aboutsummaryrefslogtreecommitdiff
path: root/src/client/clientobject.h
blob: ecd8059ef758c2a556fd18ae2396acc7a5d9bd3d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes_extrabloated.h"
#include "activeobject.h"
#include <unordered_map>
#include <unordered_set>


class ClientEnvironment;
class ITextureSource;
class Client;
class IGameDef;
class LocalPlayer;
struct ItemStack;
class WieldMeshSceneNode;

class ClientActiveObject : public ActiveObject
{
public:
	ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
	virtual ~ClientActiveObject();

	virtual void addToScene(ITextureSource *tsrc) {}
	virtual void removeFromScene(bool permanent) {}

	virtual void updateLight(u32 day_night_ratio) {}

	virtual bool getCollisionBox(aabb3f *toset) const { return false; }
	virtual bool getSelectionBox(aabb3f *toset) const { return false; }
	virtual bool collideWithObjects() const { return false; }
	virtual const v3f getPosition() const { return v3f(0.0f); }
	virtual scene::ISceneNode *getSceneNode() const
	{ return NULL; }
	virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const
	{ return NULL; }
	virtual bool isLocalPlayer() const { return false; }

	virtual ClientActiveObject *getParent() const { return nullptr; };
	virtual const std::unordered_set<int> &getAttachmentChildIds() const
	{ static std::unordered_set<int> rv; return rv; }
	virtual void updateAttachments() {};

	virtual bool doShowSelectionBox() { return true; }

	// Step object in time
	virtual void step(float dtime, ClientEnvironment *env) {}

	// Process a message sent by the server side object
	virtual void processMessage(const std::string &data) {}

	virtual std::string infoText() { return ""; }
	virtual std::string debugInfoText() { return ""; }

	/*
		This takes the return value of
		ServerActiveObject::getClientInitializationData
	*/
	virtual void initialize(const std::string &data) {}

	// Create a certain type of ClientActiveObject
	static ClientActiveObject *create(ActiveObjectType type, Client *client,
		ClientEnvironment *env);

	// If returns true, punch will not be sent to the server
	virtual bool directReportPunch(v3f dir, const ItemStack *punchitem = nullptr,
		float time_from_last_punch = 1000000) { return false; }

protected:
	// Used for creating objects based on type
	typedef ClientActiveObject *(*Factory)(Client *client, ClientEnvironment *env);
	static void registerType(u16 type, Factory f);
	Client *m_client;
	ClientEnvironment *m_env;
private:
	// Used for creating objects based on type
	static std::unordered_map<u16, Factory> m_types;
};

class DistanceSortedActiveObject
{
public:
	ClientActiveObject *obj;

	DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
	{
		obj = a_obj;
		d = a_d;
	}

	bool operator < (const DistanceSortedActiveObject &other) const
	{
		return d < other.d;
	}

private:
	f32 d;
};
'n497' href='#n497'>497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Kahrl <kahrl@gmx.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "itemdef.h"

#include "gamedef.h"
#include "nodedef.h"
#include "tool.h"
#include "inventory.h"
#ifndef SERVER
#include "mapblock_mesh.h"
#include "mesh.h"
#include "tile.h"
#endif
#include "log.h"
#include "main.h" // g_settings
#include "settings.h"
#include "util/serialize.h"
#include "util/container.h"
#include "util/thread.h"
#include <map>
#include <set>

/*
	ItemDefinition
*/
ItemDefinition::ItemDefinition()
{
	resetInitial();
}

ItemDefinition::ItemDefinition(const ItemDefinition &def)
{
	resetInitial();
	*this = def;
}

ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
{
	if(this == &def)
		return *this;

	reset();

	type = def.type;
	name = def.name;
	description = def.description;
	inventory_image = def.inventory_image;
	wield_image = def.wield_image;
	wield_scale = def.wield_scale;
	stack_max = def.stack_max;
	usable = def.usable;
	liquids_pointable = def.liquids_pointable;
	if(def.tool_capabilities)
	{
		tool_capabilities = new ToolCapabilities(
				*def.tool_capabilities);
	}
	groups = def.groups;
	node_placement_prediction = def.node_placement_prediction;
	sound_place = def.sound_place;
	range = def.range;
	return *this;
}

ItemDefinition::~ItemDefinition()
{
	reset();
}

void ItemDefinition::resetInitial()
{
	// Initialize pointers to NULL so reset() does not delete undefined pointers
	tool_capabilities = NULL;
	reset();
}

void ItemDefinition::reset()
{
	type = ITEM_NONE;
	name = "";
	description = "";
	inventory_image = "";
	wield_image = "";
	wield_scale = v3f(1.0, 1.0, 1.0);
	stack_max = 99;
	usable = false;
	liquids_pointable = false;
	if(tool_capabilities)
	{
		delete tool_capabilities;
		tool_capabilities = NULL;
	}
	groups.clear();
	sound_place = SimpleSoundSpec();
	range = -1;

	node_placement_prediction = "";
}

void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
{
	if(protocol_version <= 17)
		writeU8(os, 1); // version
	else if(protocol_version <= 20)
		writeU8(os, 2); // version
	else
		writeU8(os, 3); // version
	writeU8(os, type);
	os<<serializeString(name);
	os<<serializeString(description);
	os<<serializeString(inventory_image);
	os<<serializeString(wield_image);
	writeV3F1000(os, wield_scale);
	writeS16(os, stack_max);
	writeU8(os, usable);
	writeU8(os, liquids_pointable);
	std::string tool_capabilities_s = "";
	if(tool_capabilities){
		std::ostringstream tmp_os(std::ios::binary);
		tool_capabilities->serialize(tmp_os, protocol_version);
		tool_capabilities_s = tmp_os.str();
	}
	os<<serializeString(tool_capabilities_s);
	writeU16(os, groups.size());
	for(std::map<std::string, int>::const_iterator
			i = groups.begin(); i != groups.end(); i++){
		os<<serializeString(i->first);
		writeS16(os, i->second);
	}
	os<<serializeString(node_placement_prediction);
	if(protocol_version > 17){
		//serializeSimpleSoundSpec(sound_place, os);
		os<<serializeString(sound_place.name);
		writeF1000(os, sound_place.gain);
	}
	if(protocol_version > 20){
		writeF1000(os, range);
	}
}

void ItemDefinition::deSerialize(std::istream &is)
{
	// Reset everything
	reset();

	// Deserialize
	int version = readU8(is);
	if(version < 1 || version > 3)
		throw SerializationError("unsupported ItemDefinition version");
	type = (enum ItemType)readU8(is);
	name = deSerializeString(is);
	description = deSerializeString(is);
	inventory_image = deSerializeString(is);
	wield_image = deSerializeString(is);
	wield_scale = readV3F1000(is);
	stack_max = readS16(is);
	usable = readU8(is);
	liquids_pointable = readU8(is);
	std::string tool_capabilities_s = deSerializeString(is);
	if(!tool_capabilities_s.empty())
	{
		std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
		tool_capabilities = new ToolCapabilities;
		tool_capabilities->deSerialize(tmp_is);
	}
	groups.clear();
	u32 groups_size = readU16(is);
	for(u32 i=0; i<groups_size; i++){
		std::string name = deSerializeString(is);
		int value = readS16(is);
		groups[name] = value;
	}
	if(version == 1){
		// We cant be sure that node_placement_prediction is send in version 1
		try{
			node_placement_prediction = deSerializeString(is);
		}catch(SerializationError &e) {};
		// Set the old default sound
		sound_place.name = "default_place_node";
		sound_place.gain = 0.5;
	} else if(version >= 2) {
		node_placement_prediction = deSerializeString(is);
		//deserializeSimpleSoundSpec(sound_place, is);
		sound_place.name = deSerializeString(is);
		sound_place.gain = readF1000(is);
	}
	if(version == 3) {
		range = readF1000(is);
	}
	// If you add anything here, insert it primarily inside the try-catch
	// block to not need to increase the version.
	try{
	}catch(SerializationError &e) {};
}

/*
	CItemDefManager
*/

// SUGG: Support chains of aliases?

class CItemDefManager: public IWritableItemDefManager
{
#ifndef SERVER
	struct ClientCached
	{
		video::ITexture *inventory_texture;
		scene::IMesh *wield_mesh;

		ClientCached():
			inventory_texture(NULL),
			wield_mesh(NULL)
		{}
	};
#endif

public:
	CItemDefManager()
	{

#ifndef SERVER
		m_main_thread = get_current_thread_id();
#endif
		clear();
	}
	virtual ~CItemDefManager()
	{
#ifndef SERVER
		const std::list<ClientCached*> &values = m_clientcached.getValues();
		for(std::list<ClientCached*>::const_iterator
				i = values.begin(); i != values.end(); ++i)
		{
			ClientCached *cc = *i;
			if (cc->wield_mesh)
				cc->wield_mesh->drop();
			delete cc;
		}

#endif
		for (std::map<std::string, ItemDefinition*>::iterator iter =
				m_item_definitions.begin(); iter != m_item_definitions.end();
				iter ++) {
			delete iter->second;
		}
		m_item_definitions.clear();
	}
	virtual const ItemDefinition& get(const std::string &name_) const
	{
		// Convert name according to possible alias
		std::string name = getAlias(name_);
		// Get the definition
		std::map<std::string, ItemDefinition*>::const_iterator i;
		i = m_item_definitions.find(name);
		if(i == m_item_definitions.end())
			i = m_item_definitions.find("unknown");
		assert(i != m_item_definitions.end());
		return *(i->second);
	}
	virtual std::string getAlias(const std::string &name) const
	{
		std::map<std::string, std::string>::const_iterator i;
		i = m_aliases.find(name);
		if(i != m_aliases.end())
			return i->second;
		return name;
	}
	virtual std::set<std::string> getAll() const
	{
		std::set<std::string> result;
		for(std::map<std::string, ItemDefinition*>::const_iterator
				i = m_item_definitions.begin();
				i != m_item_definitions.end(); i++)
		{
			result.insert(i->first);
		}
		for(std::map<std::string, std::string>::const_iterator
				i = m_aliases.begin();
				i != m_aliases.end(); i++)
		{
			result.insert(i->first);
		}
		return result;
	}
	virtual bool isKnown(const std::string &name_) const
	{
		// Convert name according to possible alias
		std::string name = getAlias(name_);
		// Get the definition
		std::map<std::string, ItemDefinition*>::const_iterator i;
		return m_item_definitions.find(name) != m_item_definitions.end();
	}
#ifndef SERVER
public:
	ClientCached* createClientCachedDirect(const std::string &name,
			IGameDef *gamedef) const
	{
		infostream<<"Lazily creating item texture and mesh for \""
				<<name<<"\""<<std::endl;

		// This is not thread-safe
		assert(get_current_thread_id() == m_main_thread);

		// Skip if already in cache
		ClientCached *cc = NULL;
		m_clientcached.get(name, &cc);
		if(cc)
			return cc;

		ITextureSource *tsrc = gamedef->getTextureSource();
		INodeDefManager *nodedef = gamedef->getNodeDefManager();
		IrrlichtDevice *device = tsrc->getDevice();
		video::IVideoDriver *driver = device->getVideoDriver();
		const ItemDefinition *def = &get(name);

		// Create new ClientCached
		cc = new ClientCached();

		bool need_node_mesh = false;

		// Create an inventory texture
		cc->inventory_texture = NULL;
		if(def->inventory_image != "")
		{
			cc->inventory_texture = tsrc->getTexture(def->inventory_image);
		}
		else if(def->type == ITEM_NODE)
		{
			need_node_mesh = true;
		}

		// Create a wield mesh
		assert(cc->wield_mesh == NULL);
		if(def->type == ITEM_NODE && def->wield_image == "")
		{
			need_node_mesh = true;
		}
		else if(def->wield_image != "" || def->inventory_image != "")
		{
			// Extrude the wield image into a mesh

			std::string imagename;
			if(def->wield_image != "")
				imagename = def->wield_image;
			else
				imagename = def->inventory_image;

			cc->wield_mesh = createExtrudedMesh(
					tsrc->getTexture(imagename),
					driver,
					def->wield_scale * v3f(40.0, 40.0, 4.0));
			if(cc->wield_mesh == NULL)
			{
				infostream<<"ItemDefManager: WARNING: "
					<<"updateTexturesAndMeshes(): "
					<<"Unable to create extruded mesh for item "
					<<def->name<<std::endl;
			}
		}

		if(need_node_mesh)
		{
			/*
				Get node properties
			*/
			content_t id = nodedef->getId(def->name);
			const ContentFeatures &f = nodedef->get(id);

			u8 param1 = 0;
			if(f.param_type == CPT_LIGHT)
				param1 = 0xee;

			/*
				Make a mesh from the node
			*/
			MeshMakeData mesh_make_data(gamedef);
			MapNode mesh_make_node(id, param1, 0);
			mesh_make_data.fillSingleNode(&mesh_make_node);
			MapBlockMesh mapblock_mesh(&mesh_make_data);

			scene::IMesh *node_mesh = mapblock_mesh.getMesh();
			assert(node_mesh);
			video::SColor c(255, 255, 255, 255);
			if(g_settings->getBool("enable_shaders"))
				c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source));
			setMeshColor(node_mesh, c);

			/*
				Scale and translate the mesh so it's a unit cube
				centered on the origin
			*/
			scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
			translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));

			/*
				Draw node mesh into a render target texture
			*/
			if(cc->inventory_texture == NULL)
			{
				TextureFromMeshParams params;
				params.mesh = node_mesh;
				params.dim.set(64, 64);
				params.rtt_texture_name = "INVENTORY_"
					+ def->name + "_RTT";
				params.delete_texture_on_shutdown = true;
				params.camera_position.set(0, 1.0, -1.5);
				params.camera_position.rotateXZBy(45);
				params.camera_lookat.set(0, 0, 0);
				// Set orthogonal projection
				params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
						1.65, 1.65, 0, 100);
				params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
				params.light_position.set(10, 100, -50);
				params.light_color.set(1.0, 0.5, 0.5, 0.5);
				params.light_radius = 1000;

				cc->inventory_texture =
					tsrc->generateTextureFromMesh(params);

				// render-to-target didn't work
				if(cc->inventory_texture == NULL)
				{
					cc->inventory_texture =
						tsrc->getTexture(f.tiledef[0].name);
				}
			}

			/*
				Use the node mesh as the wield mesh
			*/

			// Scale to proper wield mesh proportions
			scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
					* def->wield_scale);

			cc->wield_mesh = node_mesh;
			cc->wield_mesh->grab();

			//no way reference count can be smaller than 2 in this place!
			assert(cc->wield_mesh->getReferenceCount() >= 2);
		}

		// Put in cache
		m_clientcached.set(name, cc);

		return cc;
	}
	ClientCached* getClientCached(const std::string &name,
			IGameDef *gamedef) const
	{
		ClientCached *cc = NULL;
		m_clientcached.get(name, &cc);
		if(cc)
			return cc;

		if(get_current_thread_id() == m_main_thread)
		{
			return createClientCachedDirect(name, gamedef);
		}
		else
		{
			// We're gonna ask the result to be put into here
			static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;

			// Throw a request in
			m_get_clientcached_queue.add(name, 0, 0, &result_queue);
			try{
				while(true) {
					// Wait result for a second
					GetResult<std::string, ClientCached*, u8, u8>
						result = result_queue.pop_front(1000);

					if (result.key == name) {
						return result.item;
					}
				}
			}
			catch(ItemNotFoundException &e)
			{
				errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
				return &m_dummy_clientcached;
			}
		}
	}
	// Get item inventory texture
	virtual video::ITexture* getInventoryTexture(const std::string &name,
			IGameDef *gamedef) const
	{
		ClientCached *cc = getClientCached(name, gamedef);
		if(!cc)
			return NULL;
		return cc->inventory_texture;
	}
	// Get item wield mesh
	virtual scene::IMesh* getWieldMesh(const std::string &name,
			IGameDef *gamedef) const
	{
		ClientCached *cc = getClientCached(name, gamedef);
		if(!cc)
			return NULL;
		return cc->wield_mesh;
	}
#endif
	void clear()
	{
		for(std::map<std::string, ItemDefinition*>::const_iterator
				i = m_item_definitions.begin();
				i != m_item_definitions.end(); i++)
		{
			delete i->second;
		}
		m_item_definitions.clear();
		m_aliases.clear();

		// Add the four builtin items:
		//   "" is the hand
		//   "unknown" is returned whenever an undefined item
		//     is accessed (is also the unknown node)
		//   "air" is the air node
		//   "ignore" is the ignore node

		ItemDefinition* hand_def = new ItemDefinition;
		hand_def->name = "";
		hand_def->wield_image = "wieldhand.png";
		hand_def->tool_capabilities = new ToolCapabilities;
		m_item_definitions.insert(std::make_pair("", hand_def));

		ItemDefinition* unknown_def = new ItemDefinition;
		unknown_def->type = ITEM_NODE;
		unknown_def->name = "unknown";
		m_item_definitions.insert(std::make_pair("unknown", unknown_def));

		ItemDefinition* air_def = new ItemDefinition;
		air_def->type = ITEM_NODE;
		air_def->name = "air";
		m_item_definitions.insert(std::make_pair("air", air_def));

		ItemDefinition* ignore_def = new ItemDefinition;
		ignore_def->type = ITEM_NODE;
		ignore_def->name = "ignore";
		m_item_definitions.insert(std::make_pair("ignore", ignore_def));
	}
	virtual void registerItem(const ItemDefinition &def)
	{
		verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
		// Ensure that the "" item (the hand) always has ToolCapabilities
		if(def.name == "")
			assert(def.tool_capabilities != NULL);

		if(m_item_definitions.count(def.name) == 0)
			m_item_definitions[def.name] = new ItemDefinition(def);
		else
			*(m_item_definitions[def.name]) = def;

		// Remove conflicting alias if it exists
		bool alias_removed = (m_aliases.erase(def.name) != 0);
		if(alias_removed)
			infostream<<"ItemDefManager: erased alias "<<def.name
					<<" because item was defined"<<std::endl;
	}
	virtual void registerAlias(const std::string &name,
			const std::string &convert_to)
	{
		if(m_item_definitions.find(name) == m_item_definitions.end())
		{
			verbosestream<<"ItemDefManager: setting alias "<<name
				<<" -> "<<convert_to<<std::endl;
			m_aliases[name] = convert_to;
		}
	}
	void serialize(std::ostream &os, u16 protocol_version)
	{
		writeU8(os, 0); // version
		u16 count = m_item_definitions.size();
		writeU16(os, count);
		for(std::map<std::string, ItemDefinition*>::const_iterator