aboutsummaryrefslogtreecommitdiff
path: root/.github/workflows/lua_lint.yml
diff options
context:
space:
mode:
Diffstat (limited to '.github/workflows/lua_lint.yml')
0 files changed, 0 insertions, 0 deletions
='n57' href='#n57'>57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
OpenAL support based on work by:
Copyright (C) 2011 Sebastian 'Bahamada' Rühl
Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits <cysoun@gmail.com>
Copyright (C) 2011 Giuseppe Bilotta <giuseppe.bilotta@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; ifnot, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "sound_openal.h"

#if defined(_WIN32)
	#include <al.h>
	#include <alc.h>
	//#include <alext.h>
#elif defined(__APPLE__)
	#include <OpenAL/al.h>
	#include <OpenAL/alc.h>
	//#include <OpenAL/alext.h>
#else
	#include <AL/al.h>
	#include <AL/alc.h>
	#include <AL/alext.h>
#endif
#include <cmath>
#include <vorbis/vorbisfile.h>
#include <cassert>
#include "log.h"
#include "util/numeric.h" // myrand()
#include "porting.h"
#include <vector>
#include <fstream>
#include <unordered_map>
#include <unordered_set>

#define BUFFER_SIZE 30000

std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;

typedef std::unique_ptr<ALCdevice, void (*)(ALCdevice *p)> unique_ptr_alcdevice;
typedef std::unique_ptr<ALCcontext, void(*)(ALCcontext *p)> unique_ptr_alccontext;

static void delete_alcdevice(ALCdevice *p)
{
	if (p)
		alcCloseDevice(p);
}

static void delete_alccontext(ALCcontext *p)
{
	if (p) {
		alcMakeContextCurrent(nullptr);
		alcDestroyContext(p);
	}
}

static const char *alErrorString(ALenum err)
{
	switch (err) {
	case AL_NO_ERROR:
		return "no error";
	case AL_INVALID_NAME:
		return "invalid name";
	case AL_INVALID_ENUM:
		return "invalid enum";
	case AL_INVALID_VALUE:
		return "invalid value";
	case AL_INVALID_OPERATION:
		return "invalid operation";
	case AL_OUT_OF_MEMORY:
		return "out of memory";
	default:
		return "<unknown OpenAL error>";
	}
}

static ALenum warn_if_error(ALenum err, const char *desc)
{
	if(err == AL_NO_ERROR)
		return err;
	warningstream<<desc<<": "<<alErrorString(err)<<std::endl;
	return err;
}

void f3_set(ALfloat *f3, v3f v)
{
	f3[0] = v.X;
	f3[1] = v.Y;
	f3[2] = v.Z;
}

struct SoundBuffer
{
	ALenum format;
	ALsizei freq;
	ALuint buffer_id;
	std::vector<char> buffer;
};

SoundBuffer *load_opened_ogg_file(OggVorbis_File *oggFile,
		const std::string &filename_for_logging)
{
	int endian = 0; // 0 for Little-Endian, 1 for Big-Endian
	int bitStream;
	long bytes;
	char array[BUFFER_SIZE]; // Local fixed size array
	vorbis_info *pInfo;

	SoundBuffer *snd = new SoundBuffer;

	// Get some information about the OGG file
	pInfo = ov_info(oggFile, -1);

	// Check the number of channels... always use 16-bit samples
	if(pInfo->channels == 1)
		snd->format = AL_FORMAT_MONO16;
	else
		snd->format = AL_FORMAT_STEREO16;

	// The frequency of the sampling rate
	snd->freq = pInfo->rate;

	// Keep reading until all is read
	do
	{
		// Read up to a buffer's worth of decoded sound data
		bytes = ov_read(oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream);

		if(bytes < 0)
		{
			ov_clear(oggFile);
			infostream << "Audio: Error decoding "
				<< filename_for_logging << std::endl;
			delete snd;
			return nullptr;
		}

		// Append to end of buffer
		snd->buffer.insert(snd->buffer.end(), array, array + bytes);
	} while (bytes > 0);

	alGenBuffers(1, &snd->buffer_id);
	alBufferData(snd->buffer_id, snd->format,
			&(snd->buffer[0]), snd->buffer.size(),
			snd->freq);

	ALenum error = alGetError();

	if(error != AL_NO_ERROR){
		infostream << "Audio: OpenAL error: " << alErrorString(error)
				<< "preparing sound buffer" << std::endl;
	}

	infostream << "Audio file "
		<< filename_for_logging << " loaded" << std::endl;

	// Clean up!
	ov_clear(oggFile);

	return snd;
}

SoundBuffer *load_ogg_from_file(const std::string &path)
{
	OggVorbis_File oggFile;

	// Try opening the given file.
	// This requires libvorbis >= 1.3.2, as
	// previous versions expect a non-const char *
	if (ov_fopen(path.c_str(), &oggFile) != 0) {
		infostream << "Audio: Error opening " << path
			<< " for decoding" << std::endl;
		return nullptr;
	}

	return load_opened_ogg_file(&oggFile, path);
}

struct BufferSource {
	const char *buf;
	size_t cur_offset;
	size_t len;
};

size_t buffer_sound_read_func(void *ptr, size_t size, size_t nmemb, void *datasource)
{
	BufferSource *s = (BufferSource *)datasource;
	size_t copied_size = MYMIN(s->len - s->cur_offset, size);
	memcpy(ptr, s->buf + s->cur_offset, copied_size);
	s->cur_offset += copied_size;
	return copied_size;
}

int buffer_sound_seek_func(void *datasource, ogg_int64_t offset, int whence)
{
	BufferSource *s = (BufferSource *)datasource;
	if (whence == SEEK_SET) {
		if (offset < 0 || (size_t)MYMAX(offset, 0) >= s->len) {
			// offset out of bounds
			return -1;
		}
		s->cur_offset = offset;
		return 0;
	} else if (whence == SEEK_CUR) {
		if ((size_t)MYMIN(-offset, 0) > s->cur_offset
				|| s->cur_offset + offset > s->len) {
			// offset out of bounds
			return -1;
		}
		s->cur_offset += offset;
		return 0;
	}
	// invalid whence param (SEEK_END doesn't have to be supported)
	return -1;
}

long BufferSourceell_func(void *datasource)
{
	BufferSource *s = (BufferSource *)datasource;
	return s->cur_offset;
}

static ov_callbacks g_buffer_ov_callbacks = {
	&buffer_sound_read_func,
	&buffer_sound_seek_func,
	nullptr,
	&BufferSourceell_func
};

SoundBuffer *load_ogg_from_buffer(const std::string &buf, const std::string &id_for_log)
{
	OggVorbis_File oggFile;

	BufferSource s;
	s.buf = buf.c_str();
	s.cur_offset = 0;
	s.len = buf.size();

	if (ov_open_callbacks(&s, &oggFile, nullptr, 0, g_buffer_ov_callbacks) != 0) {
		infostream << "Audio: Error opening " << id_for_log
			<< " for decoding" << std::endl;
		return nullptr;
	}

	return load_opened_ogg_file(&oggFile, id_for_log);
}

struct PlayingSound
{
	ALuint source_id;
	bool loop;
};

class SoundManagerSingleton
{
public:
	unique_ptr_alcdevice  m_device;
	unique_ptr_alccontext m_context;
public:
	SoundManagerSingleton() :
		m_device(nullptr, delete_alcdevice),
		m_context(nullptr, delete_alccontext)
	{
		if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice)))
			throw std::runtime_error("Audio: Global Initialization: Device Open");

		if (!(m_context = unique_ptr_alccontext(
				alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
			throw std::runtime_error("Audio: Global Initialization: Context Create");
		}

		if (!alcMakeContextCurrent(m_context.get()))
			throw std::runtime_error("Audio: Global Initialization: Context Current");

		alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);

		if (alGetError() != AL_NO_ERROR)
			throw std::runtime_error("Audio: Global Initialization: OpenAL Error");

		infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
			<< ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
			<< std::endl;
	}

	~SoundManagerSingleton()
	{
		infostream << "Audio: Global Deinitialized." << std::endl;
	}
};

class OpenALSoundManager: public ISoundManager
{
private:
	OnDemandSoundFetcher *m_fetcher;
	ALCdevice *m_device;
	ALCcontext *m_context;
	int m_next_id;
	std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
	std::unordered_map<int, PlayingSound*> m_sounds_playing;
	struct FadeState {
		FadeState() = default;

		FadeState(float step, float current_gain, float target_gain):
			step(step),
			current_gain(current_gain),
			target_gain(target_gain) {}
		float step;
		float current_gain;
		float target_gain;
	};

	std::unordered_map<int, FadeState> m_sounds_fading;
	float m_fade_delay;
public:
	OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
		m_fetcher(fetcher),
		m_device(smg->m_device.get()),
		m_context(smg->m_context.get()),
		m_next_id(1),
		m_fade_delay(0)
	{
		infostream << "Audio: Initialized: OpenAL " << std::endl;
	}

	~OpenALSoundManager()
	{
		infostream << "Audio: Deinitializing..." << std::endl;

		std::unordered_set<int> source_del_list;

		for (const auto &sp : m_sounds_playing)
			source_del_list.insert(sp.first);

		for (const auto &id : source_del_list)
			deleteSound(id);

		for (auto &buffer : m_buffers) {
			for (SoundBuffer *sb : buffer.second) {
				delete sb;
			}
			buffer.second.clear();
		}
		m_buffers.clear();

		infostream << "Audio: Deinitialized." << std::endl;
	}

	void step(float dtime)
	{
		doFades(dtime);
	}

	void addBuffer(const std::string &name, SoundBuffer *buf)
	{
		std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
				m_buffers.find(name);
		if(i != m_buffers.end()){
			i->second.push_back(buf);
			return;
		}
		std::vector<SoundBuffer*> bufs;
		bufs.push_back(buf);
		m_buffers[name] = bufs;
	}

	SoundBuffer* getBuffer(const std::string &name)
	{
		std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
				m_buffers.find(name);
		if(i == m_buffers.end())
			return nullptr;
		std::vector<SoundBuffer*> &bufs = i->second;
		int j = myrand() % bufs.size();
		return bufs[j];
	}

	PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
			float volume, float pitch)
	{
		infostream << "OpenALSoundManager: Creating playing sound" << std::endl;
		assert(buf);
		PlayingSound *sound = new PlayingSound;
		assert(sound);
		warn_if_error(alGetError(), "before createPlayingSound");
		alGenSources(1, &sound->source_id);
		alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
		alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
		alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
		alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
		alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
		volume = std::fmax(0.0f, volume);
		alSourcef(sound->source_id, AL_GAIN, volume);
		alSourcef(sound->source_id, AL_PITCH, pitch);
		alSourcePlay(sound->source_id);
		warn_if_error(alGetError(), "createPlayingSound");
		return sound;
	}

	PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
			float volume, v3f pos, float pitch)
	{
		infostream << "OpenALSoundManager: Creating positional playing sound"
				<< std::endl;
		assert(buf);
		PlayingSound *sound = new PlayingSound;
		assert(sound);
		warn_if_error(alGetError(), "before createPlayingSoundAt");
		alGenSources(1, &sound->source_id);
		alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
		alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
		alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
		alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
		// Use alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED) and set reference
		// distance to clamp gain at <1 node distance, to avoid excessive
		// volume when closer
		alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 10.0f);
		alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
		// Multiply by 3 to compensate for reducing AL_REFERENCE_DISTANCE from
		// the previous value of 30 to the new value of 10
		volume = std::fmax(0.0f, volume * 3.0f);
		alSourcef(sound->source_id, AL_GAIN, volume);
		alSourcef(sound->source_id, AL_PITCH, pitch);
		alSourcePlay(sound->source_id);
		warn_if_error(alGetError(), "createPlayingSoundAt");
		return sound;
	}

	int playSoundRaw(SoundBuffer *buf, bool loop, float volume, float pitch)
	{
		assert(buf);
		PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
		if(!sound)
			return -1;
		int id = m_next_id++;
		m_sounds_playing[id] = sound;
		return id;
	}

	int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos,
			float pitch)
	{
		assert(buf);
		PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
		if(!sound)
			return -1;
		int id = m_next_id++;
		m_sounds_playing[id] = sound;
		return id;
	}

	void deleteSound(int id)
	{
		std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
		if(i == m_sounds_playing.end())
			return;
		PlayingSound *sound = i->second;

		alDeleteSources(1, &sound->source_id);

		delete sound;
		m_sounds_playing.erase(id);
	}

	/* If buffer does not exist, consult the fetcher */
	SoundBuffer* getFetchBuffer(const std::string &name)
	{
		SoundBuffer *buf = getBuffer(name);
		if(buf)
			return buf;
		if(!m_fetcher)
			return nullptr;
		std::set<std::string> paths;
		std::set<std::string> datas;
		m_fetcher->fetchSounds(name, paths, datas);
		for (const std::string &path : paths) {
			loadSoundFile(name, path);
		}
		for (const std::string &data : datas) {
			loadSoundData(name, data);
		}
		return getBuffer(name);
	}

	// Remove stopped sounds
	void maintain()
	{
		verbosestream<<"OpenALSoundManager::maintain(): "
				<<m_sounds_playing.size()<<" playing sounds, "
				<<m_buffers.size()<<" sound names loaded"<<std::endl;
		std::unordered_set<int> del_list;
		for (const auto &sp : m_sounds_playing) {
			int id = sp.first;
			PlayingSound *sound = sp.second;
			// If not playing, remove it
			{
				ALint state;
				alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
				if(state != AL_PLAYING){
					del_list.insert(id);
				}
			}
		}
		if(!del_list.empty())
			verbosestream<<"OpenALSoundManager::maintain(): deleting "
					<<del_list.size()<<" playing sounds"<<std::endl;
		for (int i : del_list) {
			deleteSound(i);
		}
	}

	/* Interface */

	bool loadSoundFile(const std::string &name,
			const std::string &filepath)
	{
		SoundBuffer *buf = load_ogg_from_file(filepath);
		if (buf)
			addBuffer(name, buf);
		return false;
	}

	bool loadSoundData(const std::string &name,
			const std::string &filedata)
	{
		SoundBuffer *buf = load_ogg_from_buffer(filedata, name);
		if (buf)
			addBuffer(name, buf);
		return false;
	}

	void updateListener(const v3f &pos, const v3f &vel, const v3f &at, const v3f &up)
	{
		alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
		alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
		ALfloat f[6];
		f3_set(f, at);
		f3_set(f+3, -up);
		alListenerfv(AL_ORIENTATION, f);
		warn_if_error(alGetError(), "updateListener");
	}

	void setListenerGain(float gain)
	{
		alListenerf(AL_GAIN, gain);
	}

	int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
	{
		maintain();
		if (name.empty())
			return 0;
		SoundBuffer *buf = getFetchBuffer(name);
		if(!buf){
			infostream << "OpenALSoundManager: \"" << name << "\" not found."
					<< std::endl;
			return -1;
		}
		int handle = -1;
		if (fade > 0) {
			handle = playSoundRaw(buf, loop, 0.0f, pitch);
			fadeSound(handle, fade, volume);
		} else {
			handle = playSoundRaw(buf, loop, volume, pitch);
		}
		return handle;
	}

	int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
	{
		maintain();
		if (name.empty())
			return 0;
		SoundBuffer *buf = getFetchBuffer(name);
		if(!buf){
			infostream << "OpenALSoundManager: \"" << name << "\" not found."
					<< std::endl;
			return -1;
		}
		return playSoundRawAt(buf, loop, volume, pos, pitch);
	}

	void stopSound(int sound)
	{
		maintain();
		deleteSound(sound);
	}

	void fadeSound(int soundid, float step, float gain)
	{
		m_sounds_fading[soundid] = FadeState(step, getSoundGain(soundid), gain);
	}

	void doFades(float dtime)
	{
		m_fade_delay += dtime;

		if (m_fade_delay < 0.1f)
			return;

		float chkGain = 0;
		for (auto i = m_sounds_fading.begin();
				i != m_sounds_fading.end();) {
			if (i->second.step < 0.f)
				chkGain = -(i->second.current_gain);
			else
				chkGain = i->second.current_gain;

			if (chkGain < i->second.target_gain) {
				i->second.current_gain += (i->second.step * m_fade_delay);
				i->second.current_gain = rangelim(i->second.current_gain, 0, 1);

				updateSoundGain(i->first, i->second.current_gain);
				++i;
			} else {
				if (i->second.target_gain <= 0.f)
					stopSound(i->first);

				m_sounds_fading.erase(i++);
			}
		}
		m_fade_delay = 0;
	}

	bool soundExists(int sound)
	{
		maintain();
		return (m_sounds_playing.count(sound) != 0);
	}

	void updateSoundPosition(int id, v3f pos)
	{
		auto i = m_sounds_playing.find(id);
		if (i == m_sounds_playing.end())
			return;
		PlayingSound *sound = i->second;

		alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
		alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
		alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
		alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
	}

	bool updateSoundGain(int id, float gain)
	{
		auto i = m_sounds_playing.find(id);
		if (i == m_sounds_playing.end())
			return false;

		PlayingSound *sound = i->second;
		alSourcef(sound->source_id, AL_GAIN, gain);
		return true;
	}

	float getSoundGain(int id)
	{
		auto i = m_sounds_playing.find(id);
		if (i == m_sounds_playing.end())
			return 0;

		PlayingSound *sound = i->second;
		ALfloat gain;
		alGetSourcef(sound->source_id, AL_GAIN, &gain);
		return gain;
	}
};

std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
{
	return std::shared_ptr<SoundManagerSingleton>(new SoundManagerSingleton());
}

ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
{
	return new OpenALSoundManager(smg, fetcher);
};