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Section: games
Priority: extra
Standards-Version: 3.6.2
Package: minetest-staging
Version: 5.4.0-DATEPLACEHOLDER
Depends: libc6, libcurl3-gnutls, libfreetype6, libgl1, JPEG_PLACEHOLDER, libjsoncpp1, LEVELDB_PLACEHOLDER, libopenal1, libpng16-16, libsqlite3-0, libstdc++6, libvorbisfile3, libx11-6, libxxf86vm1, zlib1g
Maintainer: Loic Blot <loic.blot@unix-experience.fr>
Homepage: https://www.minetest.net/
Vcs-Git: https://github.com/minetest/minetest.git
Vcs-Browser: https://github.com/minetest/minetest.git
Architecture: amd64
Build-Depends:
 cmake,
 gettext,
 libcurl4-gnutls-dev,
 libfreetype6-dev,
 libgl1-mesa-dev,
 libjpeg-dev,
 libjsoncpp-dev,
 libleveldb-dev,
 libogg-dev,
 libopenal-dev,
 libpng-dev,
 libsqlite3-dev,
 libvorbis-dev,
 libx11-dev,
 zlib1g-dev
Description: Multiplayer infinite-world block sandbox game
 Minetest is a minecraft-inspired game written from scratch and licensed
 under the LGPL (version 2.1 or later). It supports both survival and creative
 modes along with multiplayer support, dynamic lighting, and an "infinite" map
 generator.
Conflicts: minetestc55, minetest, minetest-server, minetest-data
TYPE=FALSE' fi cmake $CMAKE_FLAGS .. make -j2 echo "Running unit tests." ../bin/minetest --run-unittests && exit 0 elif [[ $PLATFORM == Win* ]]; then [[ $CC == "clang" ]] && exit 1 # Not supposed to happen # We need to have our build directory outside of the minetest directory because # CMake will otherwise get very very confused with symlinks and complain that # something is not a subdirectory of something even if it actually is. # e.g.: # /home/travis/minetest/minetest/travisbuild/minetest # \/ \/ \/ # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest # \/ \/ \/ # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest # You get the idea. OLDDIR=$(pwd) cd .. export EXISTING_MINETEST_DIR=$OLDDIR export NO_MINETEST_GAME=1 if [[ $PLATFORM == "Win32" ]]; then $OLDDIR/util/buildbot/buildwin32.sh travisbuild && exit 0 elif [[ $PLATFORM == "Win64" ]]; then $OLDDIR/util/buildbot/buildwin64.sh travisbuild && exit 0 fi else echo "Unknown platform \"${PLATFORM}\"." exit 1 fi