summaryrefslogtreecommitdiff
path: root/src/client/inputhandler.cpp
blob: 608a405a8a9baae21fc378a03ace302b557f757b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "util/numeric.h"
#include "inputhandler.h"
#include "gui/mainmenumanager.h"
#include "hud.h"

void KeyCache::populate_nonchanging()
{
	key[KeyType::ESC] = EscapeKey;
}

void KeyCache::populate()
{
	key[KeyType::FORWARD] = getKeySetting("keymap_forward");
	key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
	key[KeyType::LEFT] = getKeySetting("keymap_left");
	key[KeyType::RIGHT] = getKeySetting("keymap_right");
	key[KeyType::JUMP] = getKeySetting("keymap_jump");
	key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
	key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
	key[KeyType::DIG] = getKeySetting("keymap_dig");
	key[KeyType::PLACE] = getKeySetting("keymap_place");

	key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");

	key[KeyType::DROP] = getKeySetting("keymap_drop");
	key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
	key[KeyType::CHAT] = getKeySetting("keymap_chat");
	key[KeyType::CMD] = getKeySetting("keymap_cmd");
	key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
	key[KeyType::CONSOLE] = getKeySetting("keymap_console");
	key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
	key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
	key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
	key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
	key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
	key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
	key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
	key[KeyType::MUTE] = getKeySetting("keymap_mute");
	key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
	key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
	key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
	key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
	key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
	key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
	key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
	key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
	key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
	key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
	key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
	key[KeyType::INCREASE_VIEWING_RANGE] =
			getKeySetting("keymap_increase_viewing_range_min");
	key[KeyType::DECREASE_VIEWING_RANGE] =
			getKeySetting("keymap_decrease_viewing_range_min");
	key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
	key[KeyType::ZOOM] = getKeySetting("keymap_zoom");

	key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
	key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
	key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
	key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");

	for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
		std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
		key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
	}

	if (handler) {
		// First clear all keys, then re-add the ones we listen for
		handler->dontListenForKeys();
		for (const KeyPress &k : key) {
			handler->listenForKey(k);
		}
		handler->listenForKey(EscapeKey);
		handler->listenForKey(CancelKey);
	}
}

bool MyEventReceiver::OnEvent(const SEvent &event)
{
	/*
		React to nothing here if a menu is active
	*/
	if (isMenuActive()) {
#ifdef HAVE_TOUCHSCREENGUI
		if (m_touchscreengui) {
			m_touchscreengui->Toggle(false);
		}
#endif
		return g_menumgr.preprocessEvent(event);
	}

	// Remember whether each key is down or up
	if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
		const KeyPress &keyCode = event.KeyInput;
		if (keysListenedFor[keyCode]) {
				// If the key is being held down then the OS may
				// send a continuous stream of keydown events.
				// In this case, we don't want to let this
				// stream reach the application as it will cause
				// certain actions to repeat constantly.
			if (event.KeyInput.PressedDown) {
				if (!IsKeyDown(keyCode)) {
					keyWasDown.set(keyCode);
					keyWasPressed.set(keyCode);
				}
				keyIsDown.set(keyCode);
			} else {
				if (IsKeyDown(keyCode))
					keyWasReleased.set(keyCode);

				keyIsDown.unset(keyCode);
			}

			return true;
		}

#ifdef HAVE_TOUCHSCREENGUI
	} else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
		// In case of touchscreengui, we have to handle different events
		m_touchscreengui->translateEvent(event);
		return true;
#endif

	} else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
		/* TODO add a check like:
		if (event.JoystickEvent != joystick_we_listen_for)
			return false;
		*/
		return joystick->handleEvent(event.JoystickEvent);
	} else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
		// Handle mouse events
		KeyPress key;
		switch (event.MouseInput.Event) {
		case EMIE_LMOUSE_PRESSED_DOWN:
			key = "KEY_LBUTTON";
			keyIsDown.set(key);
			keyWasDown.set(key);
			keyWasPressed.set(key);
			break;
		case EMIE_MMOUSE_PRESSED_DOWN:
			key = "KEY_MBUTTON";
			keyIsDown.set(key);
			keyWasDown.set(key);
			keyWasPressed.set(key);
			break;
		case EMIE_RMOUSE_PRESSED_DOWN:
			key = "KEY_RBUTTON";
			keyIsDown.set(key);
			keyWasDown.set(key);
			keyWasPressed.set(key);
			break;
		case EMIE_LMOUSE_LEFT_UP:
			key = "KEY_LBUTTON";
			keyIsDown.unset(key);
			keyWasReleased.set(key);
			break;
		case EMIE_MMOUSE_LEFT_UP:
			key = "KEY_MBUTTON";
			keyIsDown.unset(key);
			keyWasReleased.set(key);
			break;
		case EMIE_RMOUSE_LEFT_UP:
			key = "KEY_RBUTTON";
			keyIsDown.unset(key);
			keyWasReleased.set(key);
			break;
		case EMIE_MOUSE_WHEEL:
			mouse_wheel += event.MouseInput.Wheel;
			break;
		default: break;
		}
	} else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
		static const LogLevel irr_loglev_conv[] = {
				LL_VERBOSE, // ELL_DEBUG
				LL_INFO,    // ELL_INFORMATION
				LL_WARNING, // ELL_WARNING
				LL_ERROR,   // ELL_ERROR
				LL_NONE,    // ELL_NONE
		};
		assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
		g_logger.log(irr_loglev_conv[event.LogEvent.Level],
				std::string("Irrlicht: ") + event.LogEvent.Text);
		return true;
	}
	/* always return false in order to continue processing events */
	return false;
}

/*
 * RandomInputHandler
 */
s32 RandomInputHandler::Rand(s32 min, s32 max)
{
	return (myrand() % (max - min + 1)) + min;
}

struct RandomInputHandlerSimData {
	std::string key;
	float counter;
	int time_max;
};

void RandomInputHandler::step(float dtime)
{
	static RandomInputHandlerSimData rnd_data[] = {
		{ "keymap_jump", 0.0f, 40 },
		{ "keymap_special1", 0.0f, 40 },
		{ "keymap_forward", 0.0f, 40 },
		{ "keymap_left", 0.0f, 40 },
		{ "keymap_dig", 0.0f, 30 },
		{ "keymap_place", 0.0f, 15 }
	};

	for (auto &i : rnd_data) {
		i.counter -= dtime;
		if (i.counter < 0.0) {
			i.counter = 0.1 * Rand(1, i.time_max);
			keydown.toggle(getKeySetting(i.key.c_str()));
		}
	}
	{
		static float counter1 = 0;
		counter1 -= dtime;
		if (counter1 < 0.0) {
			counter1 = 0.1 * Rand(1, 20);
			mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
		}
	}
	mousepos += mousespeed;
}