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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "clientenvironment.h"
#include "irrlichttypes_extrabloated.h"
#include <ostream>
#include <map>
#include <set>
#include <vector>
#include <unordered_set>
#include "clientobject.h"
#include "gamedef.h"
#include "inventorymanager.h"
#include "localplayer.h"
#include "client/hud.h"
#include "particles.h"
#include "mapnode.h"
#include "tileanimation.h"
#include "mesh_generator_thread.h"
#include "network/address.h"
#include "network/peerhandler.h"
#include <fstream>

#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f

struct ClientEvent;
struct MeshMakeData;
struct ChatMessage;
class MapBlockMesh;
class RenderingEngine;
class IWritableTextureSource;
class IWritableShaderSource;
class IWritableItemDefManager;
class ISoundManager;
class NodeDefManager;
//class IWritableCraftDefManager;
class ClientMediaDownloader;
class SingleMediaDownloader;
struct MapDrawControl;
class ModChannelMgr;
class MtEventManager;
struct PointedThing;
class MapDatabase;
class Minimap;
struct MinimapMapblock;
class Camera;
class NetworkPacket;
namespace con {
class Connection;
}

enum LocalClientState {
	LC_Created,
	LC_Init,
	LC_Ready
};

/*
	Packet counter
*/

class PacketCounter
{
public:
	PacketCounter() = default;

	void add(u16 command)
	{
		auto n = m_packets.find(command);
		if (n == m_packets.end())
			m_packets[command] = 1;
		else
			n->second++;
	}

	void clear()
	{
		m_packets.clear();
	}

	u32 sum() const;
	void print(std::ostream &o) const;

private:
	// command, count
	std::map<u16, u32> m_packets;
};

class ClientScripting;
class GameUI;

class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
public:
	/*
		NOTE: Nothing is thread-safe here.
	*/

	Client(
			const char *playername,
			const std::string &password,
			const std::string &address_name,
			MapDrawControl &control,
			IWritableTextureSource *tsrc,
			IWritableShaderSource *shsrc,
			IWritableItemDefManager *itemdef,
			NodeDefManager *nodedef,
			ISoundManager *sound,
			MtEventManager *event,
			RenderingEngine *rendering_engine,
			bool ipv6,
			GameUI *game_ui
	);

	~Client();
	DISABLE_CLASS_COPY(Client);

	// Load local mods into memory
	void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
				std::string mod_subpath);
	inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
	{
		scanModSubfolder(mod_name, mod_path, "");
	}

	/*
	 request all threads managed by client to be stopped
	 */
	void Stop();


	bool isShutdown();

	/*
		The name of the local player should already be set when
		calling this, as it is sent in the initialization.
	*/
	void connect(Address address, bool is_local_server);

	/*
		Stuff that references the environment is valid only as
		long as this is not called. (eg. Players)
		If this throws a PeerNotFoundException, the connection has
		timed out.
	*/
	void step(float dtime);

	/*
	 * Command Handlers
	 */

	void handleCommand(NetworkPacket* pkt);

	void handleCommand_Null(NetworkPacket* pkt) {};
	void handleCommand_Deprecated(NetworkPacket* pkt);
	void handleCommand_Hello(NetworkPacket* pkt);
	void handleCommand_AuthAccept(NetworkPacket* pkt);
	void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
	void handleCommand_DenySudoMode(NetworkPacket* pkt);
	void handleCommand_AccessDenied(NetworkPacket* pkt);
	void handleCommand_RemoveNode(NetworkPacket* pkt);
	void handleCommand_AddNode(NetworkPacket* pkt);
	void handleCommand_NodemetaChanged(NetworkPacket *pkt);
	void handleCommand_BlockData(NetworkPacket* pkt);
	void handleCommand_Inventory(NetworkPacket* pkt);
	void handleCommand_TimeOfDay(NetworkPacket* pkt);
	void handleCommand_ChatMessage(NetworkPacket *pkt);
	void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
	void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
	void handleCommand_Movement(NetworkPacket* pkt);
	void handleCommand_Fov(NetworkPacket *pkt);
	void handleCommand_HP(NetworkPacket* pkt);
	void handleCommand_Breath(NetworkPacket* pkt);
	void handleCommand_MovePlayer(NetworkPacket* pkt);
	void handleCommand_DeathScreen(NetworkPacket* pkt);
	void handleCommand_AnnounceMedia(NetworkPacket* pkt);
	void handleCommand_Media(NetworkPacket* pkt);
	void handleCommand_NodeDef(NetworkPacket* pkt);
	void handleCommand_ItemDef(NetworkPacket* pkt);
	void handleCommand_PlaySound(NetworkPacket* pkt);
	void handleCommand_StopSound(NetworkPacket* pkt);
	void handleCommand_FadeSound(NetworkPacket *pkt);
	void handleCommand_Privileges(NetworkPacket* pkt);
	void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
	void handleCommand_DetachedInventory(NetworkPacket* pkt);
	void handleCommand_ShowFormSpec(NetworkPacket* pkt);
	void handleCommand_SpawnParticle(NetworkPacket* pkt);
	void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
	void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
	void handleCommand_HudAdd(NetworkPacket* pkt);
	void handleCommand_HudRemove(NetworkPacket* pkt);
	void handleCommand_HudChange(NetworkPacket* pkt);
	void handleCommand_HudSetFlags(NetworkPacket* pkt);
	void handleCommand_HudSetParam(NetworkPacket* pkt);
	void handleCommand_HudSetSky(NetworkPacket* pkt);
	void handleCommand_HudSetSun(NetworkPacket* pkt);
	void handleCommand_HudSetMoon(NetworkPacket* pkt);
	void handleCommand_HudSetStars(NetworkPacket* pkt);
	void handleCommand_CloudParams(NetworkPacket* pkt);
	void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
	void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
	void handleCommand_EyeOffset(NetworkPacket* pkt);
	void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
	void handleCommand_ModChannelMsg(NetworkPacket *pkt);
	void handleCommand_ModChannelSignal(NetworkPacket *pkt);
	void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
	void handleCommand_FormspecPrepend(NetworkPacket *pkt);
	void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
	void handleCommand_PlayerSpeed(NetworkPacket *pkt);
	void handleCommand_MediaPush(NetworkPacket *pkt);
	void handleCommand_MinimapModes(NetworkPacket *pkt);

	void ProcessData(NetworkPacket *pkt);

	void Send(NetworkPacket* pkt);

	void interact(InteractAction action, const PointedThing &pointed);

	void sendNodemetaFields(v3s16 p, const std::string &formname,
		const StringMap &fields);
	void sendInventoryFields(const std::string &formname,
		const StringMap &fields);
	void sendInventoryAction(InventoryAction *a);
	void sendChatMessage(const std::wstring &message);
	void clearOutChatQueue();
	void sendChangePassword(const std::string &oldpassword,
		const std::string &newpassword);
	void sendDamage(u16 damage);
	void sendRespawn();
	void sendReady();
	void sendHaveMedia(const std::vector<u32> &tokens);

	ClientEnvironment& getEnv() { return m_env; }
	ITextureSource *tsrc() { return getTextureSource(); }
	ISoundManager *sound() { return getSoundManager(); }
	static const std::string &getBuiltinLuaPath();
	static const std::string &getClientModsLuaPath();

	const std::vector<ModSpec> &getMods() const override;
	const ModSpec* getModSpec(const std::string &modname) const override;

	// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
	void removeNode(v3s16 p);

	// helpers to enforce CSM restrictions
	MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
	int CSMClampRadius(v3s16 pos, int radius);
	v3s16 CSMClampPos(v3s16 pos);

	void addNode(v3s16 p, MapNode n, bool remove_metadata = true);

	void setPlayerControl(PlayerControl &control);

	// Returns true if the inventory of the local player has been
	// updated from the server. If it is true, it is set to false.
	bool updateWieldedItem();

	/* InventoryManager interface */
	Inventory* getInventory(const InventoryLocation &loc) override;
	void inventoryAction(InventoryAction *a) override;

	// Send the item number 'item' as player item to the server
	void setPlayerItem(u16 item);

	const std::list<std::string> &getConnectedPlayerNames()
	{
		return m_env.getPlayerNames();
	}

	float getAnimationTime();

	int getCrackLevel();
	v3s16 getCrackPos();
	void setCrack(int level, v3s16 pos);

	u16 getHP();

	bool checkPrivilege(const std::string &priv) const
	{ return (m_privileges.count(priv) != 0); }

	const std::unordered_set<std::string> &getPrivilegeList() const
	{ return m_privileges; }

	bool getChatMessage(std::wstring &message);
	void typeChatMessage(const std::wstring& message);

	u64 getMapSeed(){ return m_map_seed; }

	void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
	// Including blocks at appropriate edges
	void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
	void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);

	void updateCameraOffset(v3s16 camera_offset)
	{ m_mesh_update_thread.m_camera_offset = camera_offset; }

	bool hasClientEvents() const { return !m_client_event_queue.empty(); }
	// Get event from queue. If queue is empty, it triggers an assertion failure.
	ClientEvent * getClientEvent();

	bool accessDenied() const { return m_access_denied; }

	bool reconnectRequested() const { return m_access_denied_reconnect; }

	void setFatalError(const std::string &reason)
	{
		m_access_denied = true;
		m_access_denied_reason = reason;
	}
	inline void setFatalError(const LuaError &e)
	{
		setFatalError(std::string("Lua: ") + e.what());
	}

	// Renaming accessDeniedReason to better name could be good as it's used to
	// disconnect client when CSM failed.
	const std::string &accessDeniedReason() const { return m_access_denied_reason; }

	bool itemdefReceived() const
	{ return m_itemdef_received; }
	bool nodedefReceived() const
	{ return m_nodedef_received; }
	bool mediaReceived() const
	{ return !m_media_downloader; }
	bool activeObjectsReceived() const
	{ return m_activeobjects_received; }

	u16 getProtoVersion()
	{ return m_proto_ver; }

	void confirmRegistration();
	bool m_is_registration_confirmation_state = false;
	bool m_simple_singleplayer_mode;

	float mediaReceiveProgress();

	void afterContentReceived();
	void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);

	float getRTT();
	float getCurRate();

	Minimap* getMinimap() { return m_minimap; }
	void setCamera(Camera* camera) { m_camera = camera; }

	Camera* getCamera () { return m_camera; }
	scene::ISceneManager *getSceneManager();

	bool shouldShowMinimap() const;

	// IGameDef interface
	IItemDefManager* getItemDefManager() override;
	const NodeDefManager* getNodeDefManager() override;
	ICraftDefManager* getCraftDefManager() override;
	ITextureSource* getTextureSource();
	virtual IWritableShaderSource* getShaderSource();
	u16 allocateUnknownNodeId(const std::string &name) override;
	virtual ISoundManager* getSoundManager();
	MtEventManager* getEventManager();
	virtual ParticleManager* getParticleManager();
	bool checkLocalPrivilege(const std::string &priv)
	{ return checkPrivilege(priv); }
	virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
	const std::string* getModFile(std::string filename);
	ModMetadataDatabase *getModStorageDatabase() override { return m_mod_storage_database; }

	bool registerModStorage(ModMetadata *meta) override;
	void unregisterModStorage(const std::string &name) override;

	// Migrates away old files-based mod storage if necessary
	void migrateModStorage();

	// The following set of functions is used by ClientMediaDownloader
	// Insert a media file appropriately into the appropriate manager
	bool loadMedia(const std::string &data, const std::string &filename,
		bool from_media_push = false);

	// Send a request for conventional media transfer
	void request_media(const std::vector<std::string> &file_requests);

	LocalClientState getState() { return m_state; }

	void makeScreenshot();

	inline void pushToChatQueue(ChatMessage *cec)
	{
		m_chat_queue.push(cec);
	}

	ClientScripting *getScript() { return m_script; }
	const bool modsLoaded() const { return m_mods_loaded; }

	void pushToEventQueue(ClientEvent *event);

	void showMinimap(bool show = true);

	const Address getServerAddress();

	const std::string &getAddressName() const
	{
		return m_address_name;
	}

	inline u64 getCSMRestrictionFlags() const
	{
		return m_csm_restriction_flags;
	}

	inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
	{
		return m_csm_restriction_flags & flag;
	}

	bool joinModChannel(const std::string &channel) override;
	bool leaveModChannel(const std::string &channel) override;
	bool sendModChannelMessage(const std::string &channel,
			const std::string &message) override;
	ModChannel *getModChannel(const std::string &channel) override;

	const std::string &getFormspecPrepend() const
	{
		return m_env.getLocalPlayer()->formspec_prepend;
	}
private:
	void loadMods();

	// Virtual methods from con::PeerHandler
	void peerAdded(con::Peer *peer) override;
	void deletingPeer(con::Peer *peer, bool timeout) override;

	void initLocalMapSaving(const Address &address,
			const std::string &hostname,
			bool is_local_server);

	void ReceiveAll();

	void sendPlayerPos();

	void deleteAuthData();
	// helper method shared with clientpackethandler
	static AuthMechanism choseAuthMech(const u32 mechs);

	void sendInit(const std::string &playerName);
	void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
	void startAuth(AuthMechanism chosen_auth_mechanism);
	void sendDeletedBlocks(std::vector<v3s16> &blocks);
	void sendGotBlocks(const std::vector<v3s16> &blocks);
	void sendRemovedSounds(std::vector<s32> &soundList);

	// Helper function
	inline std::string getPlayerName()
	{ return m_env.getLocalPlayer()->getName(); }

	bool canSendChatMessage() const;

	float m_packetcounter_timer = 0.0f;
	float m_connection_reinit_timer = 0.1f;
	float m_avg_rtt_timer = 0.0f;
	float m_playerpos_send_timer = 0.0f;
	IntervalLimiter m_map_timer_and_unload_interval;

	IWritableTextureSource *m_tsrc;
	IWritableShaderSource *m_shsrc;
	IWritableItemDefManager *m_itemdef;
	NodeDefManager *m_nodedef;
	ISoundManager *m_sound;
	MtEventManager *m_event;
	RenderingEngine *m_rendering_engine;


	MeshUpdateThread m_mesh_update_thread;
	ClientEnvironment m_env;
	ParticleManager m_particle_manager;
	std::unique_ptr<con::Connection> m_con;
	std::string m_address_name;
	Camera *m_camera = nullptr;
	Minimap *m_minimap = nullptr;
	bool m_minimap_disabled_by_server = false;

	// Server serialization version
	u8 m_server_ser_ver;

	// Used version of the protocol with server
	// Values smaller than 25 only mean they are smaller than 25,
	// and aren't accurate. We simply just don't know, because
	// the server didn't send the version back then.
	// If 0, server init hasn't been received yet.
	u16 m_proto_ver = 0;

	bool m_update_wielded_item = false;
	Inventory *m_inventory_from_server = nullptr;
	float m_inventory_from_server_age = 0.0f;
	PacketCounter m_packetcounter;
	// Block mesh animation parameters
	float m_animation_time = 0.0f;
	int m_crack_level = -1;
	v3s16 m_crack_pos;
	// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
	//s32 m_daynight_i;
	//u32 m_daynight_ratio;
	std::queue<std::wstring> m_out_chat_queue;
	u32 m_last_chat_message_sent;
	float m_chat_message_allowance = 5.0f;
	std::queue<ChatMessage *> m_chat_queue;

	// The authentication methods we can use to enter sudo mode (=change password)
	u32 m_sudo_auth_methods;

	// The seed returned by the server in TOCLIENT_INIT is stored here
	u64 m_map_seed = 0;

	// Auth data
	std::string m_playername;
	std::string m_password;
	// If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
	std::string m_new_password;
	// Usable by auth mechanisms.
	AuthMechanism m_chosen_auth_mech;
	void *m_auth_data = nullptr;

	bool m_access_denied = false;
	bool m_access_denied_reconnect = false;
	std::string m_access_denied_reason = "";
	std::queue<ClientEvent *> m_client_event_queue;
	bool m_itemdef_received = false;
	bool m_nodedef_received = false;
	bool m_activeobjects_received = false;
	bool m_mods_loaded = false;

	std::vector<std::string> m_remote_media_servers;
	// Media downloader, only exists during init
	ClientMediaDownloader *m_media_downloader;
	// Set of media filenames pushed by server at runtime
	std::unordered_set<std::string> m_media_pushed_files;
	// Pending downloads of dynamic media (key: token)
	std::vector<std::pair<u32, std::shared_ptr<SingleMediaDownloader>>> m_pending_media_downloads;

	// time_of_day speed approximation for old protocol
	bool m_time_of_day_set = false;
	float m_last_time_of_day_f = -1.0f;
	float m_time_of_day_update_timer = 0.0f;

	// An interval for generally sending object positions and stuff
	float m_recommended_send_interval = 0.1f;

	// Sounds
	float m_removed_sounds_check_timer = 0.0f;
	// Mapping from server sound ids to our sound ids
	std::unordered_map<s32, int> m_sounds_server_to_client;
	// And the other way!
	std::unordered_map<int, s32> m_sounds_client_to_server;
	// Relation of client id to object id
	std::unordered_map<int, u16> m_sounds_to_objects;

	// Privileges
	std::unordered_set<std::string> m_privileges;

	// Detached inventories
	// key = name
	std::unordered_map<std::string, Inventory*> m_detached_inventories;

	// Storage for mesh data for creating multiple instances of the same mesh
	StringMap m_mesh_data;

	// own state
	LocalClientState m_state;

	GameUI *m_game_ui;

	// Used for saving server map to disk client-side
	MapDatabase *m_localdb = nullptr;
	IntervalLimiter m_localdb_save_interval;
	u16 m_cache_save_interval;

	// Client modding
	ClientScripting *m_script = nullptr;
	std::unordered_map<std::string, ModMetadata *> m_mod_storages;
	ModMetadataDatabase *m_mod_storage_database = nullptr;
	float m_mod_storage_save_timer = 10.0f;
	std::vector<ModSpec> m_mods;
	StringMap m_mod_vfs;

	bool m_shutdown = false;

	// CSM restrictions byteflag
	u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
	u32 m_csm_restriction_noderange = 8;

	std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
};
">.int16("minetest.client.signtext_blockpos_x", "Block position X", base.DEC) local f_blockpos_y = ProtoField.int16("minetest.client.signtext_blockpos_y", "Block position Y", base.DEC) local f_blockpos_z = ProtoField.int16("minetest.client.signtext_blockpos_z", "Block position Z", base.DEC) local f_id = ProtoField.int16("minetest.client.signtext_id", "ID", base.DEC) local f_textlen = ProtoField.uint16("minetest.client.signtext_textlen", "Text length", base.DEC) local f_text = ProtoField.string("minetest.client.signtext_text", "Text") minetest_client_commands[0x30] = { "SIGNTEXT", 12, { f_blockpos_x, f_blockpos_y, f_blockpos_z, f_id, f_textlen, f_text }, function(buffer, pinfo, tree, t) t:add(f_blockpos_x, buffer(2,2)) t:add(f_blockpos_y, buffer(4,2)) t:add(f_blockpos_z, buffer(6,2)) t:add(f_id, buffer(8,2)) t:add(f_textlen, buffer(10,2)) local textlen = buffer(10,2):uint() if minetest_check_length(buffer, 12 + textlen, t) then t:add(f_text, buffer, buffer(12,textlen)) end end } end -- TOSERVER_INVENTORY_ACTION do local f_action = ProtoField.string("minetest.client.inventory_action", "Action") minetest_client_commands[0x31] = { "INVENTORY_ACTION", 2, { f_action }, function(buffer, pinfo, tree, t) t:add(f_action, buffer(2, buffer:len() - 2)) end } end -- TOSERVER_CHAT_MESSAGE do local f_length = ProtoField.uint16("minetest.client.chat_message_length", "Length", base.DEC) local f_message = ProtoField.string("minetest.client.chat_message", "Message") minetest_client_commands[0x32] = { "CHAT_MESSAGE", 4, { f_length, f_message }, function(buffer, pinfo, tree, t) t:add(f_length, buffer(2,2)) local textlen = buffer(2,2):uint() if minetest_check_length(buffer, 4 + textlen*2, t) then t:add(f_message, minetest_convert_utf16(buffer(4, textlen*2), "Converted chat message")) end end } end -- TOSERVER_SIGNNODETEXT do local f_pos_x = ProtoField.int16("minetest.client.signnodetext_pos_x", "Block position X", base.DEC) local f_pos_y = ProtoField.int16("minetest.client.signnodetext_pos_y", "Block position Y", base.DEC) local f_pos_z = ProtoField.int16("minetest.client.signnodetext_pos_z", "Block position Z", base.DEC) local f_textlen = ProtoField.uint16("minetest.client.signnodetext_textlen", "Text length", base.DEC) local f_text = ProtoField.string("minetest.client.signnodetext_text", "Text") minetest_client_commands[0x33] = { "SIGNNODETEXT", 10, { f_pos_x, f_pos_y, f_pos_z, f_textlen, f_text }, function(buffer, pinfo, tree, t) t:add(f_pos_x, buffer(2,2)) t:add(f_pos_y, buffer(4,2)) t:add(f_pos_z, buffer(6,2)) t:add(f_textlen, buffer(8,2)) local textlen = buffer(8,2):uint() if minetest_check_length(buffer, 10 + textlen, t) then t:add(f_text, buffer(10, textlen)) end end } end -- TOSERVER_CLICK_ACTIVEOBJECT do local vs_button = { [0] = "left", [1] = "right" } local f_button = ProtoField.uint8("minetest.client.click_activeobject_button", "Button", base.DEC, vs_button) local f_id = ProtoField.uint16("minetest.client.click_activeobject_id", "ID", base.DEC) local f_item = ProtoField.uint16("minetest.client.click_activeobject_item", "Item", base.DEC) minetest_client_commands[0x34] = { "CLICK_ACTIVEOBJECT", 7, { f_button, f_id, f_item }, function(buffer, pinfo, tree, t) t:add(f_button, buffer(2,1)) t:add(f_id, buffer(3,2)) t:add(f_item, buffer(5,2)) end } end -- TOSERVER_DAMAGE do local f_amount = ProtoField.uint8("minetest.client.damage_amount", "Amount", base.DEC) minetest_client_commands[0x35] = { "DAMAGE", 3, { f_amount }, function(buffer, pinfo, tree, t) t:add(f_amount, buffer(2,1)) end } end -- TOSERVER_PASSWORD do local f_old_password = ProtoField.string("minetest.client.password_old", "Old password") local f_new_password = ProtoField.string("minetest.client.password_new", "New password") minetest_client_commands[0x36] = { "PASSWORD", 58, { f_old_password, f_new_password }, function(buffer, pinfo, tree, t) t:add(f_old_password, buffer(2,28)) t:add(f_new_password, buffer(30,28)) end } end -- TOSERVER_PLAYERITEM do local f_item = ProtoField.uint16("minetest.client.playeritem_item", "Wielded item") minetest_client_commands[0x37] = { "PLAYERITEM", 4, { f_item }, function(buffer, pinfo, tree, t) t:add(f_item, buffer(2,2)) end } end -- TOSERVER_RESPAWN minetest_client_commands[0x38] = { "RESPAWN", 2 } -------------------------------------------- -- Part 2 -- -- Server command dissectors (TOCLIENT_*) -- -------------------------------------------- minetest_server_commands = {} minetest_server_obsolete = {} -- TOCLIENT_INIT do local f_version = ProtoField.uint8("minetest.server.init_version", "Deployed version", base.DEC) local f_pos_x = ProtoField.int16("minetest.server.init_pos_x", "Position X", base.DEC) local f_pos_y = ProtoField.int16("minetest.server.init_pos_y", "Position Y", base.DEC) local f_pos_z = ProtoField.int16("minetest.server.init_pos_x", "Position Z", base.DEC) local f_map_seed = ProtoField.uint64("minetest.server.init_map_seed", "Map seed", base.DEC) minetest_server_commands[0x10] = { "INIT", 17, { f_version, f_pos_x, f_pos_y, f_pos_z, f_map_seed }, function(buffer, pinfo, tree, t) t:add(f_version, buffer(2,1)) t:add(f_pos_x, buffer(3,2)) t:add(f_pos_y, buffer(5,2)) t:add(f_pos_z, buffer(7,2)) t:add(f_map_seed, buffer(9,8)) end } end -- TOCLIENT_BLOCKDATA do local f_x = ProtoField.int16("minetest.server.blockdata_x", "Block position X", base.DEC) local f_y = ProtoField.int16("minetest.server.blockdata_y", "Block position Y", base.DEC) local f_z = ProtoField.int16("minetest.server.blockdata_z", "Block position Z", base.DEC) local f_data = ProtoField.bytes("minetest.server.blockdata_block", "Serialized MapBlock") minetest_server_commands[0x20] = { "BLOCKDATA", 8, { f_x, f_y, f_z, f_data }, function(buffer, pinfo, tree, t) t:add(f_x, buffer(2,2)) t:add(f_y, buffer(4,2)) t:add(f_z, buffer(6,2)) t:add(f_data, buffer(8, buffer:len() - 8)) end } end -- TOCLIENT_ADDNODE do local f_x = ProtoField.int16("minetest.server.addnode_x", "Position X", base.DEC) local f_y = ProtoField.int16("minetest.server.addnode_y", "Position Y", base.DEC) local f_z = ProtoField.int16("minetest.server.addnode_z", "Position Z", base.DEC) local f_data = ProtoField.bytes("minetest.server.addnode_node", "Serialized MapNode") minetest_server_commands[0x21] = { "ADDNODE", 8, { f_x, f_y, f_z, f_data }, function(buffer, pinfo, tree, t) t:add(f_x, buffer(2,2)) t:add(f_y, buffer(4,2)) t:add(f_z, buffer(6,2)) t:add(f_data, buffer(8, buffer:len() - 8)) end } end -- TOCLIENT_REMOVENODE do local f_x = ProtoField.int16("minetest.server.removenode_x", "Position X", base.DEC) local f_y = ProtoField.int16("minetest.server.removenode_y", "Position Y", base.DEC) local f_z = ProtoField.int16("minetest.server.removenode_z", "Position Z", base.DEC) minetest_server_commands[0x22] = { "REMOVENODE", 8, { f_x, f_y, f_z }, function(buffer, pinfo, tree, t) t:add(f_x, buffer(2,2)) t:add(f_y, buffer(4,2)) t:add(f_z, buffer(6,2)) end } end -- TOCLIENT_PLAYERPOS (obsolete) minetest_server_commands[0x23] = { "PLAYERPOS", 2 } minetest_server_obsolete[0x23] = true -- TOCLIENT_PLAYERINFO do local f_count = ProtoField.uint16("minetest.server.playerinfo_count", "Count", base.DEC) local f_player = ProtoField.bytes("minetest.server.playerinfo_player", "Player", base.DEC) local f_peer_id = ProtoField.uint16("minetest.server.playerinfo_peer_id", "Peer ID", base.DEC) local f_name = ProtoField.string("minetest.server.playerinfo_name", "Name") minetest_server_commands[0x24] = { "PLAYERINFO", 2, { f_count, f_player, f_peer_id, f_name }, function(buffer, pinfo, tree, t) local count = 0 local pos, index for pos = 2, buffer:len() - 22, 22 do -- does lua have integer division? count = count + 1 end t:add(f_count, count):set_generated() t:set_len(2 + 22 * count) pinfo.cols.info:append(" * " .. count) for index = 0, count - 1 do local pos = 2 + 22 * index local t2 = t:add(f_player, buffer(pos, 22)) t2:set_text("Player, ID: " .. buffer(pos, 2):uint() .. ", Name: " .. buffer(pos + 2, 20):string()) t2:add(f_peer_id, buffer(pos, 2)) t2:add(f_name, buffer(pos + 2, 20)) end end } end -- TOCLIENT_OPT_BLOCK_NOT_FOUND (obsolete) minetest_server_commands[0x25] = { "OPT_BLOCK_NOT_FOUND", 2 } minetest_server_obsolete[0x25] = true -- TOCLIENT_SECTORMETA (obsolete) minetest_server_commands[0x26] = { "SECTORMETA", 2 } minetest_server_obsolete[0x26] = true -- TOCLIENT_INVENTORY do local f_inventory = ProtoField.string("minetest.server.inventory", "Inventory") minetest_server_commands[0x27] = { "INVENTORY", 2, { f_inventory }, function(buffer, pinfo, tree, t) t:add(f_inventory, buffer(2, buffer:len() - 2)) end } end -- TOCLIENT_OBJECTDATA do local f_player_count = ProtoField.uint16("minetest.server.objectdata_player_count", "Count of player positions", base.DEC) local f_player = ProtoField.bytes("minetest.server.objectdata_player", "Player position") local f_peer_id = ProtoField.uint16("minetest.server.objectdata_player_peer_id", "Peer ID") local f_x = ProtoField.int32("minetest.server.objectdata_player_x", "Position X", base.DEC) local f_y = ProtoField.int32("minetest.server.objectdata_player_y", "Position Y", base.DEC) local f_z = ProtoField.int32("minetest.server.objectdata_player_z", "Position Z", base.DEC) local f_speed_x = ProtoField.int32("minetest.server.objectdata_player_speed_x", "Speed X", base.DEC) local f_speed_y = ProtoField.int32("minetest.server.objectdata_player_speed_y", "Speed Y", base.DEC) local f_speed_z = ProtoField.int32("minetest.server.objectdata_player_speed_z", "Speed Z", base.DEC) local f_pitch = ProtoField.int32("minetest.server.objectdata_player_pitch", "Pitch", base.DEC) local f_yaw = ProtoField.int32("minetest.server.objectdata_player_yaw", "Yaw", base.DEC) local f_block_count = ProtoField.uint16("minetest.server.objectdata_block_count", "Count of blocks", base.DEC) minetest_server_commands[0x28] = { "OBJECTDATA", 6, { f_player_count, f_player, f_peer_id, f_x, f_y, f_z, f_speed_x, f_speed_y, f_speed_z,f_pitch, f_yaw, f_block_count }, function(buffer, pinfo, tree, t) local t2, index, pos local player_count_pos = 2 local player_count = buffer(player_count_pos, 2):uint() t:add(f_player_count, buffer(player_count_pos, 2)) local block_count_pos = player_count_pos + 2 + 34 * player_count if not minetest_check_length(buffer, block_count_pos + 2, t) then return end for index = 0, player_count - 1 do pos = player_count_pos + 2 + 34 * index t2 = t:add(f_player, buffer(pos, 34)) t2:set_text("Player position, ID: " .. buffer(pos, 2):uint()) t2:add(f_peer_id, buffer(pos, 2)) t2:add(f_x, buffer(pos + 2, 4)) t2:add(f_y, buffer(pos + 6, 4)) t2:add(f_z, buffer(pos + 10, 4)) t2:add(f_speed_x, buffer(pos + 14, 4)) t2:add(f_speed_y, buffer(pos + 18, 4)) t2:add(f_speed_z, buffer(pos + 22, 4)) t2:add(f_pitch, buffer(pos + 26, 4)) t2:add(f_yaw, buffer(pos + 30, 4)) end local block_count = buffer(block_count_pos, 2):uint() t:add(f_block_count, buffer(block_count_pos, 2)) -- TODO: dissect blocks. -- NOTE: block_count > 0 is obsolete. (?) pinfo.cols.info:append(" * " .. (player_count + block_count)) end } end -- TOCLIENT_TIME_OF_DAY do local f_time = ProtoField.uint16("minetest.server.time_of_day", "Time", base.DEC) minetest_server_commands[0x29] = { "TIME_OF_DAY", 4, { f_time }, function(buffer, pinfo, tree, t) t:add(f_time, buffer(2,2)) end } end -- TOCLIENT_CHAT_MESSAGE do local f_length = ProtoField.uint16("minetest.server.chat_message_length", "Length", base.DEC) local f_message = ProtoField.string("minetest.server.chat_message", "Message") minetest_server_commands[0x30] = { "CHAT_MESSAGE", 4, { f_length, f_message }, function(buffer, pinfo, tree, t) t:add(f_length, buffer(2,2)) local textlen = buffer(2,2):uint() if minetest_check_length(buffer, 4 + textlen*2, t) then t:add(f_message, minetest_convert_utf16(buffer(4, textlen*2), "Converted chat message")) end end } end -- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD do local f_removed_count = ProtoField.uint16( "minetest.server.active_object_remove_add_removed_count", "Count of removed objects", base.DEC) local f_removed = ProtoField.bytes( "minetest.server.active_object_remove_add_removed", "Removed object") local f_removed_id = ProtoField.uint16( "minetest.server.active_object_remove_add_removed_id", "ID", base.DEC) local f_added_count = ProtoField.uint16( "minetest.server.active_object_remove_add_added_count", "Count of added objects", base.DEC) local f_added = ProtoField.bytes( "minetest.server.active_object_remove_add_added", "Added object") local f_added_id = ProtoField.uint16( "minetest.server.active_object_remove_add_added_id", "ID", base.DEC) local f_added_type = ProtoField.uint8( "minetest.server.active_object_remove_add_added_type", "Type", base.DEC) local f_added_init_length = ProtoField.uint32( "minetest.server.active_object_remove_add_added_init_length", "Initialization data length", base.DEC) local f_added_init_data = ProtoField.bytes( "minetest.server.active_object_remove_add_added_init_data", "Initialization data") minetest_server_commands[0x31] = { "ACTIVE_OBJECT_REMOVE_ADD", 6, { f_removed_count, f_removed, f_removed_id, f_added_count, f_added, f_added_id, f_added_type, f_added_init_length, f_added_init_data }, function(buffer, pinfo, tree, t) local t2, index, pos local removed_count_pos = 2 local removed_count = buffer(removed_count_pos, 2):uint() t:add(f_removed_count, buffer(removed_count_pos, 2)) local added_count_pos = removed_count_pos + 2 + 2 * removed_count if not minetest_check_length(buffer, added_count_pos + 2, t) then return end -- Loop through removed active objects for index = 0, removed_count - 1 do pos = removed_count_pos + 2 + 2 * index t2 = t:add(f_removed, buffer(pos, 2)) t2:set_text("Removed object, ID = " .. buffer(pos, 2):uint()) t2:add(f_removed_id, buffer(pos, 2)) end local added_count = buffer(added_count_pos, 2):uint() t:add(f_added_count, buffer(added_count_pos, 2)) -- Loop through added active objects pos = added_count_pos + 2 for index = 0, added_count - 1 do if not minetest_check_length(buffer, pos + 7, t) then return end local init_length = buffer(pos + 3, 4):uint() if not minetest_check_length(buffer, pos + 7 + init_length, t) then return end t2 = t:add(f_added, buffer(pos, 7 + init_length)) t2:set_text("Added object, ID = " .. buffer(pos, 2):uint()) t2:add(f_added_id, buffer(pos, 2)) t2:add(f_added_type, buffer(pos + 2, 1)) t2:add(f_added_init_length, buffer(pos + 3, 4)) t2:add(f_added_init_data, buffer(pos + 7, init_length)) pos = pos + 7 + init_length end pinfo.cols.info:append(" * " .. (removed_count + added_count)) end } end -- TOCLIENT_ACTIVE_OBJECT_MESSAGES do local f_object_count = ProtoField.uint16( "minetest.server.active_object_messages_object_count", "Count of objects", base.DEC) local f_object = ProtoField.bytes( "minetest.server.active_object_messages_object", "Object") local f_object_id = ProtoField.uint16( "minetest.server.active_object_messages_id", "ID", base.DEC) local f_message_length = ProtoField.uint16( "minetest.server.active_object_messages_message_length", "Message length", base.DEC) local f_message = ProtoField.bytes( "minetest.server.active_object_messages_message", "Message") minetest_server_commands[0x32] = { "ACTIVE_OBJECT_MESSAGES", 2, { f_object_count, f_object, f_object_id, f_message_length, f_message }, function(buffer, pinfo, tree, t) local t2, count, pos, message_length count = 0 pos = 2 while pos < buffer:len() do if not minetest_check_length(buffer, pos + 4, t) then return end message_length = buffer(pos + 2, 2):uint() if not minetest_check_length(buffer, pos + 4 + message_length, t) then return end count = count + 1 pos = pos + 4 + message_length end pinfo.cols.info:append(" * " .. count) t:add(f_object_count, count):set_generated() pos = 2 while pos < buffer:len() do message_length = buffer(pos + 2, 2):uint() t2 = t:add(f_object, buffer(pos, 4 + message_length)) t2:set_text("Object, ID = " .. buffer(pos, 2):uint()) t2:add(f_object_id, buffer(pos, 2)) t2:add(f_message_length, buffer(pos + 2, 2)) t2:add(f_message, buffer(pos + 4, message_length)) pos = pos + 4 + message_length end end } end -- TOCLIENT_HP do local f_hp = ProtoField.uint8("minetest.server.hp", "Hitpoints", base.DEC) minetest_server_commands[0x33] = { "HP", 3, { f_hp }, function(buffer, pinfo, tree, t) t:add(f_hp, buffer(2,1)) end } end -- TOCLIENT_MOVE_PLAYER do local f_x = ProtoField.int32("minetest.server.move_player_x", "Position X", base.DEC) local f_y = ProtoField.int32("minetest.server.move_player_y", "Position Y", base.DEC) local f_z = ProtoField.int32("minetest.server.move_player_z", "Position Z", base.DEC) local f_pitch = ProtoField.int32("minetest.server.move_player_pitch", "Pitch", base.DEC) local f_yaw = ProtoField.int32("minetest.server.move_player_yaw", "Yaw", base.DEC) local f_garbage = ProtoField.bytes("minetest.server.move_player_garbage", "Garbage") minetest_server_commands[0x34] = { "MOVE_PLAYER", 18, -- actually 22, but see below { f_x, f_y, f_z, f_pitch, f_yaw, f_garbage }, function(buffer, pinfo, tree, t) t:add(f_x, buffer(2, 4)) t:add(f_y, buffer(6, 4)) t:add(f_z, buffer(10, 4)) -- Compatibility note: -- Up to 2011-08-23, there was a bug in Minetest that -- caused the server to serialize the pitch and yaw -- with 2 bytes each instead of 4, creating a -- malformed message. if buffer:len() >= 22 then t:add(f_pitch, buffer(14, 4)) t:add(f_yaw, buffer(18, 4)) else t:add(f_garbage, buffer(14, 4)) t:add_expert_info(PI_MALFORMED, PI_WARN, "Malformed pitch and yaw, possibly caused by a serialization bug in Minetest") end end } end -- TOCLIENT_ACCESS_DENIED do local f_reason_length = ProtoField.uint16("minetest.server.access_denied_reason_length", "Reason length", base.DEC) local f_reason = ProtoField.string("minetest.server.access_denied_reason", "Reason") minetest_server_commands[0x35] = { "ACCESS_DENIED", 4, { f_reason_length, f_reason }, function(buffer, pinfo, tree, t) t:add(f_reason_length, buffer(2,2)) local reason_length = buffer(2,2):uint() if minetest_check_length(buffer, 4 + reason_length * 2, t) then t:add(f_reason, minetest_convert_utf16(buffer(4, reason_length * 2), "Converted reason message")) end end } end -- TOCLIENT_PLAYERITEM do local f_count = ProtoField.uint16( "minetest.server.playeritem_count", "Count of players", base.DEC) local f_player = ProtoField.bytes( "minetest.server.playeritem_player", "Player") local f_peer_id = ProtoField.uint16( "minetest.server.playeritem_peer_id", "Peer ID", base.DEC) local f_item_length = ProtoField.uint16( "minetest.server.playeritem_item_length", "Item information length", base.DEC) local f_item = ProtoField.string( "minetest.server.playeritem_item", "Item information") minetest_server_commands[0x36] = { "PLAYERITEM", 4, { f_count, f_player, f_peer_id, f_item_length, f_item }, function(buffer, pinfo, tree, t) local count, index, pos, item_length count = buffer(2,2):uint() pinfo.cols.info:append(" * " .. count) t:add(f_count, buffer(2,2)) pos = 4 for index = 0, count - 1 do if not minetest_check_length(buffer, pos + 4, t) then return end item_length = buffer(pos + 2, 2):uint() if not minetest_check_length(buffer, pos + 4 + item_length, t) then return end local t2 = t:add(f_player, buffer(pos, 4 + item_length)) t2:set_text("Player, ID: " .. buffer(pos, 2):uint()) t2:add(f_peer_id, buffer(pos, 2)) t2:add(f_item_length, buffer(pos + 2, 2)) t2:add(f_item, buffer(pos + 4, item_length)) pos = pos + 4 + item_length end end } end -- TOCLIENT_DEATHSCREEN do local vs_set_camera_point_target = { [0] = "False", [1] = "True" } local f_set_camera_point_target = ProtoField.uint8( "minetest.server.deathscreen_set_camera_point_target", "Set camera point target", base.DEC, vs_set_camera_point_target) local f_camera_point_target_x = ProtoField.int32( "minetest.server.deathscreen_camera_point_target_x", "Camera point target X", base.DEC) local f_camera_point_target_y = ProtoField.int32( "minetest.server.deathscreen_camera_point_target_y", "Camera point target Y", base.DEC) local f_camera_point_target_z = ProtoField.int32( "minetest.server.deathscreen_camera_point_target_z", "Camera point target Z", base.DEC) minetest_server_commands[0x37] = { "DEATHSCREEN", 15, { f_set_camera_point_target, f_camera_point_target_x, f_camera_point_target_y, f_camera_point_target_z}, function(buffer, pinfo, tree, t) t:add(f_set_camera_point_target, buffer(2,1)) t:add(f_camera_point_target_x, buffer(3,4)) t:add(f_camera_point_target_y, buffer(7,4)) t:add(f_camera_point_target_z, buffer(11,4)) end } end ------------------------------------ -- Part 3 -- -- Wrapper protocol subdissectors -- ------------------------------------ -- minetest.control dissector do local p_control = Proto("minetest.control", "Minetest Control") local vs_control_type = { [0] = "Ack", [1] = "Set Peer ID", [2] = "Ping", [3] = "Disco" } local f_control_type = ProtoField.uint8("minetest.control.type", "Control Type", base.DEC, vs_control_type) local f_control_ack = ProtoField.uint16("minetest.control.ack", "ACK sequence number", base.DEC) local f_control_peerid = ProtoField.uint8("minetest.control.peerid", "New peer ID", base.DEC) p_control.fields = { f_control_type, f_control_ack, f_control_peerid } local data_dissector = Dissector.get("data") function p_control.dissector(buffer, pinfo, tree) local t = tree:add(p_control, buffer(0,1)) t:add(f_control_type, buffer(0,1)) pinfo.cols.info = "Control message" local pos = 1 if buffer(0,1):uint() == 0 then pos = 3 t:set_len(3) t:add(f_control_ack, buffer(1,2)) pinfo.cols.info = "Ack " .. buffer(1,2):uint() elseif buffer(0,1):uint() == 1 then pos = 3 t:set_len(3) t:add(f_control_peerid, buffer(1,2)) pinfo.cols.info = "Set peer ID " .. buffer(1,2):uint() elseif buffer(0,1):uint() == 2 then pinfo.cols.info = "Ping" elseif buffer(0,1):uint() == 3 then pinfo.cols.info = "Disco" end data_dissector:call(buffer(pos):tvb(), pinfo, tree) end end -- minetest.client dissector -- minetest.server dissector -- Defines the minetest.client or minetest.server Proto. These two protocols -- are created by the same function because they are so similar. -- Parameter: proto: the Proto object -- Parameter: this_peer: "Client" or "Server" -- Parameter: other_peer: "Server" or "Client" -- Parameter: commands: table of command information, built above -- Parameter: obsolete: table of obsolete commands, built above function minetest_define_client_or_server_proto(is_client) -- Differences between minetest.client and minetest.server local proto_name, this_peer, other_peer, empty_message_info local commands, obsolete if is_client then proto_name = "minetest.client" this_peer = "Client" other_peer = "Server" empty_message_info = "Empty message / Connect" commands = minetest_client_commands -- defined in Part 1 obsolete = minetest_client_obsolete -- defined in Part 1 else proto_name = "minetest.server" this_peer = "Server" other_peer = "Client" empty_message_info = "Empty message" commands = minetest_server_commands -- defined in Part 2 obsolete = minetest_server_obsolete -- defined in Part 2 end -- Create the protocol object. local proto = Proto(proto_name, "Minetest " .. this_peer .. " to " .. other_peer) -- Create a table vs_command that maps command codes to command names. local vs_command = {} local code, command_info for code, command_info in pairs(commands) do local command_name = command_info[1] vs_command[code] = "TO" .. other_peer:upper() .. "_" .. command_name end -- Field definitions local f_command = ProtoField.uint16(proto_name .. ".command", "Command", base.HEX, vs_command) local f_empty = ProtoField.bool(proto_name .. ".empty", "Is empty", BASE_NONE) proto.fields = { f_command, f_empty } -- Add command-specific fields to the protocol for code, command_info in pairs(commands) do local command_fields = command_info[3] if command_fields ~= nil then local index, field for index, field in ipairs(command_fields) do table.insert(proto.fields, field) end end end -- minetest.client or minetest.server dissector function function proto.dissector(buffer, pinfo, tree) local t = tree:add(proto, buffer) pinfo.cols.info = this_peer if buffer:len() == 0 then -- Empty message. t:add(f_empty, 1):set_generated() pinfo.cols.info:append(": " .. empty_message_info) elseif minetest_check_length(buffer, 2, t) then -- Get the command code. t:add(f_command, buffer(0,2)) local code = buffer(0,2):uint() local command_info = commands[code] if command_info == nil then -- Error: Unknown command. pinfo.cols.info:append(": Unknown command") t:add_expert_info(PI_UNDECODED, PI_WARN, "Unknown " .. this_peer .. " to " .. other_peer .. " command") else -- Process a known command local command_name = command_info[1] local command_min_length = command_info[2] local command_fields = command_info[3] local command_dissector = command_info[4] if minetest_check_length(buffer, command_min_length, t) then pinfo.cols.info:append(": " .. command_name) if command_dissector ~= nil then command_dissector(buffer, pinfo, tree, t) end end if obsolete[code] then t:add_expert_info(PI_REQUEST_CODE, PI_WARN, "Obsolete command.") end end end end end minetest_define_client_or_server_proto(true) -- minetest.client minetest_define_client_or_server_proto(false) -- minetest.server -- minetest.split dissector do local p_split = Proto("minetest.split", "Minetest Split Message") local f_split_seq = ProtoField.uint16("minetest.split.seq", "Sequence number", base.DEC) local f_split_chunkcount = ProtoField.uint16("minetest.split.chunkcount", "Chunk count", base.DEC) local f_split_chunknum = ProtoField.uint16("minetest.split.chunknum", "Chunk number", base.DEC) local f_split_data = ProtoField.bytes("minetest.split.data", "Split message data") p_split.fields = { f_split_seq, f_split_chunkcount, f_split_chunknum, f_split_data } function p_split.dissector(buffer, pinfo, tree) local t = tree:add(p_split, buffer(0,6)) t:add(f_split_seq, buffer(0,2)) t:add(f_split_chunkcount, buffer(2,2)) t:add(f_split_chunknum, buffer(4,2)) t:add(f_split_data, buffer(6)) pinfo.cols.info:append(" " .. buffer(0,2):uint() .. " chunk " .. buffer(4,2):uint() .. "/" .. buffer(2,2):uint()) end end ------------------------------------- -- Part 4 -- -- Wrapper protocol main dissector -- ------------------------------------- -- minetest dissector do local p_minetest = Proto("minetest", "Minetest") local minetest_id = 0x4f457403 local vs_id = { [minetest_id] = "Valid" } local vs_peer = { [0] = "Inexistent", [1] = "Server" } local vs_type = { [0] = "Control", [1] = "Original", [2] = "Split", [3] = "Reliable" } local f_id = ProtoField.uint32("minetest.id", "ID", base.HEX, vs_id) local f_peer = ProtoField.uint16("minetest.peer", "Peer", base.DEC, vs_peer) local f_channel = ProtoField.uint8("minetest.channel", "Channel", base.DEC) local f_type = ProtoField.uint8("minetest.type", "Type", base.DEC, vs_type) local f_seq = ProtoField.uint16("minetest.seq", "Sequence number", base.DEC) local f_subtype = ProtoField.uint8("minetest.subtype", "Subtype", base.DEC, vs_type) p_minetest.fields = { f_id, f_peer, f_channel, f_type, f_seq, f_subtype } local data_dissector = Dissector.get("data") local control_dissector = Dissector.get("minetest.control") local client_dissector = Dissector.get("minetest.client") local server_dissector = Dissector.get("minetest.server") local split_dissector = Dissector.get("minetest.split") function p_minetest.dissector(buffer, pinfo, tree) -- Add Minetest tree item and verify the ID local t = tree:add(p_minetest, buffer(0,8)) t:add(f_id, buffer(0,4)) if buffer(0,4):uint() ~= minetest_id then t:add_expert_info(PI_UNDECODED, PI_WARN, "Invalid ID, this is not a Minetest packet") return end -- ID is valid, so replace packet's shown protocol pinfo.cols.protocol = "Minetest" pinfo.cols.info = "Minetest" -- Set the other header fields t:add(f_peer, buffer(4,2)) t:add(f_channel, buffer(6,1)) t:add(f_type, buffer(7,1)) t:set_text("Minetest, Peer: " .. buffer(4,2):uint() .. ", Channel: " .. buffer(6,1):uint()) local reliability_info if buffer(7,1):uint() == 3 then -- Reliable message reliability_info = "Seq=" .. buffer(8,2):uint() t:set_len(11) t:add(f_seq, buffer(8,2)) t:add(f_subtype, buffer(10,1)) pos = 10 else -- Unreliable message reliability_info = "Unrel" pos = 7 end if buffer(pos,1):uint() == 0 then -- Control message, possibly reliable control_dissector:call(buffer(pos+1):tvb(), pinfo, tree) elseif buffer(pos,1):uint() == 1 then -- Original message, possibly reliable if buffer(4,2):uint() == 1 then server_dissector:call(buffer(pos+1):tvb(), pinfo, tree) else client_dissector:call(buffer(pos+1):tvb(), pinfo, tree) end elseif buffer(pos,1):uint() == 2 then -- Split message, possibly reliable if buffer(4,2):uint() == 1 then pinfo.cols.info = "Server: Split message" else pinfo.cols.info = "Client: Split message" end split_dissector:call(buffer(pos+1):tvb(), pinfo, tree) elseif buffer(pos,1):uint() == 3 then -- Doubly reliable message?? t:add_expert_info(PI_MALFORMED, PI_ERROR, "Reliable message wrapped in reliable message") else data_dissector:call(buffer(pos+1):tvb(), pinfo, tree) end pinfo.cols.info:append(" (" .. reliability_info .. ")") end -- FIXME Is there a way to let the dissector table check if the first payload bytes are 0x4f457403? DissectorTable.get("udp.port"):add(30000, p_minetest) DissectorTable.get("udp.port"):add(30001, p_minetest) end ----------------------- -- Part 5 -- -- Utility functions -- ----------------------- -- Checks if a (sub-)Tvb is long enough to be further dissected. -- If it is long enough, sets the dissector tree item length to min_len -- and returns true. If it is not long enough, adds expert info to the -- dissector tree and returns false. -- Parameter: tvb: the Tvb -- Parameter: min_len: required minimum length -- Parameter: t: dissector tree item -- Returns: true if tvb:len() >= min_len, false otherwise function minetest_check_length(tvb, min_len, t) if tvb:len() >= min_len then t:set_len(min_len) return true -- Tvb:reported_length_remaining() has been added in August 2011 -- and is not yet widely available, disable for the time being -- TODO: uncomment at a later date -- TODO: when uncommenting this, also re-check if other parts of -- the dissector could benefit from reported_length_remaining --elseif tvb:reported_length_remaining() >= min_len then -- t:add_expert_info(PI_UNDECODED, PI_INFO, "Only part of this packet was captured, unable to decode.") -- return false else t:add_expert_info(PI_MALFORMED, PI_ERROR, "Message is too short") return false end end -- Takes a Tvb or TvbRange (i.e. part of a packet) that -- contains a UTF-16 string and returns a TvbRange containing -- string converted to ASCII. Any characters outside the range -- 0x20 to 0x7e are replaced by a question mark. -- Parameter: tvb: Tvb or TvbRange that contains the UTF-16 data -- Parameter: name: will be the name of the newly created Tvb. -- Returns: New TvbRange containing the ASCII string. -- TODO: Handle surrogates (should only produce one question mark) -- TODO: Remove this when Wireshark supports UTF-16 strings natively. function minetest_convert_utf16(tvb, name) local hex, pos, char hex = "" for pos = 0, tvb:len() - 2, 2 do char = tvb(pos, 2):uint() if (char >= 0x20) and (char <= 0x7e) then hex = hex .. string.format(" %02x", char) else hex = hex .. " 3F" end end if hex == "" then -- This is a hack to avoid a failed assertion in tvbuff.c -- (function: ensure_contiguous_no_exception) return ByteArray.new("00"):tvb(name):range(0,0) else return ByteArray.new(hex):tvb(name):range() end end