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path: root/src/clientiface.cpp
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	#include <system_error>
#elif USE_WIN_THREADS
	#ifndef _WIN32_WCE
		#include <process.h>
	#endif
#elif USE_POSIX_THREADS
	#include <time.h>
	#include <assert.h>
	#include <stdlib.h>
	#include <unistd.h>
	#include <sys/time.h>

	#if defined(__FreeBSD__) || defined(__APPLE__)
		#include <sys/types.h>
		#include <sys/sysctl.h>
	#elif defined(_GNU_SOURCE)
		#include <sys/sysinfo.h>
	#endif
#endif


// for setName
#if defined(__linux__)
	#include <sys/prctl.h>
#elif defined(__FreeBSD__) || defined(__OpenBSD__)
	#include <pthread_np.h>
#elif defined(_MSC_VER)
	struct THREADNAME_INFO {
		DWORD dwType;     // Must be 0x1000
		LPCSTR szName;    // Pointer to name (in user addr space)
		DWORD dwThreadID; // Thread ID (-1=caller thread)
		DWORD dwFlags;    // Reserved for future use, must be zero
	};
#endif

// for bindToProcessor
#if __FreeBSD_version >= 702106
	typedef cpuset_t cpu_set_t;
#elif defined(__linux__)
	#include <sched.h>
#elif defined(__sun) || defined(sun)
	#include <sys/types.h>
	#include <sys/processor.h>
	#include <sys/procset.h>
#elif defined(_AIX)
	#include <sys/processor.h>
	#include <sys/thread.h>
#elif defined(__APPLE__)
	#include <mach/mach_init.h>
	#include <mach/thread_act.h>
#endif


Thread::Thread(const std::string &name) :
	m_name(name),
	m_retval(NULL),
	m_joinable(false),
	m_request_stop(false),
	m_running(false)
{
#ifdef _AIX
	m_kernel_thread_id = -1;
#endif
}


Thread::~Thread()
{
	kill();
}


bool Thread::start()
{
	MutexAutoLock lock(m_mutex);

	if (m_running)
		return false;

	m_request_stop = false;

#if USE_CPP11_THREADS

	try {
		m_thread_obj = new std::thread(threadProc, this);
	} catch (const std::system_error &e) {
		return false;
	}

#elif USE_WIN_THREADS

	m_thread_handle = CreateThread(NULL, 0, threadProc, this, 0, &m_thread_id);
	if (!m_thread_handle)
		return false;

#elif USE_POSIX_THREADS

	int status = pthread_create(&m_thread_handle, NULL, threadProc, this);
	if (status)
		return false;

#endif

	while (!m_running)
		sleep_ms(1);

	m_joinable = true;

	return true;
}


bool Thread::stop()
{
	m_request_stop = true;
	return true;
}


bool Thread::wait()
{
	MutexAutoLock lock(m_mutex);

	if (!m_joinable)
		return false;

#if USE_CPP11_THREADS

	m_thread_obj->join();

	delete m_thread_obj;
	m_thread_obj = NULL;

#elif USE_WIN_THREADS

	int ret = WaitForSingleObject(m_thread_handle, INFINITE);
	assert(ret == WAIT_OBJECT_0);
	UNUSED(ret);

	CloseHandle(m_thread_handle);
	m_thread_handle = NULL;
	m_thread_id = -1;

#elif USE_POSIX_THREADS

	int ret = pthread_join(m_thread_handle, NULL);
	assert(ret == 0);
	UNUSED(ret);

#endif

	assert(m_running == false);
	m_joinable = false;
	return true;
}


bool Thread::kill()
{
	if (!m_running) {
		wait();
		return false;
	}

	m_running = false;

#if USE_WIN_THREADS
	TerminateThread(m_thread_handle, 0);
	CloseHandle(m_thread_handle);
#else
	// We need to pthread_kill instead on Android since NDKv5's pthread
	// implementation is incomplete.
# ifdef __ANDROID__</*
Minetest
Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include <sstream>

#include "clientiface.h"
#include "util/numeric.h"
#include "remoteplayer.h"
#include "settings.h"
#include "mapblock.h"
#include "network/connection.h"
#include "serverenvironment.h"
#include "map.h"
#include "emerge.h"
#include "content_sao.h"              // TODO this is used for cleanup of only
#include "log.h"
#include "network/serveropcodes.h"
#include "util/srp.h"

const char *ClientInterface::statenames[] = {
	"Invalid",
	"Disconnecting",
	"Denied",
	"Created",
	"AwaitingInit2",
	"HelloSent",
	"InitDone",
	"DefinitionsSent",
	"Active",
	"SudoMode",
};



std::string ClientInterface::state2Name(ClientState state)
{
	return statenames[state];
}

void RemoteClient::ResendBlockIfOnWire(v3s16 p)
{
	// if this block is on wire, mark it for sending again as soon as possible
	if (m_blocks_sending.find(p) != m_blocks_sending.end()) {
		SetBlockNotSent(p);
	}
}

void RemoteClient::GetNextBlocks (
		ServerEnvironment *env,
		EmergeManager * emerge,
		float dtime,
		std::vector<PrioritySortedBlockTransfer> &dest)
{
	DSTACK(FUNCTION_NAME);


	// Increment timers
	m_nothing_to_send_pause_timer -= dtime;
	m_nearest_unsent_reset_timer += dtime;

	if(m_nothing_to_send_pause_timer >= 0)
		return;

	RemotePlayer *player = env->getPlayer(peer_id);
	// This can happen sometimes; clients and players are not in perfect sync.
	if (player == NULL)
		return;

	PlayerSAO *sao = player->getPlayerSAO();
	if (sao == NULL)
		return;

	// Won't send anything if already sending
	if(m_blocks_sending.size() >= g_settings->getU16
			("max_simultaneous_block_sends_per_client"))
	{
		//infostream<<"Not sending any blocks, Queue full."<<std::endl;
		return;
	}

	v3f playerpos = sao->getBasePosition();
	v3f playerspeed = player->getSpeed();
	v3f playerspeeddir(0,0,0);
	if(playerspeed.getLength() > 1.0*BS)
		playerspeeddir = playerspeed / playerspeed.getLength();
	// Predict to next block
	v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;

	v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);

	v3s16 center = getNodeBlockPos(center_nodepos);

	// Camera position and direction
	v3f camera_pos = sao->getEyePosition();
	v3f camera_dir = v3f(0,0,1);
	camera_dir.rotateYZBy(sao->getPitch());
	camera_dir.rotateXZBy(sao->getYaw());

	/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
			<<camera_dir.Z<<")"<<std::endl;*/

	/*
		Get the starting value of the block finder radius.
	*/

	if(m_last_center != center)
	{
		m_nearest_unsent_d = 0;
		m_last_center = center;
	}

	/*infostream<<"m_nearest_unsent_reset_timer="
			<<m_nearest_unsent_reset_timer<<std::endl;*/

	// Reset periodically to workaround for some bugs or stuff
	if(m_nearest_unsent_reset_timer > 20.0)
	{
		m_nearest_unsent_reset_timer = 0;
		m_nearest_unsent_d = 0;
		//infostream<<"Resetting m_nearest_unsent_d for "
		//		<<server->getPlayerName(peer_id)<<std::endl;
	}

	//s16 last_nearest_unsent_d = m_nearest_unsent_d;
	s16 d_start =

	return bindprocessor(BINDTHREAD, m_kernel_thread_id, proc_number) == 0;

#elif defined(__hpux) || defined(hpux)

	pthread_spu_t answer;

	return pthread_processor_bind_np(PTHREAD_BIND_ADVISORY_NP,
			&answer, proc_number, getThreadHandle()) == 0;

#elif defined(__APPLE__)

	struct thread_affinity_policy tapol;

	thread_port_t threadport = pthread_mach_thread_np(getThreadHandle());
	tapol.affinity_tag = proc_number + 1;
	return thread_policy_set(threadport, THREAD_AFFINITY_POLICY,
			(thread_policy_t)&tapol,
			THREAD_AFFINITY_POLICY_COUNT) == KERN_SUCCESS;

#else

	return false;

#endif
}


bool Thread::setPriority(int prio)
{
#if USE_WIN_THREADS

	return SetThreadPriority(getThreadHandle(), prio);

#else

	struct sched_param sparam;
	int policy;

	if (pthread_getschedparam(getThreadHandle(), &policy, &sparam) != 0)
		return false;

	int min = sched_get_priority_min(policy);
	int max = sched_get_priority_max(policy);

	sparam.sched_priority = min + prio * (max - min) / THREAD_PRIORITY_HIGHEST;
	return pthread_setschedparam(getThreadHandle(), policy, &sparam) == 0;

#endif
}

n class="hl opt">; //infostream << "Fov from client " << camera_fov << " full_d_max " << full_d_max << std::endl; s16 d_max = full_d_max; s16 d_max_gen = MYMIN(g_settings->getS16("max_block_generate_distance"), wanted_range); // Don't loop very much at a time s16 max_d_increment_at_time = 2; if(d_max > d_start + max_d_increment_at_time) d_max = d_start + max_d_increment_at_time; s32 nearest_emerged_d = -1; s32 nearest_emergefull_d = -1; s32 nearest_sent_d = -1; //bool queue_is_full = false; const v3s16 cam_pos_nodes = floatToInt(camera_pos, BS); const bool occ_cull = g_settings->getBool("server_side_occlusion_culling"); s16 d; for(d = d_start; d <= d_max; d++) { /* Get the border/face dot coordinates of a "d-radiused" box */ std::vector<v3s16> list = FacePositionCache::getFacePositions(d); std::vector<v3s16>::iterator li; for(li = list.begin(); li != list.end(); ++li) { v3s16 p = *li + center; /* Send throttling - Don't allow too many simultaneous transfers - EXCEPT when the blocks are very close Also, don't send blocks that are already flying. */ // Start with the usual maximum u16 max_simul_dynamic = max_simul_sends_usually; // If block is very close, allow full maximum if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D) max_simul_dynamic = max_simul_sends_setting; // Don't select too many blocks for sending if (num_blocks_selected >= max_simul_dynamic) { //queue_is_full = true; goto queue_full_break; } // Don't send blocks that are currently being transferred if (m_blocks_sending.find(p) != m_blocks_sending.end()) continue; /* Do not go over max mapgen limit */ if (blockpos_over_max_limit(p)) continue; // If this is true, inexistent block will be made from scratch bool generate = d <= d_max_gen; /* Don't generate or send if not in sight FIXME This only works if the client uses a small enough FOV setting. The default of 72 degrees is fine. */ f32 dist; if (!isBlockInSight(p, camera_pos, camera_dir, camera_fov, d_blocks_in_sight, &dist)) { continue; } /* Don't send already sent blocks */ { if(m_blocks_sent.find(p) != m_blocks_sent.end()) { continue; } } /* Check if map has this block */ MapBlock *block = env->getMap().getBlockNoCreateNoEx(p); bool surely_not_found_on_disk = false; bool block_is_invalid = false; if(block != NULL) { // Reset usage timer, this block will be of use in the future. block->resetUsageTimer(); // Block is dummy if data doesn't exist. // It means it has been not found from disk and not generated if(block->isDummy()) { surely_not_found_on_disk = true; } if(block->isGenerated() == false) block_is_invalid = true; /* If block is not close, don't send it unless it is near ground level. Block is near ground level if night-time mesh differs from day-time mesh. */ if(d >= d_opt) { if(block->getDayNightDiff() == false) continue; } if (occ_cull && !block_is_invalid && env->getMap().isBlockOccluded(block, cam_pos_nodes)) { continue; } } /* If block has been marked to not exist on disk (dummy) and generating new ones is not wanted, skip block. */ if(generate == false && surely_not_found_on_disk == true) { // get next one. continue; } /* Add inexistent block to emerge queue. */ if(block == NULL || surely_not_found_on_disk || block_is_invalid) { if (emerge->enqueueBlockEmerge(peer_id, p, generate)) { if (nearest_emerged_d == -1) nearest_emerged_d = d; } else { if (nearest_emergefull_d == -1) nearest_emergefull_d = d; goto queue_full_break; } // get next one. continue; } if(nearest_sent_d == -1) nearest_sent_d = d; /* Add block to send queue */ PrioritySortedBlockTransfer q((float)dist, p, peer_id); dest.push_back(q); num_blocks_selected += 1; } } queue_full_break: // If nothing was found for sending and nothing was queued for // emerging, continue next time browsing from here if(nearest_emerged_d != -1){ new_nearest_unsent_d = nearest_emerged_d; } else if(nearest_emergefull_d != -1){ new_nearest_unsent_d = nearest_emergefull_d; } else { if(d > full_d_max){ new_nearest_unsent_d = 0; m_nothing_to_send_pause_timer = 2.0; } else { if(nearest_sent_d != -1) new_nearest_unsent_d = nearest_sent_d; else new_nearest_unsent_d = d; } } if(new_nearest_unsent_d != -1) m_nearest_unsent_d = new_nearest_unsent_d; } void RemoteClient::GotBlock(v3s16 p) { if (m_blocks_modified.find(p) == m_blocks_modified.end()) { if (m_blocks_sending.find(p) != m_blocks_sending.end()) m_blocks_sending.erase(p); else m_excess_gotblocks++; m_blocks_sent.insert(p); } } void RemoteClient::SentBlock(v3s16 p) { if (m_blocks_modified.find(p) != m_blocks_modified.end()) m_blocks_modified.erase(p); if(m_blocks_sending.find(p) == m_blocks_sending.end()) m_blocks_sending[p] = 0.0; else infostream<<"RemoteClient::SentBlock(): Sent block" " already in m_blocks_sending"<<std::endl; } void RemoteClient::SetBlockNotSent(v3s16 p) { m_nearest_unsent_d = 0; m_nothing_to_send_pause_timer = 0; if(m_blocks_sending.find(p) != m_blocks_sending.end()) m_blocks_sending.erase(p); if(m_blocks_sent.find(p) != m_blocks_sent.end()) m_blocks_sent.erase(p); m_blocks_modified.insert(p); } void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks) { m_nearest_unsent_d = 0; m_nothing_to_send_pause_timer = 0; for(std::map<v3s16, MapBlock*>::iterator i = blocks.begin(); i != blocks.end(); ++i) { v3s16 p = i->first; m_blocks_modified.insert(p); if(m_blocks_sending.find(p) != m_blocks_sending.end()) m_blocks_sending.erase(p); if(m_blocks_sent.find(p) != m_blocks_sent.end()) m_blocks_sent.erase(p); } } void RemoteClient::notifyEvent(ClientStateEvent event) { std::ostringstream myerror; switch (m_state) { case CS_Invalid: //intentionally do nothing break; case CS_Created: switch (event) { case CSE_Hello: m_state = CS_HelloSent; break; case CSE_InitLegacy: m_state = CS_AwaitingInit2; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; break; /* GotInit2 SetDefinitionsSent SetMediaSent */ default: myerror << "Created: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_Denied: /* don't do anything if in denied state */ break; case CS_HelloSent: switch(event) { case CSE_AuthAccept: m_state = CS_AwaitingInit2; if ((chosen_mech == AUTH_MECHANISM_SRP) || (chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)) srp_verifier_delete((SRPVerifier *) auth_data); chosen_mech = AUTH_MECHANISM_NONE; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; if ((chosen_mech == AUTH_MECHANISM_SRP) || (chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)) srp_verifier_delete((SRPVerifier *) auth_data); chosen_mech = AUTH_MECHANISM_NONE; break; default: myerror << "HelloSent: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_AwaitingInit2: switch(event) { case CSE_GotInit2: confirmSerializationVersion(); m_state = CS_InitDone; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; break; /* Init SetDefinitionsSent SetMediaSent */ default: myerror << "InitSent: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_InitDone: switch(event) { case CSE_SetDefinitionsSent: m_state = CS_DefinitionsSent; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; break; /* Init GotInit2 SetMediaSent */ default: myerror << "InitDone: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_DefinitionsSent: switch(event) { case CSE_SetClientReady: m_state = CS_Active; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; break; /* Init GotInit2 SetDefinitionsSent */ default: myerror << "DefinitionsSent: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_Active: switch(event) { case CSE_SetDenied: m_state = CS_Denied; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SudoSuccess: m_state = CS_SudoMode; if ((chosen_mech == AUTH_MECHANISM_SRP) || (chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)) srp_verifier_delete((SRPVerifier *) auth_data); chosen_mech = AUTH_MECHANISM_NONE; break; /* Init GotInit2 SetDefinitionsSent SetMediaSent SetDenied */ default: myerror << "Active: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); break; } break; case CS_SudoMode: switch(event) { case CSE_SetDenied: m_state = CS_Denied; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SudoLeave: m_state = CS_Active; break; default: myerror << "Active: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); break; } break; case CS_Disconnecting: /* we are already disconnecting */ break; } } u32 RemoteClient::uptime() { return getTime(PRECISION_SECONDS) - m_connection_time; } ClientInterface::ClientInterface(con::Connection* con) : m_con(con), m_env(NULL), m_print_info_timer(0.0) { } ClientInterface::~ClientInterface() { /* Delete clients */ { MutexAutoLock clientslock(m_clients_mutex); for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = m_clients.begin(); i != m_clients.end(); ++i) { // Delete client delete i->second; } } } std::vector<u16> ClientInterface::getClientIDs(ClientState min_state) { std::vector<u16> reply; MutexAutoLock clientslock(m_clients_mutex); for(UNORDERED_MAP<u16, RemoteClient*>::iterator i = m_clients.begin(); i != m_clients.end(); ++i) { if (i->second->getState() >= min_state) reply.push_back(i->second->peer_id); } return reply; } void ClientInterface::step(float dtime) { m_print_info_timer += dtime; if(m_print_info_timer >= 30.0) { m_print_info_timer = 0.0; UpdatePlayerList(); } } void ClientInterface::UpdatePlayerList() { if (m_env != NULL) { std::vector<u16> clients = getClientIDs(); m_clients_names.clear(); if(!clients.empty()) infostream<<"Players:"<<std::endl; for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) { RemotePlayer *player = m_env->getPlayer(*i); if (player == NULL) continue; infostream << "* " << player->getName() << "\t"; { MutexAutoLock clientslock(m_clients_mutex); RemoteClient* client = lockedGetClientNoEx(*i); if(client != NULL) client->PrintInfo(infostream); } m_clients_names.push_back(player->getName()); } } } void ClientInterface::send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable) { m_con->Send(peer_id, channelnum, pkt, reliable); } void ClientInterface::sendToAll(NetworkPacket *pkt) { MutexAutoLock clientslock(m_clients_mutex); for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = m_clients.begin(); i != m_clients.end(); ++i) { RemoteClient *client = i->second; if (client->net_proto_version != 0) { m_con->Send(client->peer_id, clientCommandFactoryTable[pkt->getCommand()].channel, pkt, clientCommandFactoryTable[pkt->getCommand()].reliable); } } } RemoteClient* ClientInterface::getClientNoEx(u16 peer_id, ClientState state_min) { MutexAutoLock clientslock(m_clients_mutex); UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // The client may not exist; clients are immediately removed if their // access is denied, and this event occurs later then. if (n == m_clients.end()) return NULL; if (n->second->getState() >= state_min) return n->second; else return NULL; } RemoteClient* ClientInterface::lockedGetClientNoEx(u16 peer_id, ClientState state_min) { UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // The client may not exist; clients are immediately removed if their // access is denied, and this event occurs later then. if (n == m_clients.end()) return NULL; if (n->second->getState() >= state_min) return n->second; else return NULL; } ClientState ClientInterface::getClientState(u16 peer_id) { MutexAutoLock clientslock(m_clients_mutex); UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // The client may not exist; clients are immediately removed if their // access is denied, and this event occurs later then. if (n == m_clients.end()) return CS_Invalid; return n->second->getState(); } void ClientInterface::setPlayerName(u16 peer_id,std::string name) { MutexAutoLock clientslock(m_clients_mutex); UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // The client may not exist; clients are immediately removed if their // access is denied, and this event occurs later then. if (n != m_clients.end()) n->second->setName(name); } void ClientInterface::DeleteClient(u16 peer_id) { MutexAutoLock conlock(m_clients_mutex); // Error check UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // The client may not exist; clients are immediately removed if their // access is denied, and this event occurs later then. if (n == m_clients.end()) return; /* Mark objects to be not known by the client */ //TODO this should be done by client destructor!!! RemoteClient *client = n->second; // Handle objects for(std::set<u16>::iterator i = client->m_known_objects.begin(); i != client->m_known_objects.end(); ++i) { // Get object u16 id = *i; ServerActiveObject* obj = m_env->getActiveObject(id); if(obj && obj->m_known_by_count > 0) obj->m_known_by_count--; } // Delete client delete m_clients[peer_id]; m_clients.erase(peer_id); } void ClientInterface::CreateClient(u16 peer_id) { MutexAutoLock conlock(m_clients_mutex); // Error check UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // The client shouldn't already exist if (n != m_clients.end()) return; // Create client RemoteClient *client = new RemoteClient(); client->peer_id = peer_id; m_clients[client->peer_id] = client; } void ClientInterface::event(u16 peer_id, ClientStateEvent event) { { MutexAutoLock clientlock(m_clients_mutex); // Error check UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // No client to deliver event if (n == m_clients.end()) return; n->second->notifyEvent(event); } if ((event == CSE_SetClientReady) || (event == CSE_Disconnect) || (event == CSE_SetDenied)) { UpdatePlayerList(); } } u16 ClientInterface::getProtocolVersion(u16 peer_id) { MutexAutoLock conlock(m_clients_mutex); // Error check UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // No client to get version if (n == m_clients.end()) return 0; return n->second->net_proto_version; } void ClientInterface::setClientVersion(u16 peer_id, u8 major, u8 minor, u8 patch, std::string full) { MutexAutoLock conlock(m_clients_mutex); // Error check UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // No client to set versions if (n == m_clients.end()) return; n->second->setVersionInfo(major,minor,patch,full); }