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04a0 00 00 00 00/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> #include "nodemetadata.h" #include "exceptions.h" #include "log.h" #include "inventorymanager.h" #include "inventory.h" #include "mapblock.h" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef) { INodeDefManager *ndef = gamedef->ndef(); MapNode n = map->getNodeNoEx(p); name = ndef->get(n).name; param1 = n.param1; param2 = n.param2; NodeMetadata *metap = map->getNodeMetadata(p); if (metap) { std::ostringstream os(std::ios::binary); metap->serialize(os); meta = os.str(); } } std::string RollbackAction::toString() const { std::ostringstream os(std::ios::binary); switch (type) { case TYPE_SET_NODE: os << "set_node " << PP(p); os << ": (" << serializeJsonString(n_old.name); os << ", " << itos(n_old.param1); os << ", " << itos(n_old.param2); os << ", " << serializeJsonString(n_old.meta); os << ") -> (" << serializeJsonString(n_new.name); os << ", " << itos(n_new.param1); os << ", " << itos(n_new.param2); os << ", " << serializeJsonString(n_new.meta); os << ')'; case TYPE_MODIFY_INVENTORY_STACK: os << "modify_inventory_stack ("; os << serializeJsonString(inventory_location); os << ", " << serializeJsonString(inventory_list); os << ", " << inventory_index; os << ", " << (inventory_add ? "add" : "remove"); os << ", " << serializeJsonString(inventory_stack.getItemString()); os << ')'; default: return "<unknown action>"; } return os.str(); } bool RollbackAction::isImportant(IGameDef *gamedef) const { if (type != TYPE_SET_NODE) return true; // If names differ, action is always important if(n_old.name != n_new.name) return true; // If metadata differs, action is always important if(n_old.meta != n_new.meta) return true; INodeDefManager *ndef = gamedef->ndef(); // Both are of the same name, so a single definition is needed const ContentFeatures &def = ndef->get(n_old.name); // If the type is flowing liquid, action is not important if (def.liquid_type == LIQUID_FLOWING) return false; // Otherwise action is important return true; } bool RollbackAction::getPosition(v3s16 *dst.......9U..<Y.n...n...64..64..64
0c60 2e ff 36 34 2e ff 36 34 2e ff 36 34 2e ff 38 39 36 ff 40 4c 50 ff 6e b9 e9 ff 6e b9 e9 ff 6e b9 ..64..64..64..896.@LP.n...n...n.
0c80 e9 ff 61 7c 89 ff 53 3c 2 return true; case TYPE_MODIFY_INVENTORY_STACK: { InventoryLocation loc; loc.deSerialize(inventory_location); if (loc.type != InventoryLocation::NODEMETA) { return false; } if (dst) *dst = loc.p; return true; } default: return false; } } bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const { try { switch (type) { case TYPE_NOTHING: return true; case TYPE_SET_NODE: { INodeDefManager *ndef = gamedef->ndef(); // Make sure position is loaded from disk map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false); // Check current node MapNode current_node = map->getNodeNoEx(p); std::string current_name = ndef->get(current_node).name; // If current node not the new node, it's bad if (current_name != n_new.name) { return false; } // Create rollback node MapNode n(ndef, n_old.name, n_old.param1, n_old.param2); // Set rollback node try { if (!map->addNodeWithEvent(p, n)) { infostream << "RollbackAction::applyRevert(): " << "AddNodeWithEvent failed at " << PP(p) << " for " << n_old.name << std::endl; return false; } if (n_old.meta.empty()) { map->removeNodeMetadata(p); } else { NodeMetadata *meta = map->getNodeMetadata(p); if (!meta) { meta = new NodeMetadata(gamedef); if (!map->setNodeMetadata(p, meta)) { delete meta; infostream << "RollbackAction::applyRevert(): " << "setNodeMetadata failed at " << PP(p) << " for " << n_old.name << std::endl; return false; } } std::istringstream is(n_old.meta, std::ios::binary); meta->deSerialize(is); } // Inform other things that the meta data has changed v3s16 blockpos = getContainerPos(p, MAP_BLOCKSIZE); MapEditEvent event; event.type = MEET_BLOCK_NODE_METADATA_CHANGED; event.p = blockpos; map->dispatchEvent(&event); // Set the block to be saved MapBlock *block = map->getBlockNoCreateNoEx(blockpos); if (block) { block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_REPORT_META_CHANGE); } } catch (InvalidPositionException &e) { infostream << "RollbackAction::applyRevert(): " << "InvalidPositionException: " << e.what() << std::endl; return false; } // Success return true; } case TYPE_MODIFY_INVENTORY_STACK: { InventoryLocation loc; loc.deSerialize(inventory_location); std::string real_name = gamedef->idef()->getAlias(inventory_stack.name); Inventory *inv = imgr->getInventory(loc); if (!inv) { infostream << "RollbackAction::applyRevert(): Could not get " "inventory at " << inventory_location << std::endl; return false; } InventoryList *list = inv->getList(invent d2 73 ff 16 d2 v...s...s...s...s...s...s...s...
1360 73 ff 16 d2 73 ff 16 d2 73 ff 16 d2 73 ff 16 d2 73 ff 13 b5 63 ff 0d 69 3e ff 08 5f 40 ff 4f e9 s...s...s...s...s...c..i> "inventory list \"" << inventory_list << "\" in " << inventory_location << std::endl; return false; } if (list->getSize() <= inventory_index) { infostream << "RollbackAction::applyRevert(): List index " << inventory_index << " too large in " << "inventory list \"" << inventory_list << "\" in " << inventory_location << std::endl; } // If item was added, take away item, otherwise add removed item if (inventory_add) { // Silently ignore different current item if (list->getItem(inventory_index).name != real_name) return false; list->takeItem(inventory_index, inventory_stack.count); } else { list->addItem(inventory_index, inventory_stack); } // Inventory was modified; send to clients imgr->setInventoryModified(loc); return true; } default: errorstream << "RollbackAction::applyRevert(): type not handled" << std::endl; return false; } } catch(SerializationError &e) { errorstream << "RollbackAction::applyRevert(): n_old.name=" << n_old.name << ", SerializationError: " << e.what() << std::endl; } return false; }
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00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 20a0 00 00 00 00 00 00 00 00 00 00 05 61 33 37 04 64 33 d4 04 69 36 f2 04 63 33 f4 03 62 31 a6 00 60 ...........a37.d3..i6..c3..b1..` 20c0 35 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5............................... 20e0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 2100 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 2120 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 2140 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 2160 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 03 5f 30 5b 05 60 30 35 00 00 00 00 00 00 ..................._0[.`05...... 2180 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 21a0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 21c0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 21e0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 2200 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 2220 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 2240 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 2260 00 00 00 00 00 00 00 00 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00 00 00 ................................ 2360 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 2380 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 23a0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 23c0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 23e0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 2400 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................ 2420 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ff ff ................................ 2440 ff ff ff ff 00 00 ff ff ff 7f ff ff 00 00 ff ff fc 1f ff ff 00 00 ff ff f8 0f ff ff 00 00 ff ff ................................ 2460 e0 03 ff ff 00 00 ff ff 80 00 ff ff 00 00 ff fe 00 00 7f ff 00 00 ff f8 00 00 1f ff 00 00 ff e0 ................................ 2480 00 00 07 ff 00 00 ff c0 00 00 01 ff 00 00 ff 00 00 00 00 ff 00 00 fc 00 00 00 00 3f 00 00 f8 00 ...........................?.... 24a0 00 00 00 0f 00 00 e0 00 00 00 00 03 00 00 e0 00 00 00 00 03 00 00 e0 00 00 00 00 03 00 00 e0 00 ................................ 24c0 00 00 00 03 00 00 e0 00 00 00 00 03 00 00 e0 00 00 00 00 03 00 00 e0 00 00 00 00 03 00 00 e0 00 ................................ 24e0 00 00 00 03 00 00 e0 00 00 00 00 03 00 00 e0 00 00 00 00 03 00 00 e0 00 00 00 00 03 00 00 e0 00 ................................ 2500 00 00 00 03 00 00 e0 00 00 00 00 03 00 00 e0 00 00 00 00 03 00 00 f8 00 00 00 00 0f 00 00 fc 00 ................................ 2520 00 00 00 3f 00 00 ff 00 00 00 00 ff 00 00 ff 80 00 00 00 ff 00 00 fe 00 00 00 00 ff 00 00 fc 00 ...?............................ 2540 00 00 10 ff 00 00 fc 00 00 00 30 ff 00 00 fc 00 00 00 3f ff 00 00 fc 00 00 00 7f ff 00 00 fc 00 ..........0.......?............. 2560 00 01 ff ff 00 00 fc 00 04 03 ff ff 00 00 fc 00 07 0f ff ff 00 00 fc 00 07 ff ff ff 00 00 fe 00 ................................ 2580 07 ff ff ff 00 00 ff 00 1f ff ff ff 00 00 ff c0 3f ff ff ff 00 00 ff f0 ff ff ff ff 00 00 ff ff ................?............... 25a0 ff ff ff ff 00 00 ff ff ff ff ff ff 00 00 ff ff ff ff ff ff 00 00 ff ff ff ff ff ff 00 00 ..............................