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path: root/src/clouds.cpp
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "clouds.h"
#include "noise.h"
#include "constants.h"
#include "debug.h"
#include "main.h" // For g_profiler and g_settings
#include "profiler.h"
#include "settings.h"

Clouds::Clouds(
		scene::ISceneNode* parent,
		scene::ISceneManager* mgr,
		s32 id,
		u32 seed
):
	scene::ISceneNode(parent, mgr, id),
	m_seed(seed),
	m_camera_pos(0,0),
	m_time(0)
{
	m_material.setFlag(video::EMF_LIGHTING, false);
	//m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
	m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
	m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
	m_material.setFlag(video::EMF_FOG_ENABLE, true);
	m_material.setFlag(video::EMF_ANTI_ALIASING, true);
	//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
	m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;

	m_cloud_y = BS * g_settings->getS16("cloud_height");

	m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
			BS*1000000,m_cloud_y+BS,BS*1000000);

}

Clouds::~Clouds()
{
}

void Clouds::OnRegisterSceneNode()
{
	if(IsVisible)
	{
		SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
		//SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
	}

	ISceneNode::OnRegisterSceneNode();
}

#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)

void Clouds::render()
{
	video::IVideoDriver* driver = SceneManager->getVideoDriver();

	if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
	//if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
		return;

	ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
	
	bool enable_3d = g_settings->getBool("enable_3d_clouds");
	int num_faces_to_draw = enable_3d ? 6 : 1;
	
	m_material.setFlag(video::EMF_BACK_FACE_CULLING, enable_3d);

	driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
	driver->setMaterial(m_material);
	
	/*
		Clouds move from X+ towards X-
	*/

	const s16 cloud_radius_i = 12;
	const float cloud_size = BS*64;
	const v2f cloud_speed(0, -BS*2);
	
	const float cloud_full_radius = cloud_size * cloud_radius_i;
	
	// Position of cloud noise origin in world coordinates
	v2f world_cloud_origin_pos_f = m_time*cloud_speed;
	// Position of cloud noise origin from the camera
	v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
	// The center point of drawing in the noise
	v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
	// The integer center point of drawing in the noise
	v2s16 center_of_drawing_in_noise_i(
		MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
		MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
	);
	// The world position of the integer center point of drawing in the noise
	v2f world_center_of_drawing_in_noise_f = v2f(
		center_of_drawing_in_noise_i.X * cloud_size,
		center_of_drawing_in_noise_i.Y * cloud_size
	) + world_cloud_origin_pos_f;

	/*video::SColor c_top(128,b*240,b*240,b*255);
	video::SColor c_side_1(128,b*230,b*230,b*255);
	video::SColor c_side_2(128,b*220,b*220,b*245);
	video::SColor c_bottom(128,b*205,b*205,b*230);*/
	video::SColorf c_top_f(m_color);
	video::SColorf c_side_1_f(m_color);
	video::SColorf c_side_2_f(m_color);
	video::SColorf c_bottom_f(m_color);
	c_side_1_f.r *= 0.95;
	c_side_1_f.g *= 0.95;
	c_side_1_f.b *= 0.95;
	c_side_2_f.r *= 0.90;
	c_side_2_f.g *= 0.90;
	c_side_2_f.b *= 0.90;
	c_bottom_f.r *= 0.80;
	c_bottom_f.g *= 0.80;
	c_bottom_f.b *= 0.80;
	c_top_f.a = 0.9;
	c_side_1_f.a = 0.9;
	c_side_2_f.a = 0.9;
	c_bottom_f.a = 0.9;
	video::SColor c_top = c_top_f.toSColor();
	video::SColor c_side_1 = c_side_1_f.toSColor();
	video::SColor c_side_2 = c_side_2_f.toSColor();
	video::SColor c_bottom = c_bottom_f.toSColor();

	// Get fog parameters for setting them back later
	video::SColor fog_color(0,0,0,0);
	video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
	f32 fog_start = 0;
	f32 fog_end = 0;
	f32 fog_density = 0;
	bool fog_pixelfog = false;
	bool fog_rangefog = false;
	driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
			fog_pixelfog, fog_rangefog);
	
	// Set our own fog
	driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
			cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);

	// Read noise

	bool *grid = new bool[cloud_radius_i*2*cloud_radius_i*2];

	for(s16 zi=-cloud_radius_i; zi<cloud_radius_i; zi++)
	for(s16 xi=-cloud_radius_i; xi<cloud_radius_i; xi++)
	{
		u32 i = (zi+cloud_radius_i)*cloud_radius_i*2 + xi+cloud_radius_i;

		v2s16 p_in_noise_i(
			xi+center_of_drawing_in_noise_i.X,
			zi+center_of_drawing_in_noise_i.Y
		);

#if 0
		double noise = noise2d_perlin_abs(
				(float)p_in_noise_i.X*cloud_size/BS/200,
				(float)p_in_noise_i.Y*cloud_size/BS/200,
				m_seed, 3, 0.4);
		grid[i] = (noise >= 0.80);
#endif
#if 1
		double noise = noise2d_perlin(
				(float)p_in_noise_i.X*cloud_size/BS/200,
				(float)p_in_noise_i.Y*cloud_size/BS/200,
				m_seed, 3, 0.5);
		grid[i] = (noise >= 0.4);
#endif
	}

#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
#define CONTAINS(x, z, radius) \
	((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))

	for(s16 zi0=-cloud_radius_i; zi0<cloud_radius_i; zi0++)
	for(s16 xi0=-cloud_radius_i; xi0<cloud_radius_i; xi0++)
	{
		s16 zi = zi0;
		s16 xi = xi0;
		// Draw from front to back (needed for transparency)
		/*if(zi <= 0)
			zi = -cloud_radius_i - zi;
		if(xi <= 0)
			xi = -cloud_radius_i - xi;*/
		// Draw from back to front
		if(zi >= 0)
			zi = cloud_radius_i - zi - 1;
		if(xi >= 0)
			xi = cloud_radius_i - xi - 1;

		u32 i = GETINDEX(xi, zi, cloud_radius_i);

		if(grid[i] == false)
			continue;

		v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;

		video::S3DVertex v[4] = {
			video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
			video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
			video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
			video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
		};

		/*if(zi <= 0 && xi <= 0){
			v[0].Color.setBlue(255);
			v[1].Color.setBlue(255);
			v[2].Color.setBlue(255);
			v[3].Color.setBlue(255);
		}*/

		f32 rx = cloud_size/2;
		f32 ry = 8*BS;
		f32 rz = cloud_size/2;

		for(int i=0; i<num_faces_to_draw; i++)
		{
			switch(i)
			{
			case 0:	// top
				for(int j=0;j<4;j++){
					v[j].Normal.set(0,1,0);
				}
				v[0].Pos.set(-rx, ry,-rz);
				v[1].Pos.set(-rx, ry, rz);
				v[2].Pos.set( rx, ry, rz);
				v[3].Pos.set( rx, ry,-rz);
				break;
			case 1: // back
				if(CONTAINS(xi, zi-1, cloud_radius_i)){
					u32 j = GETINDEX(xi, zi-1, cloud_radius_i);
					if(grid[j])
						continue;
				}
				for(int j=0;j<4;j++){
					v[j].Color = c_side_1;
					v[j].Normal.set(0,0,-1);
				}
				v[0].Pos.set(-rx, ry,-rz);
				v[1].Pos.set( rx, ry,-rz);
				v[2].Pos.set( rx,-ry,-rz);
				v[3].Pos.set(-rx,-ry,-rz);
				break;
			case 2: //right
				if(CONTAINS(xi+1, zi, cloud_radius_i)){
					u32 j = GETINDEX(xi+1, zi, cloud_radius_i);
					if(grid[j])
						continue;
				}
				for(int j=0;j<4;j++){
					v[j].Color = c_side_2;
					v[j].Normal.set(1,0,0);
				}
				v[0].Pos.set( rx, ry,-rz);
				v[1].Pos.set( rx, ry, rz);
				v[2].Pos.set( rx,-ry, rz);
				v[3].Pos.set( rx,-ry,-rz);
				break;
			case 3: // front
				if(CONTAINS(xi, zi+1, cloud_radius_i)){
					u32 j = GETINDEX(xi, zi+1, cloud_radius_i);
					if(grid[j])
						continue;
				}
				for(int j=0;j<4;j++){
					v[j].Color = c_side_1;
					v[j].Normal.set(0,0,-1);
				}
				v[0].Pos.set( rx, ry, rz);
				v[1].Pos.set(-rx, ry, rz);
				v[2].Pos.set(-rx,-ry, rz);
				v[3].Pos.set( rx,-ry, rz);
				break;
			case 4: // left
				if(CONTAINS(xi-1, zi, cloud_radius_i)){
					u32 j = GETINDEX(xi-1, zi, cloud_radius_i);
					if(grid[j])
						continue;
				}
				for(int j=0;j<4;j++){
					v[j].Color = c_side_2;
					v[j].Normal.set(-1,0,0);
				}
				v[0].Pos.set(-rx, ry, rz);
				v[1].Pos.set(-rx, ry,-rz);
				v[2].Pos.set(-rx,-ry,-rz);
				v[3].Pos.set(-rx,-ry, rz);
				break;
			case 5: // bottom
				for(int j=0;j<4;j++){
					v[j].Color = c_bottom;
					v[j].Normal.set(0,-1,0);
				}
				v[0].Pos.set( rx,-ry, rz);
				v[1].Pos.set(-rx,-ry, rz);
				v[2].Pos.set(-rx,-ry,-rz);
				v[3].Pos.set( rx,-ry,-rz);
				break;
			}

			v3f pos(p0.X, m_cloud_y, p0.Y);

			for(u16 i=0; i<4; i++)
				v[i].Pos += pos;
			u16 indices[] = {0,1,2,2,3,0};
			driver->drawVertexPrimitiveList(v, 4, indices, 2,
					video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
		}
	}

	delete[] grid;
	
	// Restore fog settings
	driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
			fog_pixelfog, fog_rangefog);
}

void Clouds::step(float dtime)
{
	m_time += dtime;
}

void Clouds::update(v2f camera_p, video::SColorf color)
{
	m_camera_pos = camera_p;
	m_color = color;
	//m_brightness = brightness;
	//dstream<<"m_brightness="<<m_brightness<<std::endl;
}

char_index, loadFlags) != FT_Err_Ok) // TODO: error message? return; FT_GlyphSlot glyph = face->glyph; FT_Bitmap bits = glyph->bitmap; // Setup the glyph information here: advance = glyph->advance; offset = core::vector2di(glyph->bitmap_left, glyph->bitmap_top); // Try to get the last page with available slots. CGUITTGlyphPage* page = parent->getLastGlyphPage(); // If we need to make a new page, do that now. if (!page) { page = parent->createGlyphPage(bits.pixel_mode); if (!page) // TODO: add error message? return; } glyph_page = parent->getLastGlyphPageIndex(); u32 texture_side_length = page->texture->getOriginalSize().Width; core::vector2di page_position( (page->used_slots % (texture_side_length / font_size)) * font_size, (page->used_slots / (texture_side_length / font_size)) * font_size ); source_rect.UpperLeftCorner = page_position; source_rect.LowerRightCorner = core::vector2di(page_position.X + bits.width, page_position.Y + bits.rows); page->dirty = true; ++page->used_slots; --page->available_slots; // We grab the glyph bitmap here so the data won't be removed when the next glyph is loaded. surface = createGlyphImage(bits, driver); // Set our glyph as loaded. isLoaded = true; } void SGUITTGlyph::unload() { if (surface) { surface->drop(); surface = 0; } isLoaded = false; } ////////////////////// CGUITTFont* CGUITTFont::createTTFont(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias, const bool transparency, const u32 shadow, const u32 shadow_alpha) { if (!c_libraryLoaded) { if (FT_Init_FreeType(&c_library)) return 0; c_libraryLoaded = true; } CGUITTFont* font = new CGUITTFont(env); bool ret = font->load(filename, size, antialias, transparency); if (!ret) { font->drop(); return 0; } font->shadow_offset = shadow; font->shadow_alpha = shadow_alpha; return font; } CGUITTFont* CGUITTFont::createTTFont(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias, const bool transparency) { if (!c_libraryLoaded) { if (FT_Init_FreeType(&c_library)) return 0; c_libraryLoaded = true; } CGUITTFont* font = new CGUITTFont(device->getGUIEnvironment()); font->Device = device; bool ret = font->load(filename, size, antialias, transparency); if (!ret) { font->drop(); return 0; } return font; } CGUITTFont* CGUITTFont::create(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias, const bool transparency) { return CGUITTFont::createTTFont(env, filename, size, antialias, transparency); } CGUITTFont* CGUITTFont::create(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias, const bool transparency) { return CGUITTFont::createTTFont(device, filename, size, antialias, transparency); } ////////////////////// //! Constructor. CGUITTFont::CGUITTFont(IGUIEnvironment *env) : use_monochrome(false), use_transparency(true), use_hinting(true), use_auto_hinting(true), batch_load_size(1), Device(0), Environment(env), Driver(0), GlobalKerningWidth(0), GlobalKerningHeight(0) { #ifdef _DEBUG setDebugName("CGUITTFont"); #endif if (Environment) { // don't grab environment, to avoid circular references Driver = Environment->getVideoDriver(); } if (Driver) Driver->grab(); setInvisibleCharacters(L" "); // Glyphs aren't reference counted, so don't try to delete them when we free the array. Glyphs.set_free_when_destroyed(false); } bool CGUITTFont::load(const io::path& filename, const u32 size, const bool antialias, const bool transparency) { // Some sanity checks. if (Environment == 0 || Driver == 0) return false; if (size == 0) return false; if (filename.size() == 0) return false; io::IFileSystem* filesystem = Environment->getFileSystem(); irr::ILogger* logger = (Device != 0 ? Device->getLogger() : 0); this->size = size; this->filename = filename; // Update the font loading flags when the font is first loaded. this->use_monochrome = !antialias; this->use_transparency = transparency; update_load_flags(); // Log. if (logger) logger->log(L"CGUITTFont", core::stringw(core::stringw(L"Creating new font: ") + core::ustring(filename).toWCHAR_s() + L" " + core::stringc(size) + L"pt " + (antialias ? L"+antialias " : L"-antialias ") + (transparency ? L"+transparency" : L"-transparency")).c_str(), irr::ELL_INFORMATION); // Grab the face. SGUITTFace* face = 0; core::map<io::path, SGUITTFace*>::Node* node = c_faces.find(filename); if (node == 0) { face = new SGUITTFace(); c_faces.set(filename, face); if (filesystem) { // Read in the file data. io::IReadFile* file = filesystem->createAndOpenFile(filename); if (file == 0) { if (logger) logger->log(L"CGUITTFont", L"Failed to open the file.", irr::ELL_INFORMATION); c_faces.remove(filename); delete face; face = 0; return false; } face->face_buffer = new FT_Byte[file->getSize()]; file->read(face->face_buffer, file->getSize()); face->face_buffer_size = file->getSize(); file->drop(); // Create the face. if (FT_New_Memory_Face(c_library, face->face_buffer, face->face_buffer_size, 0, &face->face)) { if (logger) logger->log(L"CGUITTFont", L"FT_New_Memory_Face failed.", irr::ELL_INFORMATION); c_faces.remove(filename); delete face; face = 0; return false; } } else { core::ustring converter(filename); if (FT_New_Face(c_library, reinterpret_cast<const char*>(converter.toUTF8_s().c_str()), 0, &face->face)) { if (logger) logger->log(L"CGUITTFont", L"FT_New_Face failed.", irr::ELL_INFORMATION); c_faces.remove(filename); delete face; face = 0; return false; } } } else { // Using another instance of this face. face = node->getValue(); face->grab(); } // Store our face. tt_face = face->face; // Store font metrics. FT_Set_Pixel_Sizes(tt_face, size, 0); font_metrics = tt_face->size->metrics; // Allocate our glyphs. Glyphs.clear(); Glyphs.reallocate(tt_face->num_glyphs); Glyphs.set_used(tt_face->num_glyphs); for (FT_Long i = 0; i < tt_face->num_glyphs; ++i) { Glyphs[i].isLoaded = false; Glyphs[i].glyph_page = 0; Glyphs[i].source_rect = core::recti(); Glyphs[i].offset = core::vector2di(); Glyphs[i].advance = FT_Vector(); Glyphs[i].surface = 0; Glyphs[i].parent = this; } // Cache the first 127 ascii characters. u32 old_size = batch_load_size; batch_load_size = 127; getGlyphIndexByChar((uchar32_t)0); batch_load_size = old_size; return true; } CGUITTFont::~CGUITTFont() { // Delete the glyphs and glyph pages. reset_images(); CGUITTAssistDelete::Delete(Glyphs); //Glyphs.clear(); // We aren't using this face anymore. core::map<io::path, SGUITTFace*>::Node* n = c_faces.find(filename); if (n) { SGUITTFace* f = n->getValue(); // Drop our face. If this was the last face, the destructor will clean up. if (f->drop()) c_faces.remove(filename); // If there are no more faces referenced by FreeType, clean up. if (c_faces.size() == 0) { FT_Done_FreeType(c_library); c_libraryLoaded = false; } } // Drop our driver now. if (Driver) Driver->drop(); } void CGUITTFont::reset_images() { // Delete the glyphs. for (u32 i = 0; i != Glyphs.size(); ++i) Glyphs[i].unload(); // Unload the glyph pages from video memory. for (u32 i = 0; i != Glyph_Pages.size(); ++i) delete Glyph_Pages[i]; Glyph_Pages.clear(); // Always update the internal FreeType loading flags after resetting. update_load_flags(); } void CGUITTFont::update_glyph_pages() const { for (u32 i = 0; i != Glyph_Pages.size(); ++i) { if (Glyph_Pages[i]->dirty) Glyph_Pages[i]->updateTexture(); } } CGUITTGlyphPage* CGUITTFont::getLastGlyphPage() const { CGUITTGlyphPage* page = 0; if (Glyph_Pages.empty()) return 0; else { page = Glyph_Pages[getLastGlyphPageIndex()]; if (page->available_slots == 0) page = 0; } return page; } CGUITTGlyphPage* CGUITTFont::createGlyphPage(const u8& pixel_mode) { CGUITTGlyphPage* page = 0; // Name of our page. io::path name("TTFontGlyphPage_"); name += tt_face->family_name; name += "."; name += tt_face->style_name; name += "."; name += size; name += "_"; name += Glyph_Pages.size(); // The newly created page will be at the end of the collection. // Create the new page. page = new CGUITTGlyphPage(Driver, name); // Determine our maximum texture size. // If we keep getting 0, set it to 1024x1024, as that number is pretty safe. core::dimension2du max_texture_size = max_page_texture_size; if (max_texture_size.Width == 0 || max_texture_size.Height == 0) max_texture_size = Driver->getMaxTextureSize(); if (max_texture_size.Width == 0 || max_texture_size.Height == 0) max_texture_size = core::dimension2du(1024, 1024); // We want to try to put at least 144 glyphs on a single texture. core::dimension2du page_texture_size; if (size <= 21) page_texture_size = core::dimension2du(256, 256); else if (size <= 42) page_texture_size = core::dimension2du(512, 512); else if (size <= 84) page_texture_size = core::dimension2du(1024, 1024); else if (size <= 168) page_texture_size = core::dimension2du(2048, 2048); else page_texture_size = core::dimension2du(4096, 4096); if (page_texture_size.Width > max_texture_size.Width || page_texture_size.Height > max_texture_size.Height) page_texture_size = max_texture_size; if (!page->createPageTexture(pixel_mode, page_texture_size)) // TODO: add error message? return 0; if (page) { // Determine the number of glyph slots on the page and add it to the list of pages. page->available_slots = (page_texture_size.Width / size) * (page_texture_size.Height / size); Glyph_Pages.push_back(page); } return page; } void CGUITTFont::setTransparency(const bool flag) { use_transparency = flag; reset_images(); } void CGUITTFont::setMonochrome(const bool flag) { use_monochrome = flag; reset_images(); } void CGUITTFont::setFontHinting(const bool enable, const bool enable_auto_hinting) { use_hinting = enable; use_auto_hinting = enable_auto_hinting; reset_images(); } void CGUITTFont::draw(const core::stringw& text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip) { draw(EnrichedString(std::wstring(text.c_str()), color), position, color, hcenter, vcenter, clip); } void CGUITTFont::draw(const EnrichedString &text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip) { std::vector<video::SColor> colors = text.getColors(); if (!Driver) return; // Clear the glyph pages of their render information. for (u32 i = 0; i < Glyph_Pages.size(); ++i) { Glyph_Pages[i]->render_positions.clear(); Glyph_Pages[i]->render_source_rects.clear(); } // Set up some variables. core::dimension2d<s32> textDimension; core::position2d<s32> offset = position.UpperLeftCorner; // Determine offset positions. if (hcenter || vcenter) { textDimension = getDimension(text.c_str()); if (hcenter) offset.X = ((position.getWidth() - textDimension.Width) >> 1) + offset.X; if (vcenter) offset.Y = ((position.getHeight() - textDimension.Height) >> 1) + offset.Y; } // Convert to a unicode string. core::ustring utext = text.getString(); // Set up our render map. core::map<u32, CGUITTGlyphPage*> Render_Map; // Start parsing characters. u32 n; uchar32_t previousChar = 0; core::ustring::const_iterator iter(utext); std::vector<video::SColor> applied_colors; while (!iter.atEnd()) { uchar32_t currentChar = *iter; n = getGlyphIndexByChar(currentChar); bool visible = (Invisible.findFirst(currentChar) == -1); bool lineBreak=false; if (currentChar == L'\r') // Mac or Windows breaks { lineBreak = true; if (*(iter + 1) == (uchar32_t)'\n') // Windows line breaks. currentChar = *(++iter); } else if (currentChar == (uchar32_t)'\n') // Unix breaks { lineBreak = true; } if (lineBreak) { previousChar = 0; offset.Y += font_metrics.height / 64; offset.X = position.UpperLeftCorner.X; if (hcenter) offset.X += (position.getWidth() - textDimension.Width) >> 1; ++iter; continue; } if (n > 0 && visible) { // Calculate the glyph offset. s32 offx = Glyphs[n-1].offset.X; s32 offy = (font_metrics.ascender / 64) - Glyphs[n-1].offset.Y; // Apply kerning. core::vector2di k = getKerning(currentChar, previousChar); offset.X += k.X; offset.Y += k.Y; // Determine rendering information. SGUITTGlyph& glyph = Glyphs[n-1]; CGUITTGlyphPage* const page = Glyph_Pages[glyph.glyph_page]; page->render_positions.push_back(core::position2di(offset.X + offx, offset.Y + offy)); page->render_source_rects.push_back(glyph.source_rect); Render_Map.set(glyph.glyph_page, page); u32 current_color = iter.getPos(); if (current_color < colors.size()) applied_colors.push_back(colors[current_color]); } offset.X += getWidthFromCharacter(currentChar); previousChar = currentChar; ++iter; } // Draw now. update_glyph_pages(); core::map<u32, CGUITTGlyphPage*>::Iterator j = Render_Map.getIterator(); while (!j.atEnd()) { core::map<u32, CGUITTGlyphPage*>::Node* n = j.getNode(); j++; if (n == 0) continue; CGUITTGlyphPage* page = n->getValue(); if (shadow_offset) { for (size_t i = 0; i < page->render_positions.size(); ++i) page->render_positions[i] += core::vector2di(shadow_offset, shadow_offset); Driver->draw2DImageBatch(page->texture, page->render_positions, page->render_source_rects, clip, video::SColor(shadow_alpha,0,0,0), true); for (size_t i = 0; i < page->render_positions.size(); ++i) page->render_positions[i] -= core::vector2di(shadow_offset, shadow_offset); } for (size_t i = 0; i < page->render_positions.size(); ++i) { irr::video::SColor col; if (!applied_colors.empty()) { col = applied_colors[i < applied_colors.size() ? i : 0]; } else { col = irr::video::SColor(255, 255, 255, 255); } if (!use_transparency) col.color |= 0xff000000; Driver->draw2DImage(page->texture, page->render_positions[i], page->render_source_rects[i], clip, col, true); } } } core::dimension2d<u32> CGUITTFont::getCharDimension(const wchar_t ch) const { return core::dimension2d<u32>(getWidthFromCharacter(ch), getHeightFromCharacter(ch)); } core::dimension2d<u32> CGUITTFont::getDimension(const wchar_t* text) const { return getDimension(core::ustring(text)); } core::dimension2d<u32> CGUITTFont::getDimension(const core::ustring& text) const { // Get the maximum font height. Unfortunately, we have to do this hack as // Irrlicht will draw things wrong. In FreeType, the font size is the // maximum size for a single glyph, but that glyph may hang "under" the // draw line, increasing the total font height to beyond the set size. // Irrlicht does not understand this concept when drawing fonts. Also, I // add +1 to give it a 1 pixel blank border. This makes things like // tooltips look nicer. s32 test1 = getHeightFromCharacter((uchar32_t)'g') + 1; s32 test2 = getHeightFromCharacter((uchar32_t)'j') + 1; s32 test3 = getHeightFromCharacter((uchar32_t)'_') + 1; s32 max_font_height = core::max_(test1, core::max_(test2, test3)); core::dimension2d<u32> text_dimension(0, max_font_height); core::dimension2d<u32> line(0, max_font_height); uchar32_t previousChar = 0; core::ustring::const_iterator iter = text.begin(); for (; !iter.atEnd(); ++iter) { uchar32_t p = *iter; bool lineBreak = false; if (p == '\r') // Mac or Windows line breaks. { lineBreak = true; if (*(iter + 1) == '\n') { ++iter; p = *iter; } } else if (p == '\n') // Unix line breaks. { lineBreak = true; } // Kerning. core::vector2di k = getKerning(p, previousChar); line.Width += k.X; previousChar = p; // Check for linebreak. if (lineBreak) { previousChar = 0; text_dimension.Height += line.Height; if (text_dimension.Width < line.Width) text_dimension.Width = line.Width; line.Width = 0; line.Height = max_font_height; continue; } line.Width += getWidthFromCharacter(p); } if (text_dimension.Width < line.Width) text_dimension.Width = line.Width; return text_dimension; } inline u32 CGUITTFont::getWidthFromCharacter(wchar_t c) const { return getWidthFromCharacter((uchar32_t)c); } inline u32 CGUITTFont::getWidthFromCharacter(uchar32_t c) const { // Set the size of the face. // This is because we cache faces and the face may have been set to a different size. //FT_Set_Pixel_Sizes(tt_face, 0, size); u32 n = getGlyphIndexByChar(c); if (n > 0) { int w = Glyphs[n-1].advance.x / 64; return w; } if (c >= 0x2000) return (font_metrics.ascender / 64); else return (font_metrics.ascender / 64) / 2; } inline u32 CGUITTFont::getHeightFromCharacter(wchar_t c) const { return getHeightFromCharacter((uchar32_t)c); } inline u32 CGUITTFont::getHeightFromCharacter(uchar32_t c) const { // Set the size of the face. // This is because we cache faces and the face may have been set to a different size. //FT_Set_Pixel_Sizes(tt_face, 0, size); u32 n = getGlyphIndexByChar(c); if (n > 0) { // Grab the true height of the character, taking into account underhanging glyphs. s32 height = (font_metrics.ascender / 64) - Glyphs[n-1].offset.Y + Glyphs[n-1].source_rect.getHeight(); return height; } if (c >= 0x2000) return (font_metrics.ascender / 64); else return (font_metrics.ascender / 64) / 2; } u32 CGUITTFont::getGlyphIndexByChar(wchar_t c) const { return getGlyphIndexByChar((uchar32_t)c); } u32 CGUITTFont::getGlyphIndexByChar(uchar32_t c) const { // Get the glyph. u32 glyph = FT_Get_Char_Index(tt_face, c); // Check for a valid glyph. If it is invalid, attempt to use the replacement character. if (glyph == 0) glyph = FT_Get_Char_Index(tt_face, core::unicode::UTF_REPLACEMENT_CHARACTER); // If our glyph is already loaded, don't bother doing any batch loading code. if (glyph != 0 && Glyphs[glyph - 1].isLoaded) return glyph; // Determine our batch loading positions. u32 half_size = (batch_load_size / 2); u32 start_pos = 0; if (c > half_size) start_pos = c - half_size; u32 end_pos = start_pos + batch_load_size; // Load all our characters. do { // Get the character we are going to load. u32 char_index = FT_Get_Char_Index(tt_face, start_pos); // If the glyph hasn't been loaded yet, do it now. if (char_index) { SGUITTGlyph& glyph = Glyphs[char_index - 1]; if (!glyph.isLoaded) { glyph.preload(char_index, tt_face, Driver, size, load_flags); Glyph_Pages[glyph.glyph_page]->pushGlyphToBePaged(&glyph); } } } while (++start_pos < end_pos); // Return our original character. return glyph; } s32 CGUITTFont::getCharacterFromPos(const wchar_t* text, s32 pixel_x) const { return getCharacterFromPos(core::ustring(text), pixel_x); } s32 CGUITTFont::getCharacterFromPos(const core::ustring& text, s32 pixel_x) const { s32 x = 0; //s32 idx = 0; u32 character = 0; uchar32_t previousChar = 0; core::ustring::const_iterator iter = text.begin(); while (!iter.atEnd()) { uchar32_t c = *iter; x += getWidthFromCharacter(c); // Kerning. core::vector2di k = getKerning(c, previousChar); x += k.X; if (x >= pixel_x) return character; previousChar = c; ++iter; ++character; } return -1; } void CGUITTFont::setKerningWidth(s32 kerning) { GlobalKerningWidth = kerning; } void CGUITTFont::setKerningHeight(s32 kerning) { GlobalKerningHeight = kerning; } s32 CGUITTFont::getKerningWidth(const wchar_t* thisLetter, const wchar_t* previousLetter) const { if (tt_face == 0) return GlobalKerningWidth; if (thisLetter == 0 || previousLetter == 0) return 0; return getKerningWidth((uchar32_t)*thisLetter, (uchar32_t)*previousLetter); } s32 CGUITTFont::getKerningWidth(const uchar32_t thisLetter, const uchar32_t previousLetter) const { // Return only the kerning width. return getKerning(thisLetter, previousLetter).X; } s32 CGUITTFont::getKerningHeight() const { // FreeType 2 currently doesn't return any height kerning information. return GlobalKerningHeight; } core::vector2di CGUITTFont::getKerning(const wchar_t thisLetter, const wchar_t previousLetter) const { return getKerning((uchar32_t)thisLetter, (uchar32_t)previousLetter); } core::vector2di CGUITTFont::getKerning(const uchar32_t thisLetter, const uchar32_t previousLetter) const { if (tt_face == 0 || thisLetter == 0 || previousLetter == 0) return core::vector2di(); // Set the size of the face. // This is because we cache faces and the face may have been set to a different size. FT_Set_Pixel_Sizes(tt_face, 0, size); core::vector2di ret(GlobalKerningWidth, GlobalKerningHeight); // If we don't have kerning, no point in continuing. if (!FT_HAS_KERNING(tt_face)) return ret; // Get the kerning information. FT_Vector v; FT_Get_Kerning(tt_face, getGlyphIndexByChar(previousLetter), getGlyphIndexByChar(thisLetter), FT_KERNING_DEFAULT, &v); // If we have a scalable font, the return value will be in font points. if (FT_IS_SCALABLE(tt_face)) { // Font points, so divide by 64. ret.X += (v.x / 64); ret.Y += (v.y / 64); } else { // Pixel units. ret.X += v.x; ret.Y += v.y; } return ret; } void CGUITTFont::setInvisibleCharacters(const wchar_t *s) { core::ustring us(s); Invisible = us; } void CGUITTFont::setInvisibleCharacters(const core::ustring& s) { Invisible = s; } video::IImage* CGUITTFont::createTextureFromChar(const uchar32_t& ch) { u32 n = getGlyphIndexByChar(ch); const SGUITTGlyph& glyph = Glyphs[n-1]; CGUITTGlyphPage* page = Glyph_Pages[glyph.glyph_page]; if (page->dirty) page->updateTexture(); video::ITexture* tex = page->texture; // Acquire a read-only lock of the corresponding page texture. #if IRRLICHT_VERSION_MAJOR==1 && IRRLICHT_VERSION_MINOR>=8 void* ptr = tex->lock(video::ETLM_READ_ONLY); #else void* ptr = tex->lock(true); #endif video::ECOLOR_FORMAT format = tex->getColorFormat();