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#!/bin/bash -e
. util/travis/common.sh
. util/travis/lint.sh

needs_compile || exit 0

if [[ "$LINT" == "1" ]]; then
	# Lint with exit CI
	perform_lint
	exit 0
fi

if [[ $PLATFORM == "Unix" ]]; then
	mkdir -p travisbuild
	cd travisbuild || exit 1

	CMAKE_FLAGS=''
	if [[ $COMPILER == "g++-6" ]]; then
		export CC=gcc-6
		export CXX=g++-6
	fi

	# Clang builds with FreeType fail on Travis
	if [[ $CC == "clang" ]]; then
		CMAKE_FLAGS+=' -DENABLE_FREETYPE=FALSE'
	fi

	if [[ $TRAVIS_OS_NAME == "osx" ]]; then
		CMAKE_FLAGS+=' -DCUSTOM_GETTEXT_PATH=/usr/local/opt/gettext'
	fi

	cmake -DCMAKE_BUILD_TYPE=Debug \
		-DRUN_IN_PLACE=TRUE \
		-DENABLE_GETTEXT=TRUE \
		-DBUILD_SERVER=TRUE \
		$CMAKE_FLAGS ..
	make -j2

	echo "Running unit tests."
	CMD="../bin/minetest --run-unittests"
	if [[ "$VALGRIND" == "1" ]]; then
		valgrind --leak-check=full --leak-check-heuristics=all --undef-value-errors=no --error-exitcode=9 ${CMD} && exit 0
	else
		${CMD} && exit 0
	fi

elif [[ $PLATFORM == Win* ]]; then
	[[ $CC == "clang" ]] && exit 1 # Not supposed to happen
	# We need to have our build directory outside of the minetest directory because
	#  CMake will otherwise get very very confused with symlinks and complain that
	#  something is not a subdirectory of something even if it actually is.
	# e.g.:
	# /home/travis/minetest/minetest/travisbuild/minetest
	# \/  \/  \/
	# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest
	# \/  \/  \/
	# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest
	# You get the idea.
	OLDDIR=$(pwd)
	cd ..
	export EXISTING_MINETEST_DIR=$OLDDIR
	export NO_MINETEST_GAME=1
	if [[ $PLATFORM == "Win32" ]]; then
		"$OLDDIR/util/buildbot/buildwin32.sh" travisbuild && exit 0
	elif [[ $PLATFORM == "Win64" ]]; then
		"$OLDDIR/util/buildbot/buildwin64.sh" travisbuild && exit 0
	fi
else
	echo "Unknown platform \"${PLATFORM}\"."
	exit 1
fi

'#n304'>304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8,00"
	Name="minetest"
	ProjectGUID="{AE3BF173-1D74-4294-AAB8-5A0ACDE9990D}"
	RootNamespace="minetest"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)\bin"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			UseOfATL="1"
			ATLMinimizesCRunTimeLibraryUsage="true"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories="&quot;C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include&quot;;&quot;..\jthread\jthread-1.2.1\src&quot;;&quot;..\irrlicht\irrlicht-1.7.1\include&quot;;&quot;..\zlib\zlib-1.2.5&quot;"
				PreprocessorDefinitions="WIN32;RUN_IN_PLACE"
				BufferSecurityCheck="true"
				EnableEnhancedInstructionSet="1"
				FloatingPointModel="2"
				DebugInformationFormat="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="wsock32.lib"
				AdditionalLibraryDirectories="&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;;..\zlib125dll\dll32"
				IgnoreAllDefaultLibraries="false"
				GenerateDebugInformation="true"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)\bin"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			UseOfMFC="0"
			WholeProgramOptimization="3"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				OmitFramePointers="true"
				WholeProgramOptimization="true"
				AdditionalIncludeDirectories="&quot;C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include&quot;;&quot;..\jthread\jthread-1.2.1\src&quot;;&quot;..\irrlicht\irrlicht-1.7.1\include&quot;;&quot;..\zlib\zlib-1.2.5&quot;"
				PreprocessorDefinitions="WIN32;_HAS_ITERATOR_DEBUGGING=0;NDEBUG;_CRT_SECURE_NO_DEPRECATE;RUN_IN_PLACE"
				ExceptionHandling="2"
				BufferSecurityCheck="false"
				EnableEnhancedInstructionSet="1"
				FloatingPointModel="2"
				DebugInformationFormat="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="wsock32.lib"
				AdditionalLibraryDirectories="&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;;..\zlib125dll\dll32"
				IgnoreDefaultLibraryNames="libcmtd.dll"
				GenerateDebugInformation="false"
				LinkTimeCodeGeneration="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath=".\src\client.cpp"
				>
			</File>
			<File
				RelativePath=".\src\connection.cpp"
				>
			</File>
			<File
				RelativePath=".\src\debug.cpp"
				>
			</File>
			<File
				RelativePath=".\src\defaultsettings.cpp"
				>
			</File>
			<File
				RelativePath=".\src\environment.cpp"
				>
			</File>
			<File
				RelativePath=".\src\filesys.cpp"
				>
			</File>
			<File
				RelativePath=".\src\guiInventoryMenu.cpp"
				>
			</File>
			<File
				RelativePath=".\src\guiMainMenu.cpp"
				>
			</File>
			<File
				RelativePath=".\src\guiMessageMenu.cpp"
				>
			</File>
			<File
				RelativePath=".\src\guiPauseMenu.cpp"
				>
			</File>
			<File
				RelativePath=".\src\guiTextInputMenu.cpp"
				>
			</File>
			<File
				RelativePath=".\src\inventory.cpp"
				>
			</File>
			<File
				RelativePath=".\src\irrlichtwrapper.cpp"
				>
			</File>
			<File
				RelativePath=".\src\jthread\win32\jmutex.cpp"
				>
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				>
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				>
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				>
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				>
			</File>
			<File
				RelativePath=".\src\mapnode.cpp"
				>
			</File>
			<File
				RelativePath=".\src\mapsector.cpp"
				>
			</File>
			<File
				RelativePath=".\src\materials.cpp"
				>
			</File>
			<File
				RelativePath=".\src\mineral.cpp"
				>
			</File>
			<File
				RelativePath=".\src\noise.cpp"
				>
			</File>
			<File
				RelativePath=".\src\player.cpp"
				>
			</File>
			<File
				RelativePath=".\src\porting.cpp"
				>
			</File>
			<File
				RelativePath=".\src\serialization.cpp"
				>
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				>
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				RelativePath=".\src\socket.cpp"
				>
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				>
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				>
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				>
			</File>
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				RelativePath=".\src\voxel.cpp"
				>
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		</Filter>
		<Filter
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				>
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	<Globals>
	</Globals>
</VisualStudioProject>