aboutsummaryrefslogtreecommitdiff
path: root/src/client.h
blob: cdadb9d3ea42b1f2566f0a48fcb3524a1477345c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CLIENT_HEADER
#define CLIENT_HEADER

#include "network/connection.h"
#include "environment.h"
#include "irrlichttypes_extrabloated.h"
#include "threading/mutex.h"
#include <ostream>
#include <map>
#include <set>
#include <vector>
#include "clientobject.h"
#include "gamedef.h"
#include "inventorymanager.h"
#include "localplayer.h"
#include "hud.h"
#include "particles.h"
#include "network/networkpacket.h"

struct MeshMakeData;
class MapBlockMesh;
class IWritableTextureSource;
class IWritableShaderSource;
class IWritableItemDefManager;
class IWritableNodeDefManager;
//class IWritableCraftDefManager;
class ClientMediaDownloader;
struct MapDrawControl;
class MtEventManager;
struct PointedThing;
class Database;
class Mapper;
struct MinimapMapblock;
class Camera;

struct QueuedMeshUpdate
{
	v3s16 p;
	MeshMakeData *data;
	bool ack_block_to_server;

	QueuedMeshUpdate();
	~QueuedMeshUpdate();
};

enum LocalClientState {
	LC_Created,
	LC_Init,
	LC_Ready
};

/*
	A thread-safe queue of mesh update tasks
*/
class MeshUpdateQueue
{
public:
	MeshUpdateQueue();

	~MeshUpdateQueue();

	/*
		peer_id=0 adds with nobody to send to
	*/
	void addBlock(v3s16 p, MeshMakeData *data,
			bool ack_block_to_server, bool urgent);

	// Returned pointer must be deleted
	// Returns NULL if queue is empty
	QueuedMeshUpdate * pop();

	u32 size()
	{
		MutexAutoLock lock(m_mutex);
		return m_queue.size();
	}

private:
	std::vector<QueuedMeshUpdate*> m_queue;
	std::set<v3s16> m_urgents;
	Mutex m_mutex;
};

struct MeshUpdateResult
{
	v3s16 p;
	MapBlockMesh *mesh;
	bool ack_block_to_server;

	MeshUpdateResult():
		p(-1338,-1338,-1338),
		mesh(NULL),
		ack_block_to_server(false)
	{
	}
};

class MeshUpdateThread : public UpdateThread
{
private:
	MeshUpdateQueue m_queue_in;

protected:
	virtual void doUpdate();

public:

	MeshUpdateThread() : UpdateThread("Mesh") {}

	void enqueueUpdate(v3s16 p, MeshMakeData *data,
			bool ack_block_to_server, bool urgent);
	MutexedQueue<MeshUpdateResult> m_queue_out;

	v3s16 m_camera_offset;
};

enum ClientEventType
{
	CE_NONE,
	CE_PLAYER_DAMAGE,
	CE_PLAYER_FORCE_MOVE,
	CE_DEATHSCREEN,
	CE_SHOW_FORMSPEC,
	CE_SPAWN_PARTICLE,
	CE_ADD_PARTICLESPAWNER,
	CE_DELETE_PARTICLESPAWNER,
	CE_HUDADD,
	CE_HUDRM,
	CE_HUDCHANGE,
	CE_SET_SKY,
	CE_OVERRIDE_DAY_NIGHT_RATIO,
};

struct ClientEvent
{
	ClientEventType type;
	union{
		//struct{
		//} none;
		struct{
			u8 amount;
		} player_damage;
		struct{
			f32 pitch;
			f32 yaw;
		} player_force_move;
		struct{
			bool set_camera_point_target;
			f32 camera_point_target_x;
			f32 camera_point_target_y;
			f32 camera_point_target_z;
		} deathscreen;
		struct{
			std::string *formspec;
			std::string *formname;
		} show_formspec;
		//struct{
		//} textures_updated;
		struct{
			v3f *pos;
			v3f *vel;
			v3f *acc;
			f32 expirationtime;
			f32 size;
			bool collisiondetection;
			bool vertical;
			std::string *texture;
		} spawn_particle;
		struct{
			u16 amount;
			f32 spawntime;
			v3f *minpos;
			v3f *maxpos;
			v3f *minvel;
			v3f *maxvel;
			v3f *minacc;
			v3f *maxacc;
			f32 minexptime;
			f32 maxexptime;
			f32 minsize;
			f32 maxsize;
			bool collisiondetection;
			bool vertical;
			std::string *texture;
			u32 id;
		} add_particlespawner;
		struct{
			u32 id;
		} delete_particlespawner;
		struct{
			u32 id;
			u8 type;
			v2f *pos;
			std::string *name;
			v2f *scale;
			std::string *text;
			u32 number;
			u32 item;
			u32 dir;
			v2f *align;
			v2f *offset;
			v3f *world_pos;
			v2s32 * size;
		} hudadd;
		struct{
			u32 id;
		} hudrm;
		struct{
			u32 id;
			HudElementStat stat;
			v2f *v2fdata;
			std::string *sdata;
			u32 data;
			v3f *v3fdata;
			v2s32 * v2s32data;
		} hudchange;
		struct{
			video::SColor *bgcolor;
			std::string *type;
			std::vector<std::string> *params;
		} set_sky;
		struct{
			bool do_override;
			float ratio_f;
		} override_day_night_ratio;
	};
};

/*
	Packet counter
*/

class PacketCounter
{
public:
	PacketCounter()
	{
	}

	void add(u16 command)
	{
		std::map<u16, u16>::iterator n = m_packets.find(command);
		if(n == m_packets.end())
		{
			m_packets[command] = 1;
		}
		else
		{
			n->second++;
		}
	}

	void clear()
	{
		for(std::map<u16, u16>::iterator
				i = m_packets.begin();
				i != m_packets.end(); ++i)
		{
			i->second = 0;
		}
	}

	void print(std::ostream &o)
	{
		for(std::map<u16, u16>::iterator
				i = m_packets.begin();
				i != m_packets.end(); ++i)
		{
			o<<"cmd "<<i->first
					<<" count "<<i->second
					<<std::endl;
		}
	}

private:
	// command, count
	std::map<u16, u16> m_packets;
};

class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
public:
	/*
		NOTE: Nothing is thread-safe here.
	*/

	Client(
			IrrlichtDevice *device,
			const char *playername,
			std::string password,
			MapDrawControl &control,
			IWritableTextureSource *tsrc,
			IWritableShaderSource *shsrc,
			IWritableItemDefManager *itemdef,
			IWritableNodeDefManager *nodedef,
			ISoundManager *sound,
			MtEventManager *event,
			bool ipv6
	);

	~Client();

	/*
	 request all threads managed by client to be stopped
	 */
	void Stop();


	bool isShutdown();

	/*
		The name of the local player should already be set when
		calling this, as it is sent in the initialization.
	*/
	void connect(Address address,
			const std::string &address_name,
			bool is_local_server);

	/*
		Stuff that references the environment is valid only as
		long as this is not called. (eg. Players)
		If this throws a PeerNotFoundException, the connection has
		timed out.
	*/
	void step(float dtime);

	/*
	 * Command Handlers
	 */

	void handleCommand(NetworkPacket* pkt);

	void handleCommand_Null(NetworkPacket* pkt) {};
	void handleCommand_Deprecated(NetworkPacket* pkt);
	void handleCommand_Hello(NetworkPacket* pkt);
	void handleCommand_AuthAccept(NetworkPacket* pkt);
	void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
	void handleCommand_DenySudoMode(NetworkPacket* pkt);
	void handleCommand_InitLegacy(NetworkPacket* pkt);
	void handleCommand_AccessDenied(NetworkPacket* pkt);
	void handleCommand_RemoveNode(NetworkPacket* pkt);
	void handleCommand_AddNode(NetworkPacket* pkt);
	void handleCommand_BlockData(NetworkPacket* pkt);
	void handleCommand_Inventory(NetworkPacket* pkt);
	void handleCommand_TimeOfDay(NetworkPacket* pkt);
	void handleCommand_ChatMessage(NetworkPacket* pkt);
	void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
	void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
	void handleCommand_Movement(NetworkPacket* pkt);
	void handleCommand_HP(NetworkPacket* pkt);
	void handleCommand_Breath(NetworkPacket* pkt);
	void handleCommand_MovePlayer(NetworkPacket* pkt);
	void handleCommand_PlayerItem(NetworkPacket* pkt);
	void handleCommand_DeathScreen(NetworkPacket* pkt);
	void handleCommand_AnnounceMedia(NetworkPacket* pkt);
	void handleCommand_Media(NetworkPacket* pkt);
	void handleCommand_ToolDef(NetworkPacket* pkt);
	void handleCommand_NodeDef(NetworkPacket* pkt);
	void handleCommand_CraftItemDef(NetworkPacket* pkt);
	void handleCommand_ItemDef(NetworkPacket* pkt);
	void handleCommand_PlaySound(NetworkPacket* pkt);
	void handleCommand_StopSound(NetworkPacket* pkt);
	void handleCommand_Privileges(NetworkPacket* pkt);
	void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
	void handleCommand_DetachedInventory(NetworkPacket* pkt);
	void handleCommand_ShowFormSpec(NetworkPacket* pkt);
	void handleCommand_SpawnParticle(NetworkPacket* pkt);
	void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
	void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
	void handleCommand_HudAdd(NetworkPacket* pkt);
	void handleCommand_HudRemove(NetworkPacket* pkt);
	void handleCommand_HudChange(NetworkPacket* pkt);
	void handleCommand_HudSetFlags(NetworkPacket* pkt);
	void handleCommand_HudSetParam(NetworkPacket* pkt);
	void handleCommand_HudSetSky(NetworkPacket* pkt);
	void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
	void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
	void handleCommand_EyeOffset(NetworkPacket* pkt);
	void handleCommand_SrpBytesSandB(NetworkPacket* pkt);

	void ProcessData(NetworkPacket *pkt);

	// Returns true if something was received
	bool AsyncProcessPacket();
	bool AsyncProcessData();
	void Send(NetworkPacket* pkt);

	void interact(u8 action, const PointedThing& pointed);

	void sendNodemetaFields(v3s16 p, const std::string &formname,
		const StringMap &fields);
	void sendInventoryFields(const std::string &formname,
		const StringMap &fields);
	void sendInventoryAction(InventoryAction *a);
	void sendChatMessage(const std::wstring &message);
	void sendChangePassword(const std::string &oldpassword,
		const std::string &newpassword);
	void sendDamage(u8 damage);
	void sendBreath(u16 breath);
	void sendRespawn();
	void sendReady();

	ClientEnvironment& getEnv()
	{ return m_env; }

	// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
	void removeNode(v3s16 p);
	void addNode(v3s16 p, MapNode n, bool remove_metadata = true);

	void setPlayerControl(PlayerControl &control);

	void selectPlayerItem(u16 item);
	u16 getPlayerItem() const
	{ return m_playeritem; }

	// Returns true if the inventory of the local player has been
	// updated from the server. If it is true, it is set to false.
	bool getLocalInventoryUpdated();
	// Copies the inventory of the local player to parameter
	void getLocalInventory(Inventory &dst);

	/* InventoryManager interface */
	Inventory* getInventory(const InventoryLocation &loc);
	void inventoryAction(InventoryAction *a);

	// Gets closest object pointed by the shootline
	// Returns NULL if not found
	ClientActiveObject * getSelectedActiveObject(
			f32 max_d,
			v3f from_pos_f_on_map,
			core+#if ENABLE_GLES
+ u16 *indices = new u16[m_star_count * 3];
+ video::S3DVertex *vertices =
+ new video::S3DVertex[m_star_count * 3];
+ for (u32 i = 0; i < m_star_count; i++) {
+ indices[i * 3 + 0] = i * 3 + 0;
+ indices[i * 3 + 1] = i * 3 + 1;
+ indices[i * 3 + 2] = i * 3 + 2;
+ v3f r = m_stars[i];
+ core::CMatrix4<f32> a;
+ a.buildRotateFromTo(v3f(0, 1, 0), r);
+ v3f p = v3f(-d, 1, -d);
+ v3f p1 = v3f(d, 1, 0);
+ v3f p2 = v3f(-d, 1, d);
+ a.rotateVect(p);
+ a.rotateVect(p1);
+ a.rotateVect(p2);
+ p.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p1.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p2.rotateXYBy(wicked_time_of_day * 360 - 90);
+ vertices[i * 3 + 0].Pos = p;
+ vertices[i * 3 + 0].Color = starcolor;
+ vertices[i * 3 + 1].Pos = p1;
+ vertices[i * 3 + 1].Color = starcolor;
+ vertices[i * 3 + 2].Pos = p2;
+ vertices[i * 3 + 2].Color = starcolor;
+ }
+ driver->drawIndexedTriangleList(vertices.data(), m_star_count * 3,
+ indices.data(), m_star_count);
+ delete[] indices;
+ delete[] vertices;
+#else
+ u16 *indices = new u16[m_star_params.count * 4];
+ video::S3DVertex *vertices =
+ new video::S3DVertex[m_star_params.count * 4];
+ for (u32 i = 0; i < m_star_params.count; i++) {
+ indices[i * 4 + 0] = i * 4 + 0;
+ indices[i * 4 + 1] = i * 4 + 1;
+ indices[i * 4 + 2] = i * 4 + 2;
+ indices[i * 4 + 3] = i * 4 + 3;
+ v3f r = m_stars[i];
+ core::CMatrix4<f32> a;
+ a.buildRotateFromTo(v3f(0, 1, 0), r);
+ v3f p = v3f(-d, 1, -d);
+ v3f p1 = v3f(d, 1, -d);
+ v3f p2 = v3f(d, 1, d);
+ v3f p3 = v3f(-d, 1, d);
+ a.rotateVect(p);
+ a.rotateVect(p1);
+ a.rotateVect(p2);
+ a.rotateVect(p3);
+ p.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p1.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p2.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p3.rotateXYBy(wicked_time_of_day * 360 - 90);
+ vertices[i * 4 + 0].Pos = p;
+ vertices[i * 4 + 0].Color = starcolor;
+ vertices[i * 4 + 1].Pos = p1;
+ vertices[i * 4 + 1].Color = starcolor;
+ vertices[i * 4 + 2].Pos = p2;
+ vertices[i * 4 + 2].Color = starcolor;
+ vertices[i * 4 + 3].Pos = p3;
+ vertices[i * 4 + 3].Color = starcolor;
+ }
+ driver->drawVertexPrimitiveList(vertices, m_star_params.count * 4,
+ indices, m_star_params.count, video::EVT_STANDARD,
+ scene::EPT_QUADS, video::EIT_16BIT);
+ delete[] indices;
+ delete[] vertices;
+#endif
+}
void Sky::draw_sky_body(std::array<video::S3DVertex, 4> &vertices, float pos_1, float pos_2, const video::SColor &c)
{
/*
- * Create an array of vertices with the dimensions specified.
- * pos_1, pos_2: position of the body's vertices
- * c: color of the body
- */
+ * Create an array of vertices with the dimensions specified.
+ * pos_1, pos_2: position of the body's vertices
+ * c: color of the body
+ */
const f32 t = 1.0f;
const f32 o = 0.0f;
@@ -738,11 +815,11 @@ void Sky::draw_sky_body(std::array<video::S3DVertex, 4> &vertices, float pos_1,
void Sky::place_sky_body(
std::array<video::S3DVertex, 4> &vertices, float horizon_position, float day_position)
/*
- * Place body in the sky.
- * vertices: The body as a rectangle of 4 vertices
- * horizon_position: turn the body around the Y axis
- * day_position: turn the body around the Z axis, to place it depending of the time of the day
- */
+ * Place body in the sky.
+ * vertices: The body as a rectangle of 4 vertices
+ * horizon_position: turn the body around the Y axis
+ * day_position: turn the body around the Z axis, to place it depending of the time of the day
+ */
{
for (video::S3DVertex &vertex : vertices) {
// Body is directed to -Z (south) by default
@@ -750,3 +827,168 @@ void Sky::place_sky_body(
vertex.Pos.rotateXYBy(day_position);
}
}
+
+void Sky::setSunTexture(std::string sun_texture,
+ std::string sun_tonemap, ITextureSource *tsrc)
+{
+ // Ignore matching textures (with modifiers) entirely,
+ // but lets at least update the tonemap before hand.
+ m_sun_params.tonemap = sun_tonemap;
+ m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap) ?
+ tsrc->getTexture(m_sun_params.tonemap) : NULL;
+ m_materials[3].Lighting = !!m_sun_tonemap;
+
+ if (m_sun_params.texture == sun_texture)
+ return;
+ m_sun_params.texture = sun_texture;
+
+ if (sun_texture != "") {
+ // We want to ensure the texture exists first.
+ m_sun_texture = tsrc->getTextureForMesh(m_sun_params.texture);
+
+ if (m_sun_texture) {
+ m_materials[3] = m_materials[0];
+ m_materials[3].setTexture(0, m_sun_texture);
+ m_materials[3].MaterialType = video::
+ EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Disables texture filtering
+ m_materials[3].setFlag(
+ video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
+ m_materials[3].setFlag(
+ video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
+ m_materials[3].setFlag(
+ video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
+ }
+ } else {
+ m_sun_texture = nullptr;
+ }
+}
+
+void Sky::setSunriseTexture(std::string sunglow_texture,
+ ITextureSource* tsrc)
+{
+ // Ignore matching textures (with modifiers) entirely.
+ if (m_sun_params.sunrise == sunglow_texture)
+ return;
+ m_sun_params.sunrise = sunglow_texture;
+ m_materials[2].setTexture(0, tsrc->getTextureForMesh(
+ sunglow_texture.empty() ? "sunrisebg.png" : sunglow_texture)
+ );
+}
+
+void Sky::setMoonTexture(std::string moon_texture,
+ std::string moon_tonemap, ITextureSource *tsrc)
+{
+ // Ignore matching textures (with modifiers) entirely,
+ // but lets at least update the tonemap before hand.
+ m_moon_params.tonemap = moon_tonemap;
+ m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap) ?
+ tsrc->getTexture(m_moon_params.tonemap) : NULL;
+ m_materials[4].Lighting = !!m_moon_tonemap;
+
+ if (m_moon_params.texture == moon_texture)
+ return;
+ m_moon_params.texture = moon_texture;
+
+ if (moon_texture != "") {
+ // We want to ensure the texture exists first.
+ m_moon_texture = tsrc->getTextureForMesh(m_moon_params.texture);
+
+ if (m_moon_texture) {
+ m_materials[4] = m_materials[0];
+ m_materials[4].setTexture(0, m_moon_texture);
+ m_materials[4].MaterialType = video::
+ EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Disables texture filtering
+ m_materials[4].setFlag(
+ video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
+ m_materials[4].setFlag(
+ video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
+ m_materials[4].setFlag(
+ video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
+ }
+ } else {
+ m_moon_texture = nullptr;
+ }
+}
+
+void Sky::setStarCount(u16 star_count, bool force_update)
+{
+ // Force updating star count at game init.
+ if (force_update) {
+ m_star_params.count = star_count;
+ m_stars.clear();
+ // Rebuild the stars surrounding the camera
+ for (u16 i = 0; i < star_count; i++) {
+ v3f star = v3f(
+ myrand_range(-10000, 10000),
+ myrand_range(-10000, 10000),
+ myrand_range(-10000, 10000)
+ );
+
+ star.normalize();
+ m_stars.emplace_back(star);
+ }
+ // Ignore changing star count if the new value is identical
+ } else if (m_star_params.count == star_count)
+ return;
+ else {
+ m_star_params.count = star_count;
+ m_stars.clear();
+ // Rebuild the stars surrounding the camera
+ for (u16 i = 0; i < star_count; i++) {
+ v3f star = v3f(
+ myrand_range(-10000, 10000),
+ myrand_range(-10000, 10000),
+ myrand_range(-10000, 10000)
+ );
+
+ star.normalize();
+ m_stars.emplace_back(star);
+ }
+ }
+}
+
+void Sky::setSkyColors(const SkyboxParams sky)
+{
+ m_sky_params.sky_color = sky.sky_color;
+}
+
+void Sky::setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
+ std::string use_sun_tint)
+{
+ // Change sun and moon tinting:
+ m_sky_params.sun_tint = sun_tint;
+ m_sky_params.moon_tint = moon_tint;
+ // Faster than comparing strings every rendering frame
+ if (use_sun_tint == "default")
+ m_default_tint = true;
+ else if (use_sun_tint == "custom")
+ m_default_tint = false;
+ else
+ m_default_tint = true;
+}
+
+void Sky::addTextureToSkybox(std::string texture, int material_id,
+ ITextureSource *tsrc)
+{
+ // Sanity check for more than six textures.
+ if (material_id + 5 >= SKY_MATERIAL_COUNT)
+ return;
+ // Keep a list of texture names handy.
+ m_sky_params.textures.emplace_back(texture);
+ video::ITexture *result = tsrc->getTextureForMesh(texture);
+ m_materials[material_id+5] = m_materials[0];
+ m_materials[material_id+5].setTexture(0, result);
+ m_materials[material_id+5].MaterialType = video::EMT_SOLID;
+}
+
+// To be called once at game init to setup default values.
+void Sky::setSkyDefaults()
+{
+ SkyboxDefaults sky_defaults;
+ m_sky_params.sky_color = sky_defaults.getSkyColorDefaults();
+ m_sun_params = sky_defaults.getSunDefaults();
+ m_moon_params = sky_defaults.getMoonDefaults();
+ m_star_params = sky_defaults.getStarDefaults();
+}
diff --git a/src/client/sky.h b/src/client/sky.h
index 2ab9a767c..8637f96d4 100644
--- a/src/client/sky.h
+++ b/src/client/sky.h
@@ -21,11 +21,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <array>
#include "camera.h"
#include "irrlichttypes_extrabloated.h"
+#include "skyparams.h"
#pragma once
-#define SKY_MATERIAL_COUNT 5
-#define SKY_STAR_COUNT 1000
+#define SKY_MATERIAL_COUNT 12
class ITextureSource;
@@ -45,8 +45,6 @@ public:
// Used by Irrlicht for optimizing rendering
virtual video::SMaterial &getMaterial(u32 i) { return m_materials[i]; }
-
- // Used by Irrlicht for optimizing rendering
virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; }
void update(float m_time_of_day, float time_brightness, float direct_brightness,
@@ -64,6 +62,23 @@ public:
return m_visible ? m_skycolor : m_fallback_bg_color;
}
+ void setSunVisible(bool sun_visible) { m_sun_params.visible = sun_visible; }
+ void setSunTexture(std::string sun_texture,
+ std::string sun_tonemap, ITextureSource *tsrc);
+ void setSunScale(f32 sun_scale) { m_sun_params.scale = sun_scale; }
+ void setSunriseVisible(bool glow_visible) { m_sun_params.sunrise_visible = glow_visible; }
+ void setSunriseTexture(std::string sunglow_texture, ITextureSource* tsrc);
+
+ void setMoonVisible(bool moon_visible) { m_moon_params.visible = moon_visible; }
+ void setMoonTexture(std::string moon_texture,
+ std::string moon_tonemap, ITextureSource *tsrc);
+ void setMoonScale(f32 moon_scale) { m_moon_params.scale = moon_scale; }
+
+ void setStarsVisible(bool stars_visible) { m_star_params.visible = stars_visible; }
+ void setStarCount(u16 star_count, bool force_update);
+ void setStarColor(video::SColor star_color) { m_star_params.starcolor = star_color; }
+ void setStarScale(f32 star_scale) { m_star_params.scale = star_scale; }
+
bool getCloudsVisible() const { return m_clouds_visible && m_clouds_enabled; }
const video::SColorf &getCloudColor() const { return m_cloudcolor_f; }
@@ -79,12 +94,16 @@ public:
m_bgcolor = bgcolor;
m_skycolor = skycolor;
}
- void setBodiesVisible(bool visible) { m_bodies_visible = visible; }
-
+ void setSkyColors(const SkyboxParams sky);
+ void setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
+ std::string use_sun_tint);
+ void setInClouds(bool clouds) { m_in_clouds = clouds; }
+ void clearSkyboxTextures() { m_sky_params.textures.clear(); }
+ void addTextureToSkybox(std::string texture, int material_id,
+ ITextureSource *tsrc);
private:
aabb3f m_box;
video::SMaterial m_materials[SKY_MATERIAL_COUNT];
-
// How much sun & moon transition should affect horizon color
float m_horizon_blend()
{
@@ -134,25 +153,46 @@ private:
bool m_clouds_visible; // Whether clouds are disabled due to player underground
bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API
bool m_directional_colored_fog;
- bool m_bodies_visible = true; // sun, moon, stars
+ bool m_in_clouds = true; // Prevent duplicating bools to remember old values
+
video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
video::SColorf m_cloudcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
video::SColor m_bgcolor;
video::SColor m_skycolor;
video::SColorf m_cloudcolor_f;
- v3f m_stars[SKY_STAR_COUNT];
+
+ // pure white: becomes "diffuse light component" for clouds
+ video::SColorf m_cloudcolor_day_f = video::SColorf(1, 1, 1, 1);
+ // dawn-factoring version of pure white (note: R is above 1.0)
+ video::SColorf m_cloudcolor_dawn_f = video::SColorf(
+ 255.0f/240.0f,
+ 223.0f/240.0f,
+ 191.0f/255.0f
+ );
+
+ SkyboxParams m_sky_params;
+ SunParams m_sun_params;
+ MoonParams m_moon_params;
+ StarParams m_star_params;
+
+ bool m_default_tint = true;
+
+ std::vector<v3f> m_stars;
+
video::ITexture *m_sun_texture;
video::ITexture *m_moon_texture;
video::ITexture *m_sun_tonemap;
video::ITexture *m_moon_tonemap;
+
void draw_sun(video::IVideoDriver *driver, float sunsize, const video::SColor &suncolor,
- const video::SColor &suncolor2, float wicked_time_of_day);
+ const video::SColor &suncolor2, float wicked_time_of_day);
void draw_moon(video::IVideoDriver *driver, float moonsize, const video::SColor &mooncolor,
- const video::SColor &mooncolor2, float wicked_time_of_day);
+ const video::SColor &mooncolor2, float wicked_time_of_day);
void draw_sky_body(std::array<video::S3DVertex, 4> &vertices,
- float pos_1, float pos_2, const video::SColor &c);
- void place_sky_body(
- std::array<video::S3DVertex, 4> &vertices, float horizon_position,
- float day_position);
+ float pos_1, float pos_2, const video::SColor &c);
+ void draw_stars(video::IVideoDriver *driver, float wicked_time_of_day);
+ void place_sky_body(std::array<video::S3DVertex, 4> &vertices,
+ float horizon_position, float day_position);
+ void setSkyDefaults();
};
diff --git a/src/network/clientopcodes.cpp b/src/network/clientopcodes.cpp
index 498583df9..431455b76 100644
--- a/src/network/clientopcodes.cpp
+++ b/src/network/clientopcodes.cpp
@@ -114,9 +114,9 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
{ "TOCLIENT_MODCHANNEL_MSG", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelMsg }, // 0x57
{ "TOCLIENT_MODCHANNEL_SIGNAL", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelSignal }, // 0x58
{ "TOCLIENT_NODEMETA_CHANGED", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_NodemetaChanged }, // 0x59
- null_command_handler,
- null_command_handler,
- null_command_handler,
+ { "TOCLIENT_SET_SUN", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetSun }, // 0x5a
+ { "TOCLIENT_SET_MOON", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetMoon }, // 0x5b
+ { "TOCLIENT_SET_STARS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetStars }, // 0x5c
null_command_handler,
null_command_handler,