/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "inventorymanager.h" #include "log.h" #include "environment.h" #include "scripting_game.h" #include "serverobject.h" #include "main.h" // for g_settings #include "settings.h" #include "craftdef.h" #include "rollback_interface.h" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" #define PLAYER_TO_SA(p) p->getEnv()->getScriptIface() /* InventoryLocation */ std::string InventoryLocation::dump() const { std::ostringstream os(std::ios::binary); serialize(os); return os.str(); } void InventoryLocation::serialize(std::ostream &os) const { switch(type){ case InventoryLocation::UNDEFINED: os<<"undefined"; break; case InventoryLocation::CURRENT_PLAYER: os<<"current_player"; break; case InventoryLocation::PLAYER: os<<"player:"<getInventory(from_inv); Inventory *inv_to = mgr->getInventory(to_inv); if(!inv_from){ infostream<<"IMoveAction::apply(): FAIL: source inventory not found: " <<"from_inv=\""<getList(from_list); InventoryList *list_to = inv_to->getList(to_list); /* If a list doesn't exist or the source item doesn't exist */ if(!list_from){ infostream<<"IMoveAction::apply(): FAIL: source list not found: " <<"from_inv=\""<getItem(from_i).count; int src_can_take_count = 0xffff; int dst_can_put_count = 0xffff; /* Query detached inventories */ // Move occurs in the same detached inventory if(from_inv.type == InventoryLocation::DETACHED && to_inv.type == InventoryLocation::DETACHED && from_inv.name == to_inv.name) { src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove( from_inv.name, from_list, from_i, to_list, to_i, try_take_count, player); dst_can_put_count = src_can_take_count; } else { // Destination is detached if(to_inv.type == InventoryLocation::DETACHED) { ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut( to_inv.name, to_list, to_i, src_item, player); } // Source is detached if(from_inv.type == InventoryLocation::DETACHED) { ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( from_inv.name, from_list, from_i, src_item, player); } } /* Query node metadata inventories */ // Both endpoints are nodemeta // Move occurs in the same nodemeta inventory if(from_inv.type == InventoryLocation::NODEMETA && to_inv.type == InventoryLocation::NODEMETA && from_inv.p == to_inv.p) { src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove( from_inv.p, from_list, from_i, to_list, to_i, try_take_count, player); dst_can_put_count = src_can_take_count; } else { // Destination is nodemeta if(to_inv.type == InventoryLocation::NODEMETA) { ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut( to_inv.p, to_list, to_i, src_item, player); } // Source is nodemeta if(from_inv.type == InventoryLocation::NODEMETA) { ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( from_inv.p, from_list, from_i, src_item, player); } } int old_count = count; /* Modify count according to collected data */ count = try_take_count; if(src_can_take_count != -1 && count > src_can_take_count) count = src_can_take_count; if(dst_can_put_count != -1 && count > dst_can_put_count) count = dst_can_put_count; /* Limit according to source item count */ if(count > list_from->getItem(from_i).count) count = list_from->getItem(from_i).count; /* If no items will be moved, don't go further */ if(count == 0) { infostream<<"IMoveAction::apply(): move was completely disallowed:" <<" count="<getList(from_list); /* If a list doesn't exist or the source item doesn't exist */ if(!list_from){ infostream<<"IDropAction::apply(): FAIL: source list not found: " <<"from_inv=\""<getItem(from_i).empty()) { infostream<<"IDropAction::apply(): FAIL: source item not found: " <<"from_inv=\""<takeItem(from_i, actually_dropped_count); if(item2.count != actually_dropped_count) errorstream<<"Could not take dropped count of items"<setInventoryModified(from_inv); } } infostream<<"IDropAction::apply(): dropped " <<" from inv=\""< bool getWasKeyReleased(GameKeyType b) { return m_past_pressed_keys[b]; } void clearWasKeyReleased(GameKeyType b) { m_past_pressed_keys[b] = false; } bool isKeyDown(GameKeyType b) { return m_pressed_keys[b]; } s16 getAxis(JoystickAxis axis) { return m_axes_vals[axis]; } s16 getAxisWithoutDead(JoystickAxis axis); f32 doubling_dtime; private: const JoystickLayout *m_layout; s16 m_axes_vals[JA_COUNT]; std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_pressed_keys; f32 m_internal_time; f32 m_past_pressed_time[KeyType::INTERNAL_ENUM_COUNT]; std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_past_pressed_keys; std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_past_released_keys; }; #endif