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/*
Minetest
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <string>
#include "irrlichttypes_bloated.h"
#include "hud.h"
enum ClientEventType : u8
{
CE_NONE,
CE_PLAYER_DAMAGE,
CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
CE_SHOW_FORMSPEC,
CE_SHOW_LOCAL_FORMSPEC,
CE_SPAWN_PARTICLE,
CE_ADD_PARTICLESPAWNER,
CE_DELETE_PARTICLESPAWNER,
CE_HUDADD,
CE_HUDRM,
CE_HUDCHANGE,
CE_SET_SKY,
CE_OVERRIDE_DAY_NIGHT_RATIO,
CE_CLOUD_PARAMS,
CLIENTEVENT_MAX,
};
struct ClientEvent
{
ClientEventType type;
union
{
// struct{
//} none;
struct
{
u16 amount;
} player_damage;
struct
{
f32 pitch;
f32 yaw;
} player_force_move;
struct
{
bool set_camera_point_target;
f32 camera_point_target_x;
f32 camera_point_target_y;
f32 camera_point_target_z;
} deathscreen;
struct
{
std::string *formspec;
std::string *formname;
} show_formspec;
// struct{
//} textures_updated;
struct
{
v3f *pos;
v3f *vel;
v3f *acc;
f32 expirationtime;
f32 size;
bool collisiondetection;
bool collision_removal;
bool vertical;
std::string *texture;
struct TileAnimationParams animation;
u8 glow;
} spawn_particle;
struct
{
u16 amount;
f32 spawntime;
v3f *minpos;
v3f *maxpos;
v3f *minvel;
v3f *maxvel;
v3f *minacc;
v3f *maxacc;
f32 minexptime;
f32 maxexptime;
f32 minsize;
f32 maxsize;
bool collisiondetection;
bool collision_removal;
u16 attached_id;
bool vertical;
std::string *texture;
u32 id;
struct TileAnimationParams animation;
u8 glow;
} add_particlespawner;
struct
{
u32 id;
} delete_particlespawner;
struct
{
u32 server_id;
u8 type;
v2f *pos;
std::string *name;
v2f *scale;
std::string *text;
u32 number;
u32 item;
u32 dir;
v2f *align;
v2f *offset;
v3f *world_pos;
v2s32 *size;
} hudadd;
struct
{
u32 id;
} hudrm;
struct
{
u32 id;
HudElementStat stat;
v2f *v2fdata;
std::string *sdata;
u32 data;
v3f *v3fdata;
v2s32 *v2s32data;
} hudchange;
struct
{
video::SColor *bgcolor;
std::string *type;
std::vector<std::string> *params;
bool clouds;
} set_sky;
struct
{
bool do_override;
float ratio_f;
} override_day_night_ratio;
struct
{
f32 density;
u32 color_bright;
u32 color_ambient;
f32 height;
f32 thickness;
f32 speed_x;
f32 speed_y;
} cloud_params;
};
};
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