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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "mtevent.h"
#include <list>
#include <map>

class EventManager : public MtEventManager
{
	static void receiverReceive(MtEvent *e, void *data)
	{
		MtEventReceiver *r = (MtEventReceiver *)data;
		r->onEvent(e);
	}
	struct FuncSpec
	{
		event_receive_func f;
		void *d;
		FuncSpec(event_receive_func f, void *d) : f(f), d(d) {}
	};

	struct Dest
	{
		std::list<FuncSpec> funcs{};
	};
	std::map<MtEvent::Type, Dest> m_dest{};

public:
	~EventManager() override = default;

	void put(MtEvent *e) override
	{
		std::map<MtEvent::Type, Dest>::iterator i = m_dest.find(e->getType());
		if (i != m_dest.end()) {
			std::list<FuncSpec> &funcs = i->second.funcs;
			for (FuncSpec &func : funcs) {
				(*(func.f))(e, func.d);
			}
		}
		delete e;
	}
	void reg(MtEvent::Type type, event_receive_func f, void *data) override
	{
		std::map<MtEvent::Type, Dest>::iterator i = m_dest.find(type);
		if (i != m_dest.end()) {
			i->second.funcs.emplace_back(f, data);
		} else {
			Dest dest;
			dest.funcs.emplace_back(f, data);
			m_dest[type] = dest;
		}
	}
	void dereg(MtEvent::Type type, event_receive_func f, void *data) override
	{
		std::map<MtEvent::Type, Dest>::iterator i = m_dest.find(type);
		if (i != m_dest.end()) {
			std::list<FuncSpec> &funcs = i->second.funcs;
			auto j = funcs.begin();
			while (j != funcs.end()) {
				bool remove = (j->f == f && (!data || j->d == data));
				if (remove)
					funcs.erase(j++);
				else
					++j;
			}
		}
	}
};
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/*
Minetest
Copyright (C) 2013-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2014-2018 paramat

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/


#include "mapgen.h"
#include <cmath>
#include "voxel.h"
#include "noise.h"
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
#include "content_sao.h"
#include "nodedef.h"
#include "voxelalgorithms.h"
//#include "profiler.h" // For TimeTaker
#include "settings.h" // For g_settings
#include "emerge.h"
#include "dungeongen.h"
#include "cavegen.h"
#include "mg_biome.h"
#include "mg_ore.h"
#include "mg_decoration.h"
#include "mapgen_v7.h"


FlagDesc flagdesc_mapgen_v7[] = {
	{"mountains",   MGV7_MOUNTAINS},
	{"ridges",      MGV7_RIDGES},
	{"floatlands",  MGV7_FLOATLANDS},
	{"caverns",     MGV7_CAVERNS},
	{NULL,          0}
};


////////////////////////////////////////////////////////////////////////////////


MapgenV7::MapgenV7(MapgenV7Params *params, EmergeManager *emerge)
	: MapgenBasic(MAPGEN_V7, params, emerge)
{
	spflags              = params->spflags;
	mount_zero_level     = params->mount_zero_level;
	float_mount_density  = params->float_mount_density;
	float_mount_exponent = params->float_mount_exponent;
	floatland_level      = params->floatland_level;
	shadow_limit         = params->shadow_limit;

	cave_width           = params->cave_width;
	large_cave_depth     = params->large_cave_depth;
	lava_depth           = params->lava_depth;
	cavern_limit         = params->cavern_limit;
	cavern_taper         = params->cavern_taper;
	cavern_threshold     = params->cavern_threshold;
	dungeon_ymin         = params->dungeon_ymin;
	dungeon_ymax         = params->dungeon_ymax;

	// This is to avoid a divide-by-zero.
	// Parameter will be saved to map_meta.txt in limited form.
	params->float_mount_height = std::fmax(params->float_mount_height, 1.0f);
	float_mount_height   = params->float_mount_height;

	// 2D noise
	noise_terrain_base =
		new Noise(&params->np_terrain_base,    seed, csize.X, csize.Z);
	noise_terrain_alt =
		new Noise(&params->np_terrain_alt,     seed, csize.X, csize.Z);
	noise_terrain_persist =
		new Noise(&params->np_terrain_persist, seed, csize.X, csize.Z);
	noise_height_select =
		new Noise(&params->np_height_select,   seed, csize.X, csize.Z);
	noise_filler_depth =
		new Noise(&params->np_filler_depth,    seed, csize.X, csize.Z);

	if (spflags & MGV7_MOUNTAINS)
		noise_mount_height =
			new Noise(&params->np_mount_height,      seed, csize.X, csize.Z);

	if (spflags & MGV7_FLOATLANDS) {
		noise_floatland_base =
			new Noise(&params->np_floatland_base,    seed, csize.X, csize.Z);
		noise_float_base_height =
			new Noise(&params->np_float_base_height, seed, csize.X, csize.Z);
	}

	if (spflags & MGV7_RIDGES) {
		noise_ridge_uwater =
			new Noise(&params->np_ridge_uwater,      seed, csize.X, csize.Z);
	// 3D noise, 1 up, 1 down overgeneration
		noise_ridge =
			new Noise(&params->np_ridge,    seed, csize.X, csize.Y + 2, csize.Z);
	}

	// 3D noise, 1 up, 1 down overgeneration
	if ((spflags & MGV7_MOUNTAINS) || (spflags & MGV7_FLOATLANDS))
		noise_mountain =
			new Noise(&params->np_mountain, seed, csize.X, csize.Y + 2, csize.Z);

	// 3D noise, 1 down overgeneration
	MapgenBasic::np_cave1    = params->np_cave1;
	MapgenBasic::np_cave2    = params->np_cave2;
	MapgenBasic::np_cavern   = params->np_cavern;
	MapgenBasic::np_dungeons = params->np_dungeons;
}


MapgenV7::~MapgenV7()
{
	delete noise_terrain_base;
	delete noise_terrain_alt;
	delete noise_terrain_persist;
	delete noise_height_select;
	delete noise_filler_depth;

	if (spflags & MGV7_MOUNTAINS)
		delete noise_mount_height;

	if (spflags & MGV7_FLOATLANDS) {
		delete noise_floatland_base;
		delete noise_float_base_height;
	}

	if (spflags & MGV7_RIDGES) {
		delete noise_ridge_uwater;
		delete noise_ridge;
	}

	if ((spflags & MGV7_MOUNTAINS) || (spflags & MGV7_FLOATLANDS))
		delete noise_mountain;
}


MapgenV7Params::MapgenV7Params():
	np_terrain_base      (4.0,   70.0,  v3f(600,  600,  600),  82341, 5, 0.6,  2.0),
	np_terrain_alt       (4.0,   25.0,  v3f(600,  600,  600),  5934,  5, 0.6,  2.0),
	np_terrain_persist   (0.6,   0.1,   v3f(2000, 2000, 2000), 539,   3, 0.6,  2.0),
	np_height_select     (-8.0,  16.0,  v3f(500,  500,  500),  4213,  6, 0.7,  2.0),