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/*
This file is a part of the JThread package, which contains some object-
oriented thread wrappers for different thread implementations.
Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "threading/thread.h"
#include "threading/mutex_auto_lock.h"
#include "log.h"
#include "porting.h"
// for setName
#if defined(__linux__)
#include <sys/prctl.h>
#elif defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__DragonFly__)
#include <pthread_np.h>
#elif defined(__NetBSD__)
#include <sched.h>
#elif defined(_MSC_VER)
struct THREADNAME_INFO {
DWORD dwType; // Must be 0x1000
LPCSTR szName; // Pointer to name (in user addr space)
DWORD dwThreadID; // Thread ID (-1=caller thread)
DWORD dwFlags; // Reserved for future use, must be zero
};
#endif
// for bindToProcessor
#if __FreeBSD_version >= 702106
typedef cpuset_t cpu_set_t;
#elif defined(__sun) || defined(sun)
#include <sys/types.h>
#include <sys/processor.h>
#include <sys/procset.h>
#elif defined(_AIX)
#include <sys/processor.h>
#include <sys/thread.h>
#elif defined(__APPLE__)
#include <mach/mach_init.h>
#include <mach/thread_act.h>
#endif
Thread::Thread(const std::string &name) :
m_name(name),
m_request_stop(false),
m_running(false)
{
#ifdef _AIX
m_kernel_thread_id = -1;
#endif
}
Thread::~Thread()
{
// kill the thread if running
if (!m_running) {
wait();
} else {
m_running = false;
#if defined(_WIN32)
// See https://msdn.microsoft.com/en-us/library/hh920601.aspx#thread__native_handle_method
TerminateThread((HANDLE) m_thread_obj->native_handle(), 0);
CloseHandle((HANDLE) m_thread_obj->native_handle());
#else
// We need to pthread_kill instead on Android since NDKv5's pthread
// implementation is incomplete.
# ifdef __ANDROID__
pthread_kill(getThreadHandle(), SIGKILL);
# else
pthread_cancel(getThreadHandle());
# endif
wait();
#endif
}
// Make sure start finished mutex is unlocked before it's destroyed
if (m_start_finished_mutex.try_lock())
m_start_finished_mutex.unlock();
}
bool Thread::start()
{
MutexAutoLock lock(m_mutex);
if (m_running)
return false;
m_request_stop = false;
// The mutex may already be locked if the thread is being restarted
m_start_finished_mutex.try_lock();
try {
m_thread_obj = new std::thread(threadProc, this);
} catch (const std::system_error &e) {
return false;
}
// Allow spawned thread to continue
m_start_finished_mutex.unlock();
while (!m_running)
sleep_ms(1);
m_joinable = true;
return true;
}
bool Thread::stop()
{
m_request_stop = true;
return true;
}
bool Thread::wait()
{
MutexAutoLock lock(m_mutex);
if (!m_joinable)
return false;
m_thread_obj->join();
delete m_thread_obj;
m_thread_obj = nullptr;
assert(m_running == false);
m_joinable = false;
return true;
}
bool Thread::getReturnValue(void **ret)
{
if (m_running)
return false;
*ret = m_retval;
return true;
}
void Thread::threadProc(Thread *thr)
{
#ifdef _AIX
thr->m_kernel_thread_id = thread_self();
#endif
thr->setName(thr->m_name);
g_logger.registerThread(thr->m_name);
thr->m_running = true;
// Wait for the thread that started this one to finish initializing the
// thread handle so that getThreadId/getThreadHandle will work.
thr->m_start_finished_mutex.lock();
thr->m_retval = thr->run();
thr->m_running = false;
// Unlock m_start_finished_mutex to prevent data race condition on Windows.
// On Windows with VS2017 build TerminateThread is called and this mutex is not
// released. We try to unlock it from caller thread and it's refused by system.
thr->m_start_finished_mutex.unlock();
g_logger.deregisterThread();
}
void Thread::setName(const std::string &name)
{
#if defined(__linux__)
// It would be cleaner to do this with pthread_setname_np,
// which was added to glibc in version 2.12, but some major
// distributions are still runing 2.11 and previous versions.
prctl(PR_SET_NAME, name.c_str());
#elif defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__DragonFly__)
pthread_set_name_np(pthread_self(), name.c_str());
#elif defined(__NetBSD__)
pthread_setname_np(pthread_self(), "%s", const_cast<char*>(name.c_str()));
#elif defined(__APPLE__)
pthread_setname_np(name.c_str());
#elif defined(__HAIKU__)
rename_thread(find_thread(NULL), name.c_str());
#elif defined(_MSC_VER)
// Windows itself doesn't support thread names,
// but the MSVC debugger does...
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = name.c_str();
info.dwThreadID = -1;
info.dwFlags = 0;
__try {
RaiseException(0x406D1388, 0,
sizeof(info) / sizeof(DWORD), (ULONG_PTR *)&info);
} __except (EXCEPTION_CONTINUE_EXECUTION) {
}
#elif defined(_WIN32) || defined(__GNU__)
// These platforms are known to not support thread names.
// Silently ignore the request.
#else
#warning "Unrecognized platform, thread names will not be available."
#endif
}
unsigned int Thread::getNumberOfProcessors()
{
return std::thread::hardware_concurrency();
}
bool Thread::bindToProcessor(unsigned int proc_number)
{
#if defined(__ANDROID__)
return false;
#elif _MSC_VER
return SetThreadAffinityMask(getThreadHandle(), 1 << proc_number);
#elif __MINGW32__
return SetThreadAffinityMask(pthread_gethandle(getThreadHandle()), 1 << proc_number);
#elif __FreeBSD_version >= 702106 || defined(__linux__) || defined(__DragonFly__)
cpu_set_t cpuset;
CPU_ZERO(&cpuset);
CPU_SET(proc_number, &cpuset);
return pthread_setaffinity_np(getThreadHandle(), sizeof(cpuset), &cpuset) == 0;
#elif defined(__NetBSD__)
cpuset_t *cpuset = cpuset_create();
if (cpuset == NULL)
return false;;
};
//! Class representing a TrueType font.
class CGUITTFont : public IGUIFont
{
public:
//! Creates a new TrueType font and returns a pointer to it. The pointer must be drop()'ed when finished.
//! \param env The IGUIEnvironment the font loads out of.
//! \param filename The filename of the font.
//! \param size The size of the font glyphs in pixels. Since this is the size of the individual glyphs, the true height of the font may change depending on the characters used.
//! \param antialias set the use_monochrome (opposite to antialias) flag
//! \param transparency set the use_transparency flag
//! \return Returns a pointer to a CGUITTFont. Will return 0 if the font failed to load.
static CGUITTFont* createTTFont(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias = true, const bool transparency = true, const u32 shadow = 0, const u32 shadow_alpha = 255);
static CGUITTFont* createTTFont(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias = true, const bool transparency = true);
static CGUITTFont* create(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias = true, const bool transparency = true);
static CGUITTFont* create(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias = true, const bool transparency = true);
//! Destructor
virtual ~CGUITTFont();
//! Sets the amount of glyphs to batch load.
virtual void setBatchLoadSize(u32 batch_size) { batch_load_size = batch_size; }
//! Sets the maximum texture size for a page of glyphs.
virtual void setMaxPageTextureSize(const core::dimension2du& texture_size) { max_page_texture_size = texture_size; }
//! Get the font size.
virtual u32 getFontSize() const { return size; }
//! Check the font's transparency.
virtual bool isTransparent() const { return use_transparency; }
//! Check if the font auto-hinting is enabled.
//! Auto-hinting is FreeType's built-in font hinting engine.
virtual bool useAutoHinting() const { return use_auto_hinting; }
//! Check if the font hinting is enabled.
virtual bool useHinting() const { return use_hinting; }
//! Check if the font is being loaded as a monochrome font.
//! The font can either be a 256 color grayscale font, or a 2 color monochrome font.
virtual bool useMonochrome() const { return use_monochrome; }
//! Tells the font to allow transparency when rendering.
//! Default: true.
//! \param flag If true, the font draws using transparency.
virtual void setTransparency(const bool flag);
//! Tells the font to use monochrome rendering.
//! Default: false.
//! \param flag If true, the font draws using a monochrome image. If false, the font uses a grayscale image.
virtual void setMonochrome(const bool flag);
//! Enables or disables font hinting.
//! Default: Hinting and auto-hinting true.
//! \param enable If false, font hinting is turned off. If true, font hinting is turned on.
//! \param enable_auto_hinting If true, FreeType uses its own auto-hinting algorithm. If false, it tries to use the algorithm specified by the font.
virtual void setFontHinting(const bool enable, const bool enable_auto_hinting = true);
//! Draws some text and clips it to the specified rectangle if wanted.
virtual void draw(const core::stringw& text, const core::rect<s32>& position,
video::SColor color, bool hcenter=false, bool vcenter=false,
const core::rect<s32>* clip=0);
virtual void draw(const EnrichedString& text, const core::rect<s32>& position,
video::SColor color, bool hcenter=false, bool vcenter=false,
const core::rect<s32>* clip=0);
//! Returns the dimension of a character produced by this font.
virtual core::dimension2d<u32> getCharDimension(const wchar_t ch) const;
//! Returns the dimension of a text string.
virtual core::dimension2d<u32> getDimension(const wchar_t* text) const;
virtual core::dimension2d<u32> getDimension(const core::ustring& text) const;
//! Calculates the index of the character in the text which is on a specific position.
virtual s32 getCharacterFromPos(const wchar_t* text, s32 pixel_x) const;
virtual s32 getCharacterFromPos(const core::ustring& text, s32 pixel_x) const;
//! Sets global kerning width for the font.
virtual void setKerningWidth(s32 kerning);
//! Sets global kerning height for the font.
virtual void setKerningHeight(s32 kerning);
//! Gets kerning values (distance between letters) for the font. If no parameters are provided,
virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const;
virtual s32 getKerningWidth(const uchar32_t thisLetter=0, const uchar32_t previousLetter=0) const;
//! Returns the distance between letters
virtual s32 getKerningHeight() const;
//! Define which characters should not be drawn by the font.
virtual void setInvisibleCharacters(const wchar_t *s);
virtual void setInvisibleCharacters(const core::ustring& s);
//! Get the last glyph page if there's still available slots.
//! If not, it will return zero.
CGUITTGlyphPage* getLastGlyphPage() const;
//! Create a new glyph page texture.
//! \param pixel_mode the pixel mode defined by FT_Pixel_Mode
//should be better typed. fix later.
CGUITTGlyphPage* createGlyphPage(const u8& pixel_mode);
//! Get the last glyph page's index.
u32 getLastGlyphPageIndex() const { return Glyph_Pages.size() - 1; }
//! Create corresponding character's software image copy from the font,
//! so you can use this data just like any ordinary video::IImage.
//! \param ch The character you need
virtual video::IImage* createTextureFromChar(const uchar32_t& ch);
//! This function is for debugging mostly. If the page doesn't exist it returns zero.
//! \param page_index Simply return the texture handle of a given page index.
virtual video::ITexture* getPageTextureByIndex(const u32& page_index) const;
//! Add a list of scene nodes generated by putting font textures on the 3D planes.
virtual core::array<scene::ISceneNode*> addTextSceneNode
(const wchar_t* text, scene::ISceneManager* smgr, scene::ISceneNode* parent = 0,
const video::SColor& color = video::SColor(255, 0, 0, 0), bool center = false );
protected:
bool use_monochrome;
bool use_transparency;
bool use_hinting;
bool use_auto_hinting;
u32 size;
u32 batch_load_size;
core::dimension2du max_page_texture_size;
private:
// Manages the FreeType library.
static FT_Library c_library;
static core::map<io::path, SGUITTFace*> c_faces;
static bool c_libraryLoaded;
static scene::IMesh* shared_plane_ptr_;
static scene::SMesh shared_plane_;
CGUITTFont(IGUIEnvironment *env);
bool load(const io::path& filename, const u32 size, const bool antialias, const bool transparency);
void reset_images();
void update_glyph_pages() const;
void update_load_flags()
{
// Set up our loading flags.
load_flags = FT_LOAD_DEFAULT | FT_LOAD_RENDER;
if (!useHinting()) load_flags |= FT_LOAD_NO_HINTING;
if (!useAutoHinting()) load_flags |= FT_LOAD_NO_AUTOHINT;
if (useMonochrome()) load_flags |= FT_LOAD_MONOCHROME | FT_LOAD_TARGET_MONO | FT_RENDER_MODE_MONO;
else load_flags |= FT_LOAD_TARGET_NORMAL;
}
u32 getWidthFromCharacter(wchar_t c) const;
u32 getWidthFromCharacter(uchar32_t c) const;
u32 getHeightFromCharacter(wchar_t c) const;
u32 getHeightFromCharacter(uchar32_t c) const;
u32 getGlyphIndexByChar(wchar_t c) const;
u32 getGlyphIndexByChar(uchar32_t c) const;
core::vector2di getKerning(const wchar_t thisLetter, const wchar_t previousLetter) const;
core::vector2di getKerning(const uchar32_t thisLetter, const uchar32_t previousLetter) const;
core::dimension2d<u32> getDimensionUntilEndOfLine(const wchar_t* p) const;
void createSharedPlane();
irr::IrrlichtDevice* Device;
gui::IGUIEnvironment* Environment;
video::IVideoDriver* Driver;
io::path filename;
FT_Face tt_face;
FT_Size_Metrics font_metrics;
FT_Int32 load_flags;
mutable core::array<CGUITTGlyphPage*> Glyph_Pages;
mutable core::array<SGUITTGlyph> Glyphs;
s32 GlobalKerningWidth;
s32 GlobalKerningHeight;
core::ustring Invisible;
u32 shadow_offset;
u32 shadow_alpha;
};
} // end namespace gui
} // end namespace irr
#endif // __C_GUI_TTFONT_H_INCLUDED__
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