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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: minetest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-12-13 15:24+0100\n"
"PO-Revision-Date: 2013-06-01 18:09+0200\n"
"Last-Translator: Chynggyz Jumaliev <translatorky@lavabit.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: ky\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 1.4-dev\n"

#: builtin/fstk/ui.lua:67
msgid "Ok"
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua:26
#, fuzzy
msgid "World:"
msgstr "Дүйнөнү тандаңыз:"

#: builtin/mainmenu/dlg_config_world.lua:30
#: builtin/mainmenu/dlg_config_world.lua:32
#, fuzzy
msgid "Hide Game"
msgstr "Оюн"

#: builtin/mainmenu/dlg_config_world.lua:36
#: builtin/mainmenu/dlg_config_world.lua:38
msgid "Hide mp content"
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua:46
msgid "Mod:"
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua:48
#, fuzzy
msgid "Depends:"
msgstr "көз карандылыктары:"

#: builtin/mainmenu/dlg_config_world.lua:51 src/guiKeyChangeMenu.cpp:191
msgid "Save"
msgstr "Сактоо"

#: builtin/mainmenu/dlg_config_world.lua:52
#: builtin/mainmenu/dlg_create_world.lua:64
#: builtin/mainmenu/dlg_rename_modpack.lua:33 src/guiKeyChangeMenu.cpp:199
#: src/keycode.cpp:224
msgid "Cancel"
msgstr "Жокко чыгаруу"

#: builtin/mainmenu/dlg_config_world.lua:68
#, fuzzy
msgid "Enable MP"
msgstr "Баарын күйгүзүү"

#: builtin/mainmenu/dlg_config_world.lua:70
#, fuzzy
msgid "Disable MP"
msgstr "Баарын өчүрүү"

#: builtin/mainmenu/dlg_config_world.lua:74
#: builtin/mainmenu/dlg_config_world.lua:76
msgid "enabled"
msgstr "күйгүзүлгөн"

#: builtin/mainmenu/dlg_config_world.lua:82
#, fuzzy
msgid "Enable all"
msgstr "Баарын күйгүзүү"

#: builtin/mainmenu/dlg_create_world.lua:50
msgid "World name"
msgstr "Дүйнө аты"

#: builtin/mainmenu/dlg_create_world.lua:53
msgid "Seed"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:56
msgid "Mapgen"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:59
msgid "Game"
msgstr "Оюн"

#: builtin/mainmenu/dlg_create_world.lua:63
msgid "Create"
msgstr "Жаратуу"

#: builtin/mainmenu/dlg_create_world.lua:68
msgid "You have no subgames installed."
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:69
msgid "Download one from minetest.net"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:72
msgid "Warning: The minimal development test is meant for developers."
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:73
msgid "Download a subgame, such as minetest_game, from minetest.net"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:97
msgid "A world named \"$1\" already exists"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:116
msgid "No worldname given or no game selected"
msgstr ""

#: builtin/mainmenu/dlg_delete_mod.lua:26
msgid "Are you sure you want to delete \"$1\"?"
msgstr ""

#: builtin/mainmenu/dlg_delete_mod.lua:27
#: builtin/mainmenu/dlg_delete_world.lua:25
#: builtin/mainmenu/tab_settings.lua:25
msgid "Yes"
msgstr "Ооба"

#: builtin/mainmenu/dlg_delete_mod.lua:28
msgid "No of course not!"
msgstr ""

#: builtin/mainmenu/dlg_delete_mod.lua:41
msgid "Modmgr: failed to delete \"$1\""
msgstr ""

#: builtin/mainmenu/dlg_delete_mod.lua:45
msgid "Modmgr: invalid modpath \"$1\""
msgstr ""

#: builtin/mainmenu/dlg_delete_world.lua:24
#, fuzzy
msgid "Delete World \"$1\"?"
msgstr "Дүйнөнү өчүрүү"

#: builtin/mainmenu/dlg_delete_world.lua:26
msgid "No"
msgstr "Жок"

#: builtin/mainmenu/dlg_rename_modpack.lua:26
msgid "Rename Modpack:"
msgstr ""

#: builtin/mainmenu/dlg_rename_modpack.lua:31 src/keycode.cpp:228
msgid "Accept"
msgstr "Кабыл алуу"

#: builtin/mainmenu/modmgr.lua:342
msgid "Install Mod: file: \"$1\""
msgstr ""

#: builtin/mainmenu/modmgr.lua:343
msgid ""
"\n"
"Install Mod: unsupported filetype \"$1\" or broken archive"
msgstr ""

#: builtin/mainmenu/modmgr.lua:363
#, fuzzy
msgid "Failed to install $1 to $2"
msgstr "Дүйнөнү инициалдаштыруу катасы"

#: builtin/mainmenu/modmgr.lua:366
msgid "Install Mod: unable to find suitable foldername for modpack $1"
msgstr ""

#: builtin/mainmenu/modmgr.lua:386
msgid "Install Mod: unable to find real modname for: $1"
msgstr ""

#: builtin/mainmenu/store.lua:88
msgid "Unsorted"
msgstr ""

#: builtin/mainmenu/store.lua:99 builtin/mainmenu/store.lua:584
msgid "Search"
msgstr ""

#: builtin/mainmenu/store.lua:125
#, fuzzy
msgid "Downloading"
msgstr "Ылдый"

#: builtin/mainmenu/store.lua:127
msgid "please wait..."
msgstr ""

#: builtin/mainmenu/store.lua:159
msgid "Successfully installed:"
msgstr ""

#: builtin/mainmenu/store.lua:163
#, fuzzy
msgid "Shortname:"
msgstr "Дүйнө аты"

#: builtin/mainmenu/store.lua:167 src/guiFormSpecMenu.cpp:2866
msgid "ok"
msgstr ""

#: builtin/mainmenu/store.lua:476
msgid "Rating"
msgstr ""

#: builtin/mainmenu/store.lua:501
msgid "re-Install"
msgstr ""

#: builtin/mainmenu/store.lua:503
msgid "Install"
msgstr ""

#: builtin/mainmenu/store.lua:522
msgid "Close store"
msgstr ""

#: builtin/mainmenu/store.lua:530
msgid "Page $1 of $2"
msgstr ""

#: builtin/mainmenu/tab_credits.lua:22
msgid "Credits"
msgstr "Алкыштар"

#: builtin/mainmenu/tab_credits.lua:29
msgid "Core Developers"
msgstr ""

#: builtin/mainmenu/tab_credits.lua:43
msgid "Active Contributors"
msgstr ""

#: builtin/mainmenu/tab_credits.lua:48
msgid "Previous Contributors"
msgstr ""

#: builtin/mainmenu/tab_mods.lua:30
msgid "Installed Mods:"
msgstr ""

#: builtin/mainmenu/tab_mods.lua:39
msgid "Online mod repository"
msgstr ""

#: builtin/mainmenu/tab_mods.lua:78
msgid "No mod description available"
msgstr ""

#: builtin/mainmenu/tab_mods.lua:82
msgid "Mod information:"
msgstr ""

#: builtin/mainmenu/tab_mods.lua:93
msgid "Rename"
msgstr ""

#: builtin/mainmenu/tab_mods.lua:95
msgid "Uninstall selected modpack"
msgstr ""

#: builtin/mainmenu/tab_mods.lua:106
msgid "Uninstall selected mod"
msgstr ""

#: builtin/mainmenu/tab_mods.lua:121
#, fuzzy
msgid "Select Mod File:"
msgstr "Дүйнөнү тандаңыз:"

#: builtin/mainmenu/tab_mods.lua:165
msgid "Mods"
msgstr ""

#: builtin/mainmenu/tab_multiplayer.lua:23
msgid "Address/Port"
msgstr "Дареги/порту"

#: builtin/mainmenu/tab_multiplayer.lua:24 builtin/mainmenu/tab_server.lua:37
#: builtin/mainmenu/tab_simple_main.lua:25
msgid "Name/Password"
msgstr "Аты/сырсөзү"

#: builtin/mainmenu/tab_multiplayer.lua:29
#: builtin/mainmenu/tab_simple_main.lua:30
#, fuzzy
msgid "Public Serverlist"
msgstr "Жалпылык серверлердин тизмеси:"

#: builtin/mainmenu/tab_multiplayer.lua:34 builtin/mainmenu/tab_server.lua:26
#: builtin/mainmenu/tab_singleplayer.lua:85 src/keycode.cpp:230
msgid "Delete"
msgstr "Өчүрүү"

#: builtin/mainmenu/tab_multiplayer.lua:38
#: builtin/mainmenu/tab_simple_main.lua:34
msgid "Connect"
msgstr "Туташуу"

#: builtin/mainmenu/tab_multiplayer.lua:252
msgid "Client"
msgstr ""

#: builtin/mainmenu/tab_server.lua:27 builtin/mainmenu/tab_singleplayer.lua:86
msgid "New"
msgstr "Жаңы"

#: builtin/mainmenu/tab_server.lua:28 builtin/mainmenu/tab_singleplayer.lua:87
msgid "Configure"
msgstr "Ырастоо"

#: builtin/mainmenu/tab_server.lua:29
#, fuzzy
msgid "Start Game"
msgstr "Оюнду баштоо/туташуу"

#: builtin/mainmenu/tab_server.lua:30 builtin/mainmenu/tab_singleplayer.lua:89
msgid "Select World:"
msgstr "Дүйнөнү тандаңыз:"

#: builtin/mainmenu/tab_server.lua:31 builtin/mainmenu/tab_simple_main.lua:63
#: builtin/mainmenu/tab_singleplayer.lua:90
msgid "Creative Mode"
msgstr "Жаратуу режими"

#: builtin/mainmenu/tab_server.lua:33 builtin/mainmenu/tab_simple_main.lua:65
#: builtin/mainmenu/tab_singleplayer.lua:92
msgid "Enable Damage"
msgstr "Убалды күйгүзүү"

#: builtin/mainmenu/tab_server.lua:35
msgid "Public"
msgstr "Жалпылык"

#: builtin/mainmenu/tab_server.lua:45
msgid "Bind Address"
msgstr ""

#: builtin/mainmenu/tab_server.lua:47
msgid "Port"
msgstr ""

#: builtin/mainmenu/tab_server.lua:51
msgid "Server Port"
msgstr ""

#: builtin/mainmenu/tab_server.lua:174
msgid "Server"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:23
msgid "Are you sure to reset your singleplayer world?"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:27
msgid "No!!!"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:134
msgid "Smooth Lighting"
msgstr "Тегиз жарык"

#: builtin/mainmenu/tab_settings.lua:136
msgid "Enable Particles"
msgstr "Бөлүкчөлөрдү күйгүзүү"

#: builtin/mainmenu/tab_settings.lua:138
msgid "3D Clouds"
msgstr "3D-булуттар"

#: builtin/mainmenu/tab_settings.lua:140
#, fuzzy
msgid "Fancy Trees"
msgstr "Кооз бактар"

#: builtin/mainmenu/tab_settings.lua:142
#, fuzzy
msgid "Opaque Water"
msgstr "Күңүрт суу"

#: builtin/mainmenu/tab_settings.lua:144
#, fuzzy
msgid "Connected Glass"
msgstr "Туташуу"

#: builtin/mainmenu/tab_settings.lua:149
msgid "Restart minetest for driver change to take effect"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:151
msgid "Mip-Mapping"
msgstr "Mip-текстуралоо"

#: builtin/mainmenu/tab_settings.lua:153
msgid "Anisotropic Filtering"
msgstr "Анизатропия чыпкалоосу"

#: builtin/mainmenu/tab_settings.lua:155
msgid "Bi-Linear Filtering"
msgstr "Экисызык чыпкалоосу"

#: builtin/mainmenu/tab_settings.lua:157
msgid "Tri-Linear Filtering"
msgstr "Үчсызык чыпкалоосу"

#: builtin/mainmenu/tab_settings.lua:160
msgid "Shaders"
msgstr "Көлөкөлөгүчтөр"

#: builtin/mainmenu/tab_settings.lua:164
msgid "Change keys"
msgstr "Баскычтарды өзгөртүү"

#: builtin/mainmenu/tab_settings.lua:167
#, fuzzy
msgid "Reset singleplayer world"
msgstr "Бир кишилик"

#: builtin/mainmenu/tab_settings.lua:171
msgid "GUI scale factor"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:175
msgid "Scaling factor applied to menu elements: "
msgstr ""

#: builtin/mainmenu/tab_settings.lua:181
msgid "Touch free target"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:187
msgid "Touchthreshold (px)"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:194 builtin/mainmenu/tab_settings.lua:208
#, fuzzy
msgid "Bumpmapping"
msgstr "Mip-текстуралоо"

#: builtin/mainmenu/tab_settings.lua:196 builtin/mainmenu/tab_settings.lua:209
msgid "Generate Normalmaps"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:198 builtin/mainmenu/tab_settings.lua:210
msgid "Parallax Occlusion"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:200 builtin/mainmenu/tab_settings.lua:211
msgid "Waving Water"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:202 builtin/mainmenu/tab_settings.lua:212
msgid "Waving Leaves"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:204 builtin/mainmenu/tab_settings.lua:213
msgid "Waving Plants"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:255
msgid "To enable shaders the OpenGL driver needs to be used."
msgstr ""

#: builtin/mainmenu/tab_settings.lua:330
msgid "Settings"
msgstr "Ырастоолор"

#: builtin/mainmenu/tab_simple_main.lua:67
msgid "Fly mode"
msgstr ""

#: builtin/mainmenu/tab_simple_main.lua:71
#, fuzzy
msgid "Start Singleplayer"
msgstr "Бир кишилик"

#: builtin/mainmenu/tab_simple_main.lua:72
#, fuzzy
msgid "Config mods"
msgstr "Ырастоо"

#: builtin/mainmenu/tab_simple_main.lua:191
#, fuzzy
msgid "Main"
msgstr "Башкы меню"

#: builtin/mainmenu/tab_singleplayer.lua:88 src/keycode.cpp:249
msgid "Play"
msgstr "Ойноо"

#: builtin/mainmenu/tab_singleplayer.lua:224
msgid "Singleplayer"
msgstr "Бир кишилик"

#: builtin/mainmenu/tab_texturepacks.lua:49
msgid "Select texture pack:"
msgstr ""

#: builtin/mainmenu/tab_texturepacks.lua:69
msgid "No information available"
msgstr ""

#: builtin/mainmenu/tab_texturepacks.lua:114
msgid "Texturepacks"
msgstr ""

#: src/client.cpp:2726
msgid "Item textures..."
msgstr "Буюм текстуралары..."

#: src/fontengine.cpp:70 src/fontengine.cpp:226
msgid "needs_fallback_font"
msgstr ""

#: src/game.cpp:1063
msgid "Respawn"
msgstr "Кайтадан жаралуу"

#: src/game.cpp:2250
#, fuzzy
msgid "Item definitions..."
msgstr "Буюм текстуралары..."

#: src/game.cpp:2255
msgid "Node definitions..."
msgstr ""

#: src/game.cpp:2262
msgid "Media..."
msgstr ""

#: src/game.cpp:2267
msgid " KB/s"
msgstr ""

#: src/game.cpp:2271
msgid " MB/s"
msgstr ""

#: src/game.cpp:4220
msgid ""
"\n"
"Check debug.txt for details."
msgstr ""
"\n"
"Толугураак маалымат үчүн, debug.txt'ти текшериңиз."

#: src/guiFormSpecMenu.cpp:2055
msgid "Proceed"
msgstr "Улантуу"

#: src/guiFormSpecMenu.cpp:2846
msgid "Enter "
msgstr ""

#: src/guiKeyChangeMenu.cpp:125
msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)"
msgstr ""

#: src/guiKeyChangeMenu.cpp:165
msgid "\"Use\" = climb down"
msgstr ""

#: src/guiKeyChangeMenu.cpp:180
msgid "Double tap \"jump\" to toggle fly"
msgstr ""

#: src/guiKeyChangeMenu.cpp:296
msgid "Key already in use"
msgstr ""

#: src/guiKeyChangeMenu.cpp:371
msgid "press key"
msgstr "баскычты басыңыз"

#: src/guiKeyChangeMenu.cpp:397
msgid "Forward"
msgstr "Алга"

#: src/guiKeyChangeMenu.cpp:398
msgid "Backward"
msgstr "Артка"

#: src/guiKeyChangeMenu.cpp:399 src/keycode.cpp:229
msgid "Left"
msgstr "Солго"

#: src/guiKeyChangeMenu.cpp:400 src/keycode.cpp:229
msgid "Right"
msgstr "Оңго"

#: src/guiKeyChangeMenu.cpp:401
msgid "Use"
msgstr "Колдонуу"

#: src/guiKeyChangeMenu.cpp:402
msgid "Jump"
msgstr "Секирүү"

#: src/guiKeyChangeMenu.cpp:403
msgid "Sneak"
msgstr "Уурданып басуу"

#: src/guiKeyChangeMenu.cpp:404
msgid "Drop"
msgstr "Ыргытуу"

#: src/guiKeyChangeMenu.cpp:405
msgid "Inventory"
msgstr "Мүлк-шайман"

#: src/guiKeyChangeMenu.cpp:406
msgid "Chat"
msgstr "Маек"

#: src/guiKeyChangeMenu.cpp:407
msgid "Command"
msgstr "Команда"

#: src/guiKeyChangeMenu.cpp:408
msgid "Console"
msgstr "Консоль"

#: src/guiKeyChangeMenu.cpp:409
msgid "Toggle fly"
msgstr "Учууга которуу"

#: src/guiKeyChangeMenu.cpp:410
msgid "Toggle fast"
msgstr "Тез басууга которуу"

#: src/guiKeyChangeMenu.cpp:411
msgid "Toggle noclip"
msgstr ""

#: src/guiKeyChangeMenu.cpp:412
msgid "Range select"
msgstr ""

#: src/guiKeyChangeMenu.cpp:413
msgid "Print stacks"
msgstr ""

#: src/guiPasswordChange.cpp:106
msgid "Old Password"
msgstr "Эски сырсөз"

#: src/guiPasswordChange.cpp:122
msgid "New Password"
msgstr "Жаңы сырсөз"

#: src/guiPasswordChange.cpp:137
msgid "Confirm Password"
msgstr "Сырсөздү аныктоо"

#: src/guiPasswordChange.cpp:153
msgid "Change"
msgstr "Өзгөртүү"

#: src/guiPasswordChange.cpp:162
msgid "Passwords do not match!"
msgstr "Сырсөздөр дал келген жок!"

#: src/guiVolumeChange.cpp:106
msgid "Sound Volume: "
msgstr "Үн көлөмү: "

#: src/guiVolumeChange.cpp:120
msgid "Exit"
msgstr "Чыгуу"

#: src/keycode.cpp:224
msgid "Left Button"
msgstr "Сол баскыч"

#: src/keycode.cpp:224
msgid "Middle Button"
msgstr "Ортоңку баскыч"

#: src/keycode.cpp:224
msgid "Right Button"
msgstr "Оң баскыч"

#: src/keycode.cpp:224
msgid "X Button 1"
msgstr ""

#: src/keycode.cpp:225
msgid "Back"
msgstr "Артка"

#: src/keycode.cpp:225
msgid "Clear"
msgstr "Тазалоо"

#: src/keycode.cpp:225
msgid "Return"
msgstr ""

#: src/keycode.cpp:225
msgid "Tab"
msgstr "Tab"

#: src/keycode.cpp:225
msgid "X Button 2"
msgstr ""

#: src/keycode.cpp:226
msgid "Capital"
msgstr "Caps Lock"

#: src/keycode.cpp:226
msgid "Control"
msgstr "Ctrl"

#: src/keycode.cpp:226
msgid "Kana"
msgstr "Кана"

#: src/keycode.cpp:226
msgid "Menu"
msgstr "Меню"

#: src/keycode.cpp:226
msgid "Pause"
msgstr "Пауза"

#: src/keycode.cpp:226
msgid "Shift"
msgstr "Shift"

#: src/keycode.cpp:227
msgid "Convert"
msgstr ""

#: src/keycode.cpp:227
msgid "Escape"
msgstr "Esc"

#: src/keycode.cpp:227
msgid "Final"
msgstr ""

#: src/keycode.cpp:227
msgid "Junja"
msgstr "Junja"

#: src/keycode.cpp:227
msgid "Kanji"
msgstr "Кандзи"

#: src/keycode.cpp:227
msgid "Nonconvert"
msgstr ""

#: src/keycode.cpp:228
msgid "End"
msgstr "End"

#: src/keycode.cpp:228
msgid "Home"
msgstr "Home"

#: src/keycode.cpp:228
msgid "Mode Change"
msgstr "Режимди өзгөртүү"

#: src/keycode.cpp:228
msgid "Next"
msgstr "Кийинки"

#: src/keycode.cpp:228
msgid "Prior"
msgstr ""

#: src/keycode.cpp:228
msgid "Space"
msgstr "Боштук"

#: src/keycode.cpp:229
msgid "Down"
msgstr "Ылдый"

#: src/keycode.cpp:229
msgid "Execute"
msgstr "Аткаруу"

#: src/keycode.cpp:229
msgid "Print"
msgstr "Басма"

#: src/keycode.cpp:229
msgid "Select"
msgstr "Тандоо"

#: src/keycode.cpp:229
msgid "Up"
msgstr "Өйдө"

#: src/keycode.cpp:230
msgid "Help"
msgstr "Жардам"

#: src/keycode.cpp:230
msgid "Insert"
msgstr "Insert"

#: src/keycode.cpp:230
msgid "Snapshot"
msgstr "Тез сүрөт"

#: src/keycode.cpp:233
msgid "Left Windows"
msgstr "Сол Windows"

#: src/keycode.cpp:234
msgid "Apps"
msgstr "Тиркемелер"

#: src/keycode.cpp:234
msgid "Numpad 0"
msgstr "Кош. клав. 0"

#: src/keycode.cpp:234
msgid "Numpad 1"
msgstr "Кош. клав. 1"

#: src/keycode.cpp:234
msgid "Right Windows"
msgstr "Оң Windows"

#: src/keycode.cpp:234
msgid "Sleep"
msgstr "Уйку"

#: src/keycode.cpp:235
msgid "Numpad 2"
msgstr "Кош. клав. 2"

#: src/keycode.cpp:235
msgid "Numpad 3"
msgstr "Кош. клав. 3"

#: src/keycode.cpp:235
msgid "Numpad 4"
msgstr "Кош. клав. 4"

#: src/keycode.cpp:235
msgid "Numpad 5"
msgstr "Кош. клав. 5"

#: src/keycode.cpp:235
msgid "Numpad 6"
msgstr "Кош. клав. 6"

#: src/keycode.cpp:235
msgid "Numpad 7"
msgstr "Кош. клав. 7"

#: src/keycode.cpp:236
msgid "Numpad *"
msgstr "Кош. клав. *"

#: src/keycode.cpp:236
msgid "Numpad +"
msgstr "Кош. клав. +"

#: src/keycode.cpp:236
msgid "Numpad -"
msgstr "Кош. клав. -"

#: src/keycode.cpp:236
msgid "Numpad /"
msgstr "Кош. клав. /"

#: src/keycode.cpp:236
msgid "Numpad 8"
msgstr "Кош. клав. 8"

#: src/keycode.cpp:236
msgid "Numpad 9"
msgstr "Кош. клав. 9"

#: src/keycode.cpp:240
msgid "Num Lock"
msgstr "Num Lock"

#: src/keycode.cpp:240
msgid "Scroll Lock"
msgstr "Scroll Lock"

#: src/keycode.cpp:241
msgid "Left Shift"
msgstr "Сол Shift"

#: src/keycode.cpp:241
msgid "Right Shift"
msgstr "Оң Shift"

#: src/keycode.cpp:242
msgid "Left Control"
msgstr "Сол Ctrl"

#: src/keycode.cpp:242
msgid "Left Menu"
msgstr "Сол меню"

#: src/keycode.cpp:242
msgid "Right Control"
msgstr "Оң Ctrl"

#: src/keycode.cpp:242
msgid "Right Menu"
msgstr "Оң меню"

#: src/keycode.cpp:244
msgid "Comma"
msgstr "Үтүр"

#: src/keycode.cpp:244
msgid "Minus"
msgstr "Кемитүү белгиси"

#: src/keycode.cpp:244
msgid "Period"
msgstr "Айланма сан"

#: src/keycode.cpp:244
msgid "Plus"
msgstr "Кошуу белгиси"

#: src/keycode.cpp:248
msgid "Attn"
msgstr ""

#: src/keycode.cpp:248
msgid "CrSel"
msgstr ""

#: src/keycode.cpp:249
msgid "Erase OEF"
msgstr ""

#: src/keycode.cpp:249
msgid "ExSel"
msgstr ""

#: src/keycode.cpp:249
msgid "OEM Clear"
msgstr ""

#: src/keycode.cpp:249
msgid "PA1"
msgstr ""

#: src/keycode.cpp:249
msgid "Zoom"
msgstr "Масштаб"

#: src/main.cpp:1681
msgid "Main Menu"
msgstr "Башкы меню"

#: src/main.cpp:1719
msgid "Player name too long."
msgstr ""

#: src/main.cpp:1757
msgid "Connection error (timed out?)"
msgstr "Туташтыруу катасы (убактыңыз өтүп кеттиби?)"

#: src/main.cpp:1919
msgid "No world selected and no address provided. Nothing to do."
msgstr "Дүйнө тандалган жок жана дареги киргизилген жок. Кылууга эч нерсе жок."

#: src/main.cpp:1926
msgid "Provided world path doesn't exist: "
msgstr ""

#: src/main.cpp:1935
msgid "Could not find or load game \""
msgstr "Оюнду табуу же жүктөө мүмкүн эмес \""

#: src/main.cpp:1953
msgid "Invalid gamespec."
msgstr ""

#~ msgid "Left click: Move all items, Right click: Move single item"
#~ msgstr "Сол баскычы: Бардык буюмдарды ташуу, Оң баскычы: Бир буюмду ташуу"

#~ msgid "is required by:"
#~ msgstr "талап кылынганы:"

#~ msgid "Configuration saved.  "
#~ msgstr "Конфигурация сакталды.  "

#~ msgid "Warning: Configuration not consistent.  "
#~ msgstr "Эскертүү: Туура эмес конфигурация.  "

#~ msgid "Multiplayer"
#~ msgstr "Көп кишилик"

#~ msgid "Advanced"
#~ msgstr "Кошумча"

#~ msgid "Show Public"
#~ msgstr "Жалпылыкты көрсөтүү"

#~ msgid "Show Favorites"
#~ msgstr "Тандалмаларды көрсөтүү"

#~ msgid "Leave address blank to start a local server."
#~ msgstr "Жергиликтүү серверди жүргүзүү үчүн даректи бош калтырыңыз."

#~ msgid "Create world"
#~ msgstr "Дүйнөнү жаратуу"

#~ msgid "Address required."
#~ msgstr "Дареги талап кылынат."

#~ msgid "Cannot delete world: Nothing selected"
#~ msgstr "Дүнөнү жаратуу мүмкүн эмес: Эч нерсе тандалган жок"

#~ msgid "Files to be deleted"
#~ msgstr "Өчүрүлө турган файлдар"

#~ msgid "Cannot create world: No games found"
#~ msgstr "Дүйнөнү жаратуу мүмкүн эмес: Оюндар табылган жок"

#~ msgid "Cannot configure world: Nothing selected"
#~ msgstr "Дүйнөнү ырастоо мүмкүн эмес: Эч нерсе тандалган жок"

#~ msgid "Failed to delete all world files"
#~ msgstr "Бардык дүйнө файлдарын өчүрүү оңунан чыккан жок"

#~ msgid ""
#~ "Default Controls:\n"
#~ "- WASD: Walk\n"
#~ "- Mouse left: dig/hit\n"
#~ "- Mouse right: place/use\n"
#~ "- Mouse wheel: select item\n"
#~ "- 0...9: select item\n"
#~ "- Shift: sneak\n"
#~ "- R: Toggle viewing all loaded chunks\n"
#~ "- I: Inventory menu\n"
#~ "- ESC: This menu\n"
#~ "- T: Chat\n"
#~ msgstr ""
#~ "Жарыяланбас башкаруу:\n"
#~ "- WASD: Басуу\n"
#~ "- Сол кнопкасы: казуу/согуу\n"
#~ "- Оң кнопкасы: коюу/колдонуу\n"
#~ "- Чычкан дөңгөлөгү: буюмду тандоо\n"
#~ "- 0...9: буюмду тандоо\n"
#~ "- Shift: уурданып басуу\n"
#~ "- R: алыс кароо\n"
#~ "- I: мүлк-шайман\n"
#~ "- ESC: бул меню\n"
#~ "- T: маек\n"

#~ msgid ""
#~ "Default Controls:\n"
#~ "- WASD: move\n"
#~ "- Space: jump/climb\n"
#~ "- Shift: sneak/go down\n"
#~ "- Q: drop item\n"
#~ "- I: inventory\n"
#~ "- Mouse: turn/look\n"
#~ "- Mouse left: dig/punch\n"
#~ "- Mouse right: place/use\n"
#~ "- Mouse wheel: select item\n"
#~ "- T: chat\n"
#~ msgstr ""
#~ "Жарыяланбас башкаруу:\n"
#~ "- WASD: басуу\n"
#~ "- Боштугу: секирүү/өйдө чыгуу\n"
#~ "- Shift: уурданып басуу/ылдый түшүү\n"
#~ "- Q: буюмду таштоо\n"
#~ "- I: мүлк-шайман\n"
#~ "- Чычканы: бурулуу/кароо\n"
#~ "- Сол чычкан баскычы: казуу/согуу\n"
#~ "- Оң чычкан баскычы: коюу/колдонуу\n"
#~ "- Чычкан дөңгөлөгү: буюмду тандоо\n"
#~ "- T: маек\n"

#~ msgid "Exit to OS"
#~ msgstr "Оюндан чыгуу"

#~ msgid "Exit to Menu"
#~ msgstr "Менюга чыгуу"

#~ msgid "Sound Volume"
#~ msgstr "Үн көлөмү"

#~ msgid "Change Password"
#~ msgstr "Сырсөздү өзгөртүү"

#~ msgid "Continue"
#~ msgstr "Улантуу"

#~ msgid "You died."
#~ msgstr "Сиз өлдүңүз."

#~ msgid "Shutting down stuff..."
#~ msgstr "Оюн өчүрүлүүдө..."

#~ msgid "Connecting to server..."
#~ msgstr "Серверге туташтырылууда..."

#~ msgid "Resolving address..."
#~ msgstr "Дареги чечилүүдө..."

#~ msgid "Creating client..."
#~ msgstr "Клиент жаратылууда..."

#~ msgid "Creating server...."
#~ msgstr "Сервер жаратылууда...."

#~ msgid "Loading..."
#~ msgstr "Жүктөлүүдө..."

#, fuzzy
#~ msgid "Finite Liquid"
#~ msgstr "Чектүү суюктук"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Эски сырсөз"

#~ msgid "Favorites:"
#~ msgstr "Тандалмалар:"

#, fuzzy
#~ msgid "Games"
#~ msgstr "Оюн"

#, fuzzy
#~ msgid "Game Name"
#~ msgstr "Оюн"
ref='#n3094'>3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "server.h"
#include <iostream>
#include <queue>
#include <algorithm>
#include "network/connection.h"
#include "network/networkprotocol.h"
#include "network/serveropcodes.h"
#include "ban.h"
#include "environment.h"
#include "map.h"
#include "threading/mutex_auto_lock.h"
#include "constants.h"
#include "voxel.h"
#include "config.h"
#include "version.h"
#include "filesys.h"
#include "mapblock.h"
#include "serverobject.h"
#include "genericobject.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "scripting_server.h"
#include "nodedef.h"
#include "itemdef.h"
#include "craftdef.h"
#include "emerge.h"
#include "mapgen/mapgen.h"
#include "mapgen/mg_biome.h"
#include "content_mapnode.h"
#include "content_nodemeta.h"
#include "content_sao.h"
#include "mods.h"
#include "event_manager.h"
#include "modchannels.h"
#include "serverlist.h"
#include "util/string.h"
#include "rollback.h"
#include "util/serialize.h"
#include "util/thread.h"
#include "defaultsettings.h"
#include "util/base64.h"
#include "util/sha1.h"
#include "util/hex.h"
#include "database/database.h"
#include "chatmessage.h"
#include "chat_interface.h"
#include "remoteplayer.h"

class ClientNotFoundException : public BaseException
{
public:
	ClientNotFoundException(const char *s):
		BaseException(s)
	{}
};

class ServerThread : public Thread
{
public:

	ServerThread(Server *server):
		Thread("Server"),
		m_server(server)
	{}

	void *run();

private:
	Server *m_server;
};

void *ServerThread::run()
{
	BEGIN_DEBUG_EXCEPTION_HANDLER

	m_server->AsyncRunStep(true);

	while (!stopRequested()) {
		try {
			m_server->AsyncRunStep();

			m_server->Receive();

		} catch (con::NoIncomingDataException &e) {
		} catch (con::PeerNotFoundException &e) {
			infostream<<"Server: PeerNotFoundException"<<std::endl;
		} catch (ClientNotFoundException &e) {
		} catch (con::ConnectionBindFailed &e) {
			m_server->setAsyncFatalError(e.what());
		} catch (LuaError &e) {
			m_server->setAsyncFatalError(
					"ServerThread::run Lua: " + std::string(e.what()));
		}
	}

	END_DEBUG_EXCEPTION_HANDLER

	return nullptr;
}

v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
{
	if(pos_exists) *pos_exists = false;
	switch(type){
	case SSP_LOCAL:
		return v3f(0,0,0);
	case SSP_POSITIONAL:
		if(pos_exists) *pos_exists = true;
		return pos;
	case SSP_OBJECT: {
		if(object == 0)
			return v3f(0,0,0);
		ServerActiveObject *sao = env->getActiveObject(object);
		if(!sao)
			return v3f(0,0,0);
		if(pos_exists) *pos_exists = true;
		return sao->getBasePosition(); }
	}
	return v3f(0,0,0);
}



/*
	Server
*/

Server::Server(
		const std::string &path_world,
		const SubgameSpec &gamespec,
		bool simple_singleplayer_mode,
		Address bind_addr,
		bool dedicated,
		ChatInterface *iface
	):
	m_bind_addr(bind_addr),
	m_path_world(path_world),
	m_gamespec(gamespec),
	m_simple_singleplayer_mode(simple_singleplayer_mode),
	m_dedicated(dedicated),
	m_async_fatal_error(""),
	m_con(std::make_shared<con::Connection>(PROTOCOL_ID,
			512,
			CONNECTION_TIMEOUT,
			m_bind_addr.isIPv6(),
			this)),
	m_itemdef(createItemDefManager()),
	m_nodedef(createNodeDefManager()),
	m_craftdef(createCraftDefManager()),
	m_event(new EventManager()),
	m_uptime(0),
	m_clients(m_con),
	m_admin_chat(iface),
	m_modchannel_mgr(new ModChannelMgr())
{
	m_lag = g_settings->getFloat("dedicated_server_step");

	if (path_world.empty())
		throw ServerError("Supplied empty world path");

	if(!gamespec.isValid())
		throw ServerError("Supplied invalid gamespec");

	infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
	if(m_simple_singleplayer_mode)
		infostream<<" in simple singleplayer mode"<<std::endl;
	else
		infostream<<std::endl;
	infostream<<"- world:  "<<m_path_world<<std::endl;
	infostream<<"- game:   "<<m_gamespec.path<<std::endl;

	// Create world if it doesn't exist
	if(!loadGameConfAndInitWorld(m_path_world, m_gamespec))
		throw ServerError("Failed to initialize world");

	// Create server thread
	m_thread = new ServerThread(this);

	// Create emerge manager
	m_emerge = new EmergeManager(this);

	// Create ban manager
	std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
	m_banmanager = new BanManager(ban_path);

	ServerModConfiguration modconf(m_path_world);
	m_mods = modconf.getMods();
	std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
	// complain about mods with unsatisfied dependencies
	if (!modconf.isConsistent()) {
		modconf.printUnsatisfiedModsError();
	}

	//lock environment
	MutexAutoLock envlock(m_env_mutex);

	// Create the Map (loads map_meta.txt, overriding configured mapgen params)
	ServerMap *servermap = new ServerMap(path_world, this, m_emerge);

	// Initialize scripting
	infostream<<"Server: Initializing Lua"<<std::endl;

	m_script = new ServerScripting(this);

	m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);

	// Print mods
	infostream << "Server: Loading mods: ";
	for (std::vector<ModSpec>::const_iterator i = m_mods.begin();
			i != m_mods.end(); ++i) {
		infostream << (*i).name << " ";
	}
	infostream << std::endl;
	// Load and run "mod" scripts
	for (std::vector<ModSpec>::const_iterator it = m_mods.begin();
			it != m_mods.end(); ++it) {
		const ModSpec &mod = *it;
		if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
			throw ModError("Error loading mod \"" + mod.name +
				"\": Mod name does not follow naming conventions: "
				"Only characters [a-z0-9_] are allowed.");
		}
		std::string script_path = mod.path + DIR_DELIM + "init.lua";
		infostream << "  [" << padStringRight(mod.name, 12) << "] [\""
				<< script_path << "\"]" << std::endl;
		m_script->loadMod(script_path, mod.name);
	}

	// Read Textures and calculate sha1 sums
	fillMediaCache();

	// Apply item aliases in the node definition manager
	m_nodedef->updateAliases(m_itemdef);

	// Apply texture overrides from texturepack/override.txt
	std::vector<std::string> paths;
	fs::GetRecursiveDirs(paths, g_settings->get("texture_path"));
	fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
	for (const std::string &path : paths)
		m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");

	m_nodedef->setNodeRegistrationStatus(true);

	// Perform pending node name resolutions
	m_nodedef->runNodeResolveCallbacks();

	// unmap node names for connected nodeboxes
	m_nodedef->mapNodeboxConnections();

	// init the recipe hashes to speed up crafting
	m_craftdef->initHashes(this);

	// Initialize Environment
	m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);

	m_clients.setEnv(m_env);

	if (!servermap->settings_mgr.makeMapgenParams())
		FATAL_ERROR("Couldn't create any mapgen type");

	// Initialize mapgens
	m_emerge->initMapgens(servermap->getMapgenParams());

	m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
	if (m_enable_rollback_recording) {
		// Create rollback manager
		m_rollback = new RollbackManager(m_path_world, this);
	}

	// Give environment reference to scripting api
	m_script->initializeEnvironment(m_env);

	// Register us to receive map edit events
	servermap->addEventReceiver(this);

	// If file exists, load environment metadata
	if (fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
		infostream << "Server: Loading environment metadata" << std::endl;
		m_env->loadMeta();
	} else {
		m_env->loadDefaultMeta();
	}

	m_liquid_transform_every = g_settings->getFloat("liquid_update");
	m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
	m_csm_flavour_limits = g_settings->getU64("csm_flavour_limits");
	m_csm_noderange_limit = g_settings->getU32("csm_flavour_noderange_limit");
}

Server::~Server()
{
	infostream << "Server destructing" << std::endl;

	// Send shutdown message
	SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
			L"*** Server shutting down"));

	{
		MutexAutoLock envlock(m_env_mutex);
		
		infostream << "Server: Saving players" << std::endl;
		m_env->saveLoadedPlayers();

		infostream << "Server: Kicking players" << std::endl;
		std::string kick_msg;
		bool reconnect = false;
		if (getShutdownRequested()) {
			reconnect = m_shutdown_ask_reconnect;
			kick_msg = m_shutdown_msg;
		}
		if (kick_msg.empty()) {
			kick_msg = g_settings->get("kick_msg_shutdown");
		}
		m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
			kick_msg, reconnect);
	}

	// Do this before stopping the server in case mapgen callbacks need to access
	// server-controlled resources (like ModStorages). Also do them before
	// shutdown callbacks since they may modify state that is finalized in a
	// callback.
	m_emerge->stopThreads();

	{
		MutexAutoLock envlock(m_env_mutex);

		// Execute script shutdown hooks
		infostream << "Executing shutdown hooks" << std::endl;
		m_script->on_shutdown();

		infostream << "Server: Saving environment metadata" << std::endl;
		m_env->saveMeta();
	}

	// Stop threads
	stop();
	delete m_thread;

	// Delete things in the reverse order of creation
	delete m_emerge;
	delete m_env;
	delete m_rollback;
	delete m_banmanager;
	delete m_event;
	delete m_itemdef;
	delete m_nodedef;
	delete m_craftdef;

	// Deinitialize scripting
	infostream << "Server: Deinitializing scripting" << std::endl;
	delete m_script;

	// Delete detached inventories
	for (auto &detached_inventory : m_detached_inventories) {
		delete detached_inventory.second;
	}
}

void Server::start()
{
	infostream << "Starting server on " << m_bind_addr.serializeString()
			<< "..." << std::endl;

	// Stop thread if already running
	m_thread->stop();

	// Initialize connection
	m_con->SetTimeoutMs(30);
	m_con->Serve(m_bind_addr);

	// Start thread
	m_thread->start();

	// ASCII art for the win!
	actionstream
		<< "        .__               __                   __   " << std::endl
		<< "  _____ |__| ____   _____/  |_  ____   _______/  |_ " << std::endl
		<< " /     \\|  |/    \\_/ __ \\   __\\/ __ \\ /  ___/\\   __\\" << std::endl
		<< "|  Y Y  \\  |   |  \\  ___/|  | \\  ___/ \\___ \\  |  |  " << std::endl
		<< "|__|_|  /__|___|  /\\___  >__|  \\___  >____  > |__|  " << std::endl
		<< "      \\/        \\/     \\/          \\/     \\/        " << std::endl;
	actionstream << "World at [" << m_path_world << "]" << std::endl;
	actionstream << "Server for gameid=\"" << m_gamespec.id
			<< "\" listening on " << m_bind_addr.serializeString() << ":"
			<< m_bind_addr.getPort() << "." << std::endl;
}

void Server::stop()
{
	infostream<<"Server: Stopping and waiting threads"<<std::endl;

	// Stop threads (set run=false first so both start stopping)
	m_thread->stop();
	//m_emergethread.setRun(false);
	m_thread->wait();
	//m_emergethread.stop();

	infostream<<"Server: Threads stopped"<<std::endl;
}

void Server::step(float dtime)
{
	// Limit a bit
	if (dtime > 2.0)
		dtime = 2.0;
	{
		MutexAutoLock lock(m_step_dtime_mutex);
		m_step_dtime += dtime;
	}
	// Throw if fatal error occurred in thread
	std::string async_err = m_async_fatal_error.get();
	if (!async_err.empty()) {
		if (!m_simple_singleplayer_mode) {
			m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
				g_settings->get("kick_msg_crash"),
				g_settings->getBool("ask_reconnect_on_crash"));
		}
		throw ServerError("AsyncErr: " + async_err);
	}
}

void Server::AsyncRunStep(bool initial_step)
{
	g_profiler->add("Server::AsyncRunStep (num)", 1);

	float dtime;
	{
		MutexAutoLock lock1(m_step_dtime_mutex);
		dtime = m_step_dtime;
	}

	{
		// Send blocks to clients
		SendBlocks(dtime);
	}

	if((dtime < 0.001) && !initial_step)
		return;

	g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);

	//infostream<<"Server steps "<<dtime<<std::endl;
	//infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;

	{
		MutexAutoLock lock1(m_step_dtime_mutex);
		m_step_dtime -= dtime;
	}

	/*
		Update uptime
	*/
	{
		m_uptime.set(m_uptime.get() + dtime);
	}

	handlePeerChanges();

	/*
		Update time of day and overall game time
	*/
	m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));

	/*
		Send to clients at constant intervals
	*/

	m_time_of_day_send_timer -= dtime;
	if(m_time_of_day_send_timer < 0.0) {
		m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
		u16 time = m_env->getTimeOfDay();
		float time_speed = g_settings->getFloat("time_speed");
		SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
	}

	{
		MutexAutoLock lock(m_env_mutex);
		// Figure out and report maximum lag to environment
		float max_lag = m_env->getMaxLagEstimate();
		max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
		if(dtime > max_lag){
			if(dtime > 0.1 && dtime > max_lag * 2.0)
				infostream<<"Server: Maximum lag peaked to "<<dtime
						<<" s"<<std::endl;
			max_lag = dtime;
		}
		m_env->reportMaxLagEstimate(max_lag);
		// Step environment
		ScopeProfiler sp(g_profiler, "SEnv step");
		ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
		m_env->step(dtime);
	}

	static const float map_timer_and_unload_dtime = 2.92;
	if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
	{
		MutexAutoLock lock(m_env_mutex);
		// Run Map's timers and unload unused data
		ScopeProfiler sp(g_profiler, "Server: map timer and unload");
		m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
			g_settings->getFloat("server_unload_unused_data_timeout"),
			U32_MAX);
	}

	/*
		Listen to the admin chat, if available
	*/
	if (m_admin_chat) {
		if (!m_admin_chat->command_queue.empty()) {
			MutexAutoLock lock(m_env_mutex);
			while (!m_admin_chat->command_queue.empty()) {
				ChatEvent *evt = m_admin_chat->command_queue.pop_frontNoEx();
				handleChatInterfaceEvent(evt);
				delete evt;
			}
		}
		m_admin_chat->outgoing_queue.push_back(
			new ChatEventTimeInfo(m_env->getGameTime(), m_env->getTimeOfDay()));
	}

	/*
		Do background stuff
	*/

	/* Transform liquids */
	m_liquid_transform_timer += dtime;
	if(m_liquid_transform_timer >= m_liquid_transform_every)
	{
		m_liquid_transform_timer -= m_liquid_transform_every;

		MutexAutoLock lock(m_env_mutex);

		ScopeProfiler sp(g_profiler, "Server: liquid transform");

		std::map<v3s16, MapBlock*> modified_blocks;
		m_env->getMap().transformLiquids(modified_blocks, m_env);

		/*
			Set the modified blocks unsent for all the clients
		*/
		if(!modified_blocks.empty())
		{
			SetBlocksNotSent(modified_blocks);
		}
	}
	m_clients.step(dtime);

	m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
#if USE_CURL
	// send masterserver announce
	{
		float &counter = m_masterserver_timer;
		if (!isSingleplayer() && (!counter || counter >= 300.0) &&
				g_settings->getBool("server_announce")) {
			ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE :
						ServerList::AA_START,
					m_bind_addr.getPort(),
					m_clients.getPlayerNames(),
					m_uptime.get(),
					m_env->getGameTime(),
					m_lag,
					m_gamespec.id,
					Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
					m_mods,
					m_dedicated);
			counter = 0.01;
		}
		counter += dtime;
	}
#endif

	/*
		Check added and deleted active objects
	*/
	{
		//infostream<<"Server: Checking added and deleted active objects"<<std::endl;
		MutexAutoLock envlock(m_env_mutex);

		m_clients.lock();
		const RemoteClientMap &clients = m_clients.getClientList();
		ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");

		// Radius inside which objects are active
		static thread_local const s16 radius =
			g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;

		// Radius inside which players are active
		static thread_local const bool is_transfer_limited =
			g_settings->exists("unlimited_player_transfer_distance") &&
			!g_settings->getBool("unlimited_player_transfer_distance");
		static thread_local const s16 player_transfer_dist =
			g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
		s16 player_radius = player_transfer_dist;
		if (player_radius == 0 && is_transfer_limited)
			player_radius = radius;

		for (const auto &client_it : clients) {
			RemoteClient *client = client_it.second;

			// If definitions and textures have not been sent, don't
			// send objects either
			if (client->getState() < CS_DefinitionsSent)
				continue;

			RemotePlayer *player = m_env->getPlayer(client->peer_id);
			if (!player) {
				// This can happen if the client timeouts somehow
				continue;
			}

			PlayerSAO *playersao = player->getPlayerSAO();
			if (!playersao)
				continue;

			s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
			if (my_radius <= 0) my_radius = radius;
			//infostream << "Server: Active Radius " << my_radius << std::endl;

			std::queue<u16> removed_objects;
			std::queue<u16> added_objects;
			m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
					client->m_known_objects, removed_objects);
			m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
					client->m_known_objects, added_objects);

			// Ignore if nothing happened
			if (removed_objects.empty() && added_objects.empty()) {
				continue;
			}

			std::string data_buffer;

			char buf[4];

			// Handle removed objects
			writeU16((u8*)buf, removed_objects.size());
			data_buffer.append(buf, 2);
			while (!removed_objects.empty()) {
				// Get object
				u16 id = removed_objects.front();
				ServerActiveObject* obj = m_env->getActiveObject(id);

				// Add to data buffer for sending
				writeU16((u8*)buf, id);
				data_buffer.append(buf, 2);

				// Remove from known objects
				client->m_known_objects.erase(id);

				if(obj && obj->m_known_by_count > 0)
					obj->m_known_by_count--;
				removed_objects.pop();
			}

			// Handle added objects
			writeU16((u8*)buf, added_objects.size());
			data_buffer.append(buf, 2);
			while (!added_objects.empty()) {
				// Get object
				u16 id = added_objects.front();
				ServerActiveObject* obj = m_env->getActiveObject(id);

				// Get object type
				u8 type = ACTIVEOBJECT_TYPE_INVALID;
				if (!obj)
					warningstream << FUNCTION_NAME << ": NULL object" << std::endl;
				else
					type = obj->getSendType();

				// Add to data buffer for sending
				writeU16((u8*)buf, id);
				data_buffer.append(buf, 2);
				writeU8((u8*)buf, type);
				data_buffer.append(buf, 1);

				if(obj)
					data_buffer.append(serializeLongString(
							obj->getClientInitializationData(client->net_proto_version)));
				else
					data_buffer.append(serializeLongString(""));

				// Add to known objects
				client->m_known_objects.insert(id);

				if(obj)
					obj->m_known_by_count++;

				added_objects.pop();
			}

			u32 pktSize = SendActiveObjectRemoveAdd(client->peer_id, data_buffer);
			verbosestream << "Server: Sent object remove/add: "
					<< removed_objects.size() << " removed, "
					<< added_objects.size() << " added, "
					<< "packet size is " << pktSize << std::endl;
		}
		m_clients.unlock();

		m_mod_storage_save_timer -= dtime;
		if (m_mod_storage_save_timer <= 0.0f) {
			infostream << "Saving registered mod storages." << std::endl;
			m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
			for (std::unordered_map<std::string, ModMetadata *>::const_iterator
				it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
				if (it->second->isModified()) {
					it->second->save(getModStoragePath());
				}
			}
		}
	}

	/*
		Send object messages
	*/
	{
		MutexAutoLock envlock(m_env_mutex);
		ScopeProfiler sp(g_profiler, "Server: sending object messages");

		// Key = object id
		// Value = data sent by object
		std::unordered_map<u16, std::vector<ActiveObjectMessage>*> buffered_messages;

		// Get active object messages from environment
		for(;;) {
			ActiveObjectMessage aom = m_env->getActiveObjectMessage();
			if (aom.id == 0)
				break;

			std::vector<ActiveObjectMessage>* message_list = nullptr;
			std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
			n = buffered_messages.find(aom.id);
			if (n == buffered_messages.end()) {
				message_list = new std::vector<ActiveObjectMessage>;
				buffered_messages[aom.id] = message_list;
			}
			else {
				message_list = n->second;
			}
			message_list->push_back(aom);
		}

		m_clients.lock();
		const RemoteClientMap &clients = m_clients.getClientList();
		// Route data to every client
		for (const auto &client_it : clients) {
			RemoteClient *client = client_it.second;
			std::string reliable_data;
			std::string unreliable_data;
			// Go through all objects in message buffer
			for (const auto &buffered_message : buffered_messages) {
				// If object is not known by client, skip it
				u16 id = buffered_message.first;
				if (client->m_known_objects.find(id) == client->m_known_objects.end())
					continue;

				// Get message list of object
				std::vector<ActiveObjectMessage>* list = buffered_message.second;
				// Go through every message
				for (const ActiveObjectMessage &aom : *list) {
					// Compose the full new data with header
					std::string new_data;
					// Add object id
					char buf[2];
					writeU16((u8*)&buf[0], aom.id);
					new_data.append(buf, 2);
					// Add data
					new_data += serializeString(aom.datastring);
					// Add data to buffer
					if (aom.reliable)
						reliable_data += new_data;
					else
						unreliable_data += new_data;
				}
			}
			/*
				reliable_data and unreliable_data are now ready.
				Send them.
			*/
			if (!reliable_data.empty()) {
				SendActiveObjectMessages(client->peer_id, reliable_data);
			}

			if (!unreliable_data.empty()) {
				SendActiveObjectMessages(client->peer_id, unreliable_data, false);
			}
		}
		m_clients.unlock();

		// Clear buffered_messages
		for (auto &buffered_message : buffered_messages) {
			delete buffered_message.second;
		}
	}

	/*
		Send queued-for-sending map edit events.
	*/
	{
		// We will be accessing the environment
		MutexAutoLock lock(m_env_mutex);

		// Don't send too many at a time
		//u32 count = 0;

		// Single change sending is disabled if queue size is not small
		bool disable_single_change_sending = false;
		if(m_unsent_map_edit_queue.size() >= 4)
			disable_single_change_sending = true;

		int event_count = m_unsent_map_edit_queue.size();

		// We'll log the amount of each
		Profiler prof;

		while (!m_unsent_map_edit_queue.empty()) {
			MapEditEvent* event = m_unsent_map_edit_queue.front();
			m_unsent_map_edit_queue.pop();

			// Players far away from the change are stored here.
			// Instead of sending the changes, MapBlocks are set not sent
			// for them.
			std::vector<u16> far_players;

			switch (event->type) {
			case MEET_ADDNODE:
			case MEET_SWAPNODE:
				prof.add("MEET_ADDNODE", 1);
				sendAddNode(event->p, event->n, event->already_known_by_peer,
						&far_players, disable_single_change_sending ? 5 : 30,
						event->type == MEET_ADDNODE);
				break;
			case MEET_REMOVENODE:
				prof.add("MEET_REMOVENODE", 1);
				sendRemoveNode(event->p, event->already_known_by_peer,
						&far_players, disable_single_change_sending ? 5 : 30);
				break;
			case MEET_BLOCK_NODE_METADATA_CHANGED:
				infostream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
						prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
						setBlockNotSent(event->p);
				break;
			case MEET_OTHER:
				infostream << "Server: MEET_OTHER" << std::endl;
				prof.add("MEET_OTHER", 1);
				for (const v3s16 &modified_block : event->modified_blocks) {
					setBlockNotSent(modified_block);
				}
				break;
			default:
				prof.add("unknown", 1);
				warningstream << "Server: Unknown MapEditEvent "
						<< ((u32)event->type) << std::endl;
				break;
			}

			/*
				Set blocks not sent to far players
			*/
			if (!far_players.empty()) {
				// Convert list format to that wanted by SetBlocksNotSent
				std::map<v3s16, MapBlock*> modified_blocks2;
				for (const v3s16 &modified_block : event->modified_blocks) {
					modified_blocks2[modified_block] =
							m_env->getMap().getBlockNoCreateNoEx(modified_block);
				}

				// Set blocks not sent
				for (const u16 far_player : far_players) {
					if (RemoteClient *client = getClient(far_player))
						client->SetBlocksNotSent(modified_blocks2);
				}
			}

			delete event;
		}

		if (event_count >= 5) {
			infostream << "Server: MapEditEvents:" << std::endl;
			prof.print(infostream);
		} else if (event_count != 0) {
			verbosestream << "Server: MapEditEvents:" << std::endl;
			prof.print(verbosestream);
		}

	}

	/*
		Trigger emergethread (it somehow gets to a non-triggered but
		bysy state sometimes)
	*/
	{
		float &counter = m_emergethread_trigger_timer;
		counter += dtime;
		if (counter >= 2.0) {
			counter = 0.0;

			m_emerge->startThreads();
		}
	}

	// Save map, players and auth stuff
	{
		float &counter = m_savemap_timer;
		counter += dtime;
		static thread_local const float save_interval =
			g_settings->getFloat("server_map_save_interval");
		if (counter >= save_interval) {
			counter = 0.0;
			MutexAutoLock lock(m_env_mutex);

			ScopeProfiler sp(g_profiler, "Server: saving stuff");

			// Save ban file
			if (m_banmanager->isModified()) {
				m_banmanager->save();
			}

			// Save changed parts of map
			m_env->getMap().save(MOD_STATE_WRITE_NEEDED);

			// Save players
			m_env->saveLoadedPlayers();

			// Save environment metadata
			m_env->saveMeta();
		}
	}

	// Timed shutdown
	static const float shutdown_msg_times[] =
	{
		1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 45, 60, 120, 180, 300, 600, 1200, 1800, 3600
	};

	if (m_shutdown_timer > 0.0f) {
		// Automated messages
		if (m_shutdown_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
			for (u16 i = 0; i < ARRLEN(shutdown_msg_times) - 1; i++) {
				// If shutdown timer matches an automessage, shot it
				if (m_shutdown_timer > shutdown_msg_times[i] &&
					m_shutdown_timer - dtime < shutdown_msg_times[i]) {
					std::wstringstream ws;

					ws << L"*** Server shutting down in "
						<< duration_to_string(myround(m_shutdown_timer - dtime)).c_str()
						<< ".";

					infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
					SendChatMessage(PEER_ID_INEXISTENT, ws.str());
					break;
				}
			}
		}

		m_shutdown_timer -= dtime;
		if (m_shutdown_timer < 0.0f) {
			m_shutdown_timer = 0.0f;
			m_shutdown_requested = true;
		}
	}
}

void Server::Receive()
{
	session_t peer_id;
	try {
		NetworkPacket pkt;
		m_con->Receive(&pkt);
		peer_id = pkt.getPeerId();
		ProcessData(&pkt);
	} catch (const con::InvalidIncomingDataException &e) {
		infostream << "Server::Receive(): InvalidIncomingDataException: what()="
				<< e.what() << std::endl;
	} catch (const SerializationError &e) {
		infostream << "Server::Receive(): SerializationError: what()="
				<< e.what() << std::endl;
	} catch (const ClientStateError &e) {
		errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
		DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
				L"Try reconnecting or updating your client");
	} catch (const con::PeerNotFoundException &e) {
		// Do nothing
	}
}

PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
{
	std::string playername;
	PlayerSAO *playersao = NULL;
	m_clients.lock();
	try {
		RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
		if (client) {
			playername = client->getName();
			playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
		}
	} catch (std::exception &e) {
		m_clients.unlock();
		throw;
	}
	m_clients.unlock();

	RemotePlayer *player = m_env->getPlayer(playername.c_str());

	// If failed, cancel
	if (!playersao || !player) {
		if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
			actionstream << "Server: Failed to emerge player \"" << playername
					<< "\" (player allocated to an another client)" << std::endl;
			DenyAccess_Legacy(peer_id, L"Another client is connected with this "
					L"name. If your client closed unexpectedly, try again in "
					L"a minute.");
		} else {
			errorstream << "Server: " << playername << ": Failed to emerge player"
					<< std::endl;
			DenyAccess_Legacy(peer_id, L"Could not allocate player.");
		}
		return NULL;
	}

	/*
		Send complete position information
	*/
	SendMovePlayer(peer_id);

	// Send privileges
	SendPlayerPrivileges(peer_id);

	// Send inventory formspec
	SendPlayerInventoryFormspec(peer_id);

	// Send inventory
	SendInventory(playersao);

	// Send HP or death screen
	if (playersao->isDead())
		SendDeathscreen(peer_id, false, v3f(0,0,0));
	else
		SendPlayerHPOrDie(playersao);

	// Send Breath
	SendPlayerBreath(playersao);

	// Note things in chat if not in simple singleplayer mode
	if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
		// Send information about server to player in chat
		SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, getStatusString()));
	}
	Address addr = getPeerAddress(player->getPeerId());
	std::string ip_str = addr.serializeString();
	actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
	/*
		Print out action
	*/
	{
		const std::vector<std::string> &names = m_clients.getPlayerNames();

		actionstream << player->getName() << " joins game. List of players: ";

		for (const std::string &name : names) {
			actionstream << name << " ";
		}

		actionstream << player->getName() <<std::endl;
	}
	return playersao;
}

inline void Server::handleCommand(NetworkPacket* pkt)
{
	const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()];
	(this->*opHandle.handler)(pkt);
}

void Server::ProcessData(NetworkPacket *pkt)
{
	// Environment is locked first.
	MutexAutoLock envlock(m_env_mutex);

	ScopeProfiler sp(g_profiler, "Server::ProcessData");
	u32 peer_id = pkt->getPeerId();

	try {
		Address address = getPeerAddress(peer_id);
		std::string addr_s = address.serializeString();

		if(m_banmanager->isIpBanned(addr_s)) {
			std::string ban_name = m_banmanager->getBanName(addr_s);
			infostream << "Server: A banned client tried to connect from "
					<< addr_s << "; banned name was "
					<< ban_name << std::endl;
			// This actually doesn't seem to transfer to the client
			DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was "
					+ utf8_to_wide(ban_name));
			return;
		}
	}
	catch(con::PeerNotFoundException &e) {
		/*
		 * no peer for this packet found
		 * most common reason is peer timeout, e.g. peer didn't
		 * respond for some time, your server was overloaded or
		 * things like that.
		 */
		infostream << "Server::ProcessData(): Canceling: peer "
				<< peer_id << " not found" << std::endl;
		return;
	}

	try {
		ToServerCommand command = (ToServerCommand) pkt->getCommand();

		// Command must be handled into ToServerCommandHandler
		if (command >= TOSERVER_NUM_MSG_TYPES) {
			infostream << "Server: Ignoring unknown command "
					 << command << std::endl;
			return;
		}

		if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) {
			handleCommand(pkt);
			return;
		}

		u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;

		if(peer_ser_ver == SER_FMT_VER_INVALID) {
			errorstream << "Server::ProcessData(): Cancelling: Peer"
					" serialization format invalid or not initialized."
					" Skipping incoming command=" << command << std::endl;
			return;
		}

		/* Handle commands related to client startup */
		if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) {
			handleCommand(pkt);
			return;
		}

		if (m_clients.getClientState(peer_id) < CS_Active) {
			if (command == TOSERVER_PLAYERPOS) return;

			errorstream << "Got packet command: " << command << " for peer id "
					<< peer_id << " but client isn't active yet. Dropping packet "
					<< std::endl;
			return;
		}

		handleCommand(pkt);
	} catch (SendFailedException &e) {
		errorstream << "Server::ProcessData(): SendFailedException: "
				<< "what=" << e.what()
				<< std::endl;
	} catch (PacketError &e) {
		actionstream << "Server::ProcessData(): PacketError: "
				<< "what=" << e.what()
				<< std::endl;
	}
}

void Server::setTimeOfDay(u32 time)
{
	m_env->setTimeOfDay(time);
	m_time_of_day_send_timer = 0;
}

void Server::onMapEditEvent(MapEditEvent *event)
{
	if(m_ignore_map_edit_events)
		return;
	if(m_ignore_map_edit_events_area.contains(event->getArea()))
		return;
	MapEditEvent *e = event->clone();
	m_unsent_map_edit_queue.push(e);
}

Inventory* Server::getInventory(const InventoryLocation &loc)
{
	switch (loc.type) {
	case InventoryLocation::UNDEFINED:
	case InventoryLocation::CURRENT_PLAYER:
		break;
	case InventoryLocation::PLAYER:
	{
		RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
		if(!player)
			return NULL;
		PlayerSAO *playersao = player->getPlayerSAO();
		if(!playersao)
			return NULL;
		return playersao->getInventory();
	}
		break;
	case InventoryLocation::NODEMETA:
	{
		NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
		if(!meta)
			return NULL;
		return meta->getInventory();
	}
		break;
	case InventoryLocation::DETACHED:
	{
		if(m_detached_inventories.count(loc.name) == 0)
			return NULL;
		return m_detached_inventories[loc.name];
	}
		break;
	default:
		sanity_check(false); // abort
		break;
	}
	return NULL;
}
void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
{
	switch(loc.type){
	case InventoryLocation::UNDEFINED:
		break;
	case InventoryLocation::PLAYER:
	{
		if (!playerSend)
			return;

		RemotePlayer *player = m_env->getPlayer(loc.name.c_str());

		if (!player)
			return;

		PlayerSAO *playersao = player->getPlayerSAO();
		if(!playersao)
			return;

		SendInventory(playersao);
	}
		break;
	case InventoryLocation::NODEMETA:
	{
		v3s16 blockpos = getNodeBlockPos(loc.p);

		MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
		if (block)
			block->raiseModified(MOD_STATE_WRITE_NEEDED);

		setBlockNotSent(blockpos);
	}
		break;
	case InventoryLocation::DETACHED:
	{
		sendDetachedInventory(loc.name,PEER_ID_INEXISTENT);
	}
		break;
	default:
		sanity_check(false); // abort
		break;
	}
}

void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
{
	std::vector<session_t> clients = m_clients.getClientIDs();
	m_clients.lock();
	// Set the modified blocks unsent for all the clients
	for (const session_t client_id : clients) {
			if (RemoteClient *client = m_clients.lockedGetClientNoEx(client_id))
				client->SetBlocksNotSent(block);
	}
	m_clients.unlock();
}

void Server::peerAdded(con::Peer *peer)
{
	verbosestream<<"Server::peerAdded(): peer->id="
			<<peer->id<<std::endl;

	m_peer_change_queue.push(con::PeerChange(con::PEER_ADDED, peer->id, false));
}

void Server::deletingPeer(con::Peer *peer, bool timeout)
{
	verbosestream<<"Server::deletingPeer(): peer->id="
			<<peer->id<<", timeout="<<timeout<<std::endl;

	m_clients.event(peer->id, CSE_Disconnect);
	m_peer_change_queue.push(con::PeerChange(con::PEER_REMOVED, peer->id, timeout));
}

bool Server::getClientConInfo(session_t peer_id, con::rtt_stat_type type, float* retval)
{
	*retval = m_con->getPeerStat(peer_id,type);
	return *retval != -1;
}

bool Server::getClientInfo(
		session_t    peer_id,
		ClientState* state,
		u32*         uptime,
		u8*          ser_vers,
		u16*         prot_vers,
		u8*          major,
		u8*          minor,
		u8*          patch,
		std::string* vers_string
	)
{
	*state = m_clients.getClientState(peer_id);
	m_clients.lock();
	RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);

	if (!client) {
		m_clients.unlock();
		return false;
	}

	*uptime = client->uptime();
	*ser_vers = client->serialization_version;
	*prot_vers = client->net_proto_version;

	*major = client->getMajor();
	*minor = client->getMinor();
	*patch = client->getPatch();
	*vers_string = client->getPatch();

	m_clients.unlock();

	return true;
}

void Server::handlePeerChanges()
{
	while(!m_peer_change_queue.empty())
	{
		con::PeerChange c = m_peer_change_queue.front();
		m_peer_change_queue.pop();

		verbosestream<<"Server: Handling peer change: "
				<<"id="<<c.peer_id<<", timeout="<<c.timeout
				<<std::endl;

		switch(c.type)
		{
		case con::PEER_ADDED:
			m_clients.CreateClient(c.peer_id);
			break;

		case con::PEER_REMOVED:
			DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
			break;

		default:
			FATAL_ERROR("Invalid peer change event received!");
			break;
		}
	}
}

void Server::printToConsoleOnly(const std::string &text)
{
	if (m_admin_chat) {
		m_admin_chat->outgoing_queue.push_back(
			new ChatEventChat("", utf8_to_wide(text)));
	} else {
		std::cout << text << std::endl;
	}
}

void Server::Send(NetworkPacket *pkt)
{
	Send(pkt->getPeerId(), pkt);
}

void Server::Send(session_t peer_id, NetworkPacket *pkt)
{
	m_clients.send(peer_id,
		clientCommandFactoryTable[pkt->getCommand()].channel,
		pkt,
		clientCommandFactoryTable[pkt->getCommand()].reliable);
}

void Server::SendMovement(session_t peer_id)
{
	std::ostringstream os(std::ios_base::binary);

	NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);

	pkt << g_settings->getFloat("movement_acceleration_default");
	pkt << g_settings->getFloat("movement_acceleration_air");
	pkt << g_settings->getFloat("movement_acceleration_fast");
	pkt << g_settings->getFloat("movement_speed_walk");
	pkt << g_settings->getFloat("movement_speed_crouch");
	pkt << g_settings->getFloat("movement_speed_fast");
	pkt << g_settings->getFloat("movement_speed_climb");
	pkt << g_settings->getFloat("movement_speed_jump");
	pkt << g_settings->getFloat("movement_liquid_fluidity");
	pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
	pkt << g_settings->getFloat("movement_liquid_sink");
	pkt << g_settings->getFloat("movement_gravity");

	Send(&pkt);
}

void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
{
	if (!g_settings->getBool("enable_damage"))
		return;

	session_t peer_id   = playersao->getPeerID();
	bool is_alive = playersao->getHP() > 0;

	if (is_alive)
		SendPlayerHP(peer_id);
	else
		DiePlayer(peer_id);
}

void Server::SendHP(session_t peer_id, u16 hp)
{
	NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
	pkt << hp;
	Send(&pkt);
}

void Server::SendBreath(session_t peer_id, u16 breath)
{
	NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
	pkt << (u16) breath;
	Send(&pkt);
}

void Server::SendAccessDenied(session_t peer_id, AccessDeniedCode reason,
		const std::string &custom_reason, bool reconnect)
{
	assert(reason < SERVER_ACCESSDENIED_MAX);

	NetworkPacket pkt(TOCLIENT_ACCESS_DENIED, 1, peer_id);
	pkt << (u8)reason;
	if (reason == SERVER_ACCESSDENIED_CUSTOM_STRING)
		pkt << custom_reason;
	else if (reason == SERVER_ACCESSDENIED_SHUTDOWN ||
			reason == SERVER_ACCESSDENIED_CRASH)
		pkt << custom_reason << (u8)reconnect;
	Send(&pkt);
}

void Server::SendAccessDenied_Legacy(session_t peer_id,const std::wstring &reason)
{
	NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
	pkt << reason;
	Send(&pkt);
}

void Server::SendDeathscreen(session_t peer_id, bool set_camera_point_target,
		v3f camera_point_target)
{
	NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
	pkt << set_camera_point_target << camera_point_target;
	Send(&pkt);
}

void Server::SendItemDef(session_t peer_id,
		IItemDefManager *itemdef, u16 protocol_version)
{
	NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);

	/*
		u16 command
		u32 length of the next item
		zlib-compressed serialized ItemDefManager
	*/
	std::ostringstream tmp_os(std::ios::binary);
	itemdef->serialize(tmp_os, protocol_version);
	std::ostringstream tmp_os2(std::ios::binary);
	compressZlib(tmp_os.str(), tmp_os2);
	pkt.putLongString(tmp_os2.str());

	// Make data buffer
	verbosestream << "Server: Sending item definitions to id(" << peer_id
			<< "): size=" << pkt.getSize() << std::endl;

	Send(&pkt);
}

void Server::SendNodeDef(session_t peer_id,
	const NodeDefManager *nodedef, u16 protocol_version)
{
	NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);

	/*
		u16 command
		u32 length of the next item
		zlib-compressed serialized NodeDefManager
	*/
	std::ostringstream tmp_os(std::ios::binary);
	nodedef->serialize(tmp_os, protocol_version);
	std::ostringstream tmp_os2(std::ios::binary);
	compressZlib(tmp_os.str(), tmp_os2);

	pkt.putLongString(tmp_os2.str());

	// Make data buffer
	verbosestream << "Server: Sending node definitions to id(" << peer_id
			<< "): size=" << pkt.getSize() << std::endl;

	Send(&pkt);
}

/*
	Non-static send methods
*/

void Server::SendInventory(PlayerSAO* playerSAO)
{
	UpdateCrafting(playerSAO->getPlayer());

	/*
		Serialize it
	*/

	NetworkPacket pkt(TOCLIENT_INVENTORY, 0, playerSAO->getPeerID());

	std::ostringstream os;
	playerSAO->getInventory()->serialize(os);

	std::string s = os.str();

	pkt.putRawString(s.c_str(), s.size());
	Send(&pkt);
}

void Server::SendChatMessage(session_t peer_id, const ChatMessage &message)
{
	NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
	u8 version = 1;
	u8 type = message.type;
	pkt << version << type << std::wstring(L"") << message.message << message.timestamp;

	if (peer_id != PEER_ID_INEXISTENT) {
		RemotePlayer *player = m_env->getPlayer(peer_id);
		if (!player)
			return;

		Send(&pkt);
	} else {
		m_clients.sendToAll(&pkt);
	}
}

void Server::SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
                                     const std::string &formname)
{
	NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
	if (formspec.empty()){
		//the client should close the formspec
		m_formspec_state_data.erase(peer_id);
		pkt.putLongString("");
	} else {
		m_formspec_state_data[peer_id] = formname;
		pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
	}
	pkt << formname;

	Send(&pkt);
}

// Spawns a particle on peer with peer_id
void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
				v3f pos, v3f velocity, v3f acceleration,
				float expirationtime, float size, bool collisiondetection,
				bool collision_removal,
				bool vertical, const std::string &texture,
				const struct TileAnimationParams &animation, u8 glow)
{
	static thread_local const float radius =
			g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;

	if (peer_id == PEER_ID_INEXISTENT) {
		std::vector<session_t> clients = m_clients.getClientIDs();

		for (const session_t client_id : clients) {
			RemotePlayer *player = m_env->getPlayer(client_id);
			if (!player)
				continue;

			PlayerSAO *sao = player->getPlayerSAO();
			if (!sao)
				continue;

			// Do not send to distant clients
			if (sao->getBasePosition().getDistanceFrom(pos * BS) > radius)
				continue;

			SendSpawnParticle(client_id, player->protocol_version,
					pos, velocity, acceleration,
					expirationtime, size, collisiondetection,
					collision_removal, vertical, texture, animation, glow);
		}
		return;
	}

	NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);

	pkt << pos << velocity << acceleration << expirationtime
			<< size << collisiondetection;
	pkt.putLongString(texture);
	pkt << vertical;
	pkt << collision_removal;
	// This is horrible but required (why are there two ways to serialize pkts?)
	std::ostringstream os(std::ios_base::binary);
	animation.serialize(os, protocol_version);
	pkt.putRawString(os.str());
	pkt << glow;

	Send(&pkt);
}

// Adds a ParticleSpawner on peer with peer_id
void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
	u16 amount, float spawntime, v3f minpos, v3f maxpos,
	v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
	float minsize, float maxsize, bool collisiondetection, bool collision_removal,
	u16 attached_id, bool vertical, const std::string &texture, u32 id,
	const struct TileAnimationParams &animation, u8 glow)
{
	if (peer_id == PEER_ID_INEXISTENT) {
		// This sucks and should be replaced:
		std::vector<session_t> clients = m_clients.getClientIDs();
		for (const session_t client_id : clients) {
			RemotePlayer *player = m_env->getPlayer(client_id);
			if (!player)
				continue;
			SendAddParticleSpawner(client_id, player->protocol_version,
					amount, spawntime, minpos, maxpos,
					minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
					minsize, maxsize, collisiondetection, collision_removal,
					attached_id, vertical, texture, id, animation, glow);
		}
		return;
	}

	NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);

	pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
			<< minacc << maxacc << minexptime << maxexptime << minsize
			<< maxsize << collisiondetection;

	pkt.putLongString(texture);

	pkt << id << vertical;
	pkt << collision_removal;
	pkt << attached_id;
	// This is horrible but required
	std::ostringstream os(std::ios_base::binary);
	animation.serialize(os, protocol_version);
	pkt.putRawString(os.str());
	pkt << glow;

	Send(&pkt);
}

void Server::SendDeleteParticleSpawner(session_t peer_id, u32 id)
{
	NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER, 4, peer_id);

	// Ugly error in this packet
	pkt << id;

	if (peer_id != PEER_ID_INEXISTENT)
		Send(&pkt);
	else
		m_clients.sendToAll(&pkt);

}

void Server::SendHUDAdd(session_t peer_id, u32 id, HudElement *form)
{
	NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id);

	pkt << id << (u8) form->type << form->pos << form->name << form->scale
			<< form->text << form->number << form->item << form->dir
			<< form->align << form->offset << form->world_pos << form->size;

	Send(&pkt);
}

void Server::SendHUDRemove(session_t peer_id, u32 id)
{
	NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id);
	pkt << id;
	Send(&pkt);
}

void Server::SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value)
{
	NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id);
	pkt << id << (u8) stat;

	switch (stat) {
		case HUD_STAT_POS:
		case HUD_STAT_SCALE:
		case HUD_STAT_ALIGN:
		case HUD_STAT_OFFSET:
			pkt << *(v2f *) value;
			break;
		case HUD_STAT_NAME:
		case HUD_STAT_TEXT:
			pkt << *(std::string *) value;
			break;
		case HUD_STAT_WORLD_POS:
			pkt << *(v3f *) value;
			break;
		case HUD_STAT_SIZE:
			pkt << *(v2s32 *) value;
			break;
		case HUD_STAT_NUMBER:
		case HUD_STAT_ITEM:
		case HUD_STAT_DIR:
		default:
			pkt << *(u32 *) value;
			break;
	}

	Send(&pkt);
}

void Server::SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask)
{
	NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);

	flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);

	pkt << flags << mask;

	Send(&pkt);
}

void Server::SendHUDSetParam(session_t peer_id, u16 param, const std::string &value)
{
	NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
	pkt << param << value;
	Send(&pkt);
}

void Server::SendSetSky(session_t peer_id, const video::SColor &bgcolor,
		const std::string &type, const std::vector<std::string> &params,
		bool &clouds)
{
	NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
	pkt << bgcolor << type << (u16) params.size();

	for (const std::string &param : params)
		pkt << param;

	pkt << clouds;

	Send(&pkt);
}

void Server::SendCloudParams(session_t peer_id, float density,
		const video::SColor &color_bright,
		const video::SColor &color_ambient,
		float height,
		float thickness,
		const v2f &speed)
{
	NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id);
	pkt << density << color_bright << color_ambient
			<< height << thickness << speed;

	Send(&pkt);
}

void Server::SendOverrideDayNightRatio(session_t peer_id, bool do_override,
		float ratio)
{
	NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
			1 + 2, peer_id);

	pkt << do_override << (u16) (ratio * 65535);

	Send(&pkt);
}

void Server::SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed)
{
	NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
	pkt << time << time_speed;

	if (peer_id == PEER_ID_INEXISTENT) {
		m_clients.sendToAll(&pkt);
	}
	else {
		Send(&pkt);
	}
}

void Server::SendPlayerHP(session_t peer_id)
{
	PlayerSAO *playersao = getPlayerSAO(peer_id);
	// In some rare case if the player is disconnected
	// while Lua call l_punch, for example, this can be NULL
	if (!playersao)
		return;

	SendHP(peer_id, playersao->getHP());
	m_script->player_event(playersao,"health_changed");

	// Send to other clients
	std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
	ActiveObjectMessage aom(playersao->getId(), true, str);
	playersao->m_messages_out.push(aom);
}

void Server::SendPlayerBreath(PlayerSAO *sao)
{
	assert(sao);

	m_script->player_event(sao, "breath_changed");
	SendBreath(sao->getPeerID(), sao->getBreath());
}

void Server::SendMovePlayer(session_t peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	assert(player);
	PlayerSAO *sao = player->getPlayerSAO();
	assert(sao);

	NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
	pkt << sao->getBasePosition() << sao->getPitch() << sao->getYaw();

	{
		v3f pos = sao->getBasePosition();
		verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
				<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
				<< " pitch=" << sao->getPitch()
				<< " yaw=" << sao->getYaw()
				<< std::endl;
	}

	Send(&pkt);
}

void Server::SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
		f32 animation_speed)
{
	NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
		peer_id);

	pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
			<< animation_frames[3] << animation_speed;

	Send(&pkt);
}

void Server::SendEyeOffset(session_t peer_id, v3f first, v3f third)
{
	NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id);
	pkt << first << third;
	Send(&pkt);
}

void Server::SendPlayerPrivileges(session_t peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	assert(player);
	if(player->getPeerId() == PEER_ID_INEXISTENT)
		return;

	std::set<std::string> privs;
	m_script->getAuth(player->getName(), NULL, &privs);

	NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id);
	pkt << (u16) privs.size();

	for (const std::string &priv : privs) {
		pkt << priv;
	}

	Send(&pkt);
}

void Server::SendPlayerInventoryFormspec(session_t peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	assert(player);
	if(player->getPeerId() == PEER_ID_INEXISTENT)
		return;

	NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
	pkt.putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
	Send(&pkt);
}

u32 Server::SendActiveObjectRemoveAdd(session_t peer_id, const std::string &datas)
{
	NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id);
	pkt.putRawString(datas.c_str(), datas.size());
	Send(&pkt);
	return pkt.getSize();
}

void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas,
		bool reliable)
{
	NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
			datas.size(), peer_id);

	pkt.putRawString(datas.c_str(), datas.size());

	m_clients.send(pkt.getPeerId(),
			reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
			&pkt, reliable);
}

void Server::SendCSMFlavourLimits(session_t peer_id)
{
	NetworkPacket pkt(TOCLIENT_CSM_FLAVOUR_LIMITS,
		sizeof(m_csm_flavour_limits) + sizeof(m_csm_noderange_limit), peer_id);
	pkt << m_csm_flavour_limits << m_csm_noderange_limit;
	Send(&pkt);
}

s32 Server::playSound(const SimpleSoundSpec &spec,
		const ServerSoundParams &params)
{
	// Find out initial position of sound
	bool pos_exists = false;
	v3f pos = params.getPos(m_env, &pos_exists);
	// If position is not found while it should be, cancel sound
	if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
		return -1;

	// Filter destination clients
	std::vector<session_t> dst_clients;
	if(!params.to_player.empty()) {
		RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
		if(!player){
			infostream<<"Server::playSound: Player \""<<params.to_player
					<<"\" not found"<<std::endl;
			return -1;
		}
		if (player->getPeerId() == PEER_ID_INEXISTENT) {
			infostream<<"Server::playSound: Player \""<<params.to_player
					<<"\" not connected"<<std::endl;
			return -1;
		}
		dst_clients.push_back(player->getPeerId());
	} else {
		std::vector<session_t> clients = m_clients.getClientIDs();

		for (const session_t client_id : clients) {
			RemotePlayer *player = m_env->getPlayer(client_id);
			if (!player)
				continue;

			PlayerSAO *sao = player->getPlayerSAO();
			if (!sao)
				continue;

			if (pos_exists) {
				if(sao->getBasePosition().getDistanceFrom(pos) >
						params.max_hear_distance)
					continue;
			}
			dst_clients.push_back(client_id);
		}
	}

	if(dst_clients.empty())
		return -1;

	// Create the sound
	s32 id = m_next_sound_id++;
	// The sound will exist as a reference in m_playing_sounds
	m_playing_sounds[id] = ServerPlayingSound();
	ServerPlayingSound &psound = m_playing_sounds[id];
	psound.params = params;
	psound.spec = spec;

	float gain = params.gain * spec.gain;
	NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
	pkt << id << spec.name << gain
			<< (u8) params.type << pos << params.object
			<< params.loop << params.fade << params.pitch;

	// Backwards compability
	bool play_sound = gain > 0;

	for (const u16 dst_client : dst_clients) {
		if (play_sound || m_clients.getProtocolVersion(dst_client) >= 32) {
			psound.clients.insert(dst_client);
			m_clients.send(dst_client, 0, &pkt, true);
		}
	}
	return id;
}
void Server::stopSound(s32 handle)
{
	// Get sound reference
	std::unordered_map<s32, ServerPlayingSound>::iterator i =
		m_playing_sounds.find(handle);
	if (i == m_playing_sounds.end())
		return;
	ServerPlayingSound &psound = i->second;

	NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
	pkt << handle;

	for (std::unordered_set<session_t>::const_iterator si = psound.clients.begin();
			si != psound.clients.end(); ++si) {
		// Send as reliable
		m_clients.send(*si, 0, &pkt, true);
	}
	// Remove sound reference
	m_playing_sounds.erase(i);
}

void Server::fadeSound(s32 handle, float step, float gain)
{
	// Get sound reference
	std::unordered_map<s32, ServerPlayingSound>::iterator i =
		m_playing_sounds.find(handle);
	if (i == m_playing_sounds.end())
		return;

	ServerPlayingSound &psound = i->second;
	psound.params.gain = gain;

	NetworkPacket pkt(TOCLIENT_FADE_SOUND, 4);
	pkt << handle << step << gain;

	// Backwards compability
	bool play_sound = gain > 0;
	ServerPlayingSound compat_psound = psound;
	compat_psound.clients.clear();

	NetworkPacket compat_pkt(TOCLIENT_STOP_SOUND, 4);
	compat_pkt << handle;

	for (std::unordered_set<u16>::iterator it = psound.clients.begin();
			it != psound.clients.end();) {
		if (m_clients.getProtocolVersion(*it) >= 32) {
			// Send as reliable
			m_clients.send(*it, 0, &pkt, true);
			++it;
		} else {
			compat_psound.clients.insert(*it);
			// Stop old sound
			m_clients.send(*it, 0, &compat_pkt, true);
			psound.clients.erase(it++);
		}
	}

	// Remove sound reference
	if (!play_sound || psound.clients.empty())
		m_playing_sounds.erase(i);

	if (play_sound && !compat_psound.clients.empty()) {
		// Play new sound volume on older clients
		playSound(compat_psound.spec, compat_psound.params);
	}
}

void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
	std::vector<u16> *far_players, float far_d_nodes)
{
	float maxd = far_d_nodes*BS;
	v3f p_f = intToFloat(p, BS);

	NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
	pkt << p;

	std::vector<session_t> clients = m_clients.getClientIDs();
	for (session_t client_id : clients) {
		if (far_players) {
			// Get player
			if (RemotePlayer *player = m_env->getPlayer(client_id)) {
				PlayerSAO *sao = player->getPlayerSAO();
				if (!sao)
					continue;

				// If player is far away, only set modified blocks not sent
				v3f player_pos = sao->getBasePosition();
				if (player_pos.getDistanceFrom(p_f) > maxd) {
					far_players->push_back(client_id);
					continue;
				}
			}
		}

		// Send as reliable
		m_clients.send(client_id, 0, &pkt, true);
	}
}

void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
		std::vector<u16> *far_players, float far_d_nodes,
		bool remove_metadata)
{
	float maxd = far_d_nodes*BS;
	v3f p_f = intToFloat(p, BS);

	std::vector<session_t> clients = m_clients.getClientIDs();
	for (const session_t client_id : clients) {
		if (far_players) {
			// Get player
			if (RemotePlayer *player = m_env->getPlayer(client_id)) {
				PlayerSAO *sao = player->getPlayerSAO();
				if (!sao)
					continue;

				// If player is far away, only set modified blocks not sent
				v3f player_pos = sao->getBasePosition();
				if(player_pos.getDistanceFrom(p_f) > maxd) {
					far_players->push_back(client_id);
					continue;
				}
			}
		}

		NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
		m_clients.lock();
		RemoteClient* client = m_clients.lockedGetClientNoEx(client_id);
		if (client) {
			pkt << p << n.param0 << n.param1 << n.param2
					<< (u8) (remove_metadata ? 0 : 1);
		}
		m_clients.unlock();

		// Send as reliable
		if (pkt.getSize() > 0)
			m_clients.send(client_id, 0, &pkt, true);
	}
}

void Server::setBlockNotSent(v3s16 p)
{
	std::vector<session_t> clients = m_clients.getClientIDs();
	m_clients.lock();
	for (const session_t i : clients) {
		RemoteClient *client = m_clients.lockedGetClientNoEx(i);
		client->SetBlockNotSent(p);
	}
	m_clients.unlock();
}

void Server::SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver,
		u16 net_proto_version)
{
	v3s16 p = block->getPos();

	/*
		Create a packet with the block in the right format
	*/

	std::ostringstream os(std::ios_base::binary);
	block->serialize(os, ver, false);
	block->serializeNetworkSpecific(os);
	std::string s = os.str();

	NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);

	pkt << p;
	pkt.putRawString(s.c_str(), s.size());
	Send(&pkt);
}

void Server::SendBlocks(float dtime)
{
	MutexAutoLock envlock(m_env_mutex);
	//TODO check if one big lock could be faster then multiple small ones

	ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");

	std::vector<PrioritySortedBlockTransfer> queue;

	u32 total_sending = 0;

	{
		ScopeProfiler sp2(g_profiler, "Server: selecting blocks for sending");

		std::vector<session_t> clients = m_clients.getClientIDs();

		m_clients.lock();
		for (const session_t client_id : clients) {
			RemoteClient *client = m_clients.lockedGetClientNoEx(client_id, CS_Active);

			if (!client)
				continue;

			total_sending += client->getSendingCount();
			client->GetNextBlocks(m_env,m_emerge, dtime, queue);
		}
		m_clients.unlock();
	}

	// Sort.
	// Lowest priority number comes first.
	// Lowest is most important.
	std::sort(queue.begin(), queue.end());

	m_clients.lock();

	// Maximal total count calculation
	// The per-client block sends is halved with the maximal online users
	u32 max_blocks_to_send = (m_env->getPlayerCount() + g_settings->getU32("max_users")) *
		g_settings->getU32("max_simultaneous_block_sends_per_client") / 4 + 1;

	for (const PrioritySortedBlockTransfer &block_to_send : queue) {
		if (total_sending >= max_blocks_to_send)
			break;

		MapBlock *block = nullptr;
		try {
			block = m_env->getMap().getBlockNoCreate(block_to_send.pos);
		} catch (const InvalidPositionException &e) {
			continue;
		}

		RemoteClient *client = m_clients.lockedGetClientNoEx(block_to_send.peer_id,
				CS_Active);
		if (!client)
			continue;

		SendBlockNoLock(block_to_send.peer_id, block, client->serialization_version,
				client->net_proto_version);

		client->SentBlock(block_to_send.pos);
		total_sending++;
	}
	m_clients.unlock();
}

void Server::fillMediaCache()
{
	infostream<<"Server: Calculating media file checksums"<<std::endl;

	// Collect all media file paths
	std::vector<std::string> paths;
	for (const ModSpec &mod : m_mods) {
		paths.push_back(mod.path + DIR_DELIM + "textures");
		paths.push_back(mod.path + DIR_DELIM + "sounds");
		paths.push_back(mod.path + DIR_DELIM + "media");
		paths.push_back(mod.path + DIR_DELIM + "models");
		paths.push_back(mod.path + DIR_DELIM + "locale");
	}
	fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
	fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");

	// Collect media file information from paths into cache
	for (const std::string &mediapath : paths) {
		std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
		for (const fs::DirListNode &dln : dirlist) {
			if (dln.dir) // Ignode dirs
				continue;
			std::string filename = dln.name;
			// If name contains illegal characters, ignore the file
			if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
				infostream<<"Server: ignoring illegal file name: \""
						<< filename << "\"" << std::endl;
				continue;
			}
			// If name is not in a supported format, ignore it
			const char *supported_ext[] = {
				".png", ".jpg", ".bmp", ".tga",
				".pcx", ".ppm", ".psd", ".wal", ".rgb",
				".ogg",
				".x", ".b3d", ".md2", ".obj",
				// Custom translation file format
				".tr",
				NULL
			};
			if (removeStringEnd(filename, supported_ext).empty()){
				infostream << "Server: ignoring unsupported file extension: \""
						<< filename << "\"" << std::endl;
				continue;
			}
			// Ok, attempt to load the file and add to cache
			std::string filepath;
			filepath.append(mediapath).append(DIR_DELIM).append(filename);

			// Read data
			std::ifstream fis(filepath.c_str(), std::ios_base::binary);
			if (!fis.good()) {
				errorstream << "Server::fillMediaCache(): Could not open \""
						<< filename << "\" for reading" << std::endl;
				continue;
			}
			std::ostringstream tmp_os(std::ios_base::binary);
			bool bad = false;
			for(;;) {
				char buf[1024];
				fis.read(buf, 1024);
				std::streamsize len = fis.gcount();
				tmp_os.write(buf, len);
				if (fis.eof())
					break;
				if (!fis.good()) {
					bad = true;
					break;
				}
			}
			if(bad) {
				errorstream<<"Server::fillMediaCache(): Failed to read \""
						<< filename << "\"" << std::endl;
				continue;
			}
			if(tmp_os.str().length() == 0) {
				errorstream << "Server::fillMediaCache(): Empty file \""
						<< filepath << "\"" << std::endl;
				continue;
			}

			SHA1 sha1;
			sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());

			unsigned char *digest = sha1.getDigest();
			std::string sha1_base64 = base64_encode(digest, 20);
			std::string sha1_hex = hex_encode((char*)digest, 20);
			free(digest);

			// Put in list
			m_media[filename] = MediaInfo(filepath, sha1_base64);
			verbosestream << "Server: " << sha1_hex << " is " << filename
					<< std::endl;
		}
	}
}

void Server::sendMediaAnnouncement(session_t peer_id, const std::string &lang_code)
{
	verbosestream << "Server: Announcing files to id(" << peer_id << ")"
		<< std::endl;

	// Make packet
	NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);

	u16 media_sent = 0;
	std::string lang_suffix;
	lang_suffix.append(".").append(lang_code).append(".tr");
	for (const auto &i : m_media) {
		if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
			continue;
		media_sent++;
	}

	pkt << media_sent;

	for (const auto &i : m_media) {
		if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
			continue;
		pkt << i.first << i.second.sha1_digest;
	}

	pkt << g_settings->get("remote_media");
	Send(&pkt);
}

struct SendableMedia
{
	std::string name;
	std::string path;
	std::string data;

	SendableMedia(const std::string &name_="", const std::string &path_="",
	              const std::string &data_=""):
		name(name_),
		path(path_),
		data(data_)
	{}
};

void Server::sendRequestedMedia(session_t peer_id,
		const std::vector<std::string> &tosend)
{
	verbosestream<<"Server::sendRequestedMedia(): "
			<<"Sending files to client"<<std::endl;

	/* Read files */

	// Put 5kB in one bunch (this is not accurate)
	u32 bytes_per_bunch = 5000;

	std::vector< std::vector<SendableMedia> > file_bunches;
	file_bunches.emplace_back();

	u32 file_size_bunch_total = 0;

	for (const std::string &name : tosend) {
		if (m_media.find(name) == m_media.end()) {
			errorstream<<"Server::sendRequestedMedia(): Client asked for "
					<<"unknown file \""<<(name)<<"\""<<std::endl;
			continue;
		}

		//TODO get path + name
		std::string tpath = m_media[name].path;

		// Read data
		std::ifstream fis(tpath.c_str(), std::ios_base::binary);
		if(!fis.good()){
			errorstream<<"Server::sendRequestedMedia(): Could not open \""
					<<tpath<<"\" for reading"<<std::endl;
			continue;
		}
		std::ostringstream tmp_os(std::ios_base::binary);
		bool bad = false;
		for(;;) {
			char buf[1024];
			fis.read(buf, 1024);
			std::streamsize len = fis.gcount();
			tmp_os.write(buf, len);
			file_size_bunch_total += len;
			if(fis.eof())
				break;
			if(!fis.good()) {
				bad = true;
				break;
			}
		}
		if (bad) {
			errorstream<<"Server::sendRequestedMedia(): Failed to read \""
					<<name<<"\""<<std::endl;
			continue;
		}
		/*infostream<<"Server::sendRequestedMedia(): Loaded \""
				<<tname<<"\""<<std::endl;*/
		// Put in list
		file_bunches[file_bunches.size()-1].emplace_back(name, tpath, tmp_os.str());

		// Start next bunch if got enough data
		if(file_size_bunch_total >= bytes_per_bunch) {
			file_bunches.emplace_back();
			file_size_bunch_total = 0;
		}

	}

	/* Create and send packets */

	u16 num_bunches = file_bunches.size();
	for (u16 i = 0; i < num_bunches; i++) {
		/*
			u16 command
			u16 total number of texture bunches
			u16 index of this bunch
			u32 number of files in this bunch
			for each file {
				u16 length of name
				string name
				u32 length of data
				data
			}
		*/

		NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
		pkt << num_bunches << i << (u32) file_bunches[i].size();

		for (const SendableMedia &j : file_bunches[i]) {
			pkt << j.name;
			pkt.putLongString(j.data);
		}

		verbosestream << "Server::sendRequestedMedia(): bunch "
				<< i << "/" << num_bunches
				<< " files=" << file_bunches[i].size()
				<< " size="  << pkt.getSize() << std::endl;
		Send(&pkt);
	}
}

void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
{
	if(m_detached_inventories.count(name) == 0) {
		errorstream<<FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
		return;
	}
	Inventory *inv = m_detached_inventories[name];
	std::ostringstream os(std::ios_base::binary);

	os << serializeString(name);
	inv->serialize(os);

	// Make data buffer
	std::string s = os.str();

	NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
	pkt.putRawString(s.c_str(), s.size());

	const std::string &check = m_detached_inventories_player[name];
	if (peer_id == PEER_ID_INEXISTENT) {
		if (check.empty())
			return m_clients.sendToAll(&pkt);
		RemotePlayer *p = m_env->getPlayer(check.c_str());
		if (p)
			m_clients.send(p->getPeerId(), 0, &pkt, true);
	} else {
		if (check.empty() || getPlayerName(peer_id) == check)
			Send(&pkt);
	}
}

void Server::sendDetachedInventories(session_t peer_id)
{
	for (const auto &detached_inventory : m_detached_inventories) {
		const std::string &name = detached_inventory.first;
		//Inventory *inv = i->second;
		sendDetachedInventory(name, peer_id);
	}
}

/*
	Something random
*/

void Server::DiePlayer(session_t peer_id)
{
	PlayerSAO *playersao = getPlayerSAO(peer_id);
	// In some rare cases this can be NULL -- if the player is disconnected
	// when a Lua function modifies l_punch, for example
	if (!playersao)
		return;

	infostream << "Server::DiePlayer(): Player "
			<< playersao->getPlayer()->getName()
			<< " dies" << std::endl;

	playersao->setHP(0);

	// Trigger scripted stuff
	m_script->on_dieplayer(playersao);

	SendPlayerHP(peer_id);
	SendDeathscreen(peer_id, false, v3f(0,0,0));
}

void Server::RespawnPlayer(session_t peer_id)
{
	PlayerSAO *playersao = getPlayerSAO(peer_id);
	assert(playersao);

	infostream << "Server::RespawnPlayer(): Player "
			<< playersao->getPlayer()->getName()
			<< " respawns" << std::endl;

	playersao->setHP(playersao->accessObjectProperties()->hp_max);
	playersao->setBreath(playersao->accessObjectProperties()->breath_max);

	bool repositioned = m_script->on_respawnplayer(playersao);
	if (!repositioned) {
		// setPos will send the new position to client
		playersao->setPos(findSpawnPos());
	}

	SendPlayerHP(peer_id);
}


void Server::DenySudoAccess(session_t peer_id)
{
	NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
	Send(&pkt);
}


void Server::DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason,
		const std::string &str_reason, bool reconnect)
{
	SendAccessDenied(peer_id, reason, str_reason, reconnect);

	m_clients.event(peer_id, CSE_SetDenied);
	DisconnectPeer(peer_id);
}


void Server::DenyAccess(session_t peer_id, AccessDeniedCode reason,
		const std::string &custom_reason)
{
	SendAccessDenied(peer_id, reason, custom_reason);
	m_clients.event(peer_id, CSE_SetDenied);
	DisconnectPeer(peer_id);
}

// 13/03/15: remove this function when protocol version 25 will become
// the minimum version for MT users, maybe in 1 year
void Server::DenyAccess_Legacy(session_t peer_id, const std::wstring &reason)
{
	SendAccessDenied_Legacy(peer_id, reason);
	m_clients.event(peer_id, CSE_SetDenied);
	DisconnectPeer(peer_id);
}

void Server::DisconnectPeer(session_t peer_id)
{
	m_modchannel_mgr->leaveAllChannels(peer_id);
	m_con->DisconnectPeer(peer_id);
}

void Server::acceptAuth(session_t peer_id, bool forSudoMode)
{
	if (!forSudoMode) {
		RemoteClient* client = getClient(peer_id, CS_Invalid);

		NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id);

		// Right now, the auth mechs don't change between login and sudo mode.
		u32 sudo_auth_mechs = client->allowed_auth_mechs;
		client->allowed_sudo_mechs = sudo_auth_mechs;

		resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
				<< g_settings->getFloat("dedicated_server_step")
				<< sudo_auth_mechs;

		Send(&resp_pkt);
		m_clients.event(peer_id, CSE_AuthAccept);
	} else {
		NetworkPacket resp_pkt(TOCLIENT_ACCEPT_SUDO_MODE, 1 + 6 + 8 + 4, peer_id);

		// We only support SRP right now
		u32 sudo_auth_mechs = AUTH_MECHANISM_FIRST_SRP;

		resp_pkt << sudo_auth_mechs;
		Send(&resp_pkt);
		m_clients.event(peer_id, CSE_SudoSuccess);
	}
}

void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason)
{
	std::wstring message;
	{
		/*
			Clear references to playing sounds
		*/
		for (std::unordered_map<s32, ServerPlayingSound>::iterator
				 i = m_playing_sounds.begin(); i != m_playing_sounds.end();) {
			ServerPlayingSound &psound = i->second;
			psound.clients.erase(peer_id);
			if (psound.clients.empty())
				m_playing_sounds.erase(i++);
			else
				++i;
		}

		// clear formspec info so the next client can't abuse the current state
		m_formspec_state_data.erase(peer_id);

		RemotePlayer *player = m_env->getPlayer(peer_id);

		/* Run scripts and remove from environment */
		if (player) {
			PlayerSAO *playersao = player->getPlayerSAO();
			assert(playersao);

			// inform connected clients
			NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
			// (u16) 1 + std::string represents a vector serialization representation
			notice << (u8) PLAYER_LIST_REMOVE  << (u16) 1 << std::string(playersao->getPlayer()->getName());
			m_clients.sendToAll(&notice);
			// run scripts
			m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);

			playersao->disconnected();
		}

		/*
			Print out action
		*/
		{
			if (player && reason != CDR_DENY) {
				std::ostringstream os(std::ios_base::binary);
				std::vector<session_t> clients = m_clients.getClientIDs();

				for (const session_t client_id : clients) {
					// Get player
					RemotePlayer *player = m_env->getPlayer(client_id);
					if (!player)
						continue;

					// Get name of player
					os << player->getName() << " ";
				}

				std::string name = player->getName();
				actionstream << name << " "
						<< (reason == CDR_TIMEOUT ? "times out." : "leaves game.")
						<< " List of players: " << os.str() << std::endl;
				if (m_admin_chat)
					m_admin_chat->outgoing_queue.push_back(
						new ChatEventNick(CET_NICK_REMOVE, name));
			}
		}
		{
			MutexAutoLock env_lock(m_env_mutex);
			m_clients.DeleteClient(peer_id);
		}
	}

	// Send leave chat message to all remaining clients
	if (!message.empty()) {
		SendChatMessage(PEER_ID_INEXISTENT,
				ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE, message));
	}
}

void Server::UpdateCrafting(RemotePlayer *player)
{
	// Get a preview for crafting
	ItemStack preview;
	InventoryLocation loc;
	loc.setPlayer(player->getName());
	std::vector<ItemStack> output_replacements;
	getCraftingResult(&player->inventory, preview, output_replacements, false, this);
	m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(),
			(&player->inventory)->getList("craft"), loc);

	// Put the new preview in
	InventoryList *plist = player->inventory.getList("craftpreview");
	sanity_check(plist);
	sanity_check(plist->getSize() >= 1);
	plist->changeItem(0, preview);
}

void Server::handleChatInterfaceEvent(ChatEvent *evt)
{
	if (evt->type == CET_NICK_ADD) {
		// The terminal informed us of its nick choice
		m_admin_nick = ((ChatEventNick *)evt)->nick;
		if (!m_script->getAuth(m_admin_nick, NULL, NULL)) {
			errorstream << "You haven't set up an account." << std::endl
				<< "Please log in using the client as '"
				<< m_admin_nick << "' with a secure password." << std::endl
				<< "Until then, you can't execute admin tasks via the console," << std::endl
				<< "and everybody can claim the user account instead of you," << std::endl
				<< "giving them full control over this server." << std::endl;
		}
	} else {
		assert(evt->type == CET_CHAT);
		handleAdminChat((ChatEventChat *)evt);
	}
}

std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
	std::wstring wmessage, bool check_shout_priv, RemotePlayer *player)
{
	// If something goes wrong, this player is to blame
	RollbackScopeActor rollback_scope(m_rollback,
		std::string("player:") + name);

	if (g_settings->getBool("strip_color_codes"))
		wmessage = unescape_enriched(wmessage);

	if (player) {
		switch (player->canSendChatMessage()) {
			case RPLAYER_CHATRESULT_FLOODING: {
				std::wstringstream ws;
				ws << L"You cannot send more messages. You are limited to "
				   << g_settings->getFloat("chat_message_limit_per_10sec")
				   << L" messages per 10 seconds.";
				return ws.str();
			}
			case RPLAYER_CHATRESULT_KICK:
				DenyAccess_Legacy(player->getPeerId(),
						L"You have been kicked due to message flooding.");
				return L"";
			case RPLAYER_CHATRESULT_OK:
				break;
			default:
				FATAL_ERROR("Unhandled chat filtering result found.");
		}
	}

	if (m_max_chatmessage_length > 0
			&& wmessage.length() > m_max_chatmessage_length) {
		return L"Your message exceed the maximum chat message limit set on the server. "
				L"It was refused. Send a shorter message";
	}

	// Run script hook, exit if script ate the chat message
	if (m_script->on_chat_message(name, wide_to_utf8(wmessage)))
		return L"";

	// Line to send
	std::wstring line;
	// Whether to send line to the player that sent the message, or to all players
	bool broadcast_line = true;

	if (check_shout_priv && !checkPriv(name, "shout")) {
		line += L"-!- You don't have permission to shout.";
		broadcast_line = false;
	} else {
		line += L"<";
		line += wname;
		line += L"> ";
		line += wmessage;
	}

	/*
		Tell calling method to send the message to sender
	*/
	if (!broadcast_line)
		return line;

	/*
		Send the message to others
	*/
	actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;

	std::vector<session_t> clients = m_clients.getClientIDs();

	/*
		Send the message back to the inital sender
		if they are using protocol version >= 29
	*/

	session_t peer_id_to_avoid_sending =
		(player ? player->getPeerId() : PEER_ID_INEXISTENT);

	if (player && player->protocol_version >= 29)
		peer_id_to_avoid_sending = PEER_ID_INEXISTENT;

	for (u16 cid : clients) {
		if (cid != peer_id_to_avoid_sending)
			SendChatMessage(cid, ChatMessage(line));
	}
	return L"";
}

void Server::handleAdminChat(const ChatEventChat *evt)
{
	std::string name = evt->nick;
	std::wstring wname = utf8_to_wide(name);
	std::wstring wmessage = evt->evt_msg;

	std::wstring answer = handleChat(name, wname, wmessage);

	// If asked to send answer to sender
	if (!answer.empty()) {
		m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", answer));
	}
}

RemoteClient *Server::getClient(session_t peer_id, ClientState state_min)
{
	RemoteClient *client = getClientNoEx(peer_id,state_min);
	if(!client)
		throw ClientNotFoundException("Client not found");

	return client;
}
RemoteClient *Server::getClientNoEx(session_t peer_id, ClientState state_min)
{
	return m_clients.getClientNoEx(peer_id, state_min);
}

std::string Server::getPlayerName(session_t peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (!player)
		return "[id="+itos(peer_id)+"]";
	return player->getName();
}

PlayerSAO *Server::getPlayerSAO(session_t peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (!player)
		return NULL;
	return player->getPlayerSAO();
}

std::wstring Server::getStatusString()
{
	std::wostringstream os(std::ios_base::binary);
	os<<L"# Server: ";
	// Version
	os<<L"version="<<narrow_to_wide(g_version_string);
	// Uptime
	os<<L", uptime="<<m_uptime.get();
	// Max lag estimate
	os<<L", max_lag="<<m_env->getMaxLagEstimate();
	// Information about clients
	bool first = true;
	os<<L", clients={";
	std::vector<session_t> clients = m_clients.getClientIDs();
	for (session_t client_id : clients) {
		// Get player
		RemotePlayer *player = m_env->getPlayer(client_id);
		// Get name of player
		std::wstring name = L"unknown";
		if (player)
			name = narrow_to_wide(player->getName());
		// Add name to information string
		if(!first)
			os << L", ";
		else
			first = false;
		os << name;
	}
	os << L"}";

	if (!((ServerMap*)(&m_env->getMap()))->isSavingEnabled())
		os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";

	if (!g_settings->get("motd").empty())
		os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
	return os.str();
}

std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
{
	std::set<std::string> privs;
	m_script->getAuth(name, NULL, &privs);
	return privs;
}

bool Server::checkPriv(const std::string &name, const std::string &priv)
{
	std::set<std::string> privs = getPlayerEffectivePrivs(name);
	return (privs.count(priv) != 0);
}

void Server::reportPrivsModified(const std::string &name)
{
	if (name.empty()) {
		std::vector<session_t> clients = m_clients.getClientIDs();
		for (const session_t client_id : clients) {
			RemotePlayer *player = m_env->getPlayer(client_id);
			reportPrivsModified(player->getName());
		}
	} else {
		RemotePlayer *player = m_env->getPlayer(name.c_str());
		if (!player)
			return;
		SendPlayerPrivileges(player->getPeerId());
		PlayerSAO *sao = player->getPlayerSAO();
		if(!sao)
			return;
		sao->updatePrivileges(
				getPlayerEffectivePrivs(name),
				isSingleplayer());
	}
}

void Server::reportInventoryFormspecModified(const std::string &name)
{
	RemotePlayer *player = m_env->getPlayer(name.c_str());
	if (!player)
		return;
	SendPlayerInventoryFormspec(player->getPeerId());
}

void Server::setIpBanned(const std::string &ip, const std::string &name)
{
	m_banmanager->add(ip, name);
}

void Server::unsetIpBanned(const std::string &ip_or_name)
{
	m_banmanager->remove(ip_or_name);
}

std::string Server::getBanDescription(const std::string &ip_or_name)
{
	return m_banmanager->getBanDescription(ip_or_name);
}

void Server::notifyPlayer(const char *name, const std::wstring &msg)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		return;

	if (m_admin_nick == name && !m_admin_nick.empty()) {
		m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", msg));
	}

	RemotePlayer *player = m_env->getPlayer(name);
	if (!player) {
		return;
	}

	if (player->getPeerId() == PEER_ID_INEXISTENT)
		return;

	SendChatMessage(player->getPeerId(), ChatMessage(msg));
}

bool Server::showFormspec(const char *playername, const std::string &formspec,
	const std::string &formname)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		return false;

	RemotePlayer *player = m_env->getPlayer(playername);
	if (!player)
		return false;

	SendShowFormspecMessage(player->getPeerId(), formspec, formname);
	return true;
}

u32 Server::hudAdd(RemotePlayer *player, HudElement *form)
{
	if (!player)
		return -1;

	u32 id = player->addHud(form);

	SendHUDAdd(player->getPeerId(), id, form);

	return id;
}

bool Server::hudRemove(RemotePlayer *player, u32 id) {
	if (!player)
		return false;

	HudElement* todel = player->removeHud(id);

	if (!todel)
		return false;

	delete todel;

	SendHUDRemove(player->getPeerId(), id);
	return true;
}

bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *data)
{
	if (!player)
		return false;

	SendHUDChange(player->getPeerId(), id, stat, data);
	return true;
}

bool Server::hudSetFlags(RemotePlayer *player, u32 flags, u32 mask)
{
	if (!player)
		return false;

	SendHUDSetFlags(player->getPeerId(), flags, mask);
	player->hud_flags &= ~mask;
	player->hud_flags |= flags;

	PlayerSAO* playersao = player->getPlayerSAO();

	if (!playersao)
		return false;

	m_script->player_event(playersao, "hud_changed");
	return true;
}

bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
{
	if (!player)
		return false;

	if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
		return false;

	player->setHotbarItemcount(hotbar_itemcount);
	std::ostringstream os(std::ios::binary);
	writeS32(os, hotbar_itemcount);
	SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
	return true;
}

s32 Server::hudGetHotbarItemcount(RemotePlayer *player) const
{
	return player->getHotbarItemcount();
}

void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
{
	if (!player)
		return;

	player->setHotbarImage(name);
	SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_IMAGE, name);
}

std::string Server::hudGetHotbarImage(RemotePlayer *player)
{
	if (!player)
		return "";
	return player->getHotbarImage();
}

void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
{
	if (!player)
		return;

	player->setHotbarSelectedImage(name);
	SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}

const std::string& Server::hudGetHotbarSelectedImage(RemotePlayer *player) const
{
	return player->getHotbarSelectedImage();
}

Address Server::getPeerAddress(session_t peer_id)
{
	return m_con->GetPeerAddress(peer_id);
}

bool Server::setLocalPlayerAnimations(RemotePlayer *player,
		v2s32 animation_frames[4], f32 frame_speed)
{
	if (!player)
		return false;

	player->setLocalAnimations(animation_frames, frame_speed);
	SendLocalPlayerAnimations(player->getPeerId(), animation_frames, frame_speed);
	return true;
}

bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
{
	if (!player)
		return false;

	player->eye_offset_first = first;
	player->eye_offset_third = third;
	SendEyeOffset(player->getPeerId(), first, third);
	return true;
}

bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
	const std::string &type, const std::vector<std::string> &params,
	bool &clouds)
{
	if (!player)
		return false;

	player->setSky(bgcolor, type, params, clouds);
	SendSetSky(player->getPeerId(), bgcolor, type, params, clouds);
	return true;
}

bool Server::setClouds(RemotePlayer *player, float density,
	const video::SColor &color_bright,
	const video::SColor &color_ambient,
	float height,
	float thickness,
	const v2f &speed)
{
	if (!player)
		return false;

	SendCloudParams(player->getPeerId(), density,
			color_bright, color_ambient, height,
			thickness, speed);
	return true;
}

bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
	float ratio)
{
	if (!player)
		return false;

	player->overrideDayNightRatio(do_override, ratio);
	SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio);
	return true;
}

void Server::notifyPlayers(const std::wstring &msg)
{
	SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(msg));
}

void Server::spawnParticle(const std::string &playername, v3f pos,
	v3f velocity, v3f acceleration,
	float expirationtime, float size, bool
	collisiondetection, bool collision_removal,
	bool vertical, const std::string &texture,
	const struct TileAnimationParams &animation, u8 glow)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		return;

	session_t peer_id = PEER_ID_INEXISTENT;
	u16 proto_ver = 0;
	if (!playername.empty()) {
		RemotePlayer *player = m_env->getPlayer(playername.c_str());
		if (!player)
			return;
		peer_id = player->getPeerId();
		proto_ver = player->protocol_version;
	}

	SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
			expirationtime, size, collisiondetection,
			collision_removal, vertical, texture, animation, glow);
}

u32 Server::addParticleSpawner(u16 amount, float spawntime,
	v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
	float minexptime, float maxexptime, float minsize, float maxsize,
	bool collisiondetection, bool collision_removal,
	ServerActiveObject *attached, bool vertical, const std::string &texture,
	const std::string &playername, const struct TileAnimationParams &animation,
	u8 glow)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		return -1;

	session_t peer_id = PEER_ID_INEXISTENT;
	u16 proto_ver = 0;
	if (!playername.empty()) {
		RemotePlayer *player = m_env->getPlayer(playername.c_str());
		if (!player)
			return -1;
		peer_id = player->getPeerId();
		proto_ver = player->protocol_version;
	}

	u16 attached_id = attached ? attached->getId() : 0;

	u32 id;
	if (attached_id == 0)
		id = m_env->addParticleSpawner(spawntime);
	else
		id = m_env->addParticleSpawner(spawntime, attached_id);

	SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
		minpos, maxpos, minvel, maxvel, minacc, maxacc,
		minexptime, maxexptime, minsize, maxsize,
		collisiondetection, collision_removal, attached_id, vertical,
		texture, id, animation, glow);

	return id;
}

void Server::deleteParticleSpawner(const std::string &playername, u32 id)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		throw ServerError("Can't delete particle spawners during initialisation!");

	session_t peer_id = PEER_ID_INEXISTENT;
	if (!playername.empty()) {
		RemotePlayer *player = m_env->getPlayer(playername.c_str());
		if (!player)
			return;
		peer_id = player->getPeerId();
	}

	m_env->deleteParticleSpawner(id);
	SendDeleteParticleSpawner(peer_id, id);
}

Inventory* Server::createDetachedInventory(const std::string &name, const std::string &player)
{
	if(m_detached_inventories.count(name) > 0){
		infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
		delete m_detached_inventories[name];
	} else {
		infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
	}
	Inventory *inv = new Inventory(m_itemdef);
	sanity_check(inv);
	m_detached_inventories[name] = inv;
	m_detached_inventories_player[name] = player;
	//TODO find a better way to do this
	sendDetachedInventory(name,PEER_ID_INEXISTENT);
	return inv;
}

// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
		std::list<std::string> *log)
{
	infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
	ServerMap *map = (ServerMap*)(&m_env->getMap());

	// Fail if no actions to handle
	if(actions.empty()){
		log->push_back("Nothing to do.");
		return false;
	}

	int num_tried = 0;
	int num_failed = 0;

	for (const RollbackAction &action : actions) {
		num_tried++;
		bool success = action.applyRevert(map, this, this);
		if(!success){
			num_failed++;
			std::ostringstream os;
			os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
			infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
			if (log)
				log->push_back(os.str());
		}else{
			std::ostringstream os;
			os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
			infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
			if (log)
				log->push_back(os.str());
		}
	}

	infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
			<<" failed"<<std::endl;

	// Call it done if less than half failed
	return num_failed <= num_tried/2;
}

// IGameDef interface
// Under envlock
IItemDefManager *Server::getItemDefManager()
{
	return m_itemdef;
}

const NodeDefManager *Server::getNodeDefManager()
{
	return m_nodedef;
}

ICraftDefManager *Server::getCraftDefManager()
{
	return m_craftdef;
}

u16 Server::allocateUnknownNodeId(const std::string &name)
{
	return m_nodedef->allocateDummy(name);
}

MtEventManager *Server::getEventManager()
{
	return m_event;
}

IWritableItemDefManager *Server::getWritableItemDefManager()
{
	return m_itemdef;
}

NodeDefManager *Server::getWritableNodeDefManager()
{
	return m_nodedef;
}

IWritableCraftDefManager *Server::getWritableCraftDefManager()
{
	return m_craftdef;
}

const ModSpec *Server::getModSpec(const std::string &modname) const
{
	std::vector<ModSpec>::const_iterator it;
	for (it = m_mods.begin(); it != m_mods.end(); ++it) {
		const ModSpec &mod = *it;
		if (mod.name == modname)
			return &mod;
	}
	return NULL;
}

void Server::getModNames(std::vector<std::string> &modlist)
{
	std::vector<ModSpec>::iterator it;
	for (it = m_mods.begin(); it != m_mods.end(); ++it)
		modlist.push_back(it->name);
}

std::string Server::getBuiltinLuaPath()
{
	return porting::path_share + DIR_DELIM + "builtin";
}

std::string Server::getModStoragePath() const
{
	return m_path_world + DIR_DELIM + "mod_storage";
}

v3f Server::findSpawnPos()
{
	ServerMap &map = m_env->getServerMap();
	v3f nodeposf;
	if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf)) {
		return nodeposf * BS;
	}

	bool is_good = false;
	// Limit spawn range to mapgen edges (determined by 'mapgen_limit')
	s32 range_max = map.getMapgenParams()->getSpawnRangeMax();

	// Try to find a good place a few times
	for(s32 i = 0; i < 4000 && !is_good; i++) {
		s32 range = MYMIN(1 + i, range_max);
		// We're going to try to throw the player to this position
		v2s16 nodepos2d = v2s16(
			-range + (myrand() % (range * 2)),
			-range + (myrand() % (range * 2)));

		// Get spawn level at point
		s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
		// Continue if MAX_MAP_GENERATION_LIMIT was returned by
		// the mapgen to signify an unsuitable spawn position
		if (spawn_level == MAX_MAP_GENERATION_LIMIT)
			continue;

		v3s16 nodepos(nodepos2d.X, spawn_level, nodepos2d.Y);

		s32 air_count = 0;
		for (s32 i = 0; i < 10; i++) {
			v3s16 blockpos = getNodeBlockPos(nodepos);
			map.emergeBlock(blockpos, true);
			content_t c = map.getNodeNoEx(nodepos).getContent();
			if (c == CONTENT_AIR || c == CONTENT_IGNORE) {
				air_count++;
				if (air_count >= 2) {
					nodeposf = intToFloat(nodepos, BS);
					// Don't spawn the player outside map boundaries
					if (objectpos_over_limit(nodeposf))
						continue;
					is_good = true;
					break;
				}
			}
			nodepos.Y++;
		}
	}

	return nodeposf;
}

void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
{
	m_shutdown_timer = delay;
	m_shutdown_msg = msg;
	m_shutdown_ask_reconnect = reconnect;

	if (delay == 0.0f) {
	// No delay, shutdown immediately
		m_shutdown_requested = true;
		// only print to the infostream, a chat message saying
		// "Server Shutting Down" is sent when the server destructs.
		infostream << "*** Immediate Server shutdown requested." << std::endl;
	} else if (delay < 0.0f && m_shutdown_timer > 0.0f) {
	// Negative delay, cancel shutdown if requested
		m_shutdown_timer = 0.0f;
		m_shutdown_msg = "";
		m_shutdown_ask_reconnect = false;
		m_shutdown_requested = false;
		std::wstringstream ws;

		ws << L"*** Server shutdown canceled.";

		infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
		SendChatMessage(PEER_ID_INEXISTENT, ws.str());
	} else if (delay > 0.0f) {
	// Positive delay, tell the clients when the server will shut down
		std::wstringstream ws;

		ws << L"*** Server shutting down in "
				<< duration_to_string(myround(m_shutdown_timer)).c_str()
				<< ".";

		infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
		SendChatMessage(PEER_ID_INEXISTENT, ws.str());
	}
}

PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)
{
	/*
		Try to get an existing player
	*/
	RemotePlayer *player = m_env->getPlayer(name);

	// If player is already connected, cancel
	if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
		infostream<<"emergePlayer(): Player already connected"<<std::endl;
		return NULL;
	}

	/*
		If player with the wanted peer_id already exists, cancel.
	*/
	if (m_env->getPlayer(peer_id)) {
		infostream<<"emergePlayer(): Player with wrong name but same"
				" peer_id already exists"<<std::endl;
		return NULL;
	}

	if (!player) {
		player = new RemotePlayer(name, idef());
	}

	bool newplayer = false;

	// Load player
	PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());

	// Complete init with server parts
	playersao->finalize(player, getPlayerEffectivePrivs(player->getName()));
	player->protocol_version = proto_version;

	/* Run scripts */
	if (newplayer) {
		m_script->on_newplayer(playersao);
	}

	return playersao;
}

bool Server::registerModStorage(ModMetadata *storage)
{
	if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
		errorstream << "Unable to register same mod storage twice. Storage name: "
				<< storage->getModName() << std::endl;
		return false;
	}

	m_mod_storages[storage->getModName()] = storage;
	return true;
}

void Server::unregisterModStorage(const std::string &name)
{
	std::unordered_map<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
	if (it != m_mod_storages.end()) {
		// Save unconditionaly on unregistration
		it->second->save(getModStoragePath());
		m_mod_storages.erase(name);
	}
}

void dedicated_server_loop(Server &server, bool &kill)
{
	verbosestream<<"dedicated_server_loop()"<<std::endl;

	IntervalLimiter m_profiler_interval;

	static thread_local const float steplen =
			g_settings->getFloat("dedicated_server_step");
	static thread_local const float profiler_print_interval =
			g_settings->getFloat("profiler_print_interval");

	for(;;) {
		// This is kind of a hack but can be done like this
		// because server.step() is very light
		{
			ScopeProfiler sp(g_profiler, "dedicated server sleep");
			sleep_ms((int)(steplen*1000.0));
		}
		server.step(steplen);

		if (server.getShutdownRequested() || kill)
			break;

		/*
			Profiler
		*/
		if (profiler_print_interval != 0) {
			if(m_profiler_interval.step(steplen, profiler_print_interval))
			{
				infostream<<"Profiler:"<<std::endl;
				g_profiler->print(infostream);
				g_profiler->clear();
			}
		}
	}

	infostream << "Dedicated server quitting" << std::endl;
#if USE_CURL
	if (g_settings->getBool("server_announce"))
		ServerList::sendAnnounce(ServerList::AA_DELETE,
			server.m_bind_addr.getPort());
#endif
}

/*
 * Mod channels
 */


bool Server::joinModChannel(const std::string &channel)
{
	return m_modchannel_mgr->joinChannel(channel, PEER_ID_SERVER) &&
			m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
}

bool Server::leaveModChannel(const std::string &channel)
{
	return m_modchannel_mgr->leaveChannel(channel, PEER_ID_SERVER);
}

bool Server::sendModChannelMessage(const std::string &channel, const std::string &message)
{
	if (!m_modchannel_mgr->canWriteOnChannel(channel))
		return false;

	broadcastModChannelMessage(channel, message, PEER_ID_SERVER);
	return true;
}

ModChannel* Server::getModChannel(const std::string &channel)
{
	return m_modchannel_mgr->getModChannel(channel);
}

void Server::broadcastModChannelMessage(const std::string &channel,
		const std::string &message, session_t from_peer)
{
	const std::vector<u16> &peers = m_modchannel_mgr->getChannelPeers(channel);
	if (peers.empty())
		return;

	if (message.size() > STRING_MAX_LEN) {
		warningstream << "ModChannel message too long, dropping before sending "
				<< " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
				<< channel << ")" << std::endl;
		return;
	}

	std::string sender;
	if (from_peer != PEER_ID_SERVER) {
		sender = getPlayerName(from_peer);
	}

	NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_MSG,
			2 + channel.size() + 2 + sender.size() + 2 + message.size());
	resp_pkt << channel << sender << message;
	for (session_t peer_id : peers) {
		// Ignore sender
		if (peer_id == from_peer)
			continue;

		Send(peer_id, &resp_pkt);
	}

	if (from_peer != PEER_ID_SERVER) {
		m_script->on_modchannel_message(channel, sender, message);
	}
}