_back("group:liquids"); foobar.m_nnlistsizes.push_back(1); foobar.m_nodenames.push_back("default:warf"); foobar.m_nodenames.push_back("default:stone"); foobar.m_nodenames.push_back("default:bloop"); foobar.m_nnlistsizes.push_back(3); foobar.m_nnlistsizes.push_back(0); foobar.m_nodenames.push_back("default:brick"); foobar.m_nodenames.push_back("default:desert_stone"); foobar.m_nodenames.push_back("default:shnitzle"); ndef->pendNodeResolve(&foobar); UASSERT(foobar.m_ndef == ndef); ndef->setNodeRegistrationStatus(true); ndef->runNodeResolveCallbacks(); // Check that we read single nodes successfully UASSERTEQ(content_t, foobar.test_nr_node1, t_CONTENT_TORCH); UASSERTEQ(content_t, foobar.test_nr_node2, t_CONTENT_BRICK); UASSERTEQ(content_t, foobar.test_nr_node3, t_CONTENT_BRICK); UASSERTEQ(content_t, foobar.test_nr_node4, CONTENT_AIR); UASSERTEQ(content_t, foobar.test_nr_node5, CONTENT_IGNORE); // Check that we read all the regular list items static const content_t expected_test_nr_list[] = { t_CONTENT_GRASS, t_CONTENT_WATER, t_CONTENT_STONE, }; UASSERTEQ(size_t, foobar.test_nr_list.size(), 3); for (i = 0; i != foobar.test_nr_list.size(); i++) UASSERTEQ(content_t, foobar.test_nr_list[i], expected_test_nr_list[i]); // Check that we read all the list items that were from a group entry static const content_t expected_test_nr_list_group[] = { t_CONTENT_WATER, t_CONTENT_LAVA, }; UASSERTEQ(size_t, foobar.test_nr_list_group.size(), 2); for (i = 0; i != foobar.test_nr_list_group.size(); i++) { UASSERT(CONTAINS(foobar.test_nr_list_group, expected_test_nr_list_group[i])); } // Check that we read all the items we're able to in a required list static const content_t expected_test_nr_list_required[] = { CONTENT_AIR, t_CONTENT_STONE, CONTENT_AIR, }; UASSERTEQ(size_t, foobar.test_nr_list_required.size(), 3); for (i = 0; i != foobar.test_nr_list_required.size(); i++) UASSERTEQ(content_t, foobar.test_nr_list_required[i], expected_test_nr_list_required[i]); // Check that the edge case of 0 is successful UASSERTEQ(size_t, foobar.test_nr_list_empty.size(), 0); } void TestNodeResolver::testPendingResolveCancellation(IWritableNodeDefManager *ndef) { Foobaz foobaz1; foobaz1.test_content1 = 1234; foobaz1.test_content2 = 5678; foobaz1.m_nodenames.push_back("default:dirt_with_grass"); foobaz1.m_nodenames.push_back("default:abloobloobloo"); ndef->pendNodeResolve(&foobaz1); Foobaz foobaz2; foobaz2.test_content1 = 1234; foobaz2.test_content2 = 5678; foobaz2.m_nodenames.push_back("default:dirt_with_grass"); foobaz2.m_nodenames.push_back("default:abloobloobloo"); ndef->pendNodeResolve(&foobaz2); ndef->cancelNodeResolveCallback(&foobaz1); ndef->setNodeRegistrationStatus(true); ndef->runNodeResolveCallbacks(); UASSERT(foobaz1.test_content1 == 1234); UASSERT(foobaz1.test_content2 == 5678); UASSERT(foobaz2.test_content1 == t_CONTENT_GRASS); UASSERT(foobaz2.test_content2 == CONTENT_IGNORE); }