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d>2021-06-06 | | | Co-authored-by: x2048 <codeforsmile@gmail.com> * refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03 | | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky * Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05 | * Keep mapblocks in memory if they're in range (#10714)hecks2021-02-26 | | | Some other minor parts of clientmap.cpp have been cleaned up along the way * Minor profiler fixes.Lars2020-12-23 | * Implement mapblock camera offset correctly (#10702)hecks2020-12-05 | | | | | | Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <> * Fix camera panning glitches (partially revert 10489.)Lars2020-11-25 | * Minor clientmap improvements.Lars2020-10-19 | | | | | | - Avoid calculating isBlockInSight for blocks without meshes. - Add metric for how many blocks the client has currently loaded. - Make some variables constant. * Avoid drawing invisible blocks on the client.Lars2020-10-13 | * Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05 | | | | | | | Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use. * Occlusion: Check for light_propagates and do mapblock bounds checksSmallJoker2019-08-23 | * Occlusion: Begin cleanupSmallJoker