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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CLIENTOBJECT_HEADER
#define CLIENTOBJECT_HEADER

#include "irrlichttypes_extrabloated.h"
#include "activeobject.h"
#include <map>

/*

Some planning
-------------

* Client receives a network packet with information of added objects
  in it
* Client supplies the information to its ClientEnvironment
* The environment adds the specified objects to itself

*/

class ClientEnvironment;
class ITextureSource;
class IGameDef;
class LocalPlayer;
struct ItemStack;

class ClientActiveObject : public ActiveObject
{
public:
	ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env);
	virtual ~ClientActiveObject();

	virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
			IrrlichtDevice *irr){}
	virtual void removeFromScene(bool permanent){}
	// 0 <= light_at_pos <= LIGHT_SUN
	virtual void updateLight(u8 light_at_pos){}
	virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
	virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
	virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
	virtual bool collideWithObjects(){return false;}
	virtual v3f getPosition(){return v3f(0,0,0);}
	virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;}
	virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;}
	virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;}
	virtual bool isPlayer(){return false;}
	virtual bool isLocalPlayer(){return false;}
	virtual void setAttachments(){}
	virtual bool doShowSelectionBox(){return true;}
	
	// Step object in time
	virtual void step(float dtime, ClientEnvironment *env){}
	
	// Process a message sent by the server side object
	virtual void processMessage(const std::string &data){}

	virtual std::string infoText() {return "";}
	virtual std::string debugInfoText() {return "";}
	
	/*
		This takes the return value of
		ServerActiveObject::getClientInitializationData
	*/
	virtual void initialize(const std::string &data){}
	
	// Create a certain type of ClientActiveObject
	static ClientActiveObject* create(u8 type, IGameDef *gamedef,
			ClientEnvironment *env);

	// If returns true, punch will not be sent to the server
	virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
			float time_from_last_punch=1000000)
	{ return false; }

protected:
	// Used for creating objects based on type
	typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env);
	static void registerType(u16 type, Factory f);
	IGameDef *m_gamedef;
	ClientEnvironment *m_env;
private:
	// Used for creating objects based on type
	static std::map<u16, Factory> m_types;
};

struct DistanceSortedActiveObject
{
	ClientActiveObject *obj;
	f32 d;

	DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
	{
		obj = a_obj;
		d = a_d;
	}

	bool operator < (const DistanceSortedActiveObject &other) const
	{
		return d < other.d;
	}
};

#endif

curl-$curl_version.zip -d libcurl [ -d gettext ] || unzip -o $packagedir/gettext-$gettext_version.zip -d gettext [ -d freetype ] || unzip -o $packagedir/freetype2-$freetype_version.zip -d freetype [ -d sqlite3 ] || unzip -o $packagedir/sqlite3-$sqlite3_version.zip -d sqlite3 [ -d openal_stripped ] || unzip -o $packagedir/openal_stripped.zip [ -d luajit ] || unzip -o $packagedir/luajit-$luajit_version.zip -d luajit [ -d leveldb ] || unzip -o $packagedir/libleveldb-$leveldb_version.zip -d leveldb # Get minetest cd $builddir if [ ! "x$EXISTING_MINETEST_DIR" = "x" ]; then ln -s $EXISTING_MINETEST_DIR minetest else [ -d minetest ] && (cd minetest && git pull) || (git clone https://github.com/minetest/minetest) fi cd minetest git_hash=$(git rev-parse --short HEAD) # Get minetest_game cd games if [ "x$NO_MINETEST_GAME" = "x" ]; then [ -d minetest_game ] && (cd minetest_game && git pull) || (git clone https://github.com/minetest/minetest_game) fi cd ../.. # Build the thing cd minetest [ -d _build ] && rm -Rf _build/ mkdir _build cd _build cmake .. \ -DCMAKE_TOOLCHAIN_FILE=$toolchain_file \ -DCMAKE_INSTALL_PREFIX=/tmp \ -DVERSION_EXTRA=$git_hash \ -DBUILD_CLIENT=1 -DBUILD_SERVER=0 \ \ -DENABLE_SOUND=1 \ -DENABLE_CURL=1 \ -DENABLE_GETTEXT=1 \ -DENABLE_FREETYPE=1 \ -DENABLE_LEVELDB=1 \ \ -DIRRLICHT_INCLUDE_DIR=$libdir/irrlicht/include \ -DIRRLICHT_LIBRARY=$libdir/irrlicht/lib/Win64-gcc/libIrrlicht.dll.a \ -DIRRLICHT_DLL=$libdir/irrlicht/bin/Win64-gcc/Irrlicht.dll \ \ -DZLIB_INCLUDE_DIR=$libdir/zlib/include \ -DZLIB_LIBRARIES=$libdir/zlib/lib/libz.dll.a \ -DZLIB_DLL=$libdir/zlib/bin/zlib1.dll \ \ -DLUA_INCLUDE_DIR=$libdir/luajit/include \ -DLUA_LIBRARY=$libdir/luajit/libluajit.a \ \ -DOGG_INCLUDE_DIR=$libdir/libogg/include \ -DOGG_LIBRARY=$libdir/libogg/lib/libogg.dll.a \ -DOGG_DLL=$libdir/libogg/bin/libogg-0.dll \ \ -DVORBIS_INCLUDE_DIR=$libdir/libvorbis/include \ -DVORBIS_LIBRARY=$libdir/libvorbis/lib/libvorbis.dll.a \ -DVORBIS_DLL=$libdir/libvorbis/bin/libvorbis-0.dll \ -DVORBISFILE_LIBRARY=$libdir/libvorbis/lib/libvorbisfile.dll.a \ -DVORBISFILE_DLL=$libdir/libvorbis/bin/libvorbisfile-3.dll \ \ -DOPENAL_INCLUDE_DIR=$libdir/openal_stripped/include/AL \ -DOPENAL_LIBRARY=$libdir/openal_stripped/lib/libOpenAL32.dll.a \ -DOPENAL_DLL=$libdir/openal_stripped/bin/OpenAL32.dll \ \ -DCURL_DLL=$libdir/libcurl/bin/libcurl-4.dll \ -DCURL_INCLUDE_DIR=$libdir/libcurl/include \ -DCURL_LIBRARY=$libdir/libcurl/lib/libcurl.dll.a \ \ -DGETTEXT_MSGFMT=`which msgfmt` \ -DGETTEXT_DLL=$libdir/gettext/bin/libintl-8.dll \ -DGETTEXT_ICONV_DLL=$libdir/gettext/bin/libiconv-2.dll \ -DGETTEXT_INCLUDE_DIR=$libdir/gettext/include \ -DGETTEXT_LIBRARY=$libdir/gettext/lib/libintl.dll.a \ \ -DFREETYPE_INCLUDE_DIR_freetype2=$libdir/freetype/include/freetype2 \ -DFREETYPE_INCLUDE_DIR_ft2build=$libdir/freetype/include/freetype2 \ -DFREETYPE_LIBRARY=$libdir/freetype/lib/libfreetype.dll.a \ -DFREETYPE_DLL=$libdir/freetype/bin/libfreetype-6.dll \ \ -DSQLITE3_INCLUDE_DIR=$libdir/sqlite3/include \ -DSQLITE3_LIBRARY=$libdir/sqlite3/lib/libsqlite3.dll.a \ -DSQLITE3_DLL=$libdir/sqlite3/bin/libsqlite3-0.dll \ \ -DLEVELDB_INCLUDE_DIR=$libdir/leveldb/include \ -DLEVELDB_LIBRARY=$libdir/leveldb/lib/libleveldb.dll.a \ -DLEVELDB_DLL=$libdir/leveldb/bin/libleveldb.dll make -j2 [ "x$NO_PACKAGE" = "x" ] && make package exit 0 # EOF