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path: root/lib/lua/src/print.c
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/*
** $Id: print.c,v 1.55a 2006/05/31 13:30:05 lhf Exp $
** print bytecodes
** See Copyright Notice in lua.h
*/

#include <ctype.h>
#include <stdio.h>

#define luac_c
#define LUA_CORE

#include "ldebug.h"
#include "lobject.h"
#include "lopcodes.h"
#include "lundump.h"

#define PrintFunction	luaU_print

#define Sizeof(x)	((int)sizeof(x))
#define VOID(p)		((const void*)(p))

static void PrintString(const TString* ts)
{
 const char* s=getstr(ts);
 size_t i,n=ts->tsv.len;
 putchar('"');
 for (i=0; i<n; i++)
 {
  int c=s[i];
  switch (c)
  {
   case '"': printf("\\\""); break;
   case '\\': printf("\\\\"); break;
   case '\a': printf("\\a"); break;
   case '\b': printf("\\b"); break;
   case '\f': printf("\\f"); break;
   case '\n': printf("\\n"); break;
   case '\r': printf("\\r"); break;
   case '\t': printf("\\t"); break;
   case '\v': printf("\\v"); break;
   default:	if (isprint((unsigned char)c))
   			putchar(c);
		else
			printf("\\%03u",(unsigned char)c);
  }
 }
 putchar('"');
}

static void PrintConstant(const Proto* f, int i)
{
 const TValue* o=&f->k[i];
 switch (ttype(o))
 {
  case LUA_TNIL:
	printf("nil");
	break;
  case LUA_TBOOLEAN:
	printf(bvalue(o) ? "true" : "false");
	break;
  case LUA_TNUMBER:
	printf(LUA_NUMBER_FMT,nvalue(o));
	break;
  case LUA_TSTRING:
	PrintString(rawtsvalue(o));
	break;
  default:				/* cannot happen */
	printf("? type=%d",ttype(o));
	break;
 }
}

static void PrintCode(const Proto* f)
{
 const Instruction* code=f->code;
 int pc,n=f->sizecode;
 for (pc=0; pc<n; pc++)
 {
  Instruction i=code[pc];
  OpCode o=GET_OPCODE(i);
  int a=GETARG_A(i);
  int b=GETARG_B(i);
  int c=GETARG_C(i);
  int bx=GETARG_Bx(i);
  int sbx=GETARG_sBx(i);
  int line=getline(f,pc);
  printf("\t%d\t",pc+1);
  if (line>0) printf("[%d]\t",line); else printf("[-]\t");
  printf("%-9s\t",luaP_opnames[o]);
  switch (getOpMode(o))
  {
   case iABC:
    printf("%d",a);
    if (getBMode(o)!=OpArgN) printf(" %d",ISK(b) ? (-1-INDEXK(b)) : b);
    if (getCMode(o)!=OpArgN) printf(" %d",ISK(c) ? (-1-INDEXK(c)) : c);
    break;
   case iABx:
    if (getBMode(o)==OpArgK) printf("%d %d",a,-1-bx); else printf("%d %d",a,bx);
    break;
   case iAsBx:
    if (o==OP_JMP) printf("%d",sbx); else printf("%d %d",a,sbx);
    break;
  }
  switch (o)
  {
   case OP_LOADK:
    printf("\t; "); PrintConstant(f,bx);
    break;
   case OP_GETUPVAL:
   case OP_SETUPVAL:
    printf("\t; %s", (f->sizeupvalues>0) ? getstr(f->upvalues[b]) : "-");
    break;
   case OP_GETGLOBAL:
   case OP_SETGLOBAL:
    printf("\t; %s",svalue(&f->k[bx]));
    break;
   case OP_GETTABLE:
   case OP_SELF:
    if (ISK(c)) { printf("\t; "); PrintConstant(f,INDEXK(c)); }
    break;
   case OP_SETTABLE:
   case OP_ADD:
   case OP_SUB:
   case OP_MUL:
   case OP_DIV:
   case OP_POW:
   case OP_EQ:
   case OP_LT:
   case OP_LE:
    if (ISK(b) || ISK(c))
    {
     printf("\t; ");
     if (ISK(b)) PrintConstant(f,INDEXK(b)); else printf("-");
     printf(" ");
     if (ISK(c)) PrintConstant(f,INDEXK(c)); else printf("-");
    }
    break;
   case OP_JMP:
   case OP_FORLOOP:
   case OP_FORPREP:
    printf("\t; to %d",sbx+pc+2);
    break;
   case OP_CLOSURE:
    printf("\t; %p",VOID(f->p[bx]));
    break;
   case OP_SETLIST:
    if (c==0) printf("\t; %d",(int)code[++pc]);
    else printf("\t; %d",c);
    break;
   default:
    break;
  }
  printf("\n");
 }
}

#define SS(x)	(x==1)?"":"s"
#define S(x)	x,SS(x)

static void PrintHeader(const Proto* f)
{
 const char* s=getstr(f->source);
 if (*s=='@' || *s=='=')
  s++;
 else if (*s==LUA_SIGNATURE[0])
  s="(bstring)";
 else
  s="(string)";
 printf("\n%s <%s:%d,%d> (%d instruction%s, %d bytes at %p)\n",
 	(f->linedefined==0)?"main":"function",s,
	f->linedefined,f->lastlinedefined,
	S(f->sizecode),f->sizecode*Sizeof(Instruction),VOID(f));
 printf("%d%s param%s, %d slot%s, %d upvalue%s, ",
	f->numparams,f->is_vararg?"+":"",SS(f->numparams),
	S(f->maxstacksize),S(f->nups));
 printf("%d local%s, %d constant%s, %d function%s\n",
	S(f->sizelocvars),S(f->sizek),S(f->sizep));
}

static void PrintConstants(const Proto* f)
{
 int i,n=f->sizek;
 printf("constants (%d) for %p:\n",n,VOID(f));
 for (i=0; i<n; i++)
 {
  printf("\t%d\t",i+1);
  PrintConstant(f,i);
  printf("\n");
 }
}

static void PrintLocals(const Proto* f)
{
 int i,n=f->sizelocvars;
 printf("locals (%d) for %p:\n",n,VOID(f));
 for (i=0; i<n; i++)
 {
  printf("\t%d\t%s\t%d\t%d\n",
  i,getstr(f->locvars[i].varname),f->locvars[i].startpc+1,f->locvars[i].endpc+1);
 }
}

static void PrintUpvalues(const Proto* f)
{
 int i,n=f->sizeupvalues;
 printf("upvalues (%d) for %p:\n",n,VOID(f));
 if (f->upvalues==NULL) return;
 for (i=0; i<n; i++)
 {
  printf("\t%d\t%s\n",i,getstr(f->upvalues[i]));
 }
}

void PrintFunction(const Proto* f, int full)
{
 int i,n=f->sizep;
 PrintHeader(f);
 PrintCode(f);
 if (full)
 {
  PrintConstants(f);
  PrintLocals(f);
  PrintUpvalues(f);
 }
 for (i=0; i<n; i++) PrintFunction(f->p[i],full);
}
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include <iostream>
#include <algorithm>
#include <sstream>
#include <cmath>
#include <IFileSystem.h>
#include "client.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
#include "network/networkpacket.h"
#include "threading/mutex_auto_lock.h"
#include "client/clientevent.h"
#include "client/gameui.h"
#include "client/renderingengine.h"
#include "client/sound.h"
#include "client/tile.h"
#include "util/auth.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "util/serialize.h"
#include "util/string.h"
#include "util/srp.h"
#include "filesys.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "minimap.h"
#include "modchannels.h"
#include "content/mods.h"
#include "profiler.h"
#include "shader.h"
#include "gettext.h"
#include "clientmap.h"
#include "clientmedia.h"
#include "version.h"
#include "database/database-files.h"
#include "database/database-sqlite3.h"
#include "serialization.h"
#include "guiscalingfilter.h"
#include "script/scripting_client.h"
#include "game.h"
#include "chatmessage.h"
#include "translation.h"

extern gui::IGUIEnvironment* guienv;

/*
	Utility classes
*/

u32 PacketCounter::sum() const
{
	u32 n = 0;
	for (const auto &it : m_packets)
		n += it.second;
	return n;
}

void PacketCounter::print(std::ostream &o) const
{
	for (const auto &it : m_packets) {
		auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
			: toClientCommandTable[it.first].name;
		o << "cmd " << it.first << " (" << name << ") count "
			<< it.second << std::endl;
	}
}

/*
	Client
*/

Client::Client(
		const char *playername,
		const std::string &password,
		const std::string &address_name,
		MapDrawControl &control,
		IWritableTextureSource *tsrc,
		IWritableShaderSource *shsrc,
		IWritableItemDefManager *itemdef,
		NodeDefManager *nodedef,
		ISoundManager *sound,
		MtEventManager *event,
		RenderingEngine *rendering_engine,
		bool ipv6,
		GameUI *game_ui
):
	m_tsrc(tsrc),
	m_shsrc(shsrc),
	m_itemdef(itemdef),
	m_nodedef(nodedef),
	m_sound(sound),
	m_event(event),
	m_rendering_engine(rendering_engine),
	m_mesh_update_thread(this),
	m_env(
		new ClientMap(this, rendering_engine, control, 666),
		tsrc, this
	),
	m_particle_manager(&m_env),
	m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
	m_address_name(address_name),
	m_server_ser_ver(SER_FMT_VER_INVALID),
	m_last_chat_message_sent(time(NULL)),
	m_password(password),
	m_chosen_auth_mech(AUTH_MECHANISM_NONE),
	m_media_downloader(new ClientMediaDownloader()),
	m_state(LC_Created),
	m_game_ui(game_ui),
	m_modchannel_mgr(new ModChannelMgr())
{
	// Add local player
	m_env.setLocalPlayer(new LocalPlayer(this, playername));

	// Make the mod storage database and begin the save for later
	m_mod_storage_database =
		new ModMetadataDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
	m_mod_storage_database->beginSave();

	if (g_settings->getBool("enable_minimap")) {
		m_minimap = new Minimap(this);
	}

	m_cache_save_interval = g_settings->getU16("server_map_save_interval");
}

void Client::migrateModStorage()
{
	std::string mod_storage_dir = porting::path_user + DIR_DELIM + "client";
	std::string old_mod_storage = mod_storage_dir + DIR_DELIM + "mod_storage";
	if (fs::IsDir(old_mod_storage)) {
		infostream << "Migrating client mod storage to SQLite3 database" << std::endl;
		{
			ModMetadataDatabaseFiles files_db(mod_storage_dir);
			std::vector<std::string> mod_list;
			files_db.listMods(&mod_list);
			for (const std::string &modname : mod_list) {
				infostream << "Migrating client mod storage for mod " << modname << std::endl;
				StringMap meta;
				files_db.getModEntries(modname, &meta);
				for (const auto &pair : meta) {
					m_mod_storage_database->setModEntry(modname, pair.first, pair.second);
				}
			}
		}
		if (!fs::Rename(old_mod_storage, old_mod_storage + ".bak")) {
			// Execution cannot move forward if the migration does not complete.
			throw BaseException("Could not finish migrating client mod storage");
		}
		infostream << "Finished migration of client mod storage" << std::endl;
	}
}

void Client::loadMods()
{
	// Don't load mods twice.
	// If client scripting is disabled by the client, don't load builtin or
	// client-provided mods.
	if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
		return;

	// If client scripting is disabled by the server, don't load builtin or
	// client-provided mods.
	// TODO Delete this code block when server-sent CSM and verifying of builtin are
	// complete.
	if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
		warningstream << "Client-provided mod loading is disabled by server." <<
			std::endl;
		return;
	}

	m_script = new ClientScripting(this);
	m_env.setScript(m_script);
	m_script->setEnv(&m_env);

	// Load builtin
	scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
	m_script->loadModFromMemory(BUILTIN_MOD_NAME);

	ClientModConfiguration modconf(getClientModsLuaPath());
	m_mods = modconf.getMods();
	// complain about mods with unsatisfied dependencies
	if (!modconf.isConsistent()) {
		modconf.printUnsatisfiedModsError();
		return;
	}

	// Print mods
	infostream << "Client loading mods: ";
	for (const ModSpec &mod : m_mods)
		infostream << mod.name << " ";
	infostream << std::endl;

	// Load "mod" scripts
	for (const ModSpec &mod : m_mods) {
		mod.checkAndLog();
		scanModIntoMemory(mod.name, mod.path);
	}

	// Run them
	for (const ModSpec &mod : m_mods)
		m_script->loadModFromMemory(mod.name);

	// Mods are done loading. Unlock callbacks
	m_mods_loaded = true;

	// Run a callback when mods are loaded
	m_script->on_mods_loaded();

	// Create objects if they're ready
	if (m_state == LC_Ready)
		m_script->on_client_ready(m_env.getLocalPlayer());
	if (m_camera)
		m_script->on_camera_ready(m_camera);
	if (m_minimap)
		m_script->on_minimap_ready(m_minimap);
}

void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
			std::string mod_subpath)
{
	std::string full_path = mod_path + DIR_DELIM + mod_subpath;
	std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
	for (const fs::DirListNode &j : mod) {
		if (j.name[0] == '.')
			continue;

		if (j.dir) {
			scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
			continue;
		}
		std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');

		std::string real_path = full_path + j.name;
		std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
		infostream << "Client::scanModSubfolder(): Loading \"" << real_path
				<< "\" as \"" << vfs_path << "\"." << std::endl;

		std::string contents;
		if (!fs::ReadFile(real_path, contents)) {
			errorstream << "Client::scanModSubfolder(): Can't read file \""
					<< real_path << "\"." << std::endl;
			continue;
		}

		m_mod_vfs.emplace(vfs_path, contents);
	}
}

const std::string &Client::getBuiltinLuaPath()
{
	static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
	return builtin_dir;
}

const std::string &Client::getClientModsLuaPath()
{
	static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
	return clientmods_dir;
}

const std::vector<ModSpec>& Client::getMods() const
{
	static std::vector<ModSpec> client_modspec_temp;
	return client_modspec_temp;
}

const ModSpec* Client::getModSpec(const std::string &modname) const
{
	return NULL;
}

void Client::Stop()
{
	m_shutdown = true;
	if (m_mods_loaded)
		m_script->on_shutdown();
	//request all client managed threads to stop
	m_mesh_update_thread.stop();
	// Save local server map
	if (m_localdb) {
		infostream << "Local map saving ended." << std::endl;
		m_localdb->endSave();
	}

	if (m_mods_loaded)
		delete m_script;
}

bool Client::isShutdown()
{
	return m_shutdown || !m_mesh_update_thread.isRunning();
}

Client::~Client()
{
	m_shutdown = true;
	m_con->Disconnect();

	deleteAuthData();

	m_mesh_update_thread.stop();
	m_mesh_update_thread.wait();
	while (!m_mesh_update_thread.m_queue_out.empty()) {
		MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
		delete r.mesh;
	}


	delete m_inventory_from_server;

	// Delete detached inventories
	for (auto &m_detached_inventorie : m_detached_inventories) {
		delete m_detached_inventorie.second;
	}

	// cleanup 3d model meshes on client shutdown
	m_rendering_engine->cleanupMeshCache();

	guiScalingCacheClear();

	delete m_minimap;
	m_minimap = nullptr;

	delete m_media_downloader;

	// Write the changes and delete
	if (m_mod_storage_database)
		m_mod_storage_database->endSave();
	delete m_mod_storage_database;
}

void Client::connect(Address address, bool is_local_server)
{
	initLocalMapSaving(address, m_address_name, is_local_server);

	// Since we use TryReceive() a timeout here would be ineffective anyway
	m_con->SetTimeoutMs(0);
	m_con->Connect(address);
}

void Client::step(float dtime)
{
	// Limit a bit
	if (dtime > 2.0)
		dtime = 2.0;

	m_animation_time += dtime;
	if(m_animation_time > 60.0)
		m_animation_time -= 60.0;

	m_time_of_day_update_timer += dtime;

	ReceiveAll();

	/*
		Packet counter
	*/
	{
		float &counter = m_packetcounter_timer;
		counter -= dtime;
		if(counter <= 0.0f)
		{
			counter = 30.0f;
			u32 sum = m_packetcounter.sum();
			float avg = sum / counter;

			infostream << "Client packetcounter (" << counter << "s): "
					<< "sum=" << sum << " avg=" << avg << "/s" << std::endl;
			m_packetcounter.print(infostream);
			m_packetcounter.clear();
		}
	}

	// UGLY hack to fix 2 second startup delay caused by non existent
	// server client startup synchronization in local server or singleplayer mode
	static bool initial_step = true;
	if (initial_step) {
		initial_step = false;
	}
	else if(m_state == LC_Created) {
		if (m_is_registration_confirmation_state) {
			// Waiting confirmation
			return;
		}
		float &counter = m_connection_reinit_timer;
		counter -= dtime;
		if(counter <= 0.0) {
			counter = 2.0;

			LocalPlayer *myplayer = m_env.getLocalPlayer();
			FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");

			sendInit(myplayer->getName());
		}

		// Not connected, return
		return;
	}

	/*
		Do stuff if connected
	*/

	/*
		Run Map's timers and unload unused data
	*/
	const float map_timer_and_unload_dtime = 5.25;
	if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
		std::vector<v3s16> deleted_blocks;
		m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
			g_settings->getFloat("client_unload_unused_data_timeout"),
			g_settings->getS32("client_mapblock_limit"),
			&deleted_blocks);

		/*
			Send info to server
			NOTE: This loop is intentionally iterated the way it is.
		*/

		std::vector<v3s16>::iterator i = deleted_blocks.begin();
		std::vector<v3s16> sendlist;
		for(;;) {
			if(sendlist.size() == 255 || i == deleted_blocks.end()) {
				if(sendlist.empty())
					break;
				/*
					[0] u16 command
					[2] u8 count
					[3] v3s16 pos_0
					[3+6] v3s16 pos_1
					...
				*/

				sendDeletedBlocks(sendlist);

				if(i == deleted_blocks.end())
					break;

				sendlist.clear();
			}

			sendlist.push_back(*i);
			++i;
		}
	}

	/*
		Send pending messages on out chat queue
	*/
	if (!m_out_chat_queue.empty() && canSendChatMessage()) {
		sendChatMessage(m_out_chat_queue.front());
		m_out_chat_queue.pop();
	}

	/*
		Handle environment
	*/
	LocalPlayer *player = m_env.getLocalPlayer();

	// Step environment (also handles player controls)
	m_env.step(dtime);
	m_sound->step(dtime);

	/*
		Get events
	*/
	while (m_env.hasClientEnvEvents()) {
		ClientEnvEvent envEvent = m_env.getClientEnvEvent();

		if (envEvent.type == CEE_PLAYER_DAMAGE) {
			u16 damage = envEvent.player_damage.amount;

			if (envEvent.player_damage.send_to_server)
				sendDamage(damage);

			// Add to ClientEvent queue
			ClientEvent *event = new ClientEvent();
			event->type = CE_PLAYER_DAMAGE;
			event->player_damage.amount = damage;
			m_client_event_queue.push(event);
		}
	}

	/*
		Print some info
	*/
	float &counter = m_avg_rtt_timer;
	counter += dtime;
	if(counter >= 10) {
		counter = 0.0;
		// connectedAndInitialized() is true, peer exists.
		float avg_rtt = getRTT();
		infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
	}

	/*
		Send player position to server
	*/
	{
		float &counter = m_playerpos_send_timer;
		counter += dtime;
		if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
		{
			counter = 0.0;
			sendPlayerPos();
		}
	}

	/*
		Replace updated meshes
	*/
	{
		int num_processed_meshes = 0;
		std::vector<v3s16> blocks_to_ack;
		bool force_update_shadows = false;
		while (!m_mesh_update_thread.m_queue_out.empty())
		{
			num_processed_meshes++;

			MinimapMapblock *minimap_mapblock = NULL;
			bool do_mapper_update = true;

			MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
			MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
			if (block) {
				// Delete the old mesh
				delete block->mesh;
				block->mesh = nullptr;

				if (r.mesh) {
					minimap_mapblock = r.mesh->moveMinimapMapblock();
					if (minimap_mapblock == NULL)
						do_mapper_update = false;

					bool is_empty = true;
					for (int l = 0; l < MAX_TILE_LAYERS; l++)
						if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
							is_empty = false;

					if (is_empty)
						delete r.mesh;
					else {
						// Replace with the new mesh
						block->mesh = r.mesh;
						force_update_shadows = true;
					}
				}
			} else {
				delete r.mesh;
			}

			if (m_minimap && do_mapper_update)
				m_minimap->addBlock(r.p, minimap_mapblock);

			if (r.ack_block_to_server) {
				if (blocks_to_ack.size() == 255) {
					sendGotBlocks(blocks_to_ack);
					blocks_to_ack.clear();
				}

				blocks_to_ack.emplace_back(r.p);
			}
		}
		if (blocks_to_ack.size() > 0) {
				// Acknowledge block(s)
				sendGotBlocks(blocks_to_ack);
		}

		if (num_processed_meshes > 0)
			g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);

		auto shadow_renderer = RenderingEngine::get_shadow_renderer();
		if (shadow_renderer && force_update_shadows)
			shadow_renderer->setForceUpdateShadowMap();
	}

	/*
		Load fetched media
	*/
	if (m_media_downloader && m_media_downloader->isStarted()) {
		m_media_downloader->step(this);
		if (m_media_downloader->isDone()) {
			delete m_media_downloader;
			m_media_downloader = NULL;
		}
	}
	{
		// Acknowledge dynamic media downloads to server
		std::vector<u32> done;
		for (auto it = m_pending_media_downloads.begin();
				it != m_pending_media_downloads.end();) {
			assert(it->second->isStarted());
			it->second->step(this);
			if (it->second->isDone()) {
				done.emplace_back(it->first);

				it = m_pending_media_downloads.erase(it);
			} else {
				it++;
			}

			if (done.size() == 255) { // maximum in one packet
				sendHaveMedia(done);
				done.clear();
			}
		}
		if (!done.empty())
			sendHaveMedia(done);
	}

	/*
		If the server didn't update the inventory in a while, revert
		the local inventory (so the player notices the lag problem
		and knows something is wrong).
	*/
	if (m_inventory_from_server) {
		float interval = 10.0f;
		float count_before = std::floor(m_inventory_from_server_age / interval);

		m_inventory_from_server_age += dtime;

		float count_after = std::floor(m_inventory_from_server_age / interval);

		if (count_after != count_before) {
			// Do this every <interval> seconds after TOCLIENT_INVENTORY
			// Reset the locally changed inventory to the authoritative inventory
			player->inventory = *m_inventory_from_server;
			m_update_wielded_item = true;
		}
	}

	/*
		Update positions of sounds attached to objects
	*/
	{
		for (auto &m_sounds_to_object : m_sounds_to_objects) {
			int client_id = m_sounds_to_object.first;
			u16 object_id = m_sounds_to_object.second;
			ClientActiveObject *cao = m_env.getActiveObject(object_id);
			if (!cao)
				continue;
			m_sound->updateSoundPosition(client_id, cao->getPosition());
		}
	}

	/*
		Handle removed remotely initiated sounds
	*/
	m_removed_sounds_check_timer += dtime;
	if(m_removed_sounds_check_timer >= 2.32) {
		m_removed_sounds_check_timer = 0;
		// Find removed sounds and clear references to them
		std::vector<s32> removed_server_ids;
		for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
				i != m_sounds_server_to_client.end();) {
			s32 server_id = i->first;
			int client_id = i->second;
			++i;
			if(!m_sound->soundExists(client_id)) {
				m_sounds_server_to_client.erase(server_id);
				m_sounds_client_to_server.erase(client_id);
				m_sounds_to_objects.erase(client_id);
				removed_server_ids.push_back(server_id);
			}
		}

		// Sync to server
		if(!removed_server_ids.empty()) {
			sendRemovedSounds(removed_server_ids);
		}
	}

	// Write changes to the mod storage
	m_mod_storage_save_timer -= dtime;
	if (m_mod_storage_save_timer <= 0.0f) {
		m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
		m_mod_storage_database->endSave();
		m_mod_storage_database->beginSave();
	}

	// Write server map
	if (m_localdb && m_localdb_save_interval.step(dtime,
			m_cache_save_interval)) {
		m_localdb->endSave();
		m_localdb->beginSave();
	}
}

bool Client::loadMedia(const std::string &data, const std::string &filename,
	bool from_media_push)
{
	std::string name;

	const char *image_ext[] = {
		".png", ".jpg", ".bmp", ".tga",
		".pcx", ".ppm", ".psd", ".wal", ".rgb",
		NULL
	};
	name = removeStringEnd(filename, image_ext);
	if (!name.empty()) {
		TRACESTREAM(<< "Client: Attempting to load image "
			<< "file \"" << filename << "\"" << std::endl);

		io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
		video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();

		io::IReadFile *rfile = irrfs->createMemoryReadFile(
				data.c_str(), data.size(), "_tempreadfile");

		FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");

		// Read image
		video::IImage *img = vdrv->createImageFromFile(rfile);
		if (!img) {
			errorstream<<"Client: Cannot create image from data of "
					<<"file \""<<filename<<"\""<<std::endl;
			rfile->drop();
			return false;
		}

		m_tsrc->insertSourceImage(filename, img);
		img->drop();
		rfile->drop();
		return true;
	}

	const char *sound_ext[] = {
		".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
		".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
		".ogg", NULL
	};
	name = removeStringEnd(filename, sound_ext);
	if (!name.empty()) {
		TRACESTREAM(<< "Client: Attempting to load sound "
			<< "file \"" << filename << "\"" << std::endl);
		return m_sound->loadSoundData(name, data);
	}

	const char *model_ext[] = {
		".x", ".b3d", ".md2", ".obj",
		NULL
	};
	name = removeStringEnd(filename, model_ext);
	if (!name.empty()) {
		verbosestream<<"Client: Storing model into memory: "
				<<"\""<<filename<<"\""<<std::endl;
		if(m_mesh_data.count(filename))
			errorstream<<"Multiple models with name \""<<filename.c_str()
					<<"\" found; replacing previous model"<<std::endl;
		m_mesh_data[filename] = data;
		return true;
	}

	const char *translate_ext[] = {
		".tr", NULL
	};
	name = removeStringEnd(filename, translate_ext);
	if (!name.empty()) {
		if (from_media_push)
			return false;
		TRACESTREAM(<< "Client: Loading translation: "
				<< "\"" << filename << "\"" << std::endl);
		g_client_translations->loadTranslation(data);
		return true;
	}

	errorstream << "Client: Don't know how to load file \""
		<< filename << "\"" << std::endl;
	return false;
}

// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
{
	infostream << "Client::peerAdded(): peer->id="
			<< peer->id << std::endl;
}

void Client::deletingPeer(con::Peer *peer, bool timeout)
{
	infostream << "Client::deletingPeer(): "
			"Server Peer is getting deleted "
			<< "(timeout=" << timeout << ")" << std::endl;

	m_access_denied = true;
	if (timeout)
		m_access_denied_reason = gettext("Connection timed out.");
	else if (m_access_denied_reason.empty())
		m_access_denied_reason = gettext("Connection aborted (protocol error?).");
}

/*
	u16 command
	u16 number of files requested
	for each file {
		u16 length of name
		string name
	}
*/
void Client::request_media(const std::vector<std::string> &file_requests)
{
	std::ostringstream os(std::ios_base::binary);
	writeU16(os, TOSERVER_REQUEST_MEDIA);
	size_t file_requests_size = file_requests.size();

	FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");

	// Packet dynamicly resized
	NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);

	pkt << (u16) (file_requests_size & 0xFFFF);

	for (const std::string &file_request : file_requests) {
		pkt << file_request;
	}

	Send(&pkt);

	infostream << "Client: Sending media request list to server ("
			<< file_requests.size() << " files, packet size "
			<< pkt.getSize() << ")" << std::endl;
}

void Client::initLocalMapSaving(const Address &address,
		const std::string &hostname,
		bool is_local_server)
{
	if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
		return;
	}

	std::string world_path;
#define set_world_path(hostname) \
	world_path = porting::path_user \
		+ DIR_DELIM + "worlds" \
		+ DIR_DELIM + "server_" \
		+ hostname + "_" + std::to_string(address.getPort());

	set_world_path(hostname);
	if (!fs::IsDir(world_path)) {
		std::string hostname_escaped = hostname;
		str_replace(hostname_escaped, ':', '_');
		set_world_path(hostname_escaped);
	}
#undef set_world_path
	fs::CreateAllDirs(world_path);

	m_localdb = new MapDatabaseSQLite3(world_path);
	m_localdb->beginSave();
	actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
}

void Client::ReceiveAll()
{
	NetworkPacket pkt;
	u64 start_ms = porting::getTimeMs();
	const u64 budget = 100;
	for(;;) {
		// Limit time even if there would be huge amounts of data to
		// process
		if (porting::getTimeMs() > start_ms + budget) {
			infostream << "Client::ReceiveAll(): "
					"Packet processing budget exceeded." << std::endl;
			break;
		}

		pkt.clear();
		try {
			if (!m_con->TryReceive(&pkt))
				break;
			ProcessData(&pkt);
		} catch (const con::InvalidIncomingDataException &e) {