summaryrefslogtreecommitdiff
path: root/src/client.h
blob: ef3dd435a04b5692dd49dfea576456da82e87893 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CLIENT_HEADER
#define CLIENT_HEADER

#ifndef SERVER

#include "connection.h"
#include "environment.h"
#include "common_irrlicht.h"
#include "jmutex.h"
#include <ostream>
#include "clientobject.h"

class ClientNotReadyException : public BaseException
{
public:
	ClientNotReadyException(const char *s):
		BaseException(s)
	{}
};

struct QueuedMeshUpdate
{
	v3s16 p;
	MeshMakeData *data;
	bool ack_block_to_server;

	QueuedMeshUpdate():
		p(-1337,-1337,-1337),
		data(NULL),
		ack_block_to_server(false)
	{
	}
	
	~QueuedMeshUpdate()
	{
		if(data)
			delete data;
	}
};

/*
	A thread-safe queue of mesh update tasks
*/
class MeshUpdateQueue
{
public:
	MeshUpdateQueue()
	{
		m_mutex.Init();
	}

	~MeshUpdateQueue()
	{
		JMutexAutoLock lock(m_mutex);

		core::list<QueuedMeshUpdate*>::Iterator i;
		for(i=m_queue.begin(); i!=m_queue.end(); i++)
		{
			QueuedMeshUpdate *q = *i;
			delete q;
		}
	}
	
	/*
		peer_id=0 adds with nobody to send to
	*/
	void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
	{
		DSTACK(__FUNCTION_NAME);

		assert(data);
	
		JMutexAutoLock lock(m_mutex);

		/*
			Find if block is already in queue.
			If it is, update the data and quit.
		*/
		core::list<QueuedMeshUpdate*>::Iterator i;
		for(i=m_queue.begin(); i!=m_queue.end(); i++)
		{
			QueuedMeshUpdate *q = *i;
			if(q->p == p)
			{
				if(q->data)
					delete q->data;
				q->data = data;
				if(ack_block_to_server)
					q->ack_block_to_server = true;
				return;
			}
		}
		
		/*
			Add the block
		*/
		QueuedMeshUpdate *q = new QueuedMeshUpdate;
		q->p = p;
		q->data = data;
		q->ack_block_to_server = ack_block_to_server;
		m_queue.push_back(q);
	}

	// Returned pointer must be deleted
	// Returns NULL if queue is empty
	QueuedMeshUpdate * pop()
	{
		JMutexAutoLock lock(m_mutex);

		core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
		if(i == m_queue.end())
			return NULL;
		QueuedMeshUpdate *q = *i;
		m_queue.erase(i);
		return q;
	}

	u32 size()
	{
		JMutexAutoLock lock(m_mutex);
		return m_queue.size();
	}
	
private:
	core::list<QueuedMeshUpdate*> m_queue;
	JMutex m_mutex;
};

struct MeshUpdateResult
{
	v3s16 p;
	scene::SMesh *mesh;
	bool ack_block_to_server;

	MeshUpdateResult():
		p(-1338,-1338,-1338),
		mesh(NULL),
		ack_block_to_server(false)
	{
	}
};

class MeshUpdateThread : public SimpleThread
{
public:

	MeshUpdateThread()
	{
	}

	void * Thread();

	MeshUpdateQueue m_queue_in;

	MutexedQueue<MeshUpdateResult> m_queue_out;
};

#if 0
struct IncomingPacket
{
	IncomingPacket()
	{
		m_data = NULL;
		m_datalen = 0;
		m_refcount = NULL;
	}
	IncomingPacket(const IncomingPacket &a)
	{
		m_data = a.m_data;
		m_datalen = a.m_datalen;
		m_refcount = a.m_refcount;
		if(m_refcount != NULL)
			(*m_refcount)++;
	}
	IncomingPacket(u8 *data, u32 datalen)
	{
		m_data = new u8[datalen];
		memcpy(m_data, data, datalen);
		m_datalen = datalen;
		m_refcount = new s32(1);
	}
	~IncomingPacket()
	{
		if(m_refcount != NULL){
			assert(*m_refcount > 0);
			(*m_refcount)--;
			if(*m_refcount == 0){
				if(m_data != NULL)
					delete[] m_data;
				delete m_refcount;
			}
		}
	}
	/*IncomingPacket & operator=(IncomingPacket a)
	{
		m_data = a.m_data;
		m_datalen = a.m_datalen;
		m_refcount = a.m_refcount;
		(*m_refcount)++;
		return *this;
	}*/
	u8 *m_data;
	u32 m_datalen;
	s32 *m_refcount;
};
#endif

class Client : public con::PeerHandler, public InventoryManager
{
public:
	/*
		NOTE: Nothing is thread-safe here.
	*/

	Client(
			IrrlichtDevice *device,
			const char *playername,
			MapDrawControl &control
			);
	
	~Client();
	/*
		The name of the local player should already be set when
		calling this, as it is sent in the initialization.
	*/
	void connect(Address address);
	/*
		returns true when
			m_con.Connected() == true
			AND m_server_ser_ver != SER_FMT_VER_INVALID
		throws con::PeerNotFoundException if connection has been deleted,
		eg. timed out.
	*/
	bool connectedAndInitialized();
	/*
		Stuff that references the environment is valid only as
		long as this is not called. (eg. Players)
		If this throws a PeerNotFoundException, the connection has
		timed out.
	*/
	void step(float dtime);

	// Called from updater thread
	// Returns dtime
	//float asyncStep();

	void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
	// Returns true if something was received
	bool AsyncProcessPacket();
	bool AsyncProcessData();
	void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);

	// Pops out a packet from the packet queue
	//IncomingPacket getPacket();

	void groundAction(u8 action, v3s16 nodepos_undersurface,
			v3s16 nodepos_oversurface, u16 item);
	void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
	void clickActiveObject(u8 button, u16 id, u16 item);

	void sendSignText(v3s16 blockpos, s16 id, std::string text);
	void sendSignNodeText(v3s16 p, std::string text);
	void sendInventoryAction(InventoryAction *a);
	void sendChatMessage(const std::wstring &message);
	
	// locks envlock
	void removeNode(v3s16 p);
	// locks envlock
	void addNode(v3s16 p, MapNode n);
	
	void updateCamera(v3f pos, v3f dir);
	
	// Returns InvalidPositionException if not found
	MapNode getNode(v3s16 p);
	// Wrapper to Map
	NodeMetadata* getNodeMetadata(v3s16 p);

	v3f getPlayerPosition();

	void setPlayerControl(PlayerControl &control);
	
	// Returns true if the inventory of the local player has been
	// updated from the server. If it is true, it is set to false.
	bool getLocalInventoryUpdated();
	// Copies the inventory of the local player to parameter
	void getLocalInventory(Inventory &dst);
	
	InventoryContext *getInventoryContext();

	Inventory* getInventory(InventoryContext *c, std::string id);
	void inventoryAction(InventoryAction *a);

	// Gets closest object pointed by the shootline
	// Returns NULL if not found
	MapBlockObject * getSelectedObject(
			f32 max_d,
			v3f from_pos_f_on_map,
			core::line3d<f32> shootline_on_map
	);

	// Gets closest object pointed by the shootline
	// Returns NULL if not found
	ClientActiveObject * getSelectedActiveObject(
			f32 max_d,
			v3f from_pos_f_on_map,
			core::line3d<f32> shootline_on_map
	);

	// Prints a line or two of info
	void printDebugInfo(std::ostream &os);

	u32 getDayNightRatio();

	//void updateSomeExpiredMeshes();
	
	void setTempMod(v3s16 p, NodeMod mod)
	{
		//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
		assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);

		core::map<v3s16, MapBlock*> affected_blocks;
		((ClientMap&)m_env.getMap()).setTempMod(p, mod,
				&affected_blocks);

		for(core::map<v3s16, MapBlock*>::Iterator
				i = affected_blocks.getIterator();
				i.atEnd() == false; i++)
		{
			i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
		}
	}
	void clearTempMod(v3s16 p)
	{
		//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
		assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);

		core::map<v3s16, MapBlock*> affected_blocks;
		((ClientMap&)m_env.getMap()).clearTempMod(p,
				&affected_blocks);

		for(core::map<v3s16, MapBlock*>::Iterator
				i = affected_blocks.getIterator();
				i.atEnd() == false; i++)
		{
			i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
		}
	}

	float getAvgRtt()
	{
		//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
		con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
		if(peer == NULL)
			return 0.0;
		return peer->avg_rtt;
	}

	bool getChatMessage(std::wstring &message)
	{
		if(m_chat_queue.size() == 0)
			return false;
		message = m_chat_queue.pop_front();
		return true;
	}

	void addChatMessage(const std::wstring &message)
	{
		//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
		LocalPlayer *player = m_env.getLocalPlayer();
		assert(player != NULL);
		std::wstring name = narrow_to_wide(player->getName());
		m_chat_queue.push_back(
				(std::wstring)L"<"+name+L"> "+message);
	}

	u64 getMapSeed(){ return m_map_seed; }

	/*
		These are not thread-safe
	*/
	void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
	// Including blocks at appropriate edges
	void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);

private:
	
	// Virtual methods from con::PeerHandler
	void peerAdded(con::Peer *peer);
	void deletingPeer(con::Peer *peer, bool timeout);
	
	void ReceiveAll();
	void Receive();
	
	void sendPlayerPos();
	// This sends the player's current name etc to the server
	void sendPlayerInfo();
	
	float m_packetcounter_timer;
	float m_delete_unused_sectors_timer;
	float m_connection_reinit_timer;
	float m_avg_rtt_timer;
	float m_playerpos_send_timer;

	MeshUpdateThread m_mesh_update_thread;
	
	ClientEnvironment m_env;
	
	con::Connection m_con;

	IrrlichtDevice *m_device;

	v3f camera_position;
	v3f camera_direction;
	
	// Server serialization version
	u8 m_server_ser_ver;

	// This is behind m_env_mutex.
	bool m_inventory_updated;

	core::map<v3s16, bool> m_active_blocks;

	PacketCounter m_packetcounter;
	
	// Received from the server. 0-23999
	u32 m_time_of_day;
	
	// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
	//s32 m_daynight_i;
	//u32 m_daynight_ratio;

	Queue<std::wstring> m_chat_queue;
	
	// The seed returned by the server in TOCLIENT_INIT is stored here
	u64 m_map_seed;
	
	InventoryContext m_inventory_context;
};

#endif // !SERVER

#endif // !CLIENT_HEADER