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/*
Minetest
Copyright (C) 2018 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once
#include <array>
#include <vector>
#include "irrlichttypes.h"
#include <S3DVertex.h>
#include "client/tile.h"

struct PreMeshBuffer
{
	TileLayer layer;
	std::vector<u16> indices;
	std::vector<video::S3DVertex> vertices;

	PreMeshBuffer() = default;
	explicit PreMeshBuffer(const TileLayer &layer) : layer(layer) {}
};

struct MeshCollector
{
	std::array<std::vector<PreMeshBuffer>, MAX_TILE_LAYERS> prebuffers;

	// clang-format off
	void append(const TileSpec &material,
			const video::S3DVertex *vertices, u32 numVertices,
			const u16 *indices, u32 numIndices);
	void append(const TileSpec &material,
			const video::S3DVertex *vertices, u32 numVertices,
			const u16 *indices, u32 numIndices,
			v3f pos, video::SColor c, u8 light_source);
	// clang-format on

private:
	// clang-format off
	void append(const TileLayer &material,
			const video::S3DVertex *vertices, u32 numVertices,
			const u16 *indices, u32 numIndices,
			u8 layernum, bool use_scale = false);
	void append(const TileLayer &material,
			const video::S3DVertex *vertices, u32 numVertices,
			const u16 *indices, u32 numIndices,
			v3f pos, video::SColor c, u8 light_source,
			u8 layernum, bool use_scale = false);
	// clang-format on

	PreMeshBuffer &findBuffer(const TileLayer &layer, u8 layernum, u32 numVertices);
};
d in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "guiPauseMenu.h" #include "debug.h" #include "serialization.h" #include "porting.h" #include "config.h" #include "main.h" #include <IGUICheckBox.h> #include <IGUIEditBox.h> #include <IGUIButton.h> #include <IGUIStaticText.h> #include <IGUIFont.h> #include "gettext.h" GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IGameCallback *gamecallback, IMenuManager *menumgr, bool simple_singleplayer_mode): GUIModalMenu(env, parent, id, menumgr), m_gamecallback(gamecallback), m_simple_singleplayer_mode(simple_singleplayer_mode) { } GUIPauseMenu::~GUIPauseMenu() { removeChildren(); } void GUIPauseMenu::removeChildren() { { gui::IGUIElement *e = getElementFromId(256); if(e != NULL) e->remove(); } { gui::IGUIElement *e = getElementFromId(257); if(e != NULL) e->remove(); } { gui::IGUIElement *e = getElementFromId(258); if(e != NULL) e->remove(); } { gui::IGUIElement *e = getElementFromId(259); if(e != NULL) e->remove(); } { gui::IGUIElement *e = getElementFromId(260); if(e != NULL) e->remove(); } { gui::IGUIElement *e = getElementFromId(261); if(e != NULL) e->remove(); } } void GUIPauseMenu::regenerateGui(v2u32 screensize) { /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ core::rect<s32> rect( screensize.X/2 - 580/2, screensize.Y/2 - 300/2, screensize.X/2 + 580/2, screensize.Y/2 + 300/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 size = rect.getSize(); /* Add stuff */ const s32 btn_height = 30; const s32 btn_gap = 20; const s32 btn_num = m_simple_singleplayer_mode ? 3 : 4; s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2; changeCtype(""); { core::rect<s32> rect(0, 0, 140, btn_height); rect = rect + v2s32(size.X/2-140/2, btn_y); Environment->addButton(rect, this, 256, wgettext("Continue")); } btn_y += btn_height + btn_gap; if(!m_simple_singleplayer_mode) { { core::rect<s32> rect(0, 0, 140, btn_height); rect = rect + v2s32(size.X/2-140/2, btn_y); Environment->addButton(rect, this, 261, wgettext("Change Password")); } btn_y += btn_height + btn_gap; } { core::rect<s32> rect(0, 0, 140, btn_height); rect = rect + v2s32(size.X/2-140/2, btn_y); Environment->addButton(rect, this, 260, wgettext("Exit to Menu")); } btn_y += btn_height + btn_gap; { core::rect<s32> rect(0, 0, 140, btn_height); rect = rect + v2s32(size.X/2-140/2, btn_y); Environment->addButton(rect, this, 257, wgettext("Exit to OS")); } { core::rect<s32> rect(0, 0, 180, 240); rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2); Environment->addStaticText(chartowchar_t(gettext( "Default Controls:\n" "- WASD: Walk\n" "- Mouse left: dig/hit\n" "- Mouse right: place/use\n" "- Mouse wheel: select item\n" "- 0...9: select item\n" "- Shift: sneak\n" "- R: Toggle viewing all loaded chunks\n" "- I: Inventory menu\n" "- ESC: This menu\n" "- T: Chat\n" )), rect, false, true, this, 258); } { core::rect<s32> rect(0, 0, 180, 220); rect = rect + v2s32(size.X/2 - 90 - rect.getWidth(), size.Y/2-rect.getHeight()/2); v2u32 max_texture_size; { video::IVideoDriver* driver = Environment->getVideoDriver(); max_texture_size = driver->getMaxTextureSize(); } /*wchar_t text[200]; swprintf(text, 200, L"Minetest-c55\n" L"by Perttu Ahola\n" L"celeron55@gmail.com\n\n" SWPRINTF_CHARSTRING L"\n" L"userdata path = " SWPRINTF_CHARSTRING , BUILD_INFO, porting::path_user.c_str() );*/ std::ostringstream os; os<<"Minetest\n"; os<<"by Perttu Ahola and contributors\n"; os<<"celeron55@gmail.com\n"; os<<BUILD_INFO<<"\n"; os<<"path_user = "<<wrap_rows(porting::path_user, 20)<<"\n"; Environment->addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259); } changeCtype("C"); } void GUIPauseMenu::drawMenu() { gui::IGUISkin* skin = Environment->getSkin(); if (!skin) return; video::IVideoDriver* driver = Environment->getVideoDriver(); video::SColor bgcolor(140,0,0,0); driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect); gui::IGUIElement::draw(); } bool GUIPauseMenu::OnEvent(const SEvent& event) { if(event.EventType==EET_KEY_INPUT_EVENT) { if(event.KeyInput.PressedDown) { if(event.KeyInput.Key==KEY_ESCAPE) { quitMenu(); return true; } else if(event.KeyInput.Key==KEY_RETURN) { quitMenu(); return true; } } } if(event.EventType==EET_GUI_EVENT) { if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) { if(!canTakeFocus(event.GUIEvent.Element)) { dstream<<"GUIPauseMenu: Not allowing focus change." <<std::endl; // Returning true disables focus change return true; } } if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED) { switch(event.GUIEvent.Caller->getID()) { case 256: // continue quitMenu(); // ALWAYS return immediately after quitMenu() return true; case 261: quitMenu(); m_gamecallback->changePassword(); return true; case 260: // disconnect m_gamecallback->disconnect(); quitMenu(); return true; case 257: // exit m_gamecallback->exitToOS(); quitMenu(); return true; } } } return Parent ? Parent->OnEvent(event) : false; }