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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Jonathan Neuschäfer <j.neuschaefer@gmx.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include <iostream>
#include <string>

class FileCache
{
public:
	/*
		'dir' is the file cache directory to use.
	*/
	FileCache(const std::string &dir) : m_dir(dir) {}

	bool update(const std::string &name, const std::string &data);
	bool load(const std::string &name, std::ostream &os);
	bool exists(const std::string &name);

private:
	std::string m_dir;

	bool loadByPath(const std::string &path, std::ostream &os);
	bool updateByPath(const std::string &path, const std::string &data);
};
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef L_MAINMENU_H_ #define L_MAINMENU_H_ #include "lua_api/l_base.h" class AsyncEngine; /** Implementation of lua api support for mainmenu */ class ModApiMainMenu: public ModApiBase { private: /** * read a text variable from gamedata table within lua stack * @param L stack to read variable from * @param name name of variable to read * @return string value of requested variable */ static std::string getTextData(lua_State *L, std::string name); /** * read a integer variable from gamedata table within lua stack * @param L stack to read variable from * @param name name of variable to read * @return integer value of requested variable */ static int getIntegerData(lua_State *L, std::string name,bool& valid); /** * read a bool variable from gamedata table within lua stack * @param L stack to read variable from * @param name name of variable to read * @return bool value of requested variable */ static int getBoolData(lua_State *L, std::string name,bool& valid); /** * check if a path is within some of minetests folders * @param path path to check * @return true/false */ static bool isMinetestPath(std::string path); //api calls static int l_start(lua_State *L); static int l_close(lua_State *L); static int l_create_world(lua_State *L); static int l_delete_world(lua_State *L); static int l_get_worlds(lua_State *L); static int l_get_games(lua_State *L); static int l_get_mapgen_names(lua_State *L); static int l_get_favorites(lua_State *L); static int l_delete_favorite(lua_State *L); static int l_gettext(lua_State *L); //gui static int l_show_keys_menu(lua_State *L); static int l_show_file_open_dialog(lua_State *L); static int l_set_topleft_text(lua_State *L); static int l_set_clouds(lua_State *L); static int l_get_textlist_index(lua_State *L); static int l_get_table_index(lua_State *L); static int l_set_background(lua_State *L); static int l_update_formspec(lua_State *L); static int l_get_screen_info(lua_State *L); //filesystem static int l_get_mainmenu_path(lua_State *L); static int l_get_modpath(lua_State *L); static int l_get_gamepath(lua_State *L); static int l_get_texturepath(lua_State *L); static int l_get_texturepath_share(lua_State *L); static int l_create_dir(lua_State *L); static int l_delete_dir(lua_State *L); static int l_copy_dir(lua_State *L); static int l_extract_zip(lua_State *L); static int l_get_modstore_details(lua_State *L); static int l_get_modstore_list(lua_State *L); static int l_download_file(lua_State *L); static int l_get_video_drivers(lua_State *L); static int l_get_video_modes(lua_State *L); //version compatibility static int l_get_min_supp_proto(lua_State *L); static int l_get_max_supp_proto(lua_State *L); // async static int l_do_async_callback(lua_State *L); public: /** * initialize this API module * @param L lua stack to initialize * @param top index (in lua stack) of global API table */ static void Initialize(lua_State *L, int top); static void InitializeAsync(AsyncEngine& engine); }; #endif /* L_MAINMENU_H_ */