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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CHAT_HEADER
#define CHAT_HEADER

#include <string>
#include <vector>
#include <list>

#include "irrlichttypes.h"
#include "util/enriched_string.h"

// Chat console related classes

struct ChatLine
{
	// age in seconds
	f32 age;
	// name of sending player, or empty if sent by server
	EnrichedString name;
	// message text
	EnrichedString text;

	ChatLine(std::wstring a_name, std::wstring a_text):
		age(0.0),
		name(a_name),
		text(a_text)
	{
	}

	ChatLine(EnrichedString a_name, EnrichedString a_text):
		age(0.0),
		name(a_name),
		text(a_text)
	{
	}
};

struct ChatFormattedFragment
{
	// text string
	EnrichedString text;
	// starting column
	u32 column;
	// formatting
	//u8 bold:1;
};

struct ChatFormattedLine
{
	// Array of text fragments
	std::vector<ChatFormattedFragment> fragments;
	// true if first line of one formatted ChatLine
	bool first;
};

class ChatBuffer
{
public:
	ChatBuffer(u32 scrollback);
	~ChatBuffer();

	// Append chat line
	// Removes oldest chat line if scrollback size is reached
	void addLine(std::wstring name, std::wstring text);

	// Remove all chat lines
	void clear();

	// Get number of lines currently in buffer.
	u32 getLineCount() const;
	// Get scrollback size, maximum number of lines in buffer.
	u32 getScrollback() const;
	// Get reference to i-th chat line.
	const ChatLine& getLine(u32 index) const;

	// Increase each chat line's age by dtime.
	void step(f32 dtime);
	// Delete oldest N chat lines.
	void deleteOldest(u32 count);
	// Delete lines older than maxAge.
	void deleteByAge(f32 maxAge);

	// Get number of columns, 0 if reformat has not been called yet.
	u32 getColumns() const;
	// Get number of rows, 0 if reformat has not been called yet.
	u32 getRows() const;
	// Update console size and reformat all formatted lines.
	void reformat(u32 cols, u32 rows);
	// Get formatted line for a given row (0 is top of screen).
	// Only valid after reformat has been called at least once
	const ChatFormattedLine& getFormattedLine(u32 row) const;
	// Scrolling in formatted buffer (relative)
	// positive rows == scroll up, negative rows == scroll down
	void scroll(s32 rows);
	// Scrolling in formatted buffer (absolute)
	void scrollAbsolute(s32 scroll);
	// Scroll to bottom of buffer (newest)
	void scrollBottom();
	// Scroll to top of buffer (oldest)
	void scrollTop();

	// Format a chat line for the given number of columns.
	// Appends the formatted lines to the destination array and
	// returns the number of formatted lines.
	u32 formatChatLine(const ChatLine& line, u32 cols,
			std::vector<ChatFormattedLine>& destination) const;

protected:
	s32 getTopScrollPos() const;
	s32 getBottomScrollPos() const;

private:
	// Scrollback size
	u32 m_scrollback;
	// Array of unformatted chat lines
	std::vector<ChatLine> m_unformatted;

	// Number of character columns in console
	u32 m_cols;
	// Number of character rows in console
	u32 m_rows;
	// Scroll position (console's top line index into m_formatted)
	s32 m_scroll;
	// Array of formatted lines
	std::vector<ChatFormattedLine> m_formatted;
	// Empty formatted line, for error returns
	ChatFormattedLine m_empty_formatted_line;
};

class ChatPrompt
{
public:
	ChatPrompt(std::wstring prompt, u32 history_limit);
	~ChatPrompt();

	// Input character or string
	void input(wchar_t ch);
	void input(const std::wstring &str);

	// Add a string to the history
	void addToHistory(std::wstring line);

	// Get current line
	std::wstring getLine() const { return m_line; }

	// Get section of line that is currently selected
	std::wstring getSelection() const
		{ return m_line.substr(m_cursor, m_cursor_len); }

	// Clear the current line
	void clear();

	// Replace the current line with the given text
	std::wstring replace(std::wstring line);

	// Select previous command from history
	void historyPrev();
	// Select next command from history
	void historyNext();

	// Nick completion
	void nickCompletion(const std::list<std::string>& names, bool backwards);

	// Update console size and reformat the visible portion of the prompt
	void reformat(u32 cols);
	// Get visible portion of the prompt.
	std::wstring getVisiblePortion() const;
	// Get cursor position (relative to visible portion). -1 if invalid
	s32 getVisibleCursorPosition() const;
	// Get length of cursor selection
	s32 getCursorLength() const { return m_cursor_len; }

	// Cursor operations
	enum CursorOp {
		CURSOROP_MOVE,
		CURSOROP_SELECT,
		CURSOROP_DELETE
	};

	// Cursor operation direction
	enum CursorOpDir {
		CURSOROP_DIR_LEFT,
		CURSOROP_DIR_RIGHT
	};

	// Cursor operation scope
	enum CursorOpScope {
		CURSOROP_SCOPE_CHARACTER,
		CURSOROP_SCOPE_WORD,
		CURSOROP_SCOPE_LINE,
		CURSOROP_SCOPE_SELECTION
	};

	// Cursor operation
	// op specifies whether it's a move or delete operation
	// dir specifies whether the operation goes left or right
	// scope specifies how far the operation will reach (char/word/line)
	// Examples:
	//   cursorOperation(CURSOROP_MOVE, CURSOROP_DIR_RIGHT, CURSOROP_SCOPE_LINE)
	//     moves the cursor to the end of the line.
	//   cursorOperation(CURSOROP_DELETE, CURSOROP_DIR_LEFT, CURSOROP_SCOPE_WORD)
	//     deletes the word to the left of the cursor.
	void cursorOperation(CursorOp op, CursorOpDir dir, CursorOpScope scope);

protected:
	// set m_view to ensure that 0 <= m_view <= m_cursor < m_view + m_cols
	// if line can be fully shown, set m_view to zero
	// else, also ensure m_view <= m_line.size() + 1 - m_cols
	void clampView();

private:
	// Prompt prefix
	std::wstring m_prompt;
	// Currently edited line
	std::wstring m_line;
	// History buffer
	std::vector<std::wstring> m_history;
	// History index (0 <= m_history_index <= m_history.size())
	u32 m_history_index;
	// Maximum number of history entries
	u32 m_history_limit;

	// Number of columns excluding columns reserved for the prompt
	s32 m_cols;
	// Start of visible portion (index into m_line)
	s32 m_view;
	// Cursor (index into m_line)
	s32 m_cursor;
	// Cursor length (length of selected portion of line)
	s32 m_cursor_len;

	// Last nick completion start (index into m_line)
	s32 m_nick_completion_start;
	// Last nick completion start (index into m_line)
	s32 m_nick_completion_end;
};

class ChatBackend
{
public:
	ChatBackend();
	~ChatBackend();

	// Add chat message
	void addMessage(std::wstring name, std::wstring text);
	// Parse and add unparsed chat message
	void addUnparsedMessage(std::wstring line);

	// Get the console buffer
	ChatBuffer& getConsoleBuffer();
	// Get the recent messages buffer
	ChatBuffer& getRecentBuffer();
	// Concatenate all recent messages
	EnrichedString getRecentChat();
	// Get the console prompt
	ChatPrompt& getPrompt();

	// Reformat all buffers
	void reformat(u32 cols, u32 rows);

	// Clear all recent messages
	void clearRecentChat();

	// Age recent messages
	void step(float dtime);

	// Scrolling
	void scroll(s32 rows);
	void scrollPageDown();
	void scrollPageUp();

private:
	ChatBuffer m_console_buffer;
	ChatBuffer m_recent_buffer;
	ChatPrompt m_prompt;
};

#endif

ss="hl com"> TOCLIENT_DELETE_PARTICLESPAWNER PROTOCOL_VERSION 18: damageGroups added to ToolCapabilities sound_place added to ItemDefinition PROTOCOL_VERSION 19: GENERIC_CMD_SET_PHYSICS_OVERRIDE PROTOCOL_VERSION 20: TOCLIENT_HUDADD TOCLIENT_HUDRM TOCLIENT_HUDCHANGE TOCLIENT_HUD_SET_FLAGS PROTOCOL_VERSION 21: TOCLIENT_BREATH TOSERVER_BREATH range added to ItemDefinition drowning, leveled and liquid_range added to ContentFeatures stepheight and collideWithObjects added to object properties version, heat and humidity transfer in MapBock automatic_face_movement_dir and automatic_face_movement_dir_offset added to object properties PROTOCOL_VERSION 22: add swap_node PROTOCOL_VERSION 23: TOSERVER_CLIENT_READY PROTOCOL_VERSION 24: ContentFeatures version 7 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT) */ #define LATEST_PROTOCOL_VERSION 24 // Server's supported network protocol range #define SERVER_PROTOCOL_VERSION_MIN 13 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION // Client's supported network protocol range #define CLIENT_PROTOCOL_VERSION_MIN 13 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION // Constant that differentiates the protocol from random data and other protocols #define PROTOCOL_ID 0x4f457403 #define PASSWORD_SIZE 28 // Maximum password length. Allows for // base64-encoded SHA-1 (27+\0). #define FORMSPEC_API_VERSION 1 #define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]" #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-" enum ToClientCommand { TOCLIENT_INIT = 0x10, /* Server's reply to TOSERVER_INIT. Sent second after connected. [0] u16 TOSERVER_INIT [2] u8 deployed version [3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd [12] u64 map seed (new as of 2011-02-27) [20] f1000 recommended send interval (in seconds) (new as of 14) NOTE: The position in here is deprecated; position is explicitly sent afterwards */ TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks TOCLIENT_ADDNODE = 0x21, /* u16 command v3s16 position serialized mapnode u8 keep_metadata // Added in protocol version 22 */ TOCLIENT_REMOVENODE = 0x22, TOCLIENT_PLAYERPOS = 0x23, // Obsolete /* [0] u16 command // Followed by an arbitary number of these: // Number is determined from packet length. [N] u16 peer_id [N+2] v3s32 position*100 [N+2+12] v3s32 speed*100 [N+2+12+12] s32 pitch*100 [N+2+12+12+4] s32 yaw*100 */ TOCLIENT_PLAYERINFO = 0x24, // Obsolete /* [0] u16 command // Followed by an arbitary number of these: // Number is determined from packet length. [N] u16 peer_id [N] char[20] name */ TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete TOCLIENT_SECTORMETA = 0x26, // Obsolete /* [0] u16 command [2] u8 sector count [3...] v2s16 pos + sector metadata */ TOCLIENT_INVENTORY = 0x27, /* [0] u16 command [2] serialized inventory */ TOCLIENT_OBJECTDATA = 0x28, // Obsolete /* Sent as unreliable. u16 command u16 number of player positions for each player: u16 peer_id v3s32 position*100 v3s32 speed*100 s32 pitch*100 s32 yaw*100 u16 count of blocks for each block: v3s16 blockpos block objects */ TOCLIENT_TIME_OF_DAY = 0x29, /* u16 command u16 time (0-23999) Added in a later version: f1000 time_speed */ // (oops, there is some gap here) TOCLIENT_CHAT_MESSAGE = 0x30, /* u16 command u16 length wstring message */ TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31, /* u16 command u16 count of removed objects for all removed objects { u16 id } u16 count of added objects for all added objects { u16 id u8 type u32 initialization data length string initialization data } */ TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32, /* u16 command for all objects { u16 id u16 message length string message } */ TOCLIENT_HP = 0x33, /* u16 command u8 hp */ TOCLIENT_MOVE_PLAYER = 0x34, /* u16 command v3f1000 player position f1000 player pitch f1000 player yaw */ TOCLIENT_ACCESS_DENIED = 0x35, /* u16 command u16 reason_length wstring reason */ TOCLIENT_PLAYERITEM = 0x36, // Obsolete /* u16 command u16 count of player items for all player items { u16 peer id u16 length of serialized item string serialized item } */ TOCLIENT_DEATHSCREEN = 0x37, /* u16 command u8 bool set camera point target v3f1000 camera point target (to point the death cause or whatever) */ TOCLIENT_MEDIA = 0x38, /* u16 command u16 total number of texture bunches u16 index of this bunch u32 number of files in this bunch for each file { u16 length of name string name u32 length of data data } u16 length of remote media server url (if applicable) string url */ TOCLIENT_TOOLDEF = 0x39, /* u16 command u32 length of the next item serialized ToolDefManager */ TOCLIENT_NODEDEF = 0x3a, /* u16 command u32 length of the next item serialized NodeDefManager */ TOCLIENT_CRAFTITEMDEF = 0x3b, /* u16 command u32 length of the next item serialized CraftiItemDefManager */ TOCLIENT_ANNOUNCE_MEDIA = 0x3c, /* u16 command u32 number of files for each texture { u16 length of name string name u16 length of sha1_digest string sha1_digest } */ TOCLIENT_ITEMDEF = 0x3d, /* u16 command u32 length of next item serialized ItemDefManager */ TOCLIENT_PLAY_SOUND = 0x3f, /* u16 command s32 sound_id u16 len u8[len] sound name s32 gain*1000 u8 type (0=local, 1=positional, 2=object) s32[3] pos_nodes*10000 u16 object_id u8 loop (bool) */ TOCLIENT_STOP_SOUND = 0x40, /* u16 command s32 sound_id */ TOCLIENT_PRIVILEGES = 0x41, /* u16 command u16 number of privileges for each privilege u16 len u8[len] privilege */ TOCLIENT_INVENTORY_FORMSPEC = 0x42, /* u16 command u32 len u8[len] formspec */ TOCLIENT_DETACHED_INVENTORY = 0x43, /* [0] u16 command u16 len u8[len] name [2] serialized inventory */ TOCLIENT_SHOW_FORMSPEC = 0x44, /* [0] u16 command u32 len u8[len] formspec u16 len u8[len] formname */ TOCLIENT_MOVEMENT = 0x45, /* u16 command f1000 movement_acceleration_default f1000 movement_acceleration_air f1000 movement_acceleration_fast f1000 movement_speed_walk f1000 movement_speed_crouch f1000 movement_speed_fast f1000 movement_speed_climb f1000 movement_speed_jump f1000 movement_liquid_fluidity f1000 movement_liquid_fluidity_smooth f1000 movement_liquid_sink f1000 movement_gravity */ TOCLIENT_SPAWN_PARTICLE = 0x46, /* u16 command v3f1000 pos v3f1000 velocity v3f1000 acceleration f1000 expirationtime f1000 size u8 bool collisiondetection u8 bool vertical u32 len u8[len] texture */ TOCLIENT_ADD_PARTICLESPAWNER = 0x47, /* u16 command u16 amount f1000 spawntime v3f1000 minpos v3f1000 maxpos v3f1000 minvel v3f1000 maxvel v3f1000 minacc v3f1000 maxacc f1000 minexptime f1000 maxexptime f1000 minsize f1000 maxsize u8 bool collisiondetection u8 bool vertical u32 len u8[len] texture u32 id */ TOCLIENT_DELETE_PARTICLESPAWNER = 0x48, /* u16 command u32 id */ TOCLIENT_HUDADD = 0x49, /* u16 command u32 id u8 type v2f1000 pos u32 len u8[len] name v2f1000 scale u32 len2 u8[len2] text u32 number u32 item u32 dir v2f1000 align v2f1000 offset v3f1000 world_pos v2s32 size */ TOCLIENT_HUDRM = 0x4a, /* u16 command u32 id */ TOCLIENT_HUDCHANGE = 0x4b, /* u16 command u32 id u8 stat [v2f1000 data | u32 len u8[len] data | u32 data] */ TOCLIENT_HUD_SET_FLAGS = 0x4c, /* u16 command u32 flags u32 mask */ TOCLIENT_HUD_SET_PARAM = 0x4d, /* u16 command u16 param u16 len u8[len] value */ TOCLIENT_BREATH = 0x4e, /* u16 command u16 breath */ TOCLIENT_SET_SKY = 0x4f, /* u16 command u8[4] color (ARGB) u8 len u8[len] type u16 count foreach count: u8 len u8[len] param */ TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50, /* u16 command u8 do_override (boolean) u16 day-night ratio 0...65535 */ TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51, /* u16 command v2s32 stand/idle v2s32 walk v2s32 dig v2s32 walk+dig f1000 frame_speed */ TOCLIENT_EYE_OFFSET = 0x52, /* u16 command v3f1000 first v3f1000 third */ TOCLIENT_NUM_MSG_TYPES = 0x53, }; enum ToServerCommand { TOSERVER_INIT=0x10, /* Sent first after connected. [0] u16 TOSERVER_INIT [2] u8 SER_FMT_VER_HIGHEST_READ [3] u8[20] player_name [23] u8[28] password (new in some version) [51] u16 minimum supported network protocol version (added sometime) [53] u16 maximum supported network protocol version (added later than the previous one) */ TOSERVER_INIT2 = 0x11, /* Sent as an ACK for TOCLIENT_INIT. After this, the server can send data. [0] u16 TOSERVER_INIT2 */ TOSERVER_GETBLOCK=0x20, // Obsolete TOSERVER_ADDNODE = 0x21, // Obsolete TOSERVER_REMOVENODE = 0x22, // Obsolete TOSERVER_PLAYERPOS = 0x23, /* [0] u16 command [2] v3s32 position*100 [2+12] v3s32 speed*100 [2+12+12] s32 pitch*100 [2+12+12+4] s32 yaw*100 [2+12+12+4+4] u32 keyPressed */ TOSERVER_GOTBLOCKS = 0x24, /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ TOSERVER_DELETEDBLOCKS = 0x25, /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete /* [0] u16 command [2] v3s16 pos [8] u16 i */ TOSERVER_CLICK_OBJECT = 0x27, // Obsolete /* length: 13 [0] u16 command [2] u8 button (0=left, 1=right) [3] v3s16 blockpos [9] s16 id [11] u16 item */ TOSERVER_GROUND_ACTION = 0x28, // Obsolete /* length: 17 [0] u16 command [2] u8 action [3] v3s16 nodepos_undersurface [9] v3s16 nodepos_abovesurface [15] u16 item actions: 0: start digging (from undersurface) 1: place block (to abovesurface) 2: stop digging (all parameters ignored) 3: digging completed */ TOSERVER_RELEASE = 0x29, // Obsolete // (oops, there is some gap here) TOSERVER_SIGNTEXT = 0x30, // Old signs, obsolete /* u16 command v3s16 blockpos s16 id u16 textlen textdata */ TOSERVER_INVENTORY_ACTION = 0x31, /* See InventoryAction in inventory.h */ TOSERVER_CHAT_MESSAGE = 0x32, /* u16 command u16 length wstring message */ TOSERVER_SIGNNODETEXT = 0x33, // obsolete /* u16 command v3s16 p u16 textlen textdata */ TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete /* length: 7 [0] u16 command [2] u8 button (0=left, 1=right) [3] u16 id [5] u16 item */ TOSERVER_DAMAGE = 0x35, /* u16 command u8 amount */ TOSERVER_PASSWORD=0x36, /* Sent to change password. [0] u16 TOSERVER_PASSWORD [2] u8[28] old password [30] u8[28] new password */ TOSERVER_PLAYERITEM=0x37, /* Sent to change selected item. [0] u16 TOSERVER_PLAYERITEM [2] u16 item */ TOSERVER_RESPAWN=0x38, /* u16 TOSERVER_RESPAWN */ TOSERVER_INTERACT = 0x39, /* [0] u16 command [2] u8 action [3] u16 item [5] u32 length of the next item [9] serialized PointedThing actions: 0: start digging (from undersurface) or use 1: stop digging (all parameters ignored) 2: digging completed 3: place block or item (to abovesurface) 4: use item (Obsoletes TOSERVER_GROUND_ACTION and TOSERVER_CLICK_ACTIVEOBJECT.) */ TOSERVER_REMOVED_SOUNDS = 0x3a, /* u16 command u16 len s32[len] sound_id */ TOSERVER_NODEMETA_FIELDS = 0x3b, /* u16 command v3s16 p u16 len u8[len] form name (reserved for future use) u16 number of fields for each field: u16 len u8[len] field name u32 len u8[len] field value */ TOSERVER_INVENTORY_FIELDS = 0x3c, /* u16 command u16 len u8[len] form name (reserved for future use) u16 number of fields for each field: u16 len u8[len] field name u32 len u8[len] field value */ TOSERVER_REQUEST_MEDIA = 0x40, /* u16 command u16 number of files requested for each file { u16 length of name string name } */ TOSERVER_RECEIVED_MEDIA = 0x41, /* u16 command */ TOSERVER_BREATH = 0x42, /* u16 command u16 breath */ TOSERVER_CLIENT_READY = 0x43, /* u8 major u8 minor u8 patch u8 reserved u16 len u8[len] full_version_string */ TOSERVER_NUM_MSG_TYPES = 0x44, }; #endif