aboutsummaryrefslogtreecommitdiff
path: root/src/client/gameui.cpp
blob: 22c9e1527f9430e2ba2dfdf51cc5e723fda83201 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "gameui.h"
#include <irrlicht_changes/static_text.h>
#include <gettext.h>
#include "gui/mainmenumanager.h"
#include "gui/guiChatConsole.h"
#include "util/pointedthing.h"
#include "client.h"
#include "clientmap.h"
#include "fontengine.h"
#include "nodedef.h"
#include "profiler.h"
#include "renderingengine.h"
#include "version.h"

inline static const char *yawToDirectionString(int yaw)
{
	static const char *direction[4] =
		{"North +Z", "West -X", "South -Z", "East +X"};

	yaw = wrapDegrees_0_360(yaw);
	yaw = (yaw + 45) % 360 / 90;

	return direction[yaw];
}

GameUI::GameUI()
{
	if (guienv && guienv->getSkin())
		m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
	else
		m_statustext_initial_color = video::SColor(255, 0, 0, 0);

}
void GameUI::init()
{
	// First line of debug text
	m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
		core::rect<s32>(0, 0, 0, 0), false, false, guiroot);

	// Second line of debug text
	m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
		false, guiroot);

	// At the middle of the screen
	// Object infos are shown in this
	m_guitext_info = gui::StaticText::add(guienv, L"",
		core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5)
			+ v2s32(100, 200), false, true, guiroot);

	// Status text (displays info when showing and hiding GUI stuff, etc.)
	m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
		core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
	m_guitext_status->setVisible(false);

	// Chat text
	m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
		//false, false); // Disable word wrap as of now
		false, true, guiroot);

	// Profiler text (size is updated when text is updated)
	m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
		core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
	m_guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
	m_guitext_profiler->setVisible(false);
	m_guitext_profiler->setWordWrap(true);
}

void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
	const CameraOrientation &cam, const PointedThing &pointed_old,
	const GUIChatConsole *chat_console, float dtime)
{
	v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();

	if (m_flags.show_debug) {
		static float drawtime_avg = 0;
		drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
		u16 fps = 1.0 / stats.dtime_jitter.avg;

		std::ostringstream os(std::ios_base::binary);
		os << std::fixed
			<< PROJECT_NAME_C " " << g_version_hash
			<< " | FPS: " << fps
			<< std::setprecision(0)
			<< " | drawtime: " << drawtime_avg << "ms"
			<< std::setprecision(1)
			<< " | dtime jitter: "
			<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
			<< std::setprecision(1)
			<< " | view range: "
			<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
			<< std::setprecision(3)
			<< " | RTT: " << client->getRTT() << "s";
		setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());

		m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
			5 + g_fontengine->getTextHeight()));
	}

	// Finally set the guitext visible depending on the flag
	m_guitext->setVisible(m_flags.show_debug);

	if (m_flags.show_debug) {
		LocalPlayer *player = client->getEnv().getLocalPlayer();
		v3f player_position = player->getPosition();

		std::ostringstream os(std::ios_base::binary);
		os << std::setprecision(1) << std::fixed
			<< "pos: (" << (player_position.X / BS)
			<< ", " << (player_position.Y / BS)
			<< ", " << (player_position.Z / BS)
			<< ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
			<< yawToDirectionString(cam.camera_yaw)
			<< " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
			<< " | seed: " << ((u64)client->getMapSeed());

		if (pointed_old.type == POINTEDTHING_NODE) {
			ClientMap &map = client->getEnv().getClientMap();
			const NodeDefManager *nodedef = client->getNodeDefManager();
			MapNode n = map.getNodeNoEx(pointed_old.node_undersurface);

			if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
				os << ", pointed: " << nodedef->get(n).name
					<< ", param2: " << (u64) n.getParam2();
			}
		}

		setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());

		m_guitext2->setRelativePosition(core::rect<s32>(5,
			5 + g_fontengine->getTextHeight(), screensize.X,
			5 + g_fontengine->getTextHeight() * 2
		));
	}

	m_guitext2->setVisible(m_flags.show_debug);

	setStaticText(m_guitext_info, translate_string(m_infotext).c_str());
	m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);

	static const float statustext_time_max = 1.5f;

	if (!m_statustext.empty()) {
		m_statustext_time += dtime;

		if (m_statustext_time >= statustext_time_max) {
			clearStatusText();
			m_statustext_time = 0.0f;
		}
	}

	setStaticText(m_guitext_status, translate_string(m_statustext).c_str());
	m_guitext_status->setVisible(!m_statustext.empty());

	if (!m_statustext.empty()) {
		s32 status_width  = m_guitext_status->getTextWidth();
		s32 status_height = m_guitext_status->getTextHeight();
		s32 status_y = screensize.Y - 150;
		s32 status_x = (screensize.X - status_width) / 2;

		m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
			status_y - status_height, status_x + status_width, status_y));

		// Fade out
		video::SColor final_color = m_statustext_initial_color;
		final_color.setAlpha(0);
		video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
			m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
		m_guitext_status->setOverrideColor(fade_color);
		m_guitext_status->enableOverrideColor(true);
	}

	// Hide chat when console is visible
	m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible());
}

void GameUI::initFlags()
{
	m_flags = GameUI::Flags();
	m_flags.show_debug = g_settings->getBool("show_debug");
}

void GameUI::showMinimap(bool show)
{
	m_flags.show_minimap = show;
}

void GameUI::showTranslatedStatusText(const char *str)
{
	const wchar_t *wmsg = wgettext(str);
	showStatusText(wmsg);
	delete[] wmsg;
}

void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
{
	setStaticText(m_guitext_chat, chat_text);

	// Update gui element size and position
	s32 chat_y = 5;

	if (m_flags.show_debug)
		chat_y += 2 * g_fontengine->getLineHeight();

	// first pass to calculate height of text to be set
	const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
	s32 width = std::min(g_fontengine->getTextWidth(chat_text.c_str()) + 10,
		window_size.X - 20);
	m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
		chat_y + window_size.Y));

	// now use real height of text and adjust rect according to this size
	m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
		chat_y + m_guitext_chat->getTextHeight()));

	m_recent_chat_count = recent_chat_count;
}

void GameUI::updateProfiler()
{
	if (m_profiler_current_page != 0) {
		std::ostringstream os(std::ios_base::binary);
		g_profiler->printPage(os, m_profiler_current_page, m_profiler_max_page);

		std::wstring text = translate_string(utf8_to_wide(os.str()));
		setStaticText(m_guitext_profiler, text.c_str());

		s32 w = g_fontengine->getTextWidth(text);

		if (w < 400)
			w = 400;

		u32 text_height = g_fontengine->getTextHeight();

		core::position2di upper_left, lower_right;

		upper_left.X  = 6;
		upper_left.Y  = (text_height + 5) * 2;
		lower_right.X = 12 + w;
		lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;

		s32 screen_height = RenderingEngine::get_video_driver()->getScreenSize().Height;

		if (lower_right.Y > screen_height * 2 / 3)
			lower_right.Y = screen_height * 2 / 3;

		m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
	}

	m_guitext_profiler->setVisible(m_profiler_current_page != 0);
}

void GameUI::toggleChat()
{
	m_flags.show_chat = !m_flags.show_chat;
	if (m_flags.show_chat)
		showTranslatedStatusText("Chat shown");
	else
		showTranslatedStatusText("Chat hidden");
}

void GameUI::toggleHud()
{
	m_flags.show_hud = !m_flags.show_hud;
	if (m_flags.show_hud)
		showTranslatedStatusText("HUD shown");
	else
		showTranslatedStatusText("HUD hidden");
}

void GameUI::toggleProfiler()
{
	m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);

	// FIXME: This updates the profiler with incomplete values
	updateProfiler();

	if (m_profiler_current_page != 0) {
		wchar_t buf[255];
		const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
		swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
			m_profiler_current_page, m_profiler_max_page);
		delete[] str;
		showStatusText(buf);
	} else {
		showTranslatedStatusText("Profiler hidden");
	}
}


void GameUI::deleteFormspec()
{
	if (m_formspec) {
		m_formspec->drop();
		m_formspec = nullptr;
	}

	m_formname.clear();
}