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Minetest
============

An InfiniMiner/Minecraft inspired game.

Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)

In case you downloaded the source code:
---------------------------------------
If you downloaded the Minetest Engine source code in which this file is
contained, you probably want to download the minetest_game project too:
  https://github.com/minetest/minetest_game/
See the README.txt in it.

Further documentation
----------------------
- Website: http://minetest.net/
- Wiki: http://wiki.minetest.net/
- Developer wiki: http://dev.minetest.net/
- Forum: http://forum.minetest.net/
- Github: https://github.com/minetest/minetest/
- doc/ directory of source distribution

This game is not finished
--------------------------
- Don't expect it to work as well as a finished game will.
- Please report any bugs. When doing that, debug.txt is useful.

Default Controls
-----------------
- WASD: move
- Space: jump/climb
- Shift: sneak/go down
- Q: drop item
- I: inventory
- Mouse: turn/look
- Mouse left: dig/punch
- Mouse right: place/use
- Mouse wheel: select item
- Esc: pause menu
- T: chat
- Settable in the configuration file, see the section below.

Paths
------
$bin   - Compiled binaries
$share - Distributed read-only data
$user  - User-created modifiable data

Windows .zip / RUN_IN_PLACE source:
$bin   = bin
$share = .
$user  = .

Linux installed:
$bin   = /usr/bin
$share = /usr/share/minetest
$user  = ~/.minetest

OS X:
$bin   = ?
$share = ?
$user  = ~/Library/Application Support/minetest

World directory
----------------
- Worlds can be found as separate folders in:
    $user/worlds/

Configuration file:
-------------------
- Default location:
    $user/minetest.conf
- It is created by Minetest when it is ran the first time.
- A specific file can be specified on the command line:
	--config <path-to-file>

Command-line options:
---------------------
- Use --help

Compiling on GNU/Linux:
-----------------------

Install dependencies. Here's an example for Debian/Ubuntu:
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev

Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
$ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
$ tar xf master.tar.gz
$ cd minetest-minetest-286edd4 (or similar)

Download minetest_game (otherwise only the "Minimal development test" game is available)
$ cd games/
$ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
$ tar xf minetest_game.tar.gz
$ mv minetest-minetest_game-* minetest_game
$ cd ..

Build a version that runs directly from the source directory:
$ cmake . -DRUN_IN_PLACE=1
$ make -j2

Run it:
$ cd bin
$ ./minetest

- Use cmake . -LH to see all CMake options and their current state
- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
  - Debug build is slower, but gives much more useful output in a debugger
- If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source

CMake options
-------------
General options:

BUILD_CLIENT        - Build Minetest client
BUILD_SERVER        - Build Minetest server
CMAKE_BUILD_TYPE    - Type of build (Release vs. Debug)
    Release         - Release build
    Debug           - Debug build
    RelWithDebInfo  - Release build with Debug information
    MinSizeRel      - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL         - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_FREETYPE     - Build with Freetype2; Allows using TTF fonts
ENABLE_GETTEXT      - Build with Gettext; Allows using translations
ENABLE_GLES         - Search for Open GLES headers & libraries and use them
ENABLE_LEVELDB      - Build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend
ENABLE_SOUND        - Build with OpenAL, libogg & libvorbis; in-game Sounds
DISABLE_LUAJIT      - Do not search for LuaJIT headers & library
RUN_IN_PLACE        - Create a portable install (worlds, settings etc. in current directory)
USE_GPROF           - Enable profiling using GProf
VERSION_EXTRA       - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)

Library specific options:

BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
EGL_egl_LIBRARY                 - Only if building with GLES; path to libEGL.a/libEGL.so
FREETYPE_INCLUDE_DIR_freetype2  - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
FREETYPE_INCLUDE_DIR_ft2build   - Only if building with Freetype2; directory that contains ft2build.h
FREETYPE_LIBRARY                - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
GETTEXT_DLL                     - Only when building with Gettext on Windows; path to libintl3.dll
GETTEXT_ICONV_DLL               - Only when building with Gettext on Windows; path to libiconv2.dll
GETTEXT_INCLUDE_DIR             - Only when building with Gettext; directory that contains iconv.h
GETTEXT_LIBRARY                 - Only when building with Gettext on Windows; path to libintl.dll.a
GETTEXT_MSGFMT                  - Only when building with Gettext; path to msgfmt/msgfmt.exe
IRRLICHT_DLL                    - path to Irrlicht.dll
IRRLICHT_INCLUDE_DIR            - directory that contains IrrCompileConfig.h
IRRLICHT_LIBRARY                - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a
LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll
LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
OPENGLES2_gl_LIBRARY            - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
SQLITE3_INCLUDE_DIR             - Only if you want to use SQLite from your OS; directory that contains sqlite3.h
SQLITE3_LIBRARY                 - Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so
VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL                        - Only on Windows; path to zlibwapi.dll
ZLIB_INCLUDE_DIR                - directory where zlib.h is located
ZLIB_LIBRARY                    - path to libz.a/libz.so/zlibwapi.lib

Compiling on Windows:
---------------------
- This section is outdated. In addition to what is described here:
  - In addition to minetest, you need to download minetest_game.
  - If you wish to have sound support, you need libogg, libvorbis and libopenal

- You need:
	* CMake:
		http://www.cmake.org/cmake/resources/software.html
	* MinGW or Visual Studio
		http://www.mingw.org/
		http://msdn.microsoft.com/en-us/vstudio/default
	* Irrlicht SDK 1.7:
		http://irrlicht.sourceforge.net/downloads.html
	* Zlib headers (zlib125.zip)
		http://www.winimage.com/zLibDll/index.html
	* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
		http://www.winimage.com/zLibDll/index.html
	* Optional: gettext library and tools:
		http://gnuwin32.sourceforge.net/downlinks/gettext.php
		- This is used for other UI languages. Feel free to leave it out.
	* And, of course, Minetest:
		http://minetest.net/download.php
- Steps:
	- Select a directory called DIR hereafter in which you will operate.
	- Make sure you have CMake and a compiler installed.