1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 </* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef PLAYER_HEADER #define PLAYER_HEADER #include "irrlichttypes_bloated.h" #include "inventory.h" #include "constants.h" // BS #include <list> #define PLAYERNAME_SIZE 20 #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_" struct PlayerControl { PlayerControl() { up = false; down = false; left = false; right = false; jump = false; aux1 = false; sneak = false; LMB = false; RMB = false; pitch = 0; yaw = 0; } PlayerControl( bool a_up, bool a_down, bool a_left, bool a_right, bool a_jump, bool a_aux1, bool a_sneak, bool a_LMB, bool a_RMB, float a_pitch, float a_yaw ) { up = a_up; down = a_down; left = a_left; right = a_right; jump = a_jump; aux1 = a_aux1; sneak = a_sneak; LMB = a_LMB; RMB = a_RMB; pitch = a_pitch; yaw = a_yaw; } bool up; bool down; bool left; bool right; bool jump; bool aux1; bool sneak; bool LMB; bool RMB; float pitch; float yaw; }; class Map; class IGameDef; struct CollisionInfo; class PlayerSAO; struct HudElement; class Environment; class Player { public: Player(IGameDef *gamedef, const char *name); virtual ~Player() = 0; virtual void move(f32 dtime, Environment *env, f32 pos_max_d) {} virtual void move(f32 dtime, Environment *env, f32 pos_max_d, std::list<CollisionInfo> *collision_info) {} v3f getSpeed() { return m_speed; } void setSpeed(v3f speed) { m_speed = speed; } void accelerateHorizontal(v3f target_speed, f32 max_increase); void accelerateVertical(v3f target_speed, f32 max_increase); v3f getPosition() { return m_position; } v3s16 getLightPosition() const; v3f getEyeOffset() { // This is at the height of the eyes of the current figure // return v3f(0, BS*1.5, 0); // This is more like in minecraft if(camera_barely_in_ceiling) return v3f(0,BS*1.5,0); else return v3f(0,BS*1.625,0); } v3f getEyePosition() { return m_position + getEyeOffset(); } virtual void setPosition(const v3f &position) { if (position != m_position) m_dirty = true; m_position = position; } void setPitch(f32 pitch) { if (pitch != m_pitch) m_dirty = true; m_pitch = pitch; } virtual void setYaw(f32 yaw) { if (yaw != m_yaw) m_dirty = true; m_yaw = yaw; } f32 getPitch() { return m_pitch; } f32 getYaw() { return m_yaw; } u16 getBreath() { return m_breath; } virtual void setBreath(u16 breath) { if (breath != m_breath) m_dirty = true; m_breath = breath; } f32 getRadPitch() { return -1.0 * m_pitch * core::DEGTORAD; } f32 getRadYaw() { return (m_yaw + 90.) * core::DEGTORAD; } const char * getName() const { return m_name; } core::aabbox3d<f32> getCollisionbox() { return m_collisionbox; } u32 getFreeHudID() const { size_t size = hud.size(); for (size_t i = 0; i != size; i++) { if (!hud[i]) return i; } return size; } virtual bool isLocal() const { return false; } virtual PlayerSAO *getPlayerSAO() { return NULL; } virtual void setPlayerSAO(PlayerSAO *sao) { assert(0); } /* serialize() writes a bunch of text that can contain any characters except a '\0', and such an ending that deSerialize stops reading exactly at the right point. */ void serialize(std::ostream &os); void deSerialize(std::istream &is, std::string playername); bool checkModified() const { return m_dirty || inventory.checkModified(); } void setModified(const bool x) { m_dirty = x; if (x == false) inventory.setModified(x); } bool touching_ground; // This oscillates so that the player jumps a bit above the surface bool in_liquid; // This is more stable and defines the maximum speed of the player bool in_liquid_stable; // Gets the viscosity of water to calculate friction u8 liquid_viscosity; bool is_climbing; bool swimming_vertical; bool camera_barely_in_ceiling; u8 light; Inventory inventory; f32 movement_acceleration_default; f32 movement_acceleration_air; f32 movement_acceleration_fast; f32 movement_speed_walk; f32 movement_speed_crouch; f32 movement_speed_fast; f32 movement_speed_climb; f32 movement_speed_jump; f32 movement_liquid_fluidity; f32 movement_liquid_fluidity_smooth; f32 movement_liquid_sink; f32 movement_gravity; float physics_override_speed; float physics_override_jump; float physics_override_gravity; bool physics_override_sneak; bool physics_override_sneak_glitch; v2s32 local_animations[4]; float local_animation_speed; u16 hp; float hurt_tilt_timer; float hurt_tilt_strength; u16 peer_id; std::string inventory_formspec; PlayerControl control; PlayerControl getPlayerControl() { return control; } u32 keyPressed; HudElement* getHud(u32 id); u32 addHud(HudElement* hud); HudElement* removeHud(u32 id); void clearHud(); u32 maxHudId() { return hud. message(STATUS "Sound enabled, but Vorbis libraries not found!") mark_as_advanced(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY) endif() if(OPENAL_FOUND AND VORBIS_FOUND) set(USE_SOUND TRUE) message(STATUS "Sound enabled.") else() message(FATAL_ERROR "Sound enabled, but cannot be used.\n" "To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)") endif() endif() option(ENABLE_GLES "Use OpenGL ES instead of OpenGL" FALSE) mark_as_advanced(ENABLE_GLES) if(BUILD_CLIENT) if(ENABLE_GLES) find_package(OpenGLES2 REQUIRED) else() # transitive dependency from Irrlicht (see longer explanation below) if(NOT WIN32) set(OPENGL_GL_PREFERENCE "LEGACY" CACHE STRING "See CMake Policy CMP0072 for reference. GLVND is broken on some nvidia setups") set(OpenGL_GL_PREFERENCE ${OPENGL_GL_PREFERENCE}) find_package(OpenGL REQUIRED) endif() endif() endif() option(ENABLE_FREETYPE "Enable FreeType2 (TrueType fonts and basic unicode support)" TRUE) set(USE_FREETYPE FALSE) if(ENABLE_FREETYPE) ## ## Note: FindFreetype.cmake seems to have been fixed in recent versions of ## CMake. If issues persist, re-enable this workaround specificially for the ## failing platforms. ## # if(UNIX) # include(FindPkgConfig) # if(PKG_CONFIG_FOUND) # pkg_check_modules(FREETYPE QUIET freetype2) # if(FREETYPE_FOUND) # SET(FREETYPE_PKGCONFIG_FOUND TRUE) # SET(FREETYPE_LIBRARY ${FREETYPE_LIBRARIES}) # # Because CMake is idiotic # string(REPLACE ";" " " FREETYPE_CFLAGS_STR ${FREETYPE_CFLAGS}) # string(REPLACE ";" " " FREETYPE_LDFLAGS_STR ${FREETYPE_LDFLAGS}) # endif(FREETYPE_FOUND) # endif(PKG_CONFIG_FOUND) # endif(UNIX) # if(NOT FREETYPE_FOUND) # find_package(Freetype) # endif() find_package(Freetype) if(FREETYPE_FOUND) message(STATUS "Freetype enabled.") set(USE_FREETYPE TRUE) endif() endif(ENABLE_FREETYPE) option(ENABLE_CURSES "Enable ncurses console" TRUE) set(USE_CURSES FALSE) if(ENABLE_CURSES) find_package(Ncursesw) if(CURSES_FOUND) set(USE_CURSES TRUE) message(STATUS "ncurses console enabled.") include_directories(${CURSES_INCLUDE_DIRS}) else() message(STATUS "ncurses not found!") endif() endif(ENABLE_CURSES) option(ENABLE_POSTGRESQL "Enable PostgreSQL backend" TRUE) set(USE_POSTGRESQL FALSE) if(ENABLE_POSTGRESQL) find_package("PostgreSQL") if(PostgreSQL_FOUND) set(USE_POSTGRESQL TRUE) message(STATUS "PostgreSQL backend enabled") # This variab { m_sao = sao; } void setPosition(const v3f &position); private: PlayerSAO *m_sao; }; #endif |