1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes_extrabloated.h"
class Camera;
class Client;
class Hud;
class Minimap;
class RenderingCore
{
protected:
v2u32 screensize;
v2u32 virtual_size;
video::SColor skycolor;
bool show_hud;
bool show_minimap;
bool draw_wield_tool;
bool draw_crosshair;
IrrlichtDevice *device;
video::IVideoDriver *driver;
scene::ISceneManager *smgr;
gui::IGUIEnvironment *guienv;
Client *client;
Camera *camera;
Minimap *mapper;
Hud *hud;
void updateScreenSize();
virtual void initTextures() {}
virtual void clearTextures() {}
virtual void beforeDraw() {}
virtual void drawAll() = 0;
void draw3D();
void drawHUD();
void drawPostFx();
public:
RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud);
RenderingCore(const RenderingCore &) = delete;
RenderingCore(RenderingCore &&) = delete;
virtual ~RenderingCore();
RenderingCore &operator=(const RenderingCore &) = delete;
RenderingCore &operator=(RenderingCore &&) = delete;
void initialize();
void draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
bool _draw_wield_tool, bool _draw_crosshair);
inline v2u32 getVirtualSize() const { return virtual_size; }
};
|