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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef TILE_HEADER
#define TILE_HEADER

#include "irrlichttypes.h"
#include "irr_v2d.h"
#include "irr_v3d.h"
#include <ITexture.h>
#include <IrrlichtDevice.h>
#include "threads.h"
#include <string>
#include <vector>
#include "util/numeric.h"

class IGameDef;
struct TileSpec;
struct TileDef;

/*
	tile.{h,cpp}: Texture handling stuff.
*/

/*
	Find out the full path of an image by trying different filename
	extensions.

	If failed, return "".

	TODO: Should probably be moved out from here, because things needing
	      this function do not need anything else from this header
*/
std::string getImagePath(std::string path);

/*
	Gets the path to a texture by first checking if the texture exists
	in texture_path and if not, using the data path.

	Checks all supported extensions by replacing the original extension.

	If not found, returns "".

	Utilizes a thread-safe cache.
*/
std::string getTexturePath(const std::string &filename);

void clearTextureNameCache();

/*
	ITextureSource::generateTextureFromMesh parameters
*/
namespace irr {namespace scene {class IMesh;}}
struct TextureFromMeshParams
{
	scene::IMesh *mesh;
	core::dimension2d<u32> dim;
	std::string rtt_texture_name;
	bool delete_texture_on_shutdown;
	v3f camera_position;
	v3f camera_lookat;
	core::CMatrix4<f32> camera_projection_matrix;
	video::SColorf ambient_light;
	v3f light_position;
	video::SColorf light_color;
	f32 light_radius;
};

/*
	TextureSource creates and caches textures.
*/

class ISimpleTextureSource
{
public:
	ISimpleTextureSource(){}
	virtual ~ISimpleTextureSource(){}
	virtual video::ITexture* getTexture(
			const std::string &name, u32 *id = NULL) = 0;
};

class ITextureSource : public ISimpleTextureSource
{
public:
	ITextureSource(){}
	virtual ~ITextureSource(){}
	virtual u32 getTextureId(const std::string &name)=0;
	virtual std::string getTextureName(u32 id)=0;
	virtual video::ITexture* getTexture(u32 id)=0;
	virtual video::ITexture* getTexture(
			const std::string &name, u32 *id = NULL)=0;
	virtual video::ITexture* getTextureForMesh(
			const std::string &name, u32 *id = NULL) = 0;
	virtual IrrlichtDevice* getDevice()=0;
	virtual bool isKnownSourceImage(const std::string &name)=0;
	virtual video::ITexture* generateTextureFromMesh(
			const TextureFromMeshParams &params)=0;
	virtual video::ITexture* getNormalTexture(const std::string &name)=0;
	virtual video::SColor getTextureAverageColor(const std::string &name)=0;
	virtual video::ITexture *getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile)=0;
};

class IWritableTextureSource : public ITextureSource
{
public:
	IWritableTextureSource(){}
	virtual ~IWritableTextureSource(){}
	virtual u32 getTextureId(const std::string &name)=0;
	virtual std::string getTextureName(u32 id)=0;
	virtual video::ITexture* getTexture(u32 id)=0;
	virtual video::ITexture* getTexture(
			const std::string &name, u32 *id = NULL)=0;
	virtual IrrlichtDevice* getDevice()=0;
	virtual bool isKnownSourceImage(const std::string &name)=0;
	virtual video::ITexture* generateTextureFromMesh(
			const TextureFromMeshParams &params)=0;

	virtual void processQueue()=0;
	virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
	virtual void rebuildImagesAndTextures()=0;
	virtual video::ITexture* getNormalTexture(const std::string &name)=0;
	virtual video::SColor getTextureAverageColor(const std::string &name)=0;
	virtual video::ITexture *getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile)=0;
};

IWritableTextureSource* createTextureSource(IrrlichtDevice *device);

#ifdef __ANDROID__
video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver);
#endif

enum MaterialType{
	TILE_MATERIAL_BASIC,
	TILE_MATERIAL_ALPHA,
	TILE_MATERIAL_LIQUID_TRANSPARENT,
	TILE_MATERIAL_LIQUID_OPAQUE,
	TILE_MATERIAL_WAVING_LEAVES,
	TILE_MATERIAL_WAVING_PLANTS
};

// Material flags
// Should backface culling be enabled?
#define MATERIAL_FLAG_BACKFACE_CULLING 0x01
// Should a crack be drawn?
#define MATERIAL_FLAG_CRACK 0x02
// Should the crack be drawn on transparent pixels (unset) or not (set)?
// Ignored if MATERIAL_FLAG_CRACK is not set.
#define MATERIAL_FLAG_CRACK_OVERLAY 0x04
// Animation made up by splitting the texture to vertical frames, as
// defined by extra parameters
#define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
#define MATERIAL_FLAG_HIGHLIGHTED 0x10

/*
	This fully defines the looks of a tile.
	The SMaterial of a tile is constructed according to this.
*/
struct FrameSpec
{
	FrameSpec():
		texture_id(0),
		texture(NULL),
		normal_texture(NULL),
		flags_texture(NULL)
	{
	}
	u32 texture_id;
	video::ITexture *texture;
	video::ITexture *normal_texture;
	video::ITexture *flags_texture;
};

struct TileSpec
{
	TileSpec():
		texture_id(0),
		texture(NULL),
		normal_texture(NULL),
		flags_texture(NULL),
		alpha(255),
		material_type(TILE_MATERIAL_BASIC),
		material_flags(
			//0 // <- DEBUG, Use the one below
			MATERIAL_FLAG_BACKFACE_CULLING
		),
		shader_id(0),
		animation_frame_count(1),
		animation_frame_length_ms(0),
		rotation(0)
	{
	}

	bool operator==(const TileSpec &other) const
	{
		return (
			texture_id == other.texture_id &&
			/* texture == other.texture && */
			alpha == other.alpha &&
			material_type == other.material_type &&
			material_flags == other.material_flags &&
			rotation == other.rotation
		);
	}

	bool operator!=(const TileSpec &other) const
	{
		return !(*this == other);
	}
	
	// Sets everything else except the texture in the material
	void applyMaterialOptions(video::SMaterial &material) const
	{
		switch (material_type) {
		case TILE_MATERIAL_BASIC:
			material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
			break;
		case TILE_MATERIAL_ALPHA:
			material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
			break;
		case TILE_MATERIAL_LIQUID_TRANSPARENT:
			material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
			break;
		case TILE_MATERIAL_LIQUID_OPAQUE:
			material.MaterialType = video::EMT_SOLID;
			break;
		case TILE_MATERIAL_WAVING_LEAVES:
			material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
			break;
		case TILE_MATERIAL_WAVING_PLANTS:
			material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
			break;
		}
		material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
			? true : false;
	}

	void applyMaterialOptionsWithShaders(video::SMaterial &material) const
	{
		material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
			? true : false;
	}
	
	u32 texture_id;
	video::ITexture *texture;
	video::ITexture *normal_texture;
	video::ITexture *flags_texture;
	
	// Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
	u8 alpha;
	// Material parameters
	u8 material_type;
	u8 material_flags;
	u32 shader_id;
	// Animation parameters
	u8 animation_frame_count;
	u16 animation_frame_length_ms;
	std::vector<FrameSpec> frames;

	u8 rotation;
};
#endif
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_mapgen.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_vmanip.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "cpp_api/s_security.h"
#include "util/serialize.h"
#include "server.h"
#include "environment.h"
#include "emerge.h"
#include "mg_biome.h"
#include "mg_ore.h"
#include "mg_decoration.h"
#include "mg_schematic.h"
#include "mapgen_v5.h"
#include "mapgen_v7.h"
#include "filesys.h"
#include "settings.h"
#include "log.h"

struct EnumString ModApiMapgen::es_BiomeTerrainType[] =
{
	{BIOME_NORMAL, "normal"},
	{BIOME_LIQUID, "liquid"},
	{BIOME_NETHER, "nether"},
	{BIOME_AETHER, "aether"},
	{BIOME_FLAT,   "flat"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_DecorationType[] =
{
	{DECO_SIMPLE,    "simple"},
	{DECO_SCHEMATIC, "schematic"},
	{DECO_LSYSTEM,   "lsystem"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_MapgenObject[] =
{
	{MGOBJ_VMANIP,    "voxelmanip"},
	{MGOBJ_HEIGHTMAP, "heightmap"},
	{MGOBJ_BIOMEMAP,  "biomemap"},
	{MGOBJ_HEATMAP,   "heatmap"},
	{MGOBJ_HUMIDMAP,  "humiditymap"},
	{MGOBJ_GENNOTIFY, "gennotify"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_OreType[] =
{
	{ORE_SCATTER, "scatter"},
	{ORE_SHEET,   "sheet"},
	{ORE_PUFF,    "puff"},
	{ORE_BLOB,    "blob"},
	{ORE_VEIN,    "vein"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_Rotation[] =
{
	{ROTATE_0,    "0"},
	{ROTATE_90,   "90"},
	{ROTATE_180,  "180"},
	{ROTATE_270,  "270"},
	{ROTATE_RAND, "random"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_SchematicFormatType[] =
{
	{SCHEM_FMT_HANDLE, "handle"},
	{SCHEM_FMT_MTS,    "mts"},
	{SCHEM_FMT_LUA,    "lua"},
	{0, NULL},
};

ObjDef *get_objdef(lua_State *L, int index, ObjDefManager *objmgr);

Biome *get_or_load_biome(lua_State *L, int index,
	BiomeManager *biomemgr);
Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef);
size_t get_biome_list(lua_State *L, int index,
	BiomeManager *biomemgr, std::set<u8> *biome_id_list);

Schematic *get_or_load_schematic(lua_State *L, int index,
	SchematicManager *schemmgr, StringMap *replace_names);
Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
	StringMap *replace_names);
Schematic *load_schematic_from_def(lua_State *L, int index,
	INodeDefManager *ndef, StringMap *replace_names);
bool read_schematic_def(lua_State *L, int index,
	Schematic *schem, std::vector<std::string> *names);

bool read_deco_simple(lua_State *L, DecoSimple *deco);
bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic *deco);


///////////////////////////////////////////////////////////////////////////////

ObjDef *get_objdef(lua_State *L, int index, ObjDefManager *objmgr)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	// If a number, assume this is a handle to an object def
	if (lua_isnumber(L, index))
		return objmgr->get(lua_tointeger(L, index));

	// If a string, assume a name is given instead
	if (lua_isstring(L, index))
		return objmgr->getByName(lua_tostring(L, index));

	return NULL;
}

///////////////////////////////////////////////////////////////////////////////

Schematic *get_or_load_schematic(lua_State *L, int index,
	SchematicManager *schemmgr, StringMap *replace_names)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	Schematic *schem = (Schematic *)get_objdef(L, index, schemmgr);
	if (schem)
		return schem;

	schem = load_schematic(L, index, schemmgr->getNodeDef(),
		replace_names);
	if (!schem)
		return NULL;

	if (schemmgr->add(schem) == OBJDEF_INVALID_HANDLE) {
		delete schem;
		return NULL;
	}

	return schem;
}


Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
	StringMap *replace_names)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	Schematic *schem = NULL;

	if (lua_istable(L, index)) {
		schem = load_schematic_from_def(L, index, ndef,
			replace_names);
		if (!schem) {
			delete schem;
			return NULL;
		}
	} else if (lua_isnumber(L, index)) {
		return NULL;
	} else if (lua_isstring(L, index)) {
		schem = SchematicManager::create(SCHEMATIC_NORMAL);

		std::string filepath = lua_tostring(L, index);
		if (!fs::IsPathAbsolute(filepath))
			filepath = ModApiBase::getCurrentModPath(L) + DIR_DELIM + filepath;

		if (!schem->loadSchematicFromFile(filepath, ndef,
				replace_names)) {
			delete schem;
			return NULL;
		}
	}

	return schem;
}


Schematic *load_schematic_from_def(lua_State *L, int index,
	INodeDefManager *ndef, StringMap *replace_names)
{
	Schematic *schem = SchematicManager::create(SCHEMATIC_NORMAL);

	if (!read_schematic_def(L, index, schem, &schem->m_nodenames)) {
		delete schem;
		return NULL;
	}

	size_t num_nodes = schem->m_nodenames.size();

	schem->m_nnlistsizes.push_back(num_nodes);

	if (replace_names) {
		for (size_t i = 0; i != num_nodes; i++) {
			StringMap::iterator it = replace_names->find(schem->m_nodenames[i]);
			if (it != replace_names->end())
				schem->m_nodenames[i] = it->second;
		}
	}

	if (ndef)
		ndef->pendNodeResolve(schem);

	return schem;
}


bool read_schematic_def(lua_State *L, int index,
	Schematic *schem, std::vector<std::string> *names)
{
	if (!lua_istable(L, index))
		return false;

	//// Get schematic size
	lua_getfield(L, index, "size");
	v3s16 size = check_v3s16(L, -1);
	lua_pop(L, 1);

	schem->size = size;

	//// Get schematic data
	lua_getfield(L, index, "data");
	luaL_checktype(L, -1, LUA_TTABLE);

	u32 numnodes = size.X * size.Y * size.Z;
	schem->schemdata = new MapNode[numnodes];

	size_t names_base = names->size();
	std::map<std::string, content_t> name_id_map;

	u32 i = 0;
	for (lua_pushnil(L); lua_next(L, -2); i++, lua_pop(L, 1)) {
		if (i >= numnodes)
			continue;

		//// Read name
		std::string name;
		if (!getstringfield(L, -1, "name", name))
			throw LuaError("Schematic data definition with missing name field");

		//// Read param1/prob
		u8 param1;
		if (!getintfield(L, -1, "param1", param1) &&
			!getintfield(L, -1, "prob", param1))
			param1 = MTSCHEM_PROB_ALWAYS_OLD;

		//// Read param2
		u8 param2 = getintfield_default(L, -1, "param2", 0);

		//// Find or add new nodename-to-ID mapping
		std::map<std::string, content_t>::iterator it = name_id_map.find(name);
		content_t name_index;
		if (it != name_id_map.end()) {
			name_index = it->second;
		} else {
			name_index = names->size() - names_base;
			name_id_map[name] = name_index;
			names->push_back(name);
		}

		//// Perform probability/force_place fixup on param1
		param1 >>= 1;
		if (getboolfield_default(L, -1, "force_place", false))
			param1 |= MTSCHEM_FORCE_PLACE;

		//// Actually set the node in the schematic
		schem->schemdata[i] = MapNode(name_index, param1, param2);
	}

	if (i != numnodes) {
		errorstream << "read_schematic_def: incorrect number of "
			"nodes provided in raw schematic data (got " << i <<
			", expected " << numnodes << ")." << std::endl;
		return false;
	}

	//// Get Y-slice probability values (if present)
	schem->slice_probs = new u8[size.Y];
	for (i = 0; i != (u32) size.Y; i++)
		schem->slice_probs[i] = MTSCHEM_PROB_ALWAYS;

	lua_getfield(L, index, "yslice_prob");
	if (lua_istable(L, -1)) {
		for (lua_pushnil(L); lua_next(L, -2); lua_pop(L, 1)) {
			u16 ypos;
			if (!getintfield(L, -1, "ypos", ypos) || (ypos >= size.Y) ||
				!getintfield(L, -1, "prob", schem->slice_probs[ypos]))
				continue;

			schem->slice_probs[ypos] >>= 1;
		}
	}

	return true;
}


void read_schematic_replacements(lua_State *L, int index, StringMap *replace_names)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	lua_pushnil(L);
	while (lua_next(L, index)) {
		std::string replace_from;
		std::string replace_to;

		if (lua_istable(L, -1)) { // Old {{"x", "y"}, ...} format
			lua_rawgeti(L, -1, 1);
			replace_from = lua_tostring(L, -1);
			lua_pop(L, 1);

			lua_rawgeti(L, -1, 2);
			replace_to = lua_tostring(L, -1);
			lua_pop(L, 1);
		} else { // New {x = "y", ...} format
			replace_from = lua_tostring(L, -2);
			replace_to = lua_tostring(L, -1);
		}

		replace_names->insert(std::make_pair(replace_from, replace_to));
		lua_pop(L, 1);
	}
}

///////////////////////////////////////////////////////////////////////////////

Biome *get_or_load_biome(lua_State *L, int index, BiomeManager *biomemgr)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	Biome *biome = (Biome *)get_objdef(L, index, biomemgr);
	if (biome)
		return biome;

	biome = read_biome_def(L, index, biomemgr->getNodeDef());
	if (!biome)
		return NULL;

	if (biomemgr->add(biome) == OBJDEF_INVALID_HANDLE) {
		delete biome;
		return NULL;
	}

	return biome;
}


Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
{
	if (!lua_istable(L, index))
		return NULL;

	BiomeType biometype = (BiomeType)getenumfield(L, index, "type",
		ModApiMapgen::es_BiomeTerrainType, BIOME_NORMAL);
	Biome *b = BiomeManager::create(biometype);

	b->name            = getstringfield_default(L, index, "name", "");
	b->depth_top       = getintfield_default(L,    index, "depth_top",       0);
	b->depth_filler    = getintfield_default(L,    index, "depth_filler",    -31000);
	b->depth_water_top = getintfield_default(L,    index, "depth_water_top", 0);
	b->y_min           = getintfield_default(L,    index, "y_min",           -31000);
	b->y_max           = getintfield_default(L,    index, "y_max",           31000);
	b->heat_point      = getfloatfield_default(L,  index, "heat_point",      0.f);
	b->humidity_point  = getfloatfield_default(L,  index, "humidity_point",  0.f);
	b->flags           = 0; //reserved

	std::vector<std::string> &nn = b->m_nodenames;
	nn.push_back(getstringfield_default(L, index, "node_top",         ""));
	nn.push_back(getstringfield_default(L, index, "node_filler",      ""));
	nn.push_back(getstringfield_default(L, index, "node_stone",       ""));
	nn.push_back(getstringfield_default(L, index, "node_water_top",   ""));
	nn.push_back(getstringfield_default(L, index, "node_water",       ""));
	nn.push_back(getstringfield_default(L, index, "node_river_water", ""));
	nn.push_back(getstringfield_default(L, index, "node_dust",        ""));
	ndef->pendNodeResolve(b);

	return b;
}


size_t get_biome_list(lua_State *L, int index,
	BiomeManager *biomemgr, std::set<u8> *biome_id_list)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	if (lua_isnil(L, index))
		return 0;

	bool is_single = true;
	if (lua_istable(L, index)) {
		lua_getfield(L, index, "name");
		is_single = !lua_isnil(L, -1);
		lua_pop(L, 1);
	}

	if (is_single) {
		Biome *biome = get_or_load_biome(L, index, biomemgr);
		if (!biome) {
			errorstream << "get_biome_list: failed to get biome '"
				<< (lua_isstring(L, index) ? lua_tostring(L, index) : "")
				<< "'." << std::endl;
			return 1;
		}

		biome_id_list->insert(biome->index);
		return 0;
	}