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path: root/po/et/minetest.po
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= true;
}

AutoHideButtonBar::~AutoHideButtonBar()
{
	m_starter.guibutton->setVisible(false);
	m_starter.guibutton->drop();
}

void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
		const wchar_t* caption, const char* btn_image)
{

	if (!m_initialized) {
		errorstream << "AutoHideButtonBar::addButton not yet initialized!"
				<< std::endl;
		return;
	}
	int button_size = 0;

	if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) {
		button_size = m_lower_right.X - m_upper_left.X;
	} else {
		button_size = m_lower_right.Y - m_upper_left.Y;
	}

	irr::core::rect<int> current_button;

	if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) {

		int x_start = 0;
		int x_end = 0;

		if (m_dir == AHBB_Dir_Left_Right) {
			x_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
					+ (button_size * 0.25);
			x_end = x_start + button_size;
		} else {
			x_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
					- (button_size * 0.25);
			x_start = x_end - button_size;
		}

		current_button = rect<s32>(x_start, m_upper_left.Y, x_end,
				m_lower_right.Y);
	}1726
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	}

	if (m_active) {
		/* check for all buttons in vector */

		std::vector<button_info*>::iterator iter = m_buttons.begin();

		while (iter != m_buttons.end()) {
			if ((*iter)->guibutton == element) {

				SEvent* translated = new SEvent();
				memset(translated, 0, sizeof(SEvent));
				translated->EventType            = irr::EET_KEY_INPUT_EVENT;
				translated->KeyInput.Key         = (*iter)->keycode;
				translated->KeyInput.Control     = false;
				translated->KeyInput.Shift       = false;
				translated->KeyInput.Char        = 0;

				/* add this event */
				translated->KeyInput.PressedDown = true;
				m_receiver->OnEvent(*translated);

				/* remove this event */
				translated->KeyInput.PressedDown = false;
				m_receiver->OnEvent(*translated);

				delete translated;

				(*iter)->ids.push_back(event.TouchInput.ID);

				m_timeout = 0;

				return true;
			}
			++iter;
		}
	} else {
		/* check for starter button only */
		if (element == m_starter.guibutton) {
			m_starter.ids.push_back(event.TouchInput.ID);
			m_starter.guibutton->setVisible(false);
			m_starter.guibutton->setEnabled(false);
			m_active = true;
			m_timeout = 0;

			std::vector<button_info*>::iterator iter = m_buttons.begin();

			while (iter != m_buttons.end()) {
				(*iter)->guibutton->setVisible(true);
				(*iter)->guibutton->setEnabled(true);
				++iter;
			}

			return true;
		}
	}
	return false;
}

bool AutoHideButtonBar::isReleaseButton(int eventID)
{
	std::vector<int>::iterator id = std::find(m_starter.ids.begin(),
			m_starter.ids.end(), eventID);

	if (id != m_starter.ids.end()) {
		m_starter.ids.erase(id);
		return true;
	}

	std::vector<button_info*>::iterator iter = m_buttons.begin();

	while (iter != m_buttons.end()) {
		std::vector<int>::iterator id = std::find((*iter)->ids.begin(),
				(*iter)->ids.end(), eventID);

		if (id != (*iter)->ids.end()) {
			(*iter)->ids.erase(id);
			// TODO handle settings button release
			return true;
		}
		++iter;
	}

	return false;
}

void AutoHideButtonBar::step(float dtime)
{
	if (m_active) {
		m_timeout += dtime;

		if (m_timeout > m_timeout_value) {
			deactivate();
		}
	}
}

void AutoHideButtonBar::deactivate()
{
	if (m_visible == true) {
		m_starter.guibutton->setVisible(true);
		m_starter.guibutton->setEnabled(true);
	}
	m_active = false;

	std::vector<button_info*>::iterator iter = m_buttons.begin();

	while (iter != m_buttons.end()) {
			(*iter)->guibutton->setVisible(false);
			(*iter)->guibutton->setEnabled(false);
		++iter;
	}
}

void AutoHideButtonBar::hide()
{
	m_visible = false;
	m_starter.guibutton->setVisible(false);
	m_starter.guibutton->setEnabled(false);

	std::vector<button_info*>::iterator iter = m_buttons.begin();

	while (iter != m_buttons.end()) {
		(*iter)->guibutton->setVisible(false);
		(*iter)->guibutton->setEnabled(false);
		++iter;
	}
}

void AutoHideButtonBar::show()
{
	m_visible = true;

	if (m_active) {
		std::vector<button_info*>::iterator iter = m_buttons.begin();

		while (iter != m_buttons.end()) {
			(*iter)->guibutton->setVisible(true);
			(*iter)->guibutton->setEnabled(true);
			++iter;
		}
	} else {
		m_starter.guibutton->setVisible(true);
		m_starter.guibutton->setEnabled(true);
	}
}

TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
	m_device(device),
	m_guienv(device->getGUIEnvironment()),
	m_camera_yaw(0.0),
	m_camera_pitch(0.0),
	m_visible(false),
	m_move_id(-1),
	m_receiver(receiver),
	m_move_has_really_moved(false),
	m_move_downtime(0),
	m_move_sent_as_mouse_event(false),
	// use some downlocation way off screen as init value  to avoid invalid behaviour
	m_move_downlocation(v2s32(-10000, -10000)),
	m_settingsbar(device, receiver),
	m_rarecontrolsbar(device, receiver)
{
	for (unsigned int i=0; i < after_last_element_id; i++) {
		m_buttons[i].guibutton     =  0;
		m_buttons[i].repeatcounter = -1;
		m_buttons[i].repeatdelay   = BUTTON_REPEAT_DELAY;
	}

	m_screensize = m_device->getVideoDriver()->getScreenSize();
}

void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
		std::wstring caption, bool immediate_release, float repeat_delay)
{

	button_info* btn       = &m_buttons[id];
	btn->guibutton         = m_guienv->addButton(button_rect, 0, id, caption.c_str());
	btn->guibutton->grab();
	btn->repeatcounter     = -1;
	btn->repeatdelay       = repeat_delay;
	btn->keycode           = id2keycode(id);
	btn->immediate_release = immediate_release;
	btn->ids.clear();

	load_button_texture(btn,touchgui_button_imagenames[id],button_rect,
			m_texturesource, m_device->getVideoDriver());
}

static int getMaxControlPadSize(float density) {
	return 200 * density * g_settings->getFloat("hud_scaling");
}

int TouchScreenGUI::getGuiButtonSize()
{
	u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3,
			getMaxControlPadSize(porting::getDisplayDensity()));

	return control_pad_size / 3;
}

void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
{
	assert(tsrc != 0);

	u32 button_size      = getGuiButtonSize();
	m_visible            = true;
	m_texturesource      = tsrc;
	m_control_pad_rect   = rect<s32>(0, m_screensize.Y - 3 * button_size,
			3 * button_size, m_screensize.Y);
	/*
	draw control pad
	0 1 2
	3 4 5
	for now only 0, 1, 2, and 4 are used
	*/
	int number = 0;
	for (int y = 0; y < 2; ++y)
		for (int x = 0; x < 3; ++x, ++number) {
			rect<s32> button_rect(
					x * button_size, m_screensize.Y - button_size * (2 - y),
					(x + 1) * button_size, m_screensize.Y - button_size * (1 - y)
			);
			touch_gui_button_id id = after_last_element_id;
			std::wstring caption;
			switch (number) {
			case 0:
				id = left_id;
				caption = L"<";
				break;
			case 1:
				id = forward_id;
				caption = L"^";
				break;
			case 2:
				id = right_id;
				caption = L">";
				break;
			case 4:
				id = backward_id;
				caption = L"v";
				break;
			}
			if (id != after_last_element_id) {
				initButton(id, button_rect, caption, false);
				}
		}

	/* init jump button */
	initButton(jump_id,
			rect<s32>(m_screensize.X-(1.75*button_size),
					m_screensize.Y - (0.5*button_size),
					m_screensize.X-(0.25*button_size),
					m_screensize.Y),
			L"x",false);

	/* init crunch button */
	initButton(crunch_id,
			rect<s32>(m_screensize.X-(3.25*button_size),
					m_screensize.Y - (0.5*button_size),
					m_screensize.X-(1.75*button_size),
					m_screensize.Y),
			L"H",false);

	m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
			v2s32(m_screensize.X - (button_size / 2),
					m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1) * button_size)
							+ (button_size * 0.5)),
			v2s32(m_screensize.X,
					m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size)
							+ (button_size * 0.5)), AHBB_Dir_Right_Left,
			3.0);

	m_settingsbar.addButton(fly_id,    L"fly",       "fly_btn.png");
	m_settingsbar.addButton(noclip_id, L"noclip",    "noclip_btn.png");
	m_settingsbar.addButton(fast_id,   L"fast",      "fast_btn.png");
	m_settingsbar.addButton(debug_id,  L"debug",     "debug_btn.png");
	m_settingsbar.addButton(camera_id, L"camera",    "camera_btn.png");
	m_settingsbar.addButton(range_id,  L"rangeview", "rangeview_btn.png");

	m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
			rare_controls_starter_id,
			v2s32(0,
					m_screensize.Y
							- ((RARE_CONTROLS_BAR_Y_OFFSET + 1) * button_size)
							+ (button_size * 0.5)),
			v2s32(button_size / 2,
					m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size)
							+ (button_size * 0.5)), AHBB_Dir_Left_Right,
			2);

	m_rarecontrolsbar.addButton(chat_id,      L"Chat", "chat_btn.png");
	m_rarecontrolsbar.addButton(inventory_id, L"inv",  "inventory_btn.png");
	m_rarecontrolsbar.addButton(drop_id,      L"drop", "drop_btn.png");

}

touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
{
	IGUIElement* rootguielement = m_guienv->getRootGUIElement();

	if (rootguielement != NULL) {
		gui::IGUIElement *element =
				rootguielement->getElementFromPoint(core::position2d<s32>(x,y));

		if (element) {
			for (unsigned int i=0; i < after_last_element_id; i++) {
				if (element == m_buttons[i].guibutton) {
					return (touch_gui_button_id) i;
				}
			}
		}
	}
	return after_last_element_id;
}

touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
{
	for (unsigned int i=0; i < after_last_element_id; i++) {
		button_info* btn = &m_buttons[i];

		std::vector<int>::iterator id =
				std::find(btn->ids.begin(),btn->ids.end(), eventID);

		if (id != btn->ids.end())
			return (touch_gui_button_id) i;
	}

	return after_last_element_id;
}

bool TouchScreenGUI::isHUDButton(const SEvent &event)
{
	// check if hud item is pressed
	for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
			iter != m_hud_rects.end(); ++iter) {
		if (iter->second.isPointInside(
				v2s32(event.TouchInput.X,
						event.TouchInput.Y)
			)) {
			if ( iter->first < 8) {
				SEvent* translated = new SEvent();
				memset(translated,0,sizeof(SEvent));
				translated->EventType = irr::EET_KEY_INPUT_EVENT;
				translated->KeyInput.Key         = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
				translated->KeyInput.Control     = false;
				translated->KeyInput.Shift       = false;
				translated->KeyInput.PressedDown = true;
				m_receiver->OnEvent(*translated);
				m_hud_ids[event.TouchInput.ID]   = translated->KeyInput.Key;
				delete translated;
				return true;
			}
		}
	}
	return false;
}

bool TouchScreenGUI::isReleaseHUDButton(int eventID)
{
	std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);

	if (iter != m_hud_ids.end()) {
		SEvent* translated = new SEvent();
		memset(translated,0,sizeof(SEvent));
		translated->EventType            = irr::EET_KEY_INPUT_EVENT;
		translated->KeyInput.Key         = iter->second;
		translated->KeyInput.PressedDown = false;
		translated->KeyInput.Control     = false;
		translated->KeyInput.Shift       = false;
		m_receiver->OnEvent(*translated);
		m_hud_ids.erase(iter);
		delete translated;
		return true;
	}
	return false;
}

void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
		int eventID, bool action)
{
	button_info* btn = &m_buttons[button];
	SEvent* translated = new SEvent();
	memset(translated,0,sizeof(SEvent));
	translated->EventType            = irr::EET_KEY_INPUT_EVENT;
	translated->KeyInput.Key         = btn->keycode;
	translated->KeyInput.Control     = false;
	translated->KeyInput.Shift       = false;
	translated->KeyInput.Char        = 0;

	/* add this event */
	if (action) {
		assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());

		btn->ids.push_back(eventID);

		if (btn->ids.size() > 1) return;

		btn->repeatcounter = 0;
		translated->KeyInput.PressedDown = true;
		translated->KeyInput.Key = btn->keycode;
		m_receiver->OnEvent(*translated);
	}
	/* remove event */
	if ((!action) || (btn->immediate_release)) {

		std::vector<int>::iterator pos =
				std::find(btn->ids.begin(),btn->ids.end(), eventID);
		/* has to be in touch list */
		assert(pos != btn->ids.end());
		btn->ids.erase(pos);

		if (btn->ids.size() > 0)  { return; }

		translated->KeyInput.PressedDown = false;
		btn->repeatcounter               = -1;
		m_receiver->OnEvent(*translated);
	}
	delete translated;
}


void TouchScreenGUI::handleReleaseEvent(int evt_id)
{
	touch_gui_button_id button = getButtonID(evt_id);

	/* handle button events */
	if (button != after_last_element_id) {
		handleButtonEvent(button, evt_id, false);
	}
	/* handle hud button events */
	else if (isReleaseHUDButton(evt_id)) {
		/* nothing to do here */
	} else if (m_settingsbar.isReleaseButton(evt_id)) {
		/* nothing to do here */
	} else if (m_rarecontrolsbar.isReleaseButton(evt_id)) {
		/* nothing to do here */
	}
	/* handle the point used for moving view */
	else if (evt_id == m_move_id) {
		m_move_id = -1;

		/* if this pointer issued a mouse event issue symmetric release here */
		if (m_move_sent_as_mouse_event) {
			SEvent* translated = new SEvent;
			memset(translated,0,sizeof(SEvent));
			translated->EventType               = EET_MOUSE_INPUT_EVENT;
			translated->MouseInput.X            = m_move_downlocation.X;
			translated->MouseInput.Y            = m_move_downlocation.Y;
			translated->MouseInput.Shift        = false;
			translated->MouseInput.Control      = false;
			translated->MouseInput.ButtonStates = 0;
			translated->MouseInput.Event        = EMIE_LMOUSE_LEFT_UP;
			m_receiver->OnEvent(*translated);
			delete translated;
		}
		else {
			/* do double tap detection */
			doubleTapDetection();
		}
	}
	else {
		infostream
			<< "TouchScreenGUI::translateEvent released unknown button: "
			<< evt_id << std::endl;
	}

	for (std::vector<id_status>::iterator iter = m_known_ids.begin();
			iter != m_known_ids.end(); ++iter) {
		if (iter->id == evt_id) {
			m_known_ids.erase(iter);
			break;
		}
	}
}

void TouchScreenGUI::translateEvent(const SEvent &event)
{
	if (!m_visible) {
		infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
		return;
	}

	if (event.EventType != EET_TOUCH_INPUT_EVENT) {
		return;
	}

	if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {

		/* add to own copy of eventlist ...
		 * android would provide this information but irrlicht guys don't
		 * wanna design a efficient interface
		 */
		id_status toadd;
		toadd.id = event.TouchInput.ID;
		toadd.X  = event.TouchInput.X;
		toadd.Y  = event.TouchInput.Y;
		m_known_ids.push_back(toadd);

		int eventID = event.TouchInput.ID;

		touch_gui_button_id button =
				getButtonID(event.TouchInput.X, event.TouchInput.Y);

		/* handle button events */
		if (button != after_last_element_id) {
			handleButtonEvent(button, eventID, true);
			m_settingsbar.deactivate();
			m_rarecontrolsbar.deactivate();
		} else if (isHUDButton(event)) {
			m_settingsbar.deactivate();
			m_rarecontrolsbar.deactivate();
			/* already handled in isHUDButton() */
		} else if (m_settingsbar.isButton(event)) {
			m_rarecontrolsbar.deactivate();
			/* already handled in isSettingsBarButton() */
		} else if (m_rarecontrolsbar.isButton(event)) {
			m_settingsbar.deactivate();
			/* already handled in isSettingsBarButton() */
		}
		/* handle non button events */
		else {
			m_settingsbar.deactivate();
			m_rarecontrolsbar.deactivate();
			/* if we don't already have a moving point make this the moving one */
			if (m_move_id == -1) {
				m_move_id                  = event.TouchInput.ID;
				m_move_has_really_moved    = false;
				m_move_downtime            = getTimeMs();
				m_move_downlocation        = v2s32(event.TouchInput.X, event.TouchInput.Y);
				m_move_sent_as_mouse_event = false;
			}
		}

		m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
	}
	else if (event.TouchInput.Event == ETIE_LEFT_UP) {
		verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
		handleReleaseEvent(event.TouchInput.ID);
	}
	else {
		assert(event.TouchInput.Event == ETIE_MOVED);
		int move_idx = event.TouchInput.ID;

		if (m_pointerpos[event.TouchInput.ID] ==
				v2s32(event.TouchInput.X, event.TouchInput.Y)) {
			return;
		}

		if (m_move_id != -1) {
			if ((event.TouchInput.ID == m_move_id) &&
				(!m_move_sent_as_mouse_event)) {

				double distance = sqrt(
						(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
						(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
						(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
						(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));

				if ((distance > g_settings->getU16("touchscreen_threshold")) ||
						(m_move_has_really_moved)) {
					m_move_has_really_moved = true;
					s32 X = event.TouchInput.X;
					s32 Y = event.TouchInput.Y;

					// update camera_yaw and camera_pitch
					s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
					s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;

					/* adapt to similar behaviour as pc screen */
					double d         = g_settings->getFloat("mouse_sensitivity") *4;
					double old_yaw   = m_camera_yaw;
					double old_pitch = m_camera_pitch;

					m_camera_yaw   -= dx * d;
					m_camera_pitch  = MYMIN(MYMAX( m_camera_pitch + (dy * d),-180),180);

					while (m_camera_yaw < 0)
						m_camera_yaw += 360;

					while (m_camera_yaw > 360)
						m_camera_yaw -= 360;

					// update shootline
					m_shootline = m_device
							->getSceneManager()
							->getSceneCollisionManager()
							->getRayFromScreenCoordinates(v2s32(X, Y));
					m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
				}
			}
			else if ((event.TouchInput.ID == m_move_id) &&
					(m_move_sent_as_mouse_event)) {
				m_shootline = m_device
						->getSceneManager()
						->getSceneCollisionManager()
						->getRayFromScreenCoordinates(
								v2s32(event.TouchInput.X,event.TouchInput.Y));
			}
		} else {
			handleChangedButton(event);
		}
	}
}

void TouchScreenGUI::handleChangedButton(const SEvent &event)
{
	for (unsigned int i = 0; i < after_last_element_id; i++) {

		if (m_buttons[i].ids.empty()) {
			continue;
		}
		for (std::vector<int>::iterator iter = m_buttons[i].ids.begin();
				iter != m_buttons[i].ids.end(); ++iter) {

			if (event.TouchInput.ID == *iter) {

				int current_button_id =
						getButtonID(event.TouchInput.X, event.TouchInput.Y);

				if (current_button_id == i) {
					continue;
				}

				/* remove old button */
				handleButtonEvent((touch_gui_button_id) i,*iter,false);

				if (current_button_id == after_last_element_id) {
					return;
				}
				handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
				return;

			}
		}
	}

	int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);

	if (current_button_id == after_last_element_id) {
		return;
	}

	button_info* btn = &m_buttons[current_button_id];
	if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID)
			== btn->ids.end())
	{
		handleButtonEvent((touch_gui_button_id) current_button_id,
				event.TouchInput.ID, true);
	}

}

bool TouchScreenGUI::doubleTapDetection()
{
	m_key_events[0].down_time = m_key_events[1].down_time;
	m_key_events[0].x         = m_key_events[1].x;
	m_key_events[0].y         = m_key_events[1].y;
	m_key_events[1].down_time = m_move_downtime;
	m_key_events[1].x         = m_move_downlocation.X;
	m_key_events[1].y         = m_move_downlocation.Y;

	u32 delta = porting::getDeltaMs(m_key_events[0].down_time, getTimeMs());
	if (delta > 400)
		return false;

	double distance = sqrt(
			(m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
			(m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));


	if (distance > (20 + g_settings->getU16("touchscreen_threshold")))
		return false;

	SEvent* translated = new SEvent();
	memset(translated, 0, sizeof(SEvent));
	translated->EventType               = EET_MOUSE_INPUT_EVENT;
	translated->MouseInput.X            = m_key_events[0].x;
	translated->MouseInput.Y            = m_key_events[0].y;
	translated->MouseInput.Shift        = false;
	translated->MouseInput.Control      = false;
	translated->MouseInput.ButtonStates = EMBSM_RIGHT;

	// update shootline
	m_shootline = m_device
			->getSceneManager()
			->getSceneCollisionManager()
			->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));

	translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
	verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
	m_receiver->OnEvent(*translated);

	translated->MouseInput.ButtonStates = 0;
	translated->MouseInput.Event        = EMIE_RMOUSE_LEFT_UP;
	verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
	m_receiver->OnEvent(*translated);
	delete translated;
	return true;

}

TouchScreenGUI::~TouchScreenGUI()
{
	for (unsigned int i = 0; i < after_last_element_id; i++) {
		button_info* btn = &m_buttons[i];
		if (btn->guibutton != 0) {
			btn->guibutton->drop();
			btn->guibutton = NULL;
		}
	}
}

void TouchScreenGUI::step(float dtime)
{
	/* simulate keyboard repeats */
	for (unsigned int i = 0; i < after_last_element_id; i++) {
		button_info* btn = &m_buttons[i];

		if (btn->ids.size() > 0) {
			btn->repeatcounter += dtime;

			/* in case we're moving around digging does not happen */
			if (m_move_id != -1)
				m_move_has_really_moved = true;

			if (btn->repeatcounter < btn->repeatdelay) continue;

			btn->repeatcounter              = 0;
			SEvent translated;
			memset(&translated, 0, sizeof(SEvent));
			translated.EventType            = irr::EET_KEY_INPUT_EVENT;
			translated.KeyInput.Key         = btn->keycode;
			translated.KeyInput.PressedDown = false;
			m_receiver->OnEvent(translated);

			translated.KeyInput.PressedDown = true;
			m_receiver->OnEvent(translated);
		}
	}

	/* if a new placed pointer isn't moved for some time start digging */
	if ((m_move_id != -1) &&
			(!m_move_has_really_moved) &&
			(!m_move_sent_as_mouse_event)) {

		u32 delta = porting::getDeltaMs(m_move_downtime,getTimeMs());

		if (delta > MIN_DIG_TIME_MS) {
			m_shootline = m_device
					->getSceneManager()
					->getSceneCollisionManager()
					->getRayFromScreenCoordinates(
							v2s32(m_move_downlocation.X,m_move_downlocation.Y));

			SEvent translated;
			memset(&translated, 0, sizeof(SEvent));
			translated.EventType               = EET_MOUSE_INPUT_EVENT;
			translated.MouseInput.X            = m_move_downlocation.X;
			translated.MouseInput.Y            = m_move_downlocation.Y;
			translated.MouseInput.Shift        = false;
			translated.MouseInput.Control      = false;
			translated.MouseInput.ButtonStates = EMBSM_LEFT;
			translated.MouseInput.Event        = EMIE_LMOUSE_PRESSED_DOWN;
			verbosestream << "TouchScreenGUI::step left click press" << std::endl;
			m_receiver->OnEvent(translated);
			m_move_sent_as_mouse_event         = true;
		}
	}

	m_settingsbar.step(dtime);
	m_rarecontrolsbar.step(dtime);
}

void TouchScreenGUI::resetHud()
{
	m_hud_rects.clear();
}

void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
{
	m_hud_rects[index] = rect;
}

void TouchScreenGUI::Toggle(bool visible)
{
	m_visible = visible;
	for (unsigned int i = 0; i < after_last_element_id; i++) {
		button_info* btn = &m_buttons[i];
		if (btn->guibutton != 0) {
			btn->guibutton->setVisible(visible);
		}
	}

	/* clear all active buttons */
	if (!visible) {
		while (m_known_ids.size() > 0) {
			handleReleaseEvent(m_known_ids.begin()->id);
		}

		m_settingsbar.hide();
		m_rarecontrolsbar.hide();
	} else {
		m_settingsbar.show();
		m_rarecontrolsbar.show();
	}
}

void TouchScreenGUI::hide()
{
	if (!m_visible)
		return;

	Toggle(false);
}

void TouchScreenGUI::show()
{
	if (m_visible)
		return;

	Toggle(true);
}
an> msgstr "Peida mäng" #: builtin/mainmenu/dlg_config_world.lua msgid "Hide mp content" msgstr "Peida mod. pakkide sisu" #: builtin/mainmenu/dlg_config_world.lua msgid "Mod:" msgstr "Mod:" #: builtin/mainmenu/dlg_config_world.lua #: builtin/mainmenu/dlg_settings_advanced.lua src/guiKeyChangeMenu.cpp msgid "Save" msgstr "Salvesta" #: builtin/mainmenu/dlg_config_world.lua msgid "World:" msgstr "Maailm:" #: builtin/mainmenu/dlg_config_world.lua msgid "enabled" msgstr "Sisse lülitatud" #: builtin/mainmenu/dlg_create_world.lua msgid "A world named \"$1\" already exists" msgstr "Maailm nimega \"$1\" on juba olemas" #: builtin/mainmenu/dlg_create_world.lua msgid "Create" msgstr "Loo" #: builtin/mainmenu/dlg_create_world.lua msgid "Download a subgame, such as minetest_game, from minetest.net" msgstr "Laadi alla alammäng, näiteks minetest_game, aadressilt minetest.net" #: builtin/mainmenu/dlg_create_world.lua msgid "Download one from minetest.net" msgstr "Laadi minetest.net-st üks mäng alla" #: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp msgid "Game" msgstr "Mäng" #: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp msgid "Mapgen" msgstr "Kaardi generaator" #: builtin/mainmenu/dlg_create_world.lua msgid "No worldname given or no game selected" msgstr "No nimi või no mäng valitud" #: builtin/mainmenu/dlg_create_world.lua msgid "Seed" msgstr "Seed" #: builtin/mainmenu/dlg_create_world.lua msgid "Warning: The minimal development test is meant for developers." msgstr "Hoiatus: minimaalne arendustest on mõeldud arendajatele." #: builtin/mainmenu/dlg_create_world.lua msgid "World name" msgstr "Maailma nimi" #: builtin/mainmenu/dlg_create_world.lua msgid "You have no subgames installed." msgstr "Sa ei ole alammänge paigaldanud." #: builtin/mainmenu/dlg_delete_mod.lua msgid "Are you sure you want to delete \"$1\"?" msgstr "" #: builtin/mainmenu/dlg_delete_mod.lua builtin/mainmenu/dlg_delete_world.lua #: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua #: src/keycode.cpp msgid "Delete" msgstr "Kustuta" #: builtin/mainmenu/dlg_delete_mod.lua msgid "Modmgr: failed to delete \"$1\"" msgstr "" #: builtin/mainmenu/dlg_delete_mod.lua msgid "Modmgr: invalid modpath \"$1\"" msgstr "" #: builtin/mainmenu/dlg_delete_world.lua msgid "Delete World \"$1\"?" msgstr "Kas kustutada maailm \"$1\"?" #: builtin/mainmenu/dlg_rename_modpack.lua src/keycode.cpp msgid "Accept" msgstr "Nõustu" #: builtin/mainmenu/dlg_rename_modpack.lua msgid "Rename Modpack:" msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "\"$1\" is not a valid flag." msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "(No description of setting given)" msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "< Back to Settings page" msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "Browse" msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua #, fuzzy msgid "Disabled" msgstr "Lülita kõik välja" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "Edit" msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua #, fuzzy msgid "Enabled" msgstr "Sisse lülitatud" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "Format is 3 numbers separated by commas and inside brackets." msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "" "Format: <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, " "<octaves>, <persistence>" msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "Games" msgstr "Mängud" #: builtin/mainmenu/dlg_settings_advanced.lua builtin/mainmenu/tab_mods.lua msgid "Mods" msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "Optionally the lacunarity can be appended with a leading comma." msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "Please enter a comma seperated list of flags." msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "Please enter a valid integer." msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "Please enter a valid number." msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "Possible values are: " msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "Restore Default" msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua #, fuzzy msgid "Select path" msgstr "Vali" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "Show technical names" msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "The value must be greater than $1." msgstr "" #: builtin/mainmenu/dlg_settings_advanced.lua msgid "The value must be lower than $1." msgstr "" #: builtin/mainmenu/modmgr.lua msgid "" "\n" "Install Mod: unsupported filetype \"$1\" or broken archive" msgstr "" #: builtin/mainmenu/modmgr.lua msgid "Failed to install $1 to $2" msgstr "$1 paigaldamine $2 nurjus" #: builtin/mainmenu/modmgr.lua msgid "Install Mod: file: \"$1\"" msgstr "" #: builtin/mainmenu/modmgr.lua msgid "Install Mod: unable to find real modname for: $1" msgstr "" #: builtin/mainmenu/modmgr.lua msgid "Install Mod: unable to find suitable foldername for modpack $1" msgstr "" #: builtin/mainmenu/store.lua msgid "Close store" msgstr "" #: builtin/mainmenu/store.lua msgid "Downloading $1, please wait..." msgstr "" #: builtin/mainmenu/store.lua msgid "Install" msgstr "" #: builtin/mainmenu/store.lua msgid "Page $1 of $2" msgstr "" #: builtin/mainmenu/store.lua msgid "Rating" msgstr "" #: builtin/mainmenu/store.lua msgid "Search" msgstr "" #: builtin/mainmenu/store.lua msgid "Shortname:" msgstr "Lühike nimi:" #: builtin/mainmenu/store.lua msgid "Successfully installed:" msgstr "" #: builtin/mainmenu/store.lua msgid "Unsorted" msgstr "" #: builtin/mainmenu/store.lua msgid "re-Install" msgstr "" #: builtin/mainmenu/tab_credits.lua msgid "Active Contributors" msgstr "Co-arendaja" #: builtin/mainmenu/tab_credits.lua msgid "Core Developers" msgstr "Põhiline arendaja" #: builtin/mainmenu/tab_credits.lua msgid "Credits" msgstr "Tänuavaldused" #: builtin/mainmenu/tab_credits.lua msgid "Previous Contributors" msgstr "Early arendajad" #: builtin/mainmenu/tab_credits.lua msgid "Previous Core Developers" msgstr "Eelmised põhilised arendajad" #: builtin/mainmenu/tab_mods.lua msgid "Installed Mods:" msgstr "" #: builtin/mainmenu/tab_mods.lua msgid "Mod information:" msgstr "" #: builtin/mainmenu/tab_mods.lua msgid "No mod description available" msgstr "" #: builtin/mainmenu/tab_mods.lua msgid "Rename" msgstr "" #: builtin/mainmenu/tab_mods.lua msgid "Select Mod File:" msgstr "Vali modifikatsiooni fail:" #: builtin/mainmenu/tab_mods.lua msgid "Uninstall selected mod" msgstr "" #: builtin/mainmenu/tab_mods.lua msgid "Uninstall selected modpack" msgstr "" #: builtin/mainmenu/tab_multiplayer.lua #, fuzzy msgid "Address / Port" msgstr "Aadress / Port:" #: builtin/mainmenu/tab_multiplayer.lua src/settings_translation_file.cpp msgid "Client" msgstr "" #: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua msgid "Connect" msgstr "Liitu" #: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua msgid "Creative mode" msgstr "Loov režiim" #: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua msgid "Damage enabled" msgstr "Kahjustamine lubatud" #: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua #, fuzzy msgid "Del. Favorite" msgstr "Lemmikud:" #: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua #, fuzzy msgid "Favorite" msgstr "Lemmikud:" #: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua #, fuzzy msgid "Name / Password" msgstr "Nimi / Parool:" #: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua #, fuzzy msgid "PvP enabled" msgstr "Sisse lülitatud" #: builtin/mainmenu/tab_server.lua msgid "Bind Address" msgstr "" #: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua msgid "Configure" msgstr "Konfigureeri" #: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_simple_main.lua #: builtin/mainmenu/tab_singleplayer.lua msgid "Creative Mode" msgstr "Kujunduslik mängumood" #: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_simple_main.lua #: builtin/mainmenu/tab_singleplayer.lua msgid "Enable Damage" msgstr "Lülita valu sisse" #: builtin/mainmenu/tab_server.lua msgid "Name/Password" msgstr "Nimi/Parool" #: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua msgid "New" msgstr "Uus" #: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua #, fuzzy msgid "No world created or selected!" msgstr "No nimi või no mäng valitud" #: builtin/mainmenu/tab_server.lua msgid "Port" msgstr "" #: builtin/mainmenu/tab_server.lua msgid "Public" msgstr "Avalik" #: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua msgid "Select World:" msgstr "Vali maailm:" #: builtin/mainmenu/tab_server.lua msgid "Server" msgstr "" #: builtin/mainmenu/tab_server.lua msgid "Server Port" msgstr "" #: builtin/mainmenu/tab_server.lua msgid "Start Game" msgstr "Alusta mängu" #: builtin/mainmenu/tab_settings.lua msgid "2x" msgstr "" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "3D Clouds" msgstr "3D pilved" #: builtin/mainmenu/tab_settings.lua msgid "4x" msgstr "" #: builtin/mainmenu/tab_settings.lua msgid "8x" msgstr "" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Advanced Settings" msgstr "Sätted" #: builtin/mainmenu/tab_settings.lua msgid "Antialiasing:" msgstr "" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Are you sure to reset your singleplayer world?" msgstr "Üksikmäng" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Bilinear Filter" msgstr "Bi-lineaarsed Filtreerimine" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Bump Mapping" msgstr "Väga hea kvaliteet" #: builtin/mainmenu/tab_settings.lua msgid "Change keys" msgstr "Vaheta nuppe" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Connected Glass" msgstr "Liitu" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Fancy Leaves" msgstr "Läbipaistmatu vesi" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Mipmap" msgstr "Väga hea kvaliteet" #: builtin/mainmenu/tab_settings.lua msgid "Mipmap + Aniso. Filter" msgstr "" #: builtin/mainmenu/tab_settings.lua msgid "No" msgstr "Ei" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "No Filter" msgstr "Anisotroopne Filtreerimine" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "No Mipmap" msgstr "Väga hea kvaliteet" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Node Highlighting" msgstr "Ilus valgustus" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Node Outlining" msgstr "Ilus valgustus" #: builtin/mainmenu/tab_settings.lua builtin/mainmenu/tab_texturepacks.lua msgid "None" msgstr "" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Normal Mapping" msgstr "Väga hea kvaliteet" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Opaque Leaves" msgstr "Läbipaistmatu vesi" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Opaque Water" msgstr "Läbipaistmatu vesi" #: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp msgid "Parallax Occlusion" msgstr "" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Particles" msgstr "Luba kõik" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Reset singleplayer world" msgstr "Üksikmäng" #: builtin/mainmenu/tab_settings.lua msgid "Settings" msgstr "Sätted" #: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp msgid "Shaders" msgstr "Varjutajad" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Simple Leaves" msgstr "Läbipaistmatu vesi" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Smooth Lighting" msgstr "Ilus valgustus" #: builtin/mainmenu/tab_settings.lua msgid "Texturing:" msgstr "" #: builtin/mainmenu/tab_settings.lua msgid "To enable shaders the OpenGL driver needs to be used." msgstr "Aktiveerimiseks varjud, nad vajavad OpenGL draiver." #: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp #, fuzzy msgid "Tone Mapping" msgstr "Väga hea kvaliteet" #: builtin/mainmenu/tab_settings.lua msgid "Touchthreshold (px)" msgstr "" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Trilinear Filter" msgstr "Tri-Linear Filtreerimine" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Waving Leaves" msgstr "Uhked puud" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Waving Plants" msgstr "Uhked puud" #: builtin/mainmenu/tab_settings.lua #, fuzzy msgid "Waving Water" msgstr "Uhked puud" #: builtin/mainmenu/tab_settings.lua msgid "Yes" msgstr "Jah" #: builtin/mainmenu/tab_simple_main.lua #, fuzzy msgid "Config mods" msgstr "Konfigureeri" #: builtin/mainmenu/tab_simple_main.lua #, fuzzy msgid "Main" msgstr "Menüü" #: builtin/mainmenu/tab_simple_main.lua #, fuzzy msgid "Start Singleplayer" msgstr "Üksikmäng" #: builtin/mainmenu/tab_singleplayer.lua src/keycode.cpp msgid "Play" msgstr "Mängi" #: builtin/mainmenu/tab_singleplayer.lua msgid "Singleplayer" msgstr "Üksikmäng" #: builtin/mainmenu/tab_texturepacks.lua msgid "No information available" msgstr "Informatsioon ei ole kättesaadav" #: builtin/mainmenu/tab_texturepacks.lua msgid "Select texture pack:" msgstr "Vali graafika:" #: builtin/mainmenu/tab_texturepacks.lua #, fuzzy msgid "Texturepacks" msgstr "Vali graafika:" #: src/client.cpp #, fuzzy msgid "Connection timed out." msgstr "Ühenduse viga (Aeg otsas?)" #: src/client.cpp msgid "Done!" msgstr "" #: src/client.cpp msgid "Initializing nodes" msgstr "" #: src/client.cpp msgid "Initializing nodes..." msgstr "" #: src/client.cpp msgid "Loading textures..." msgstr "" #: src/client.cpp msgid "Rebuilding shaders..." msgstr "" #: src/client/clientlauncher.cpp msgid "Connection error (timed out?)" msgstr "Ühenduse viga (Aeg otsas?)" #: src/client/clientlauncher.cpp msgid "Could not find or load game \"" msgstr "Ei leia ega suuda jätkata mängu \"" #: src/client/clientlauncher.cpp msgid "Invalid gamespec." msgstr "Vale mängu ID." #: src/client/clientlauncher.cpp msgid "Main Menu" msgstr "Menüü" #: src/client/clientlauncher.cpp msgid "No world selected and no address provided. Nothing to do." msgstr "Pole valitud ei maailma ega IP aadressi. Pole midagi teha." #: src/client/clientlauncher.cpp msgid "Player name too long." msgstr "" #: src/client/clientlauncher.cpp msgid "Provided world path doesn't exist: " msgstr "" #: src/fontengine.cpp msgid "needs_fallback_font" msgstr "" #: src/game.cpp msgid "" "\n" "Check debug.txt for details." msgstr "" "\n" "Vaata debug.txt info jaoks." #: src/game.cpp #, fuzzy msgid "Change Keys" msgstr "Vaheta nuppe" #: src/game.cpp msgid "Change Password" msgstr "Vaheta parooli" #: src/game.cpp msgid "Connecting to server..." msgstr "" #: src/game.cpp msgid "Continue" msgstr "Jätka" #: src/game.cpp msgid "Creating client..." msgstr "" #: src/game.cpp msgid "Creating server..." msgstr "" #: src/game.cpp msgid "" "Default Controls:\n" "- WASD: move\n" "- Space: jump/climb\n" "- Shift: sneak/go down\n" "- Q: drop item\n" "- I: inventory\n" "- Mouse: turn/look\n" "- Mouse left: dig/punch\n" "- Mouse right: place/use\n" "- Mouse wheel: select item\n" "- T: chat\n" msgstr "" #: src/game.cpp msgid "" "Default Controls:\n" "No menu visible:\n" "- single tap: button activate\n" "- double tap: place/use\n" "- slide finger: look around\n" "Menu/Inventory visible:\n" "- double tap (outside):\n" " -->close\n" "- touch stack, touch slot:\n" " --> move stack\n" "- touch&drag, tap 2nd finger\n" " --> place single item to slot\n" msgstr "" #: src/game.cpp msgid "Exit to Menu" msgstr "Välju menüüsse" #: src/game.cpp msgid "Exit to OS" msgstr "Välju mängust" #: src/game.cpp msgid "Item definitions..." msgstr "" #: src/game.cpp msgid "KiB/s" msgstr "" #: src/game.cpp msgid "Media..." msgstr "" #: src/game.cpp msgid "MiB/s" msgstr "" #: src/game.cpp msgid "Node definitions..." msgstr "" #: src/game.cpp msgid "Resolving address..." msgstr "" #: src/game.cpp msgid "Respawn" msgstr "Ärka ellu" #: src/game.cpp msgid "Shutting down..." msgstr "" #: src/game.cpp msgid "Sound Volume" msgstr "Hääle volüüm" #: src/game.cpp msgid "You died." msgstr "Sa surid." #: src/game.cpp src/guiFormSpecMenu.cpp msgid "ok" msgstr "" #: src/guiFormSpecMenu.cpp msgid "Enter " msgstr "" #: src/guiFormSpecMenu.cpp msgid "Proceed" msgstr "Jätka" #: src/guiKeyChangeMenu.cpp msgid "\"Use\" = climb down" msgstr "\"Tegevus\" = Roni alla" #: src/guiKeyChangeMenu.cpp msgid "Backward" msgstr "Tagasi" #: src/guiKeyChangeMenu.cpp msgid "Chat" msgstr "Jututuba" #: src/guiKeyChangeMenu.cpp msgid "Command" msgstr "Käsklus" #: src/guiKeyChangeMenu.cpp msgid "Console" msgstr "Konsool" #: src/guiKeyChangeMenu.cpp msgid "Double tap \"jump\" to toggle fly" msgstr "Topeltklõpsa \"Hüppamist\" et sisse lülitada lendamine" #: src/guiKeyChangeMenu.cpp msgid "Drop" msgstr "Viska maha" #: src/guiKeyChangeMenu.cpp msgid "Forward" msgstr "Edasi" #: src/guiKeyChangeMenu.cpp msgid "Inventory" msgstr "Seljakott" #: src/guiKeyChangeMenu.cpp msgid "Jump" msgstr "Hüppamine" #: src/guiKeyChangeMenu.cpp msgid "Key already in use" msgstr "Nupp juba kasutuses" #: src/guiKeyChangeMenu.cpp msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)" msgstr "" "Nupusätted. (Kui see menüü sassi läheb, siis kustuta asju failist minetest." "conf)" #: src/guiKeyChangeMenu.cpp src/keycode.cpp msgid "Left" msgstr "Vasakule" #: src/guiKeyChangeMenu.cpp src/settings_translation_file.cpp msgid "Print stacks" msgstr "Prindi kogused" #: src/guiKeyChangeMenu.cpp msgid "Range select" msgstr "Kauguse valik" #: src/guiKeyChangeMenu.cpp src/keycode.cpp msgid "Right" msgstr "Paremale" #: src/guiKeyChangeMenu.cpp msgid "Sneak" msgstr "Hiilimine" #: src/guiKeyChangeMenu.cpp #, fuzzy msgid "Toggle Cinematic" msgstr "Lülita kiirus sisse" #: src/guiKeyChangeMenu.cpp msgid "Toggle fast" msgstr "Lülita kiirus sisse" #: src/guiKeyChangeMenu.cpp msgid "Toggle fly" msgstr "Lülita lendamine sisse" #: src/guiKeyChangeMenu.cpp msgid "Toggle noclip" msgstr "Lülita läbi seinte minek sisse" #: src/guiKeyChangeMenu.cpp msgid "Use" msgstr "Tegevus" #: src/guiKeyChangeMenu.cpp src/keycode.cpp msgid "Zoom" msgstr "Suumi" #: src/guiKeyChangeMenu.cpp msgid "press key" msgstr "Vajuta nuppu" #: src/guiPasswordChange.cpp msgid "Change" msgstr "Muuda" #: src/guiPasswordChange.cpp msgid "Confirm Password" msgstr "Kinnita parooli" #: src/guiPasswordChange.cpp msgid "New Password" msgstr "Uus parool" #: src/guiPasswordChange.cpp msgid "Old Password" msgstr "Vana parool" #: src/guiPasswordChange.cpp msgid "Passwords do not match!" msgstr "Paroolid ei ole samad!" #: src/guiVolumeChange.cpp msgid "Exit" msgstr "Välju" #: src/guiVolumeChange.cpp msgid "Sound Volume: " msgstr "Hääle Volüüm: " #: src/keycode.cpp msgid "Apps" msgstr "Aplikatsioonid" #: src/keycode.cpp msgid "Attn" msgstr "Attn" #: src/keycode.cpp msgid "Back" msgstr "Tagasi" #: src/keycode.cpp msgid "Capital" msgstr "Caps Lock" #: src/keycode.cpp msgid "Clear" msgstr "Tühjenda" #: src/keycode.cpp msgid "Comma" msgstr "Koma" #: src/keycode.cpp msgid "Control" msgstr "CTRL" #: src/keycode.cpp msgid "Convert" msgstr "Konverteeri" #: src/keycode.cpp msgid "CrSel" msgstr "CrSel" #: src/keycode.cpp msgid "Down" msgstr "Alla" #: src/keycode.cpp msgid "End" msgstr "Lõpeta" #: src/keycode.cpp msgid "Erase OEF" msgstr "Kustuta OEF" #: src/keycode.cpp msgid "Escape" msgstr "Põgene" #: src/keycode.cpp msgid "ExSel" msgstr "ExSel" #: src/keycode.cpp msgid "Execute" msgstr "Soorita" #: src/keycode.cpp msgid "Final" msgstr "Viimane" #: src/keycode.cpp msgid "Help" msgstr "Abi" #: src/keycode.cpp msgid "Home" msgstr "Kodu" #: src/keycode.cpp msgid "Insert" msgstr "Sisesta" #: src/keycode.cpp msgid "Junja" msgstr "Junja" #: src/keycode.cpp msgid "Kana" msgstr "Kana" #: src/keycode.cpp msgid "Kanji" msgstr "Kanji" #: src/keycode.cpp msgid "Left Button" msgstr "Vasak nupp" #: src/keycode.cpp msgid "Left Control" msgstr "Vasak CTRL" #: src/keycode.cpp msgid "Left Menu" msgstr "Vasak Menüü" #: src/keycode.cpp msgid "Left Shift" msgstr "Vasak Shift" #: src/keycode.cpp msgid "Left Windows" msgstr "Vasak Windowsi nupp" #: src/keycode.cpp msgid "Menu" msgstr "Menüü" #: src/keycode.cpp msgid "Middle Button" msgstr "Keskmine nupp" #: src/keycode.cpp msgid "Minus" msgstr "Miinus" #: src/keycode.cpp msgid "Mode Change" msgstr "Moodi vahetamine" #: src/keycode.cpp msgid "Next" msgstr "Järgmine" #: src/keycode.cpp msgid "Nonconvert" msgstr "Konverteerimatta" #: src/keycode.cpp msgid "Num Lock" msgstr "Numbrilaual Num Lock" #: src/keycode.cpp msgid "Numpad *" msgstr "Numbrilaual *" #: src/keycode.cpp msgid "Numpad +" msgstr "Numbrilaual +" #: src/keycode.cpp msgid "Numpad -" msgstr "Numbrilaual -" #: src/keycode.cpp msgid "Numpad /" msgstr "Numbrilaual /" #: src/keycode.cpp msgid "Numpad 0" msgstr "Numbrilaual 0" #: src/keycode.cpp msgid "Numpad 1" msgstr "Numbrilaual 1" #: src/keycode.cpp msgid "Numpad 2" msgstr "Numbrilaual 2" #: src/keycode.cpp msgid "Numpad 3" msgstr "Numbrilaual 3" #: src/keycode.cpp msgid "Numpad 4" msgstr "Numbrilaual 4" #: src/keycode.cpp msgid "Numpad 5" msgstr "Numbrilaual 5" #: src/keycode.cpp msgid "Numpad 6" msgstr "Numbrilaual 6" #: src/keycode.cpp msgid "Numpad 7" msgstr "Numbrilaual 7" #: src/keycode.cpp msgid "Numpad 8" msgstr "Numbrilaual 8" #: src/keycode.cpp msgid "Numpad 9" msgstr "Numbrilaual 9" #: src/keycode.cpp msgid "OEM Clear" msgstr "OEM Tühi" #: src/keycode.cpp msgid "PA1" msgstr "PA1" #: src/keycode.cpp msgid "Pause" msgstr "Paus" #: src/keycode.cpp msgid "Period" msgstr "Punkt" #: src/keycode.cpp msgid "Plus" msgstr "Pluss" #: src/keycode.cpp msgid "Print" msgstr "Prindi" #: src/keycode.cpp msgid "Prior" msgstr "Eelnev" #: src/keycode.cpp msgid "Return" msgstr "Enter" #: src/keycode.cpp msgid "Right Button" msgstr "Parem nupp" #: src/keycode.cpp msgid "Right Control" msgstr "Parem CTRL" #: src/keycode.cpp msgid "Right Menu" msgstr "Parem Menüü" #: src/keycode.cpp msgid "Right Shift" msgstr "Parem Shift" #: src/keycode.cpp msgid "Right Windows" msgstr "Parem Windowsi nupp" #: src/keycode.cpp msgid "Scroll Lock" msgstr "Scroll lukk" #: src/keycode.cpp msgid "Select" msgstr "Vali" #: src/keycode.cpp msgid "Shift" msgstr "Shift," #: src/keycode.cpp msgid "Sleep" msgstr "Maga" #: src/keycode.cpp msgid "Snapshot" msgstr "Mängupilt" #: src/keycode.cpp msgid "Space" msgstr "Tühik" #: src/keycode.cpp msgid "Tab" msgstr "Reavahetus" #: src/keycode.cpp msgid "Up" msgstr "Üles" #: src/keycode.cpp msgid "X Button 1" msgstr "X Nuppp 1" #: src/keycode.cpp msgid "X Button 2" msgstr "X Nupp 2" #: src/settings_translation_file.cpp msgid "" "(X,Y,Z) offset of fractal from world centre in units of 'scale'.\n" "Used to move a suitable spawn area of low land close to (0, 0).\n" "The default is suitable for mandelbrot sets, it needs to be edited for julia " "sets.\n" "Range roughly -2 to 2. Multiply by 'scale' for offset in nodes." msgstr "" #: src/settings_translation_file.cpp msgid "" "0 = parallax occlusion with slope information (faster).\n" "1 = relief mapping (slower, more accurate)." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "3D clouds" msgstr "3D pilved" #: src/settings_translation_file.cpp msgid "3D mode" msgstr "" #: src/settings_translation_file.cpp msgid "" "3D support.\n" "Currently supported:\n" "- none: no 3d output.\n" "- anaglyph: cyan/magenta color 3d.\n" "- interlaced: odd/even line based polarisation screen support.\n" "- topbottom: split screen top/bottom.\n" "- sidebyside: split screen side by side.\n" "- pageflip: quadbuffer based 3d." msgstr "" #: src/settings_translation_file.cpp msgid "" "A chosen map seed for a new map, leave empty for random.\n" "Will be overridden when creating a new world in the main menu." msgstr "" #: src/settings_translation_file.cpp msgid "A message to be displayed to all clients when the server crashes." msgstr "" #: src/settings_translation_file.cpp msgid "A message to be displayed to all clients when the server shuts down." msgstr "" #: src/settings_translation_file.cpp msgid "Absolute limit of emerge queues" msgstr "" #: src/settings_translation_file.cpp msgid "Acceleration in air" msgstr "" #: src/settings_translation_file.cpp msgid "Active Block Management interval" msgstr "" #: src/settings_translation_file.cpp msgid "Active Block Modifier interval" msgstr "" #: src/settings_translation_file.cpp msgid "Active Block Modifiers" msgstr "" #: src/settings_translation_file.cpp msgid "Active block range" msgstr "" #: src/settings_translation_file.cpp msgid "Active object send range" msgstr "" #: src/settings_translation_file.cpp msgid "" "Address to connect to.\n" "Leave this blank to start a local server.\n" "Note that the address field in the main menu overrides this setting." msgstr "" #: src/settings_translation_file.cpp msgid "" "Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k " "screens." msgstr "" #: src/settings_translation_file.cpp msgid "" "Adjust the gamma encoding for the light tables. Lower numbers are brighter.\n" "This setting is for the client only and is ignored by the server." msgstr "" #: src/settings_translation_file.cpp msgid "Advanced" msgstr "Arenenud sätted" #: src/settings_translation_file.cpp msgid "Altitude Chill" msgstr "" #: src/settings_translation_file.cpp msgid "Always fly and fast" msgstr "" #: src/settings_translation_file.cpp msgid "Ambient occlusion gamma" msgstr "" #: src/settings_translation_file.cpp msgid "Amplifies the valleys" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Anisotropic filtering" msgstr "Anisotroopne Filtreerimine" #: src/settings_translation_file.cpp msgid "Announce server" msgstr "" #: src/settings_translation_file.cpp msgid "" "Announce to this serverlist.\n" "If you want to announce your ipv6 address, use serverlist_url = v6.servers." "minetest.net." msgstr "" #: src/settings_translation_file.cpp msgid "Approximate (X,Y,Z) scale of fractal in nodes." msgstr "" #: src/settings_translation_file.cpp msgid "Ask to reconnect after crash" msgstr "" #: src/settings_translation_file.cpp msgid "Automaticaly report to the serverlist." msgstr "" #: src/settings_translation_file.cpp msgid "Autorun key" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Backward key" msgstr "Tagasi" #: src/settings_translation_file.cpp msgid "Base terrain height" msgstr "" #: src/settings_translation_file.cpp msgid "Basic" msgstr "" #: src/settings_translation_file.cpp msgid "Basic Privileges" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Bilinear filtering" msgstr "Bi-lineaarsed Filtreerimine" #: src/settings_translation_file.cpp msgid "Bind address" msgstr "" #: src/settings_translation_file.cpp msgid "Bits per pixel (aka color depth) in fullscreen mode." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Build inside player" msgstr "Mitmikmäng" #: src/settings_translation_file.cpp msgid "Builtin" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Bumpmapping" msgstr "Väga hea kvaliteet" #: src/settings_translation_file.cpp msgid "Camera smoothing" msgstr "" #: src/settings_translation_file.cpp msgid "Camera smoothing in cinematic mode" msgstr "" #: src/settings_translation_file.cpp msgid "Camera update toggle key" msgstr "" #: src/settings_translation_file.cpp msgid "Cave noise #1" msgstr "" #: src/settings_translation_file.cpp msgid "Cave noise #2" msgstr "" #: src/settings_translation_file.cpp msgid "Cave width" msgstr "" #: src/settings_translation_file.cpp msgid "Caves and tunnels form at the intersection of the two noises" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Chat key" msgstr "Vaheta nuppe" #: src/settings_translation_file.cpp #, fuzzy msgid "Chat toggle key" msgstr "Vaheta nuppe" #: src/settings_translation_file.cpp #, fuzzy msgid "Chatcommands" msgstr "Käsklus" #: src/settings_translation_file.cpp msgid "" "Choice of 18 fractals from 9 formulas.\n" "1 = 4D \"Roundy\" mandelbrot set.\n" "2 = 4D \"Roundy\" julia set.\n" "3 = 4D \"Squarry\" mandelbrot set.\n" "4 = 4D \"Squarry\" julia set.\n" "5 = 4D \"Mandy Cousin\" mandelbrot set.\n" "6 = 4D \"Mandy Cousin\" julia set.\n" "7 = 4D \"Variation\" mandelbrot set.\n" "8 = 4D \"Variation\" julia set.\n" "9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n" "10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n" "11 = 3D \"Christmas Tree\" mandelbrot set.\n" "12 = 3D \"Christmas Tree\" julia set.\n" "13 = 3D \"Mandelbulb\" mandelbrot set.\n" "14 = 3D \"Mandelbulb\" julia set.\n" "15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n" "16 = 3D \"Cosine Mandelbulb\" julia set.\n" "17 = 4D \"Mandelbulb\" mandelbrot set.\n" "18 = 4D \"Mandelbulb\" julia set." msgstr "" #: src/settings_translation_file.cpp msgid "Chunk size" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Cinematic mode" msgstr "Kujunduslik mängumood" #: src/settings_translation_file.cpp #, fuzzy msgid "Cinematic mode key" msgstr "Kujunduslik mängumood" #: src/settings_translation_file.cpp msgid "Clean transparent textures" msgstr "" #: src/settings_translation_file.cpp msgid "Client and Server" msgstr "" #: src/settings_translation_file.cpp msgid "Climbing speed" msgstr "" #: src/settings_translation_file.cpp msgid "Cloud height" msgstr "" #: src/settings_translation_file.cpp msgid "Cloud radius" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Clouds" msgstr "3D pilved" #: src/settings_translation_file.cpp msgid "Clouds are a client side effect." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Clouds in menu" msgstr "Menüü" #: src/settings_translation_file.cpp msgid "Colored fog" msgstr "" #: src/settings_translation_file.cpp msgid "" "Comma-separated list of mods that are allowed to access HTTP APIs, which\n" "allow them to upload and download data to/from the internet." msgstr "" #: src/settings_translation_file.cpp msgid "" "Comma-separated list of trusted mods that are allowed to access insecure\n" "functions even when mod security is on (via request_insecure_environment())." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Command key" msgstr "Käsklus" #: src/settings_translation_file.cpp #, fuzzy msgid "Connect glass" msgstr "Liitu" #: src/settings_translation_file.cpp msgid "Connect to external media server" msgstr "" #: src/settings_translation_file.cpp msgid "Connects glass if supported by node." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Console alpha" msgstr "Konsool" #: src/settings_translation_file.cpp #, fuzzy msgid "Console color" msgstr "Konsool" #: src/settings_translation_file.cpp #, fuzzy msgid "Console key" msgstr "Konsool" #: src/settings_translation_file.cpp msgid "Continuous forward" msgstr "" #: src/settings_translation_file.cpp msgid "Continuous forward movement (only used for testing)." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Controls" msgstr "CTRL" #: src/settings_translation_file.cpp msgid "" "Controls length of day/night cycle.\n" "Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays " "unchanged." msgstr "" #: src/settings_translation_file.cpp msgid "" "Controls size of deserts and beaches in Mapgen v6.\n" "When snowbiomes are enabled 'mgv6_freq_desert' is ignored." msgstr "" #: src/settings_translation_file.cpp msgid "Controls steepness/depth of lake depressions." msgstr "" #: src/settings_translation_file.cpp msgid "Controls steepness/height of hills." msgstr "" #: src/settings_translation_file.cpp msgid "Controls width of tunnels, a smaller value creates wider tunnels." msgstr "" #: src/settings_translation_file.cpp msgid "Crash message" msgstr "" #: src/settings_translation_file.cpp msgid "" "Creates unpredictable lava features in caves.\n" "These can make mining difficult. Zero disables them. (0-10)" msgstr "" #: src/settings_translation_file.cpp msgid "" "Creates unpredictable water features in caves.\n" "These can make mining difficult. Zero disables them. (0-10)" msgstr "" #: src/settings_translation_file.cpp msgid "Crosshair alpha" msgstr "" #: src/settings_translation_file.cpp msgid "Crosshair alpha (opaqueness, between 0 and 255)." msgstr "" #: src/settings_translation_file.cpp msgid "Crosshair color" msgstr "" #: src/settings_translation_file.cpp msgid "Crosshair color (R,G,B)." msgstr "" #: src/settings_translation_file.cpp msgid "Crouch speed" msgstr "" #: src/settings_translation_file.cpp msgid "DPI" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Damage" msgstr "Lülita valu sisse" #: src/settings_translation_file.cpp msgid "Debug info toggle key" msgstr "" #: src/settings_translation_file.cpp msgid "Debug log level" msgstr "" #: src/settings_translation_file.cpp msgid "Dedicated server step" msgstr "" #: src/settings_translation_file.cpp msgid "Default acceleration" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Default game" msgstr "Muuda mängu" #: src/settings_translation_file.cpp msgid "" "Default game when creating a new world.\n" "This will be overridden when creating a world from the main menu." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Default password" msgstr "Uus parool" #: src/settings_translation_file.cpp msgid "Default privileges" msgstr "" #: src/settings_translation_file.cpp msgid "Default report format" msgstr "" #: src/settings_translation_file.cpp msgid "" "Default timeout for cURL, stated in milliseconds.\n" "Only has an effect if compiled with cURL." msgstr "" #: src/settings_translation_file.cpp msgid "" "Defines sampling step of texture.\n" "A higher value results in smoother normal maps." msgstr "" #: src/settings_translation_file.cpp msgid "Defines the maximal player transfer distance in blocks (0 = unlimited)." msgstr "" #: src/settings_translation_file.cpp msgid "Delay in sending blocks after building" msgstr "" #: src/settings_translation_file.cpp msgid "Delay showing tooltips, stated in milliseconds." msgstr "" #: src/settings_translation_file.cpp msgid "Deprecated Lua API handling" msgstr "" #: src/settings_translation_file.cpp msgid "Depth below which you'll find large caves." msgstr "" #: src/settings_translation_file.cpp msgid "Depth below which you'll find massive caves." msgstr "" #: src/settings_translation_file.cpp msgid "Descending speed" msgstr "" #: src/settings_translation_file.cpp msgid "" "Description of server, to be displayed when players join and in the " "serverlist." msgstr "" #: src/settings_translation_file.cpp msgid "Desynchronize block animation" msgstr "" #: src/settings_translation_file.cpp msgid "" "Determines terrain shape.\n" "The 3 numbers in brackets control the scale of the\n" "terrain, the 3 numbers should be identical." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Disable anticheat" msgstr "Lülita osakesed sisse" #: src/settings_translation_file.cpp msgid "Disable escape sequences" msgstr "" #: src/settings_translation_file.cpp msgid "" "Disable escape sequences, e.g. chat coloring.\n" "Use this if you want to run a server with pre-0.4.14 clients and you want to " "disable\n" "the escape sequences generated by mods." msgstr "" #: src/settings_translation_file.cpp msgid "Disallow empty passwords" msgstr "" #: src/settings_translation_file.cpp msgid "Domain name of server, to be displayed in the serverlist." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Double tap jump for fly" msgstr "Topeltklõpsa \"Hüppamist\" et sisse lülitada lendamine" #: src/settings_translation_file.cpp #, fuzzy msgid "Double-tapping the jump key toggles fly mode." msgstr "Topeltklõpsa \"Hüppamist\" et sisse lülitada lendamine" #: src/settings_translation_file.cpp msgid "Drop item key" msgstr "" #: src/settings_translation_file.cpp msgid "Dump the mapgen debug infos." msgstr "" #: src/settings_translation_file.cpp msgid "Enable Joysticks" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Enable VBO" msgstr "Luba MP" #: src/settings_translation_file.cpp msgid "Enable mod security" msgstr "" #: src/settings_translation_file.cpp msgid "Enable players getting damage and dying." msgstr "" #: src/settings_translation_file.cpp msgid "Enable random user input (only used for testing)." msgstr "" #: src/settings_translation_file.cpp msgid "" "Enable smooth lighting with simple ambient occlusion.\n" "Disable for speed or for different looks." msgstr "" #: src/settings_translation_file.cpp msgid "" "Enable to disallow old clients from connecting.\n" "Older clients are compatible in the sense that they will not crash when " "connecting\n" "to new servers, but they may not support all new features that you are " "expecting." msgstr "" #: src/settings_translation_file.cpp msgid "" "Enable usage of remote media server (if provided by server).\n" "Remote servers offer a significantly faster way to download media (e.g. " "textures)\n" "when connecting to the server." msgstr "" #: src/settings_translation_file.cpp msgid "" "Enable/disable running an IPv6 server. An IPv6 server may be restricted\n" "to IPv6 clients, depending on system configuration.\n" "Ignored if bind_address is set." msgstr "" #: src/settings_translation_file.cpp msgid "Enables animation of inventory items." msgstr "" #: src/settings_translation_file.cpp msgid "" "Enables bumpmapping for textures. Normalmaps need to be supplied by the " "texture pack\n" "or need to be auto-generated.\n" "Requires shaders to be enabled." msgstr "" #: src/settings_translation_file.cpp msgid "Enables caching of facedir rotated meshes." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Enables filmic tone mapping" msgstr "Lülita valu sisse" #: src/settings_translation_file.cpp #, fuzzy msgid "Enables minimap." msgstr "Lülita valu sisse" #: src/settings_translation_file.cpp msgid "" "Enables on the fly normalmap generation (Emboss effect).\n" "Requires bumpmapping to be enabled." msgstr "" #: src/settings_translation_file.cpp msgid "" "Enables parallax occlusion mapping.\n" "Requires shaders to be enabled." msgstr "" #: src/settings_translation_file.cpp msgid "Engine profiling data print interval" msgstr "" #: src/settings_translation_file.cpp msgid "Entity methods" msgstr "" #: src/settings_translation_file.cpp msgid "" "Experimental option, might cause visible spaces between blocks\n" "when set to higher number than 0." msgstr "" #: src/settings_translation_file.cpp msgid "FPS in pause menu" msgstr "" #: src/settings_translation_file.cpp msgid "FSAA" msgstr "" #: src/settings_translation_file.cpp msgid "Fall bobbing" msgstr "" #: src/settings_translation_file.cpp msgid "Fallback font" msgstr "" #: src/settings_translation_file.cpp msgid "Fallback font shadow" msgstr "" #: src/settings_translation_file.cpp msgid "Fallback font shadow alpha" msgstr "" #: src/settings_translation_file.cpp msgid "Fallback font size" msgstr "" #: src/settings_translation_file.cpp msgid "Fast key" msgstr "" #: src/settings_translation_file.cpp msgid "Fast mode acceleration" msgstr "" #: src/settings_translation_file.cpp msgid "Fast mode speed" msgstr "" #: src/settings_translation_file.cpp msgid "Fast movement" msgstr "" #: src/settings_translation_file.cpp msgid "" "Fast movement (via use key).\n" "This requires the \"fast\" privilege on the server." msgstr "" #: src/settings_translation_file.cpp msgid "Field of view" msgstr "" #: src/settings_translation_file.cpp msgid "Field of view for zoom" msgstr "" #: src/settings_translation_file.cpp msgid "Field of view in degrees." msgstr "" #: src/settings_translation_file.cpp msgid "" "Field of view while zooming in degrees.\n" "This requires the \"zoom\" privilege on the server." msgstr "" #: src/settings_translation_file.cpp msgid "" "File in client/serverlist/ that contains your favorite servers displayed in " "the Multiplayer Tab." msgstr "" #: src/settings_translation_file.cpp msgid "Filler Depth" msgstr "" #: src/settings_translation_file.cpp msgid "Filmic tone mapping" msgstr "" #: src/settings_translation_file.cpp msgid "" "Filtered textures can blend RGB values with fully-transparent neighbors,\n" "which PNG optimizers usually discard, sometimes resulting in a dark or\n" "light edge to transparent textures. Apply this filter to clean that up\n" "at texture load time." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Filtering" msgstr "Anisotroopne Filtreerimine" #: src/settings_translation_file.cpp msgid "Fixed map seed" msgstr "" #: src/settings_translation_file.cpp msgid "Fly key" msgstr "" #: src/settings_translation_file.cpp msgid "Flying" msgstr "" #: src/settings_translation_file.cpp msgid "Fog" msgstr "" #: src/settings_translation_file.cpp msgid "Fog toggle key" msgstr "" #: src/settings_translation_file.cpp msgid "Font path" msgstr "" #: src/settings_translation_file.cpp msgid "Font shadow" msgstr "" #: src/settings_translation_file.cpp msgid "Font shadow alpha" msgstr "" #: src/settings_translation_file.cpp msgid "Font shadow alpha (opaqueness, between 0 and 255)." msgstr "" #: src/settings_translation_file.cpp msgid "Font shadow offset, if 0 then shadow will not be drawn." msgstr "" #: src/settings_translation_file.cpp msgid "Font size" msgstr "" #: src/settings_translation_file.cpp msgid "Format of screenshots." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Forward key" msgstr "Edasi" #: src/settings_translation_file.cpp msgid "Freetype fonts" msgstr "" #: src/settings_translation_file.cpp msgid "" "From how far blocks are generated for clients, stated in mapblocks (16 " "nodes)." msgstr "" #: src/settings_translation_file.cpp msgid "" "From how far blocks are sent to clients, stated in mapblocks (16 nodes)." msgstr "" #: src/settings_translation_file.cpp msgid "" "From how far clients know about objects, stated in mapblocks (16 nodes)." msgstr "" #: src/settings_translation_file.cpp msgid "Full screen" msgstr "" #: src/settings_translation_file.cpp msgid "Full screen BPP" msgstr "" #: src/settings_translation_file.cpp msgid "Fullscreen mode." msgstr "" #: src/settings_translation_file.cpp msgid "GUI scaling" msgstr "" #: src/settings_translation_file.cpp msgid "GUI scaling filter" msgstr "" #: src/settings_translation_file.cpp msgid "GUI scaling filter txr2img" msgstr "" #: src/settings_translation_file.cpp msgid "Gamma" msgstr "" #: src/settings_translation_file.cpp msgid "General" msgstr "" #: src/settings_translation_file.cpp msgid "Generate normalmaps" msgstr "" #: src/settings_translation_file.cpp msgid "Global callbacks" msgstr "" #: src/settings_translation_file.cpp msgid "" "Global map generation attributes.\n" "In Mapgen v6 the 'decorations' flag controls all decorations except trees\n" "and junglegrass, in all other mapgens this flag controls all decorations.\n" "Flags that are not specified in the flag string are not modified from the " "default.\n" "Flags starting with 'no' are used to explicitly disable them." msgstr "" #: src/settings_translation_file.cpp msgid "Graphics" msgstr "" #: src/settings_translation_file.cpp msgid "Gravity" msgstr "" #: src/settings_translation_file.cpp msgid "HTTP Mods" msgstr "" #: src/settings_translation_file.cpp msgid "HUD toggle key" msgstr "" #: src/settings_translation_file.cpp msgid "" "Handling for deprecated lua api calls:\n" "- legacy: (try to) mimic old behaviour (default for release).\n" "- log: mimic and log backtrace of deprecated call (default for debug).\n" "- error: abort on usage of deprecated call (suggested for mod developers)." msgstr "" #: src/settings_translation_file.cpp msgid "" "Have the profiler instrument itself:\n" "* Instrument an empty function.\n" "This estimates the overhead, that instrumentation is adding (+1 function " "call).\n" "* Instrument the sampler being used to update the statistics." msgstr "" #: src/settings_translation_file.cpp msgid "Height component of the initial window size." msgstr "" #: src/settings_translation_file.cpp msgid "Height on which clouds are appearing." msgstr "" #: src/settings_translation_file.cpp msgid "High-precision FPU" msgstr "" #: src/settings_translation_file.cpp msgid "Homepage of server, to be displayed in the serverlist." msgstr "" #: src/settings_translation_file.cpp msgid "How deep to make rivers" msgstr "" #: src/settings_translation_file.cpp msgid "" "How large area of blocks are subject to the active block stuff, stated in " "mapblocks (16 nodes).\n" "In active blocks objects are loaded and ABMs run." msgstr "" #: src/settings_translation_file.cpp msgid "" "How much the server will wait before unloading unused mapblocks.\n" "Higher value is smoother, but will use more RAM." msgstr "" #: src/settings_translation_file.cpp msgid "How wide to make rivers" msgstr "" #: src/settings_translation_file.cpp msgid "IPv6" msgstr "" #: src/settings_translation_file.cpp msgid "IPv6 server" msgstr "" #: src/settings_translation_file.cpp msgid "IPv6 support." msgstr "" #: src/settings_translation_file.cpp msgid "" "If FPS would go higher than this, limit it by sleeping\n" "to not waste CPU power for no benefit." msgstr "" #: src/settings_translation_file.cpp msgid "" "If disabled \"use\" key is used to fly fast if both fly and fast mode are " "enabled." msgstr "" #: src/settings_translation_file.cpp msgid "" "If enabled together with fly mode, player is able to fly through solid " "nodes.\n" "This requires the \"noclip\" privilege on the server." msgstr "" #: src/settings_translation_file.cpp msgid "" "If enabled, \"use\" key instead of \"sneak\" key is used for climbing down " "and descending." msgstr "" #: src/settings_translation_file.cpp msgid "" "If enabled, actions are recorded for rollback.\n" "This option is only read when server starts." msgstr "" #: src/settings_translation_file.cpp msgid "If enabled, disable cheat prevention in multiplayer." msgstr "" #: src/settings_translation_file.cpp msgid "" "If enabled, invalid world data won't cause the server to shut down.\n" "Only enable this if you know what you are doing." msgstr "" #: src/settings_translation_file.cpp msgid "If enabled, new players cannot join with an empty password." msgstr "" #: src/settings_translation_file.cpp msgid "" "If enabled, you can place blocks at the position (feet + eye level) where " "you stand.\n" "This is helpful when working with nodeboxes in small areas." msgstr "" #: src/settings_translation_file.cpp msgid "If this is set, players will always (re)spawn at the given position." msgstr "" #: src/settings_translation_file.cpp msgid "Ignore world errors" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "In-Game" msgstr "Mäng" #: src/settings_translation_file.cpp msgid "In-game chat console background alpha (opaqueness, between 0 and 255)." msgstr "" #: src/settings_translation_file.cpp msgid "In-game chat console background color (R,G,B)." msgstr "" #: src/settings_translation_file.cpp msgid "" "Instrument builtin.\n" "This is usually only needed by core/builtin contributors" msgstr "" #: src/settings_translation_file.cpp msgid "Instrument chatcommands on registration." msgstr "" #: src/settings_translation_file.cpp msgid "" "Instrument global callback functions on registration.\n" "(anything you pass to a minetest.register_*() function)" msgstr "" #: src/settings_translation_file.cpp msgid "" "Instrument the action function of Active Block Modifiers on registration." msgstr "" #: src/settings_translation_file.cpp msgid "" "Instrument the action function of Loading Block Modifiers on registration." msgstr "" #: src/settings_translation_file.cpp msgid "Instrument the methods of entities on registration." msgstr "" #: src/settings_translation_file.cpp msgid "Instrumentation" msgstr "" #: src/settings_translation_file.cpp msgid "Interval of saving important changes in the world, stated in seconds." msgstr "" #: src/settings_translation_file.cpp msgid "Interval of sending time of day to clients." msgstr "" #: src/settings_translation_file.cpp msgid "Inventory items animations" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Inventory key" msgstr "Seljakott" #: src/settings_translation_file.cpp msgid "Invert mouse" msgstr "" #: src/settings_translation_file.cpp msgid "Invert vertical mouse movement." msgstr "" #: src/settings_translation_file.cpp msgid "Item entity TTL" msgstr "" #: src/settings_translation_file.cpp msgid "" "Iterations of the recursive function.\n" "Controls the amount of fine detail." msgstr "" #: src/settings_translation_file.cpp msgid "Joystick button repetition interval" msgstr "" #: src/settings_translation_file.cpp msgid "Joystick frustum sensitivity" msgstr "" #: src/settings_translation_file.cpp msgid "" "Julia set only: W component of hypercomplex constant determining julia " "shape.\n" "Has no effect on 3D fractals.\n" "Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp msgid "" "Julia set only: X component of hypercomplex constant determining julia " "shape.\n" "Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp msgid "" "Julia set only: Y component of hypercomplex constant determining julia " "shape.\n" "Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp msgid "" "Julia set only: Z component of hypercomplex constant determining julia " "shape.\n" "Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Jump key" msgstr "Hüppamine" #: src/settings_translation_file.cpp msgid "Jumping speed" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for decreasing the viewing range.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for dropping the currently selected item.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for increasing the viewing range.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for jumping.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for moving fast in fast mode.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for moving the player backward.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for moving the player forward.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for moving the player left.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for moving the player right.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for opening the chat console.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for opening the chat window to type commands.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for opening the chat window.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for opening the inventory.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for printing debug stacks. Used for development.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for sneaking.\n" "Also used for climbing down and descending in water if aux1_descends is " "disabled.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for switching between first- and third-person camera.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for taking screenshots.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for toggling autorun.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for toggling cinematic mode.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for toggling display of minimap.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for toggling fast mode.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for toggling flying.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for toggling noclip mode.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for toggling the camera update. Only used for development\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for toggling the display of debug info.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for toggling the display of the HUD.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for toggling the display of the chat.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for toggling the display of the fog.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for toggling the display of the profiler. Used for development.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "" "Key for toggling unlimited view range.\n" "See http://irrlicht.sourceforge.net/docu/namespaceirr." "html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp msgid "Key use for climbing/descending" msgstr "" #: src/settings_translation_file.cpp msgid "Language" msgstr "" #: src/settings_translation_file.cpp msgid "Large cave depth" msgstr "" #: src/settings_translation_file.cpp msgid "Lava Features" msgstr "" #: src/settings_translation_file.cpp msgid "Leaves style" msgstr "" #: src/settings_translation_file.cpp msgid "" "Leaves style:\n" "- Fancy: all faces visible\n" "- Simple: only outer faces, if defined special_tiles are used\n" "- Opaque: disable transparency" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Left key" msgstr "Vasak Menüü" #: src/settings_translation_file.cpp msgid "" "Length of a server tick and the interval at which objects are generally " "updated over network." msgstr "" #: src/settings_translation_file.cpp msgid "Length of time between ABM execution cycles" msgstr "" #: src/settings_translation_file.cpp msgid "Length of time between NodeTimer execution cycles" msgstr "" #: src/settings_translation_file.cpp msgid "" "Level of logging to be written to debug.txt:\n" "- <nothing> (no logging)\n" "- none (messages with no level)\n" "- error\n" "- warning\n" "- action\n" "- info\n" "- verbose" msgstr "" #: src/settings_translation_file.cpp msgid "Limit of emerge queues on disk" msgstr "" #: src/settings_translation_file.cpp msgid "Limit of emerge queues to generate" msgstr "" #: src/settings_translation_file.cpp msgid "" "Limits number of parallel HTTP requests. Affects:\n" "- Media fetch if server uses remote_media setting.\n" "- Serverlist download and server announcement.\n" "- Downloads performed by main menu (e.g. mod manager).\n" "Only has an effect if compiled with cURL." msgstr "" #: src/settings_translation_file.cpp msgid "Liquid fluidity" msgstr "" #: src/settings_translation_file.cpp msgid "Liquid fluidity smoothing" msgstr "" #: src/settings_translation_file.cpp msgid "Liquid loop max" msgstr "" #: src/settings_translation_file.cpp msgid "Liquid queue purge time" msgstr "" #: src/settings_translation_file.cpp msgid "Liquid sink" msgstr "" #: src/settings_translation_file.cpp msgid "Liquid update interval in seconds." msgstr "" #: src/settings_translation_file.cpp msgid "Liquid update tick" msgstr "" #: src/settings_translation_file.cpp msgid "Load the game profiler" msgstr "" #: src/settings_translation_file.cpp msgid "" "Load the game profiler to collect game profiling data.\n" "Provides a /profiler command to access the compiled profile.\n" "Useful for mod developers and server operators." msgstr "" #: src/settings_translation_file.cpp msgid "Loading Block Modifiers" msgstr "" #: src/settings_translation_file.cpp msgid "Main menu game manager" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Main menu mod manager" msgstr "Menüü" #: src/settings_translation_file.cpp #, fuzzy msgid "Main menu script" msgstr "Menüü" #: src/settings_translation_file.cpp msgid "" "Make fog and sky colors depend on daytime (dawn/sunset) and view direction." msgstr "" #: src/settings_translation_file.cpp msgid "Makes DirectX work with LuaJIT. Disable if it causes troubles." msgstr "" #: src/settings_translation_file.cpp msgid "Map directory" msgstr "" #: src/settings_translation_file.cpp msgid "" "Map generation attributes specific to Mapgen Valleys.\n" "'altitude_chill' makes higher elevations colder, which may cause biome " "issues.\n" "'humid_rivers' modifies the humidity around rivers and in areas where water " "would tend to pool,\n" "it may interfere with delicately adjusted biomes.\n" "Flags that are not specified in the flag string are not modified from the " "default.\n" "Flags starting with 'no' are used to explicitly disable them." msgstr "" #: src/settings_translation_file.cpp msgid "" "Map generation attributes specific to Mapgen flat.\n" "Occasional lakes and hills can be added to the flat world.\n" "Flags that are not specified in the flag string are not modified from the " "default.\n" "Flags starting with 'no' are used to explicitly disable them." msgstr "" #: src/settings_translation_file.cpp msgid "" "Map generation attributes specific to Mapgen v6.\n" "When snowbiomes are enabled jungles are automatically enabled, the 'jungles' " "flag is ignored.\n" "Flags that are not specified in the flag string are not modified from the " "default.\n" "Flags starting with 'no' are used to explicitly disable them." msgstr "" #: src/settings_translation_file.cpp msgid "" "Map generation attributes specific to Mapgen v7.\n" "The 'ridges' flag controls the rivers.\n" "Flags that are not specified in the flag string are not modified from the " "default.\n" "Flags starting with 'no' are used to explicitly disable them." msgstr "" #: src/settings_translation_file.cpp msgid "Map generation limit" msgstr "" #: src/settings_translation_file.cpp msgid "Map save interval" msgstr "" #: src/settings_translation_file.cpp msgid "Mapblock limit" msgstr "" #: src/settings_translation_file.cpp msgid "Mapblock unload timeout" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen Valleys" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp msgid "Mapgen biome heat noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen biome humidity blend noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen biome humidity noise parameters" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen debug" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen flags" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen flat" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen flat cave width" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp msgid "Mapgen flat cave1 noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen flat cave2 noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen flat filler depth noise parameters" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen flat flags" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen flat ground level" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp msgid "Mapgen flat hill steepness" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen flat hill threshold" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen flat lake steepness" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen flat lake threshold" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp msgid "Mapgen flat large cave depth" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen flat terrain noise parameters" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen fractal" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen fractal cave width" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp msgid "Mapgen fractal cave1 noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen fractal cave2 noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen fractal filler depth noise parameters" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen fractal fractal" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen fractal iterations" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp msgid "Mapgen fractal julia w" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen fractal julia x" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen fractal julia y" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen fractal julia z" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen fractal offset" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen fractal scale" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp msgid "Mapgen fractal seabed noise parameters" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen fractal slice w" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp msgid "Mapgen heat blend noise parameters" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen name" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen v5" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen v5 cave width" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp msgid "Mapgen v5 cave1 noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v5 cave2 noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v5 factor noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v5 filler depth noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v5 height noise parameters" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen v6" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp msgid "Mapgen v6 apple trees noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v6 beach frequency" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v6 beach noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v6 biome noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v6 cave noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v6 desert frequency" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v6 flags" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v6 height select noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v6 humidity noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v6 mud noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v6 steepness noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v6 terrain altitude noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v6 terrain base noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v6 trees noise parameters" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen v7" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp #, fuzzy msgid "Mapgen v7 cave width" msgstr "Põlvkonna kaardid" #: src/settings_translation_file.cpp msgid "Mapgen v7 cave1 noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v7 cave2 noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v7 filler depth noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v7 flags" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v7 height select noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v7 mount height noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v7 mountain noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v7 ridge noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v7 ridge water noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v7 terrain altitude noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v7 terrain base noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen v7 terrain persistation noise parameters" msgstr "" #: src/settings_translation_file.cpp msgid "Massive cave depth" msgstr "" #: src/settings_translation_file.cpp msgid "Massive cave noise" msgstr "" #: src/settings_translation_file.cpp msgid "Massive caves form here." msgstr "" #: src/settings_translation_file.cpp msgid "Max block generate distance" msgstr "" #: src/settings_translation_file.cpp msgid "Max block send distance" msgstr "" #: src/settings_translation_file.cpp msgid "Max liquids processed per step." msgstr "" #: src/settings_translation_file.cpp msgid "Max. clearobjects extra blocks" msgstr "" #: src/settings_translation_file.cpp msgid "Max. packets per iteration" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum FPS" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum FPS when game is paused." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum forceloaded blocks" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum hotbar width" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum number of blocks that are simultaneously sent in total." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum number of blocks that are simultaneously sent per client." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum number of blocks that can be queued for loading." msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum number of blocks to be queued that are to be generated.\n" "Set to blank for an appropriate amount to be chosen automatically." msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum number of blocks to be queued that are to be loaded from file.\n" "Set to blank for an appropriate amount to be chosen automatically." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum number of forceloaded mapblocks." msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum number of mapblocks for client to be kept in memory.\n" "Set to -1 for unlimited amount." msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum number of packets sent per send step, if you have a slow connection\n" "try reducing it, but don't reduce it to a number below double of targeted\n" "client number." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum number of players that can connect simultaneously." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum number of statically stored objects in a block." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum objects per block" msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum proportion of current window to be used for hotbar.\n" "Useful if there's something to be displayed right or left of hotbar." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum simultaneous block sends per client" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum simultaneous block sends total" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum time in ms a file download (e.g. a mod download) may take." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum users" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Menus" msgstr "Menüü" #: src/settings_translation_file.cpp msgid "Mesh cache" msgstr "" #: src/settings_translation_file.cpp msgid "Message of the day" msgstr "" #: src/settings_translation_file.cpp msgid "Message of the day displayed to players connecting." msgstr "" #: src/settings_translation_file.cpp msgid "Method used to highlight selected object." msgstr "" #: src/settings_translation_file.cpp msgid "Minimap" msgstr "" #: src/settings_translation_file.cpp msgid "Minimap key" msgstr "" #: src/settings_translation_file.cpp msgid "Minimap scan height" msgstr "" #: src/settings_translation_file.cpp msgid "Minimum texture size for filters" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Mipmapping" msgstr "Väga hea kvaliteet" #: src/settings_translation_file.cpp msgid "Modstore details URL" msgstr "" #: src/settings_translation_file.cpp msgid "Modstore download URL" msgstr "" #: src/settings_translation_file.cpp msgid "Modstore mods list URL" msgstr "" #: src/settings_translation_file.cpp msgid "Monospace font path" msgstr "" #: src/settings_translation_file.cpp msgid "Monospace font size" msgstr "" #: src/settings_translation_file.cpp msgid "Mouse sensitivity" msgstr "" #: src/settings_translation_file.cpp msgid "Mouse sensitivity multiplier." msgstr "" #: src/settings_translation_file.cpp msgid "" "Multiplier for fall bobbing.\n" "For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double." msgstr "" #: src/settings_translation_file.cpp msgid "" "Multiplier for view bobbing.\n" "For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double." msgstr "" #: src/settings_translation_file.cpp msgid "" "Name of map generator to be used when creating a new world.\n" "Creating a world in the main menu will override this." msgstr "" #: src/settings_translation_file.cpp msgid "" "Name of the player.\n" "When running a server, clients connecting with this name are admins.\n" "When starting from the main menu, this is overridden." msgstr "" #: src/settings_translation_file.cpp msgid "" "Name of the server, to be displayed when players join and in the serverlist." msgstr "" #: src/settings_translation_file.cpp msgid "Network" msgstr "" #: src/settings_translation_file.cpp msgid "" "Network port to listen (UDP).\n" "This value will be overridden when starting from the main menu." msgstr "" #: src/settings_translation_file.cpp msgid "New users need to input this password." msgstr "" #: src/settings_translation_file.cpp msgid "Noclip" msgstr "" #: src/settings_translation_file.cpp msgid "Noclip key" msgstr "" #: src/settings_translation_file.cpp msgid "Node highlighting" msgstr "" #: src/settings_translation_file.cpp msgid "NodeTimer interval" msgstr "" #: src/settings_translation_file.cpp msgid "Noise parameters for biome API temperature, humidity and biome blend." msgstr "" #: src/settings_translation_file.cpp msgid "Noises" msgstr "" #: src/settings_translation_file.cpp msgid "Normalmaps sampling" msgstr "" #: src/settings_translation_file.cpp msgid "Normalmaps strength" msgstr "" #: src/settings_translation_file.cpp msgid "Number of emerge threads" msgstr "" #: src/settings_translation_file.cpp msgid "" "Number of emerge threads to use. Make this field blank, or increase this " "number\n" "to use multiple threads. On multiprocessor systems, this will improve mapgen " "speed greatly\n" "at the cost of slightly buggy caves." msgstr "" #: src/settings_translation_file.cpp msgid "" "Number of extra blocks that can be loaded by /clearobjects at once.\n" "This is a trade-off between sqlite transaction overhead and\n" "memory consumption (4096=100MB, as a rule of thumb)." msgstr "" #: src/settings_translation_file.cpp msgid "Number of parallax occlusion iterations." msgstr "" #: src/settings_translation_file.cpp msgid "Overall bias of parallax occlusion effect, usually scale/2." msgstr "" #: src/settings_translation_file.cpp msgid "Overall scale of parallax occlusion effect." msgstr "" #: src/settings_translation_file.cpp msgid "Parallax occlusion" msgstr "" #: src/settings_translation_file.cpp msgid "Parallax occlusion Scale" msgstr "" #: src/settings_translation_file.cpp msgid "Parallax occlusion bias" msgstr "" #: src/settings_translation_file.cpp msgid "Parallax occlusion iterations" msgstr "" #: src/settings_translation_file.cpp msgid "Parallax occlusion mode" msgstr "" #: src/settings_translation_file.cpp msgid "Parallax occlusion strength" msgstr "" #: src/settings_translation_file.cpp msgid "Path to TrueTypeFont or bitmap." msgstr "" #: src/settings_translation_file.cpp msgid "Path to save screenshots at." msgstr "" #: src/settings_translation_file.cpp msgid "Path to texture directory. All textures are first searched from here." msgstr "" #: src/settings_translation_file.cpp msgid "Physics" msgstr "" #: src/settings_translation_file.cpp msgid "" "Player is able to fly without being affected by gravity.\n" "This requires the \"fly\" privilege on the server." msgstr "" #: src/settings_translation_file.cpp msgid "Player name" msgstr "" #: src/settings_translation_file.cpp msgid "Player transfer distance" msgstr "" #: src/settings_translation_file.cpp msgid "Player versus Player" msgstr "" #: src/settings_translation_file.cpp msgid "" "Port to connect to (UDP).\n" "Note that the port field in the main menu overrides this setting." msgstr "" #: src/settings_translation_file.cpp msgid "Prevent mods from doing insecure things like running shell commands." msgstr "" #: src/settings_translation_file.cpp msgid "" "Print the engine's profiling data in regular intervals (in seconds). 0 = " "disable. Useful for developers." msgstr "" #: src/settings_translation_file.cpp msgid "Privileges that players with basic_privs can grant" msgstr "" #: src/settings_translation_file.cpp msgid "Profiler" msgstr "" #: src/settings_translation_file.cpp msgid "Profiler toggle key" msgstr "" #: src/settings_translation_file.cpp msgid "Profiling" msgstr "" #: src/settings_translation_file.cpp msgid "" "Radius of cloud area stated in number of 64 node cloud squares.\n" "Values larger than 26 will start to produce sharp cutoffs at cloud area " "corners." msgstr "" #: src/settings_translation_file.cpp msgid "Raises terrain to make valleys around the rivers" msgstr "" #: src/settings_translation_file.cpp msgid "Random input" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Range select key" msgstr "Kauguse valik" #: src/settings_translation_file.cpp msgid "Remote media" msgstr "" #: src/settings_translation_file.cpp msgid "Remote port" msgstr "" #: src/settings_translation_file.cpp msgid "Replaces the default main menu with a custom one." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Report path" msgstr "Vali" #: src/settings_translation_file.cpp #, fuzzy msgid "Right key" msgstr "Parem Menüü" #: src/settings_translation_file.cpp msgid "Rightclick repetition interval" msgstr "" #: src/settings_translation_file.cpp msgid "River Depth" msgstr "" #: src/settings_translation_file.cpp msgid "River Noise" msgstr "" #: src/settings_translation_file.cpp msgid "River Size" msgstr "" #: src/settings_translation_file.cpp msgid "River noise -- rivers occur close to zero" msgstr "" #: src/settings_translation_file.cpp msgid "Rollback recording" msgstr "" #: src/settings_translation_file.cpp msgid "Round minimap" msgstr "" #: src/settings_translation_file.cpp msgid "Save the map received by the client on disk." msgstr "" #: src/settings_translation_file.cpp msgid "Saving map received from server" msgstr "" #: src/settings_translation_file.cpp msgid "" "Scale gui by a user specified value.\n" "Use a nearest-neighbor-anti-alias filter to scale the GUI.\n" "This will smooth over some of the rough edges, and blend\n" "pixels when scaling down, at the cost of blurring some\n" "edge pixels when images are scaled by non-integer sizes." msgstr "" #: src/settings_translation_file.cpp msgid "Screen height" msgstr "" #: src/settings_translation_file.cpp msgid "Screen width" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Screenshot" msgstr "Mängupilt" #: src/settings_translation_file.cpp msgid "Screenshot folder" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Screenshot format" msgstr "Mängupilt" #: src/settings_translation_file.cpp #, fuzzy msgid "Screenshot quality" msgstr "Mängupilt" #: src/settings_translation_file.cpp msgid "" "Screenshot quality. Only used for JPEG format.\n" "1 means worst quality; 100 means best quality.\n" "Use 0 for default quality." msgstr "" #: src/settings_translation_file.cpp msgid "Security" msgstr "" #: src/settings_translation_file.cpp msgid "See http://www.sqlite.org/pragma.html#pragma_synchronous" msgstr "" #: src/settings_translation_file.cpp msgid "Selection box border color (R,G,B)." msgstr "" #: src/settings_translation_file.cpp msgid "Selection box color" msgstr "" #: src/settings_translation_file.cpp msgid "Selection box width" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Server / Singleplayer" msgstr "Üksikmäng" #: src/settings_translation_file.cpp msgid "Server URL" msgstr "" #: src/settings_translation_file.cpp msgid "Server address" msgstr "" #: src/settings_translation_file.cpp msgid "Server description" msgstr "" #: src/settings_translation_file.cpp msgid "Server name" msgstr "" #: src/settings_translation_file.cpp msgid "Server port" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Serverlist URL" msgstr "Avatud serverite nimekiri:" #: src/settings_translation_file.cpp #, fuzzy msgid "Serverlist file" msgstr "Avatud serverite nimekiri:" #: src/settings_translation_file.cpp msgid "" "Set the language. Leave empty to use the system language.\n" "A restart is required after changing this." msgstr "" #: src/settings_translation_file.cpp msgid "" "Set to true enables waving leaves.\n" "Requires shaders to be enabled." msgstr "" #: src/settings_translation_file.cpp msgid "" "Set to true enables waving plants.\n" "Requires shaders to be enabled." msgstr "" #: src/settings_translation_file.cpp msgid "" "Set to true enables waving water.\n" "Requires shaders to be enabled." msgstr "" #: src/settings_translation_file.cpp msgid "" "Shaders allow advanced visual effects and may increase performance on some " "video cards.\n" "Thy only work with the OpenGL video backend." msgstr "" #: src/settings_translation_file.cpp msgid "Shape of the minimap. Enabled = round, disabled = square." msgstr "" #: src/settings_translation_file.cpp msgid "Show debug info" msgstr "" #: src/settings_translation_file.cpp msgid "Show entity selection boxes" msgstr "" #: src/settings_translation_file.cpp msgid "Shutdown message" msgstr "" #: src/settings_translation_file.cpp msgid "" "Size of chunks to be generated at once by mapgen, stated in mapblocks (16 " "nodes)." msgstr "" #: src/settings_translation_file.cpp msgid "Slope and fill work together to modify the heights" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Smooth lighting" msgstr "Ilus valgustus" #: src/settings_translation_file.cpp msgid "" "Smooths camera when looking around. Also called look or mouse smoothing.\n" "Useful for recording videos." msgstr "" #: src/settings_translation_file.cpp msgid "Smooths rotation of camera in cinematic mode. 0 to disable." msgstr "" #: src/settings_translation_file.cpp msgid "Smooths rotation of camera. 0 to disable." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Sneak key" msgstr "Hiilimine" #: src/settings_translation_file.cpp msgid "Sound" msgstr "" #: src/settings_translation_file.cpp msgid "" "Specifies URL from which client fetches media instead of using UDP.\n" "$filename should be accessible from $remote_media$filename via cURL\n" "(obviously, remote_media should end with a slash).\n" "Files that are not present will be fetched the usual way." msgstr "" #: src/settings_translation_file.cpp msgid "Static spawnpoint" msgstr "" #: src/settings_translation_file.cpp msgid "Strength of generated normalmaps." msgstr "" #: src/settings_translation_file.cpp msgid "Strength of parallax." msgstr "" #: src/settings_translation_file.cpp msgid "Strict protocol checking" msgstr "" #: src/settings_translation_file.cpp msgid "Support older servers" msgstr "" #: src/settings_translation_file.cpp msgid "Synchronous SQLite" msgstr "" #: src/settings_translation_file.cpp msgid "Terrain Height" msgstr "" #: src/settings_translation_file.cpp msgid "" "Terrain noise threshold for hills.\n" "Controls proportion of world area covered by hills.\n" "Adjust towards 0.0 for a larger proportion." msgstr "" #: src/settings_translation_file.cpp msgid "" "Terrain noise threshold for lakes.\n" "Controls proportion of world area covered by lakes.\n" "Adjust towards 0.0 for a larger proportion." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Texture path" msgstr "Vali graafika:" #: src/settings_translation_file.cpp msgid "The altitude at which temperature drops by 20C" msgstr "" #: src/settings_translation_file.cpp msgid "" "The default format in which profiles are being saved,\n" "when calling `/profiler save [format]` without format." msgstr "" #: src/settings_translation_file.cpp msgid "The depth of dirt or other filler" msgstr "" #: src/settings_translation_file.cpp msgid "" "The file path relative to your worldpath in which profiles will be saved " "to.\n" msgstr "" #: src/settings_translation_file.cpp msgid "The network interface that the server listens on." msgstr "" #: src/settings_translation_file.cpp msgid "" "The privileges that new users automatically get.\n" "See /privs in game for a full list on your server and mod configuration." msgstr "" #: src/settings_translation_file.cpp msgid "The rendering back-end for Irrlicht." msgstr "" #: src/settings_translation_file.cpp msgid "" "The sensitivity of the joystick axes for moving the\n" "ingame view frustum around." msgstr "" #: src/settings_translation_file.cpp msgid "" "The strength (darkness) of node ambient-occlusion shading.\n" "Lower is darker, Higher is lighter. The valid range of values for this\n" "setting is 0.25 to 4.0 inclusive. If the value is out of range it will be\n" "set to the nearest valid value." msgstr "" #: src/settings_translation_file.cpp msgid "" "The time (in seconds) that the liquids queue may grow beyond processing\n" "capacity until an attempt is made to decrease its size by dumping old queue\n" "items. A value of 0 disables the functionality." msgstr "" #: src/settings_translation_file.cpp msgid "" "The time in seconds it takes between repeated events\n" "when holding down a joystick button combination." msgstr "" #: src/settings_translation_file.cpp msgid "" "The time in seconds it takes between repeated right clicks when holding the " "right mouse button." msgstr "" #: src/settings_translation_file.cpp msgid "This font will be used for certain languages." msgstr "" #: src/settings_translation_file.cpp msgid "Time in between active block management cycles" msgstr "" #: src/settings_translation_file.cpp msgid "" "Time in seconds for item entity (dropped items) to live.\n" "Setting it to -1 disables the feature." msgstr "" #: src/settings_translation_file.cpp msgid "Time send interval" msgstr "" #: src/settings_translation_file.cpp msgid "Time speed" msgstr "" #: src/settings_translation_file.cpp msgid "Timeout for client to remove unused map data from memory." msgstr "" #: src/settings_translation_file.cpp msgid "" "To reduce lag, block transfers are slowed down when a player is building " "something.\n" "This determines how long they are slowed down after placing or removing a " "node." msgstr "" #: src/settings_translation_file.cpp msgid "Toggle camera mode key" msgstr "" #: src/settings_translation_file.cpp msgid "Tooltip delay" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Trilinear filtering" msgstr "Tri-Linear Filtreerimine" #: src/settings_translation_file.cpp msgid "" "True = 256\n" "False = 128\n" "Useable to make minimap smoother on slower machines." msgstr "" #: src/settings_translation_file.cpp msgid "Trusted mods" msgstr "" #: src/settings_translation_file.cpp msgid "URL to the server list displayed in the Multiplayer Tab." msgstr "" #: src/settings_translation_file.cpp msgid "Unlimited player transfer distance" msgstr "" #: src/settings_translation_file.cpp msgid "Unload unused server data" msgstr "" #: src/settings_translation_file.cpp msgid "Use 3D cloud look instead of flat." msgstr "" #: src/settings_translation_file.cpp msgid "Use a cloud animation for the main menu background." msgstr "" #: src/settings_translation_file.cpp msgid "Use anisotropic filtering when viewing at textures from an angle." msgstr "" #: src/settings_translation_file.cpp msgid "Use bilinear filtering when scaling textures." msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Use key" msgstr "Vajuta nuppu" #: src/settings_translation_file.cpp msgid "Use mip mapping to scale textures. May slightly increase performance." msgstr "" #: src/settings_translation_file.cpp msgid "Use trilinear filtering when scaling textures." msgstr "" #: src/settings_translation_file.cpp msgid "V-Sync" msgstr "" #: src/settings_translation_file.cpp msgid "VBO" msgstr "" #: src/settings_translation_file.cpp msgid "Valley Depth" msgstr "" #: src/settings_translation_file.cpp msgid "Valley Fill" msgstr "" #: src/settings_translation_file.cpp msgid "Valley Profile" msgstr "" #: src/settings_translation_file.cpp msgid "Valley Slope" msgstr "" #: src/settings_translation_file.cpp msgid "Valleys C Flags" msgstr "" #: src/settings_translation_file.cpp msgid "Vertical screen synchronization." msgstr "" #: src/settings_translation_file.cpp msgid "Video driver" msgstr "" #: src/settings_translation_file.cpp msgid "View bobbing" msgstr "" #: src/settings_translation_file.cpp msgid "" "View distance in nodes.\n" "Min = 20" msgstr "" #: src/settings_translation_file.cpp msgid "View range decrease key" msgstr "" #: src/settings_translation_file.cpp msgid "View range increase key" msgstr "" #: src/settings_translation_file.cpp msgid "Viewing range" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Volume" msgstr "Hääle volüüm" #: src/settings_translation_file.cpp msgid "" "W co-ordinate of the generated 3D slice of a 4D fractal.\n" "Determines which 3D slice of the 4D shape is generated.\n" "Has no effect on 3D fractals.\n" "Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp msgid "Walking speed" msgstr "" #: src/settings_translation_file.cpp msgid "Water Features" msgstr "" #: src/settings_translation_file.cpp msgid "Water level" msgstr "" #: src/settings_translation_file.cpp msgid "Water surface level of the world." msgstr "" #: src/settings_translation_file.cpp msgid "Waving Nodes" msgstr "" #: src/settings_translation_file.cpp #, fuzzy msgid "Waving leaves" msgstr "Uhked puud" #: src/settings_translation_file.cpp msgid "Waving plants" msgstr "" #: src/settings_translation_file.cpp msgid "Waving water" msgstr "" #: src/settings_translation_file.cpp msgid "Waving water height" msgstr "" #: src/settings_translation_file.cpp msgid "Waving water length" msgstr "" #: src/settings_translation_file.cpp msgid "Waving water speed" msgstr "" #: src/settings_translation_file.cpp msgid "" "When gui_scaling_filter is true, all GUI images need to be\n" "filtered in software, but some images are generated directly\n" "to hardware (e.g. render-to-texture for nodes in inventory)." msgstr "" #: src/settings_translation_file.cpp msgid "" "When gui_scaling_filter_txr2img is true, copy those images\n" "from hardware to software for scaling. When false, fall back\n" "to the old scaling method, for video drivers that don't\n" "properly support downloading textures back from hardware." msgstr "" #: src/settings_translation_file.cpp msgid "" "When using bilinear/trilinear/anisotropic filters, low-resolution textures\n" "can be blurred, so automatically upscale them with nearest-neighbor\n" "interpolation to preserve crisp pixels. This sets the minimum texture size\n" "for the upscaled textures; higher values look sharper, but require more\n" "memory. Powers of 2 are recommended. Setting this higher than 1 may not\n" "have a visible effect unless bilinear/trilinear/anisotropic filtering is\n" "enabled." msgstr "" #: src/settings_translation_file.cpp msgid "" "Where the map generator stops.\n" "Please note:\n" "- Limited to 31000 (setting above has no effect)\n" "- The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).\n" "- Those groups have an offset of -32, -32 nodes from the origin.\n" "- Only groups which are within the map_generation_limit are generated" msgstr "" #: src/settings_translation_file.cpp msgid "" "Whether freetype fonts are used, requires freetype support to be compiled in." msgstr "" #: src/settings_translation_file.cpp msgid "Whether node texture animations should be desynchronized per mapblock." msgstr "" #: src/settings_translation_file.cpp msgid "" "Whether players are shown to clients without any range limit.\n" "Deprecated, use the setting player_transfer_distance instead." msgstr "" #: src/settings_translation_file.cpp msgid "Whether to allow players to damage and kill each other." msgstr "" #: src/settings_translation_file.cpp msgid "" "Whether to ask clients to reconnect after a (Lua) crash.\n" "Set this to true if your server is set up to restart automatically." msgstr "" #: src/settings_translation_file.cpp msgid "Whether to fog out the end of the visible area." msgstr "" #: src/settings_translation_file.cpp msgid "" "Whether to show the client debug info (has the same effect as hitting F5)." msgstr "" #: src/settings_translation_file.cpp msgid "" "Whether to support older servers before protocol version 25.\n" "Enable if you want to connect to 0.4.12 servers and before.\n" "Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.\n" "Disabling this option will protect your password better." msgstr "" #: src/settings_translation_file.cpp msgid "Width component of the initial window size." msgstr "" #: src/settings_translation_file.cpp msgid "Width of the selectionbox's lines around nodes." msgstr "" #: src/settings_translation_file.cpp msgid "" "World directory (everything in the world is stored here).\n" "Not needed if starting from the main menu." msgstr "" #: src/settings_translation_file.cpp msgid "Y of flat ground." msgstr "" #: src/settings_translation_file.cpp msgid "Y of upper limit of large pseudorandom caves." msgstr "" #: src/settings_translation_file.cpp msgid "cURL file download timeout" msgstr "cURL faili allalaadimine aegus" #: src/settings_translation_file.cpp msgid "cURL parallel limit" msgstr "" #: src/settings_translation_file.cpp msgid "cURL timeout" msgstr "" #, fuzzy #~ msgid "Useful for mod developers." #~ msgstr "Põhiline arendaja" #~ msgid "Public Serverlist" #~ msgstr "Avalikud serverid" #, fuzzy #~ msgid "If disabled " #~ msgstr "Lülita kõik välja" #, fuzzy #~ msgid "If enabled, " #~ msgstr "Sisse lülitatud" #, fuzzy #~ msgid "Game Name" #~ msgstr "Mäng" #~ msgid "GAMES" #~ msgstr "MÄNGUD" #~ msgid "new game" #~ msgstr "uus mängu" #~ msgid "EDIT GAME" #~ msgstr "MUUDA MÄNGU" #, fuzzy #~ msgid "Remove selected mod" #~ msgstr "Eemalda valitud muutus" #, fuzzy #~ msgid "<<-- Add mod" #~ msgstr "<<-- Lisama muutus" #~ msgid "Name" #~ msgstr "Nimi" #~ msgid "Password" #~ msgstr "Parool" #~ msgid "SETTINGS" #~ msgstr "Seaded" #~ msgid "Preload item visuals" #~ msgstr "Lae asjade visuaale" #, fuzzy #~ msgid "Finite Liquid" #~ msgstr "Löppev vedelik" #~ msgid "" #~ "Warning: Some mods are not configured yet.\n" #~ "They will be enabled by default when you save the configuration. " #~ msgstr "" #~ "Hoiatus: Mõned modifikatsioonid pole sätitud veel.\n" #~ "Need lülitatakse sisse kohe pärast sätete salvestamist." #~ msgid "" #~ "Warning: Some configured mods are missing.\n" #~ "Their setting will be removed when you save the configuration. " #~ msgstr "" #~ "Hoiatus: Mõned konfigureeritud modifikatsioonid on kaotsi läinud.\n" #~ "Nende sätted kustutatakse kui salvestada konfiguratsioon." #~ msgid "" #~ "Default Controls:\n" #~ "- WASD: Walk\n" #~ "- Mouse left: dig/hit\n" #~ "- Mouse right: place/use\n" #~ "- Mouse wheel: select item\n" #~ "- 0...9: select item\n" #~ "- Shift: sneak\n" #~ "- R: Toggle viewing all loaded chunks\n" #~ "- I: Inventory menu\n" #~ "- ESC: This menu\n" #~ "- T: Chat\n" #~ msgstr "" #~ "Algsed nupusätted:\n" #~ "- WASD: Kõnni\n" #~ "- Vasak hiireklõps: Kaeva/löö\n" #~ "- Parem hiireklõps: Aseta/kasuta\n" #~ "- Hiireratas: Vali asi\n" #~ "- 0...9: Vali asi\n" #~ "- Shift: Hiili\n" #~ "- R: Vaheta nägemiskaugust\n" #~ "- I: Seljakott\n" #~ "- ESC: Menüü\n" #~ "- T: Jututupa\n" #~ msgid "Failed to delete all world files" #~ msgstr "Kõigi maailma failide kustutamine ebaõnnestus" #~ msgid "Cannot configure world: Nothing selected" #~ msgstr "Maailma konfigureerimine ebaõnnestus: Pole midagi valitud" #~ msgid "Cannot create world: No games found" #~ msgstr "Maailma loomine ebaõnnestus: Mängu ei leitud" #~ msgid "Files to be deleted" #~ msgstr "Failid mida kustutada" #~ msgid "Cannot delete world: Nothing selected" #~ msgstr "Maailma kustutamine ebaõnnestus: Maailma pole valitud" #~ msgid "Address required." #~ msgstr "IP on vajalkik." #~ msgid "Create world" #~ msgstr "Loo maailm" #~ msgid "Leave address blank to start a local server." #~ msgstr "Jäta IP lahter tühjaks et alustada LAN serverit." #~ msgid "Show Favorites" #~ msgstr "Näita lemmikuid" #~ msgid "Show Public" #~ msgstr "Näita avalikke" #~ msgid "Cannot create world: Name contains invalid characters" #~ msgstr "Maailma loomine ebaõnnestus: Nimes esineb keelatud tähti" #~ msgid "Warning: Configuration not consistent. " #~ msgstr "Hoiatus: Konfiguratsioon pole kindel." #~ msgid "Configuration saved. " #~ msgstr "Konfiguratsioon salvestatud. " #~ msgid "is required by:" #~ msgstr "Seda vajavad:" #~ msgid "Left click: Move all items, Right click: Move single item" #~ msgstr "" #~ "Vasak hiireklõps: Liiguta kõiki asju, Parem hiireklõps: Liiguta üksikut " #~ "asja" #, fuzzy #~ msgid "Downloading" #~ msgstr "Alla"