aboutsummaryrefslogtreecommitdiff
path: root/mods/mods_here.txt
blob: e105fbd1a1e89309648028bb29966220de22949b (plain)
1
2
3
4
You can install Minetest mods by copying (and extracting) them into this folder.
To enable them, go to the configure world window in the main menu or write
  load_mod_<modname> = true
in world.mt in the world directory.
='#n11'>11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef S_ITEM_H_
#define S_ITEM_H_

#include "cpp_api/s_base.h"
#include "irr_v3d.h"

struct PointedThing;
struct ItemStack;
class ServerActiveObject;
struct ItemDefinition;
class LuaItemStack;
class ModApiItemMod;
class InventoryList;
struct InventoryLocation;

class ScriptApiItem
: virtual public ScriptApiBase
{
public:
	bool item_OnDrop(ItemStack &item,
			ServerActiveObject *dropper, v3f pos);
	bool item_OnPlace(ItemStack &item,
			ServerActiveObject *placer, const PointedThing &pointed);
	bool item_OnUse(ItemStack &item,
			ServerActiveObject *user, const PointedThing &pointed);
	bool item_OnSecondaryUse(ItemStack &item,
			ServerActiveObject *user);
	bool item_OnCraft(ItemStack &item, ServerActiveObject *user,
			const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
	bool item_CraftPredict(ItemStack &item, ServerActiveObject *user,
			const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);

protected:
	friend class LuaItemStack;
	friend class ModApiItemMod;

	bool getItemCallback(const char *name, const char *callbackname);
	void pushPointedThing(const PointedThing& pointed);

};


#endif /* S_ITEM_H_ */