aboutsummaryrefslogtreecommitdiff
path: root/src/client/gameui.h
blob: 67c6a99211489da7eb32a3623f2c553ee064585a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include <IGUIEnvironment.h>
#include "gui/guiFormSpecMenu.h"
#include "util/enriched_string.h"
#include "util/pointedthing.h"
#include "game.h"

using namespace irr;
class Client;
class GUIChatConsole;
struct MapDrawControl;

/*
 * This object intend to contain the core UI elements
 * It includes:
 *   - status texts
 *   - debug texts
 *   - chat texts
 *   - hud flags
 */
class GameUI
{
	// Temporary between coding time to move things here
	friend class Game;

	// Permit unittests to access members directly
	friend class TestGameUI;

public:
	GameUI();
	~GameUI() = default;

	// Flags that can, or may, change during main game loop
	struct Flags
	{
		bool show_chat = true;
		bool show_hud = true;
		bool show_minimap = false;
		bool show_debug = true;
		bool show_profiler_graph = false;
	};

	void init();
	void update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
			const CameraOrientation &cam, const PointedThing &pointed_old,
			const GUIChatConsole *chat_console, float dtime);

	void initFlags();
	const Flags &getFlags() const { return m_flags; }

	void showMinimap(bool show);

	inline void setInfoText(const std::wstring &str) { m_infotext = str; }
	inline void clearInfoText() { m_infotext.clear(); }

	inline void showStatusText(const std::wstring &str)
	{
		m_statustext = str;
		m_statustext_time = 0.0f;
	}
	void showTranslatedStatusText(const char *str);
	inline void clearStatusText() { m_statustext.clear(); }

	const bool isChatVisible()
	{
		return m_flags.show_chat && m_recent_chat_count != 0 && m_profiler_current_page == 0;
	}
	void setChatText(const EnrichedString &chat_text, u32 recent_chat_count);

	void updateProfiler();

	void toggleChat();
	void toggleHud();
	void toggleProfiler();

	GUIFormSpecMenu *&updateFormspec(const std::string &formname)
	{
		m_formname = formname;
		return m_formspec;
	}

	const std::string &getFormspecName() { return m_formname; }
	GUIFormSpecMenu *&getFormspecGUI() { return m_formspec; }
	void deleteFormspec();

private:
	Flags m_flags;

	gui::IGUIStaticText *m_guitext = nullptr;  // First line of debug text
	gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text

	gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
	std::wstring m_infotext;

	gui::IGUIStaticText *m_guitext_status = nullptr;
	std::wstring m_statustext;
	float m_statustext_time = 0.0f;
	video::SColor m_statustext_initial_color;

	gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text
	u32 m_recent_chat_count = 0;

	gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
	u8 m_profiler_current_page = 0;
	const u8 m_profiler_max_page = 3;

	// Default: "". If other than "": Empty show_formspec packets will only
	// close the formspec when the formname matches
	std::string m_formname;
	GUIFormSpecMenu *m_formspec = nullptr;
};