1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 /* Minetest Copyright (C) 2018 bendeutsch, Ben Deutsch <ben@bendeutsch.de> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_auth.h" #include "lua_api/l_internal.h" #include "common/c_converter.h" #include "common/c_content.h" #include/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "util/numeric.h" #include "inputhandler.h" #include "gui/mainmenumanager.h" #include "hud.h" void KeyCache::populate_nonchanging() { key[KeyType::ESC] = EscapeKey; } void KeyCache::populate() { key[KeyType::FORWARD] = getKeySetting("keymap_forward"); key[KeyType::BACKWARD] = getKeySetting("keymap_backward"); key[KeyType::LEFT] = getKeySetting("keymap_left"); key[KeyType::RIGHT] = getKeySetting("keymap_right"); key[KeyType::JUMP] = getKeySetting("keymap_jump"); key[KeyType::AUX1] = getKeySetting("keymap_aux1"); key[KeyType::SNEAK] = getKeySetting("keymap_sneak"); key[KeyType::DIG] = getKeySetting("keymap_dig"); key[KeyType::PLACE] = getKeySetting("keymap_place"); key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward"); key[KeyType::DROP] = getKeySetting("keymap_drop"); key[KeyType::INVENTORY] = getKeySetting("keymap_inventory"); key[KeyType::CHAT] = getKeySetting("keymap_chat"); key[KeyType::CMD] = getKeySetting("keymap_cmd"); key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local"); key[KeyType::CONSOLE] = getKeySetting("keymap_console"); key[KeyType::MINIMAP] = getKeySetting("keymap_minimap"); key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove"); key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove"); key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove"); key[KeyType::NOCLIP] = getKeySetting("keymap_noclip"); key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous"); key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next"); key[KeyType::MUTE] = getKeySetting("keymap_mute"); key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume"); key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume"); key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic"); key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot"); key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds"); key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud"); key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat"); key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog"); key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera"); key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug"); key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler"); key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode"); key[KeyType::INCREASE_VIEWING_RANGE] = getKeySetting("keymap_increase_viewing_range_min"); key[KeyType::DECREASE_VIEWING_RANGE] = getKeySetting("keymap_decrease_viewing_range_min"); key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect"); key[KeyType::ZOOM] = getKeySetting("keymap_zoom"); key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next"); key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev"); key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc"); key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec"); for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) { std::string slot_key_name = "keymap_slot" + std::to_string(i + 1); key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str()); } if (handler) { // First clear all keys, then re-add the ones we listen for handler->dontListenForKeys(); for (const KeyPress &k : key) { handler->listenForKey(k); } handler->listenForKey(EscapeKey); handler->listenForKey(CancelKey); } } bool MyEventReceiver::OnEvent(const SEvent &event) { /* React to nothing here if a menu is active */ if (isMenuActive()) { #ifdef HAVE_TOUCHSCREENGUI if (m_touchscreengui) { m_touchscreengui->Toggle(false); } #endif return g_menumgr.preprocessEvent(event); } // Remember whether each key is down or up if (event.EventType == irr::EET_KEY_INPUT_EVENT) { const KeyPress &keyCode = event.KeyInput; if (keysListenedFor[keyCode]) { if (event.KeyInput.PressedDown) { if (!IsKeyDown(keyCode)) keyWasPressed.set(keyCode); keyIsDown.set(keyCode); keyWasDown.set(keyCode); } else { if (IsKeyDown(keyCode)) keyWasReleased.set(keyCode); keyIsDown.unset(keyCode); } return true; } #ifdef HAVE_TOUCHSCREENGUI } else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) { // In case of touchscreengui, we have to handle different events m_touchscreengui->translateEvent(event); return true; #endif } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) { // joystick may be nullptr if game is launched with '--random-input' parameter return joystick && joystick->handleEvent(event.JoystickEvent); } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) { // Handle mouse events KeyPress key; switch (event.MouseInput.Event) { case EMIE_LMOUSE_PRESSED_DOWN: key = "KEY_LBUTTON"; keyIsDown.set(key); keyWasDown.set(key); keyWasPressed.set(key); break; case EMIE_MMOUSE_PRESSED_DOWN: key = "KEY_MBUTTON"; keyIsDown.set(key); keyWasDown.set(key); keyWasPressed.set(key); break; case EMIE_RMOUSE_PRESSED_DOWN: key = "KEY_RBUTTON"; keyIsDown.set(key); keyWasDown.set(key); keyWasPressed.set(key); break; case EMIE_LMOUSE_LEFT_UP: key = "KEY_LBUTTON"; keyIsDown.unset(key); keyWasReleased.set(key); break; case EMIE_MMOUSE_LEFT_UP: key = "KEY_MBUTTON"; keyIsDown.unset(key); keyWasReleased.set(key); break; case EMIE_RMOUSE_LEFT_UP: key = "KEY_RBUTTON"; keyIsDown.unset(key); keyWasReleased.set(key); break; case EMIE_MOUSE_WHEEL: mouse_wheel += event.MouseInput.Wheel; break; default: break; } } else if (event.EventType == irr::EET_LOG_TEXT_EVENT) { static const LogLevel irr_loglev_conv[] = { LL_VERBOSE, // ELL_DEBUG LL_INFO, // ELL_INFORMATION LL_WARNING, // ELL_WARNING LL_ERROR, // ELL_ERROR LL_NONE, // ELL_NONE }; assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv)); g_logger.log(irr_loglev_conv[event.LogEvent.Level], std::string("Irrlicht: ") + event.LogEvent.Text); return true; } /* always return false in order to continue processing events */ return false; } /* * RandomInputHandler */ s32 RandomInputHandler::Rand(s32 min, s32 max) { return (myrand() % (max - min + 1)) + min; } struct RandomInputHandlerSimData { std::string key; float counter; int time_max; }; void RandomInputHandler::step(float dtime) { static RandomInputHandlerSimData rnd_data[] = { { "keymap_jump", 0.0f, 40 }, { "keymap_aux1", 0.0f, 40 }, { "keymap_forward", 0.0f, 40 }, { "keymap_left", 0.0f, 40 }, { "keymap_dig", 0.0f, 30 }, { "keymap_place", 0.0f, 15 } }; for (auto &i : rnd_data) { i.counter -= dtime; if (i.counter < 0.0) { i.counter = 0.1 * Rand(1, i.time_max); keydown.toggle(getKeySetting(i.key.c_str())); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 20); mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20)); } } mousepos += mousespeed; static bool useJoystick = false; { static float counterUseJoystick = 0; counterUseJoystick -= dtime; if (counterUseJoystick < 0.0) { counterUseJoystick = 5.0; // switch between joystick and keyboard direction input useJoystick = !useJoystick; } } if (useJoystick) { static float counterMovement = 0; counterMovement -= dtime; if (counterMovement < 0.0) { counterMovement = 0.1 * Rand(1, 40); movementSpeed = Rand(0,100)*0.01; movementDirection = Rand(-100, 100)*0.01 * M_PI; } } else { bool f = keydown[keycache.key[KeyType::FORWARD]], l = keydown[keycache.key[KeyType::LEFT]]; if (f || l) { movementSpeed = 1.0f; if (f && !l) movementDirection = 0.0; else if (!f && l) movementDirection = -M_PI_2; else if (f && l) movementDirection = -M_PI_4; else movementDirection = 0.0; } else { movementSpeed = 0.0; movementDirection = 0.0; } } }