/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef PLAYER_HEADER #define PLAYER_HEADER #include "irrlichttypes_bloated.h" #include "inventory.h" #include "constants.h" // BS #include "threading/mutex.h" #include #define PLAYERNAME_SIZE 20 #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_" #define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'" struct PlayerControl { PlayerControl() { up = false; down = false; left = false; right = false; jump = false; aux1 = false; sneak = false; LMB = false; RMB = false; pitch = 0; yaw = 0; } PlayerControl( bool a_up, bool a_down, bool a_left, bool a_right, bool a_jump, bool a_aux1, bool a_sneak, bool a_LMB, bool a_RMB, float a_pitch, float a_yaw ) { up = a_up; down = a_down; left = a_left; right = a_right; jump = a_jump; aux1 = a_aux1; sneak = a_sneak; LMB = a_LMB; RMB = a_RMB; pitch = a_pitch; yaw = a_yaw; } bool up; bool down; bool left; bool right; bool jump; bool aux1; bool sneak; bool LMB; bool RMB; float pitch; float yaw; }; class Map; class IGameDef; struct CollisionInfo; class PlayerSAO; struct HudElement; class Environment; // IMPORTANT: // Do *not* perform an assignment or copy operation on a Player or // RemotePlayer object! This will copy the lock held for HUD synchronization class Player { public: Player(IGameDef *gamedef, const char *name); virtual ~Player() = 0; virtual void move(f32 dtime, Environment *env, f32 pos_max_d) {} virtual void move(f32 dtime, Environment *env, f32 pos_max_d, std::vector *collision_info) {} v3f getSpeed() { return m_speed; } void setSpeed(v3f speed) { m_speed = speed; } void accelerateHorizontal(v3f target_speed, f32 max_increase); void accelerateVertical(v3f target_speed, f32 max_increase); v3f getPosition() { return m_position; } v3s16 getLightPosition() const; v3f getEyeOffset() { float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f; return v3f(0, BS * eye_height, 0); } v3f getEyePosition() { return m_position + getEyeOffset(); } virtual void setPosition(const v3f &position) { if (position != m_position) m_dirty = true; m_position = position; } void setPitch(f32 pitch) { if (pitch != m_pitch) m_dirty = true; m_pitch = pitch; } virtual void setYaw(f32 yaw) { if (yaw != m_yaw) m_dirty = true; m_yaw = yaw; } f32 getPitch() { return m_pitch; } f32 getYaw() { return m_yaw; } u16 getBreath() { return m_breath; } virtual void setBreath(u16 breath) { if (breath != m_breath) m_dirty = true; m_breath = breath; } f32 getRadPitch() { return -1.0 * m_pitch * core::DEGTORAD; } f32 getRadYaw() { return (m_yaw + 90.) * core::DEGTORAD; } const char *getName() const { return m_name; } core::aabbox3d getCollisionbox() { return m_collisionbox; } u32 getFreeHudID() { size_t size = hud.size(); for (size_t i = 0; i != size; i++) { if (!hud[i]) return i; } return size; } void setHotbarItemcount(s32 hotbar_itemcount) { hud_hotbar_itemcount = hotbar_itemcount; } s32 getHotbarItemcount() { return hud_hotbar_itemcount; } void setHotbarImage(const std::string &name) { hud_hotbar_image = name; } std::string getHotbarImage() { return hud_hotbar_image; } void setHotbarSelectedImage(const std::string &name) { hud_hotbar_selected_image = name; } std::string getHotbarSelectedImage() { return hud_hotbar_selected_image; } void setSky(const video::SColor &bgcolor, const std::string &type, const std::vector ¶ms) { m_sky_bgcolor = bgcolor; m_sky_type = type; m_sky_params = params; } void getSky(video::SColor *bgcolor, std::string *type, std::vector *params) { *bgcolor = m_sky_bgcolor; *type = m_sky_type; *params = m_sky_params; } void overrideDayNightRatio(bool do_override, float ratio) { m_day_night_ratio_do_override = do_override; m_day_night_ratio = ratio; } void getDayNightRatio(bool *do_override, float *ratio) { *do_override = m_day_night_ratio_do_override; *ratio = m_day_night_ratio; } void setLocalAnimations(v2s32 frames[4], float frame_speed) { for (int i = 0; i < 4; i++) local_animations[i] = frames[i]; local_animation_speed = frame_speed; } void getLocalAnimations(v2s32 *frames, float *frame_speed) { for (int i = 0; i < 4; i++) frames[i] = local_animations[i]; *frame_speed = local_animation_speed; } virtual bool isLocal() const { return false; } virtual PlayerSAO *getPlayerSAO() { return NULL; } virtual void setPlayerSAO(PlayerSAO *sao) { FATAL_ERROR("FIXME"); } /* serialize() writes a bunch of text that can contain any characters except a '\0', and such an ending that deSerialize stops reading exactly at the right point. */ void serialize(std::ostream &os); void deSerialize(std::istream &is, std::string playername); bool checkModified() const { return m_dirty || inventory.checkModified(); } void setModified(const bool x) { m_dirty = x; if (x == false) inventory.setModified(x); } // Use a function, if isDead can be defined by other conditions bool isDead() { return hp == 0; } bool touching_ground; // This oscillates so that the player jumps a bit above the surface bool in_liquid; // This is more stable and defines the maximum speed of the player bool in_liquid_stable; // Gets the viscosity of water to calculate friction u8 liquid_viscosity; bool is_climbing; bool swimming_vertical; bool camera_barely_in_ceiling; v3f eye_offset_first; v3f eye_offset_third; Inventory inventory; f32 movement_acceleration_default; f32 movement_acceleration_air; f32 movement_acceleration_fast; f32 movement_speed_walk; f32 movement_speed_crouch; f32 movement_speed_fast; f32 movement_speed_climb; f32 movement_speed_jump; f32 movement_liquid_fl/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CLIENTOBJECT_HEADER #define CLIENTOBJECT_HEADER #include "irrlichttypes_extrabloated.h" #include "activeobject.h" #include <map>