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/*
Minetest
Copyright (C) 2010-2014 sapier <sapier at gmx dot net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "fontengine.h"
#include <cmath>
#include "client/renderingengine.h"
#include "config.h"
#include "porting.h"
#include "filesys.h"
#include "gettext.h"

#if USE_FREETYPE
#include "irrlicht_changes/CGUITTFont.h"
#endif

/** maximum size distance for getting a "similar" font size */
#define MAX_FONT_SIZE_OFFSET 10

/** reference to access font engine, has to be initialized by main */
FontEngine* g_fontengine = NULL;

/** callback to be used on change of font size setting */
static void font_setting_changed(const std::string &name, void *userdata)
{
	g_fontengine->readSettings();
}

/******************************************************************************/
FontEngine::FontEngine(gui::IGUIEnvironment* env) :
	m_env(env)
{

	for (u32 &i : m_default_size) {
		i = (FontMode) FONT_SIZE_UNSPECIFIED;
	}

	assert(g_settings != NULL); // pre-condition
	assert(m_env != NULL); // pre-condition
	assert(m_env->getSkin() != NULL); // pre-condition

	readSettings();

	if (m_currentMode != FM_Simple) {
		g_settings->registerChangedCallback("font_size", font_setting_changed, NULL);
		g_settings->registerChangedCallback("font_bold", font_setting_changed, NULL);
		g_settings->registerChangedCallback("font_italic", font_setting_changed, NULL);
		g_settings->registerChangedCallback("font_path", font_setting_changed, NULL);
		g_settings->registerChangedCallback("font_path_bold", font_setting_changed, NULL);
		g_settings->registerChangedCallback("font_path_italic", font_setting_changed, NULL);
		g_settings->registerChangedCallback("font_path_bolditalic", font_setting_changed, NULL);
		g_settings->registerChangedCallback("font_shadow", font_setting_changed, NULL);
		g_settings->registerChangedCallback("font_shadow_alpha", font_setting_changed, NULL);
		g_settings->registerChangedCallback("fallback_font_path", font_setting_changed, NULL);
	}

	g_settings->registerChangedCallback("mono_font_path", font_setting_changed, NULL);
	g_settings->registerChangedCallback("mono_font_size", font_setting_changed, NULL);
	g_settings->registerChangedCallback("screen_dpi", font_setting_changed, NULL);
	g_settings->registerChangedCallback("gui_scaling", font_setting_changed, NULL);
}

/******************************************************************************/
FontEngine::~FontEngine()
{
	cleanCache();
}

/******************************************************************************/
void FontEngine::cleanCache()
{
	for (auto &font_cache_it : m_font_cache) {

		for (auto &font_it : font_cache_it) {
			font_it.second->drop();
			font_it.second = NULL;
		}
		font_cache_it.clear();
	}
}

/******************************************************************************/
irr::gui::IGUIFont *FontEngine::getFont(FontSpec spec)
{
	return getFont(spec, false);
}

irr::gui::IGUIFont *FontEngine::getFont(FontSpec spec, bool may_fail)
{
	if (spec.mode == FM_Unspecified) {
		spec.mode = m_currentMode;
	} else if (m_currentMode == FM_Simple) {
		// Freetype disabled -> Force simple mode
		spec.mode = (spec.mode == FM_Mono ||
				spec.mode == FM_SimpleMono) ?
				FM_SimpleMono : FM_Simple;
		// Support for those could be added, but who cares?
		spec.bold = false;
		spec.italic = false;
	} else if (spec.mode == _FM_Fallback) {
		// Fallback font doesn't support these either
		spec.bold = false;
		spec.italic = false;
	}

	// Fallback to default size
	if (spec.size == FONT_SIZE_UNSPECIFIED)
		spec.size = m_default_size[spec.mode];

	const auto &cache = m_font_cache[spec.getHash()];
	auto it = cache.find(spec.size);
	if (it != cache.end())
		return it->second;

	// Font does not yet exist
	gui::IGUIFont *font = nullptr;
	if (spec.mode == FM_Simple || spec.mode == FM_SimpleMono)
		font = initSimpleFont(spec);
	else
		font = initFont(spec);

	if (!font && !may_fail) {
		errorstream << "Minetest cannot continue without a valid font. "
			"Please correct the 'font_path' setting or install the font "
			"file in the proper location." << std::endl;
		abort();
	}

	m_font_cache[spec.getHash()][spec.size] = font;

	return font;
}

/******************************************************************************/
unsigned int FontEngine::getTextHeight(const FontSpec &spec)
{
	irr::gui::IGUIFont *font = getFont(spec);

	// use current skin font as fallback
	if (font == NULL) {
		font = m_env->getSkin()->getFont();
	}
	FATAL_ERROR_IF(font == NULL, "Could not get skin font");

	return font->getDimension(L"Some unimportant example String").Height;
}

/******************************************************************************/
unsigned int FontEngine::getTextWidth(const std::wstring &text, const FontSpec &spec)
{
	irr::gui::IGUIFont *font = getFont(spec);

	// use current skin font as fallback
	if (font == NULL) {
		font = m_env->getSkin()->getFont();
	}
	FATAL_ERROR_IF(font == NULL, "Could not get font");

	return font->getDimension(text.c_str()).Width;
}


/** get line height for a specific font (including empty room between lines) */
unsigned int FontEngine::getLineHeight(const FontSpec &spec)
{
	irr::gui::IGUIFont *font = getFont(spec);

	// use current skin font as fallback
	if (font == NULL) {
		font = m_env->getSkin()->getFont();
	}
	FATAL_ERROR_IF(font == NULL, "Could not get font");

	return font->getDimension(L"Some unimportant example String").Height
			+ font->getKerningHeight();
}

/******************************************************************************/
unsigned int FontEngine::getDefaultFontSize()
{
	return m_default_size[m_currentMode];
}

unsigned int FontEngine::getFontSize(FontMode mode)
{
	if (m_currentMode == FM_Simple) {
		if (mode == FM_Mono || mode == FM_SimpleMono)
			return m_default_size[FM_SimpleMono];
		else
			return m_default_size[FM_Simple];
	}

	if (mode == FM_Unspecified)
		return m_default_size[FM_Standard];

	return m_default_size[mode];
}

/******************************************************************************/
void FontEngine::readSettings()
{
	if (USE_FREETYPE && g_settings->getBool("freetype")) {
		m_default_size[FM_Standard]  = g_settings->getU16("font_size");
		m_default_size[_FM_Fallback] = g_settings->getU16("font_size");
		m_default_size[FM_Mono]      = g_settings->getU16("mono_font_size");

		m_default_bold = g_settings->getBool("font_bold");
		m_default_italic = g_settings->getBool("font_italic");

	} else {
		m_currentMode = FM_Simple;
	}

	m_default_size[FM_Simple]       = g_settings->getU16("font_size");
	m_default_size[FM_SimpleMono]   = g_settings->getU16("mono_font_size");

	cleanCache();
	updateFontCache();
	updateSkin();
}

/******************************************************************************/
void FontEngine::updateSkin()
{
	gui::IGUIFont *font = getFont();

	if (font)
		m_env->getSkin()->setFont(font);
	else
		errorstream << "FontEngine: Default font file: " <<
				"\n\t\"" << g_settings->get("font_path") << "\"" <<
				"\n\trequired for current screen configuration was not found" <<
				" or was invalid file format." <<
				"\n\tUsing irrlicht default font." << std::endl;

	// If we did fail to create a font our own make irrlicht find a default one
	font = m_env->getSkin()->getFont();
	FATAL_ERROR_IF(font == NULL, "Could not create/get font");

	u32 text_height = font->getDimension(L"Hello, world!").Height;
	infostream << "FontEngine: measured text_height=" << text_height << std::endl;
}

/******************************************************************************/
void FontEngine::updateFontCache()
{
	/* the only font to be initialized is default one,
	 * all others are re-initialized on demand */
	getFont(FONT_SIZE_UNSPECIFIED, FM_Unspecified);
}

/******************************************************************************/
gui::IGUIFont *FontEngine::initFont(const FontSpec &spec)
{
	assert(spec.mode != FM_Unspecified);
	assert(spec.size != FONT_SIZE_UNSPECIFIED);

	std::string setting_prefix = "";
	if (spec.mode == FM_Mono)
		setting_prefix = "mono_";

	std::string setting_suffix = "";
	if (spec.bold)
		setting_suffix.append("_bold");
	if (spec.italic)
		setting_suffix.append("_italic");

	u32 size = std::floor(RenderingEngine::getDisplayDensity() *
			g_settings->getFloat("gui_scaling") * spec.size);

	if (size == 0) {
		errorstream << "FontEngine: attempt to use font size 0" << std::endl;
		errorstream << "  display density: " << RenderingEngine::getDisplayDensity() << std::endl;
		abort();
	}

	u16 font_shadow       = 0;
	u16 font_shadow_alpha = 0;
	g_settings->getU16NoEx(setting_prefix + "font_shadow", font_shadow);
	g_settings->getU16NoEx(setting_prefix + "font_shadow_alpha",
			font_shadow_alpha);

	std::string path_setting;
	if (spec.mode == _FM_Fallback)
		path_setting = "fallback_font_path";
	else
		path_setting = setting_prefix + "font_path" + setting_suffix;

	std::string fallback_settings[] = {
		g_settings->get(path_setting),
		Settings::getLayer(SL_DEFAULTS)->get(path_setting)
	};

#if USE_FREETYPE
	for (const std::string &font_path : fallback_settings) {
		gui::CGUITTFont *font = gui::CGUITTFont::createTTFont(m_env,
				font_path.c_str(), size, true, true, font_shadow,
				font_shadow_alpha);

		if (!font) {
			errorstream << "FontEngine: Cannot load '" << font_path <<
				"'. Trying to fall back to another path." << std::endl;
			continue;
		}

		if (spec.mode != _FM_Fallback) {
			FontSpec spec2(spec);
			spec2.mode = _FM_Fallback;
			font->setFallback(getFont(spec2, true));
		}
		return font;
	}
#else
	errorstream << "FontEngine: Tried to load TTF font but Minetest was"
			" compiled without Freetype." << std::endl;
#endif
	return nullptr;
}

/** initialize a font without freetype */
gui::IGUIFont *FontEngine::initSimpleFont(const FontSpec &spec)
{
	assert(spec.mode == FM_Simple || spec.mode == FM_SimpleMono);
	assert(spec.size != FONT_SIZE_UNSPECIFIED);

	const std::string &font_path = g_settings->get(
			(spec.mode == FM_SimpleMono) ? "mono_font_path" : "font_path");

	size_t pos_dot = font_path.find_last_of('.');
	std::string basename = font_path, ending;
	if (pos_dot != std::string::npos)
		ending = lowercase(font_path.substr(pos_dot));

	if (ending == ".ttf") {
		errorstream << "FontEngine: Found font \"" << font_path
				<< "\" but freetype is not available." << std::endl;
		return nullptr;
	}

	if (ending == ".xml" || ending == ".png")
		basename = font_path.substr(0, pos_dot);

	u32 size = std::floor(
			RenderingEngine::getDisplayDensity() *
			g_settings->getFloat("gui_scaling") *
			spec.size);

	irr::gui::IGUIFont *font = nullptr;
	std::string font_extensions[] = { ".png", ".xml" };

	// Find nearest matching font scale
	// Does a "zig-zag motion" (positibe/negative), from 0 to MAX_FONT_SIZE_OFFSET
	for (s32 zoffset = 0; zoffset < MAX_FONT_SIZE_OFFSET * 2; zoffset++) {
		std::stringstream path;

		// LSB to sign
		s32 sign = (zoffset & 1) ? -1 : 1;
		s32 offset = zoffset >> 1;

		for (const std::string &ext : font_extensions) {
			path.str(""); // Clear
			path << basename << "_" << (size + offset * sign) << ext;

			if (!fs::PathExists(path.str()))
				continue;

			font = m_env->getFont(path.str().c_str());

			if (font) {
				verbosestream << "FontEngine: found font: " << path.str() << std::endl;
				break;
			}
		}

		if (font)
			break;
	}

	// try name direct
	if (font == NULL) {
		if (fs::PathExists(font_path)) {
			font = m_env->getFont(font_path.c_str());
			if (font)
				verbosestream << "FontEngine: found font: " << font_path << std::endl;
		}
	}

	return font;
}
} } #endif #if 0 /* Goes recursively through the neighbours of the node. Alters only transparent nodes. If the lighting of the neighbour is lower than the lighting of the node was (before changing it to 0 at the step before), the lighting of the neighbour is set to 0 and then the same stuff repeats for the neighbour. The ending nodes of the routine are stored in light_sources. This is useful when a light is removed. In such case, this routine can be called for the light node and then again for light_sources to re-light the area without the removed light. values of from_nodes are lighting values. */ void VoxelManipulator::unspreadLight(enum LightBank bank, core::map<v3s16, u8> & from_nodes, core::map<v3s16, bool> & light_sources) { v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; if(from_nodes.size() == 0) return; core::map<v3s16, u8> unlighted_nodes; core::map<v3s16, u8>::Iterator j; j = from_nodes.getIterator(); for(; j.atEnd() == false; j++) { v3s16 pos = j.getNode()->getKey(); emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1))); //MapNode &n = m_data[m_area.index(pos)]; u8 oldlight = j.getNode()->getValue(); // Loop through 6 neighbors for(u16 i=0; i<6; i++) { // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; u32 n2i = m_area.index(n2pos); if(m_flags[n2i] & VOXELFLAG_INEXISTENT) continue; MapNode &n2 = m_data[n2i]; /* If the neighbor is dimmer than what was specified as oldlight (the light of the previous node) */ if(n2.getLight(bank, nodemgr) < oldlight) { /* And the neighbor is transparent and it has some light */ if(nodemgr->get(n2).light_propagates && n2.getLight(bank, nodemgr) != 0) { /* Set light to 0 and add to queue */ u8 current_light = n2.getLight(bank, nodemgr); n2.setLight(bank, 0); unlighted_nodes.insert(n2pos, current_light); /* Remove from light_sources if it is there NOTE: This doesn't happen nearly at all */ /*if(light_sources.find(n2pos)) { std::cout<<"Removed from light_sources"<<std::endl; light_sources.remove(n2pos); }*/ } } else{ light_sources.insert(n2pos, true); } } } /*dstream<<"unspreadLight(): Changed block " <<blockchangecount<<" times" <<" for "<<from_nodes.size()<<" nodes" <<std::endl;*/ if(unlighted_nodes.size() > 0) unspreadLight(bank, unlighted_nodes, light_sources); } #endif void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr) { const v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1))); u32 i = m_area.index(p); if(m_flags[i] & VOXELFLAG_INEXISTENT) return; MapNode &n = m_data[i]; u8 oldlight = n.getLight(bank, nodemgr); u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors for(u16 i=0; i<6; i++) { // Get the position of the neighbor node v3s16 n2pos = p + dirs[i]; u32 n2i = m_area.index(n2pos); if(m_flags[n2i] & VOXELFLAG_INEXISTENT) continue; MapNode &n2 = m_data[n2i]; u8 light2 = n2.getLight(bank, nodemgr); /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) */ if(light2 > undiminish_light(oldlight)) { spreadLight(bank, n2pos, nodemgr); } /* If the neighbor is dimmer than how much light this node would spread on it, add to list */ if(light2 < newlight) { if(nodemgr->get(n2).light_propagates) { n2.setLight(bank, newlight, nodemgr); spreadLight(bank, n2pos, nodemgr); } } } } #if 0 /* Lights neighbors of from_nodes, collects all them and then goes on recursively. NOTE: This is faster on small areas but will overflow the stack on large areas. Thus it is not used. */ void VoxelManipulator::spreadLight(enum LightBank bank, core::map<v3s16, bool> & from_nodes) { if(from_nodes.size() == 0) return; core::map<v3s16, bool> lighted_nodes; core::map<v3s16, bool>::Iterator j; j = from_nodes.getIterator(); for(; j.atEnd() == false; j++) { v3s16 pos = j.getNode()->getKey(); spreadLight(bank, pos); } } #endif #if 1 /* Lights neighbors of from_nodes, collects all them and then goes on recursively. */ void VoxelManipulator::spreadLight(enum LightBank bank, core::map<v3s16, bool> & from_nodes, INodeDefManager *nodemgr) { const v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; if(from_nodes.size() == 0) return; core::map<v3s16, bool> lighted_nodes; core::map<v3s16, bool>::Iterator j; j = from_nodes.getIterator(); for(; j.atEnd() == false; j++) { v3s16 pos = j.getNode()->getKey(); emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1))); u32 i = m_area.index(pos); if(m_flags[i] & VOXELFLAG_INEXISTENT) continue; MapNode &n = m_data[i]; u8 oldlight = n.getLight(bank, nodemgr); u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors for(u16 i=0; i<6; i++) { // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; try { u32 n2i = m_area.index(n2pos); if(m_flags[n2i] & VOXELFLAG_INEXISTENT) continue; MapNode &n2 = m_data[n2i]; u8 light2 = n2.getLight(bank, nodemgr); /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) */ if(light2 > undiminish_light(oldlight)) { lighted_nodes.insert(n2pos, true); } /* If the neighbor is dimmer than how much light this node would spread on it, add to list */ if(light2 < newlight) { if(nodemgr->get(n2).light_propagates) { n2.setLight(bank, newlight, nodemgr); lighted_nodes.insert(n2pos, true); } } } catch(InvalidPositionException &e) { continue; } } } /*dstream<<"spreadLight(): Changed block " <<blockchangecount<<" times" <<" for "<<from_nodes.size()<<" nodes" <<std::endl;*/ if(lighted_nodes.size() > 0) spreadLight(bank, lighted_nodes, nodemgr); } #endif //END