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path: root/src/collision.cpp
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "collision.h"
#include "mapblock.h"
#include "map.h"
#include "nodedef.h"
#include "gamedef.h"
#include "log.h"
#include "environment.h"
#include "serverobject.h"
#include <vector>
#include <set>
#include "util/timetaker.h"
#include "main.h" // g_profiler
#include "profiler.h"

// Helper function:
// Checks for collision of a moving aabbox with a static aabbox
// Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision
// The time after which the collision occurs is stored in dtime.
int axisAlignedCollision(
		const aabb3f &staticbox, const aabb3f &movingbox,
		const v3f &speed, f32 d, f32 &dtime)
{
	//TimeTaker tt("axisAlignedCollision");

	f32 xsize = (staticbox.MaxEdge.X - staticbox.MinEdge.X);
	f32 ysize = (staticbox.MaxEdge.Y - staticbox.MinEdge.Y);
	f32 zsize = (staticbox.MaxEdge.Z - staticbox.MinEdge.Z);

	aabb3f relbox(
			movingbox.MinEdge.X - staticbox.MinEdge.X,
			movingbox.MinEdge.Y - staticbox.MinEdge.Y,
			movingbox.MinEdge.Z - staticbox.MinEdge.Z,
			movingbox.MaxEdge.X - staticbox.MinEdge.X,
			movingbox.MaxEdge.Y - staticbox.MinEdge.Y,
			movingbox.MaxEdge.Z - staticbox.MinEdge.Z
	);

	if(speed.X > 0) // Check for collision with X- plane
	{
		if(relbox.MaxEdge.X <= d)
		{
			dtime = - relbox.MaxEdge.X / speed.X;
			if((relbox.MinEdge.Y + speed.Y * dtime < ysize) &&
					(relbox.MaxEdge.Y + speed.Y * dtime > 0) &&
					(relbox.MinEdge.Z + speed.Z * dtime < zsize) &&
					(relbox.MaxEdge.Z + speed.Z * dtime > 0))
				return 0;
		}
		else if(relbox.MinEdge.X > xsize)
		{
			return -1;
		}
	}
	else if(speed.X < 0) // Check for collision with X+ plane
	{
		if(relbox.MinEdge.X >= xsize - d)
		{
			dtime = (xsize - relbox.MinEdge.X) / speed.X;
			if((relbox.MinEdge.Y + speed.Y * dtime < ysize) &&
					(relbox.MaxEdge.Y + speed.Y * dtime > 0) &&
					(relbox.MinEdge.Z + speed.Z * dtime < zsize) &&
					(relbox.MaxEdge.Z + speed.Z * dtime > 0))
				return 0;
		}
		else if(relbox.MaxEdge.X < 0)
		{
			return -1;
		}
	}

	// NO else if here

	if(speed.Y > 0) // Check for collision with Y- plane
	{
		if(relbox.MaxEdge.Y <= d)
		{
			dtime = - relbox.MaxEdge.Y / speed.Y;
			if((relbox.MinEdge.X + speed.X * dtime < xsize) &&
					(relbox.MaxEdge.X + speed.X * dtime > 0) &&
					(relbox.MinEdge.Z + speed.Z * dtime < zsize) &&
					(relbox.MaxEdge.Z + speed.Z * dtime > 0))
				return 1;
		}
		else if(relbox.MinEdge.Y > ysize)
		{
			return -1;
		}
	}
	else if(speed.Y < 0) // Check for collision with Y+ plane
	{
		if(relbox.MinEdge.Y >= ysize - d)
		{
			dtime = (ysize - relbox.MinEdge.Y) / speed.Y;
			if((relbox.MinEdge.X + speed.X * dtime < xsize) &&
					(relbox.MaxEdge.X + speed.X * dtime > 0) &&
					(relbox.MinEdge.Z + speed.Z * dtime < zsize) &&
					(relbox.MaxEdge.Z + speed.Z * dtime > 0))
				return 1;
		}
		else if(relbox.MaxEdge.Y < 0)
		{
			return -1;
		}
	}

	// NO else if here

	if(speed.Z > 0) // Check for collision with Z- plane
	{
		if(relbox.MaxEdge.Z <= d)
		{
			dtime = - relbox.MaxEdge.Z / speed.Z;
			if((relbox.MinEdge.X + speed.X * dtime < xsize) &&
					(relbox.MaxEdge.X + speed.X * dtime > 0) &&
					(relbox.MinEdge.Y + speed.Y * dtime < ysize) &&
					(relbox.MaxEdge.Y + speed.Y * dtime > 0))
				return 2;
		}
		//else if(relbox.MinEdge.Z > zsize)
		//{
		//	return -1;
		//}
	}
	else if(speed.Z < 0) // Check for collision with Z+ plane
	{
		if(relbox.MinEdge.Z >= zsize - d)
		{
			dtime = (zsize - relbox.MinEdge.Z) / speed.Z;
			if((relbox.MinEdge.X + speed.X * dtime < xsize) &&
					(relbox.MaxEdge.X + speed.X * dtime > 0) &&
					(relbox.MinEdge.Y + speed.Y * dtime < ysize) &&
					(relbox.MaxEdge.Y + speed.Y * dtime > 0))
				return 2;
		}
		//else if(relbox.MaxEdge.Z < 0)
		//{
		//	return -1;
		//}
	}

	return -1;
}

// Helper function:
// Checks if moving the movingbox up by the given distance would hit a ceiling.
bool wouldCollideWithCeiling(
		const std::vector<aabb3f> &staticboxes,
		const aabb3f &movingbox,
		f32 y_increase, f32 d)
{
	//TimeTaker tt("wouldCollideWithCeiling");

	assert(y_increase >= 0);

	for(std::vector<aabb3f>::const_iterator
			i = staticboxes.begin();
			i != staticboxes.end(); i++)
	{
		const aabb3f& staticbox = *i;
		if((movingbox.MaxEdge.Y - d <= staticbox.MinEdge.Y) &&
				(movingbox.MaxEdge.Y + y_increase > staticbox.MinEdge.Y) &&
				(movingbox.MinEdge.X < staticbox.MaxEdge.X) &&
				(movingbox.MaxEdge.X > staticbox.MinEdge.X) &&
				(movingbox.MinEdge.Z < staticbox.MaxEdge.Z) &&
				(movingbox.MaxEdge.Z > staticbox.MinEdge.Z))
			return true;
	}

	return false;
}


collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
		f32 pos_max_d, const aabb3f &box_0,
		f32 stepheight, f32 dtime,
		v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self)
{
	Map *map = &env->getMap();
	//TimeTaker tt("collisionMoveSimple");
    ScopeProfiler sp(g_profiler, "collisionMoveSimple avg", SPT_AVG);

	collisionMoveResult result;

	/*
		Calculate new velocity
	*/
	if( dtime > 0.5 ) {
		infostream<<"collisionMoveSimple: WARNING: maximum step interval exceeded, lost movement details!"<<std::endl;
		dtime = 0.5;
	}
	speed_f += accel_f * dtime;

	// If there is no speed, there are no collisions
	if(speed_f.getLength() == 0)
		return result;

	// Limit speed for avoiding hangs
	speed_f.Y=rangelim(speed_f.Y,-5000,5000);
	speed_f.X=rangelim(speed_f.X,-5000,5000);
	speed_f.Z=rangelim(speed_f.Z,-5000,5000);

	/*
		Collect node boxes in movement range
	*/
	std::vector<aabb3f> cboxes;
	std::vector<bool> is_unloaded;
	std::vector<bool> is_step_up;
	std::vector<bool> is_object;
	std::vector<int> bouncy_values;
	std::vector<v3s16> node_positions;
	{
	//TimeTaker tt2("collisionMoveSimple collect boxes");
    ScopeProfiler sp(g_profiler, "collisionMoveSimple collect boxes avg", SPT_AVG);

	v3s16 oldpos_i = floatToInt(pos_f, BS);
	v3s16 newpos_i = floatToInt(pos_f + speed_f * dtime, BS);
	s16 min_x = MYMIN(oldpos_i.X, newpos_i.X) + (box_0.MinEdge.X / BS) - 1;
	s16 min_y = MYMIN(oldpos_i.Y, newpos_i.Y) + (box_0.MinEdge.Y / BS) - 1;
	s16 min_z = MYMIN(oldpos_i.Z, newpos_i.Z) + (box_0.MinEdge.Z / BS) - 1;
	s16 max_x = MYMAX(oldpos_i.X, newpos_i.X) + (box_0.MaxEdge.X / BS) + 1;
	s16 max_y = MYMAX(oldpos_i.Y, newpos_i.Y) + (box_0.MaxEdge.Y / BS) + 1;
	s16 max_z = MYMAX(oldpos_i.Z, newpos_i.Z) + (box_0.MaxEdge.Z / BS) + 1;

	for(s16 x = min_x; x <= max_x; x++)
	for(s16 y = min_y; y <= max_y; y++)
	for(s16 z = min_z; z <= max_z; z++)
	{
		v3s16 p(x,y,z);
		try{
			// Object collides into walkable nodes
			MapNode n = map->getNode(p);
			const ContentFeatures &f = gamedef->getNodeDefManager()->get(n);
			if(f.walkable == false)
				continue;
			int n_bouncy_value = itemgroup_get(f.groups, "bouncy");

			std::vector<aabb3f> nodeboxes = n.getNodeBoxes(gamedef->ndef());
			for(std::vector<aabb3f>::iterator
					i = nodeboxes.begin();
					i != nodeboxes.end(); i++)
			{
				aabb3f box = *i;
				box.MinEdge += v3f(x, y, z)*BS;
				box.MaxEdge += v3f(x, y, z)*BS;
				cboxes.push_back(box);
				is_unloaded.push_back(false);
				is_step_up.push_back(false);
				bouncy_values.push_back(n_bouncy_value);
				node_positions.push_back(p);
				is_object.push_back(false);
			}
		}
		catch(InvalidPositionException &e)
		{
			// Collide with unloaded nodes
			aabb3f box = getNodeBox(p, BS);
			cboxes.push_back(box);
			is_unloaded.push_back(true);
			is_step_up.push_back(false);
			bouncy_values.push_back(0);
			node_positions.push_back(p);
			is_object.push_back(false);
		}
	}
	} // tt2

	{
		ScopeProfiler sp(g_profiler, "collisionMoveSimple objects avg", SPT_AVG);
		//TimeTaker tt3("collisionMoveSimple collect object boxes");

		/* add object boxes to cboxes */


		std::list<ActiveObject*> objects;
#ifndef SERVER
		ClientEnvironment *c_env = dynamic_cast<ClientEnvironment*>(env);
		if (c_env != 0)
		{
			f32 distance = speed_f.getLength();
			std::vector<DistanceSortedActiveObject> clientobjects;
			c_env->getActiveObjects(pos_f,distance * 1.5,clientobjects);
			for (size_t i=0; i < clientobjects.size(); i++)
			{
				if ((self == 0) || (self != clientobjects[i].obj)) {
					objects.push_back((ActiveObject*)clientobjects[i].obj);
				}
			}
		}
		else
#endif
		{
			ServerEnvironment *s_env = dynamic_cast<ServerEnvironment*>(env);
			if (s_env != 0)
			{
				f32 distance = speed_f.getLength();
				std::set<u16> s_objects = s_env->getObjectsInsideRadius(pos_f,distance * 1.5);
				for (std::set<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++)
				{
					ServerActiveObject *current = s_env->getActiveObject(*iter);
					if ((self == 0) || (self != current)) {
						objects.push_back((ActiveObject*)current);
					}
				}
			}
		}

		for (std::list<ActiveObject*>::const_iterator iter = objects.begin();iter != objects.end(); ++iter)
		{
			ActiveObject *object = *iter;

			if (object != NULL)
			{
				aabb3f object_collisionbox;
				if (object->getCollisionBox(&object_collisionbox))
				{
					cboxes.push_back(object_collisionbox);
					is_unloaded.push_back(false);
					is_step_up.push_back(false);
					bouncy_values.push_back(0);
					node_positions.push_back(v3s16(0,0,0));
					is_object.push_back(true);
				}
			}
		}
	} //tt3

	assert(cboxes.size() == is_unloaded.size());
	assert(cboxes.size() == is_step_up.size());
	assert(cboxes.size() == bouncy_values.size());
	assert(cboxes.size() == node_positions.size());
	assert(cboxes.size() == is_object.size());

	/*
		Collision detection
	*/

	/*
		Collision uncertainty radius
		Make it a bit larger than the maximum distance of movement
	*/
	f32 d = pos_max_d * 1.1;
	// A fairly large value in here makes moving smoother
	//f32 d = 0.15*BS;

	// This should always apply, otherwise there are glitches
	assert(d > pos_max_d);

	int loopcount = 0;

	while(dtime > BS*1e-10)
	{
		//TimeTaker tt3("collisionMoveSimple dtime loop");
        ScopeProfiler sp(g_profiler, "collisionMoveSimple dtime loop avg", SPT_AVG);

		// Avoid infinite loop
		loopcount++;
		if(loopcount >= 100)
		{
			infostream<<"collisionMoveSimple: WARNING: Loop count exceeded, aborting to avoid infiniite loop"<<std::endl;
			dtime = 0;
			break;
		}

		aabb3f movingbox = box_0;
		movingbox.MinEdge += pos_f;
		movingbox.MaxEdge += pos_f;

		int nearest_collided = -1;
		f32 nearest_dtime = dtime;
		u32 nearest_boxindex = -1;

		/*
			Go through every nodebox, find nearest collision
		*/
		for(u32 boxindex = 0; boxindex < cboxes.size(); boxindex++)
		{
			// Ignore if already stepped up this nodebox.
			if(is_step_up[boxindex])
				continue;

			// Find nearest collision of the two boxes (raytracing-like)
			f32 dtime_tmp;
			int collided = axisAlignedCollision(
					cboxes[boxindex], movingbox, speed_f, d, dtime_tmp);

			if(collided == -1 || dtime_tmp >= nearest_dtime)
				continue;

			nearest_dtime = dtime_tmp;
			nearest_collided = collided;
			nearest_boxindex = boxindex;
		}

		if(nearest_collided == -1)
		{
			// No collision with any collision box.
			pos_f += speed_f * dtime;
			dtime = 0;  // Set to 0 to avoid "infinite" loop due to small FP numbers
		}
		else
		{
			// Otherwise, a collision occurred.

			const aabb3f& cbox = cboxes[nearest_boxindex];

			// Check for stairs.
			bool step_up = (nearest_collided != 1) && // must not be Y direction
					(movingbox.MinEdge.Y < cbox.MaxEdge.Y) &&
					(movingbox.MinEdge.Y + stepheight > cbox.MaxEdge.Y) &&
					(!wouldCollideWithCeiling(cboxes, movingbox,
							cbox.MaxEdge.Y - movingbox.MinEdge.Y,
							d));

			// Get bounce multiplier
			bool bouncy = (bouncy_values[nearest_boxindex] >= 1);
			float bounce = -(float)bouncy_values[nearest_boxindex] / 100.0;

			// Move to the point of collision and reduce dtime by nearest_dtime
			if(nearest_dtime < 0)
			{
				// Handle negative nearest_dtime (can be caused by the d allowance)
				if(!step_up)
				{
					if(nearest_collided == 0)
						pos_f.X += speed_f.X * nearest_dtime;
					if(nearest_collided == 1)
						pos_f.Y += speed_f.Y * nearest_dtime;
					if(nearest_collided == 2)
						pos_f.Z += speed_f.Z * nearest_dtime;
				}
			}
			else
			{
				pos_f += speed_f * nearest_dtime;
				dtime -= nearest_dtime;
			}
			
			bool is_collision = true;
			if(is_unloaded[nearest_boxindex])
				is_collision = false;

			CollisionInfo info;
			if (is_object[nearest_boxindex]) {
				info.type = COLLISION_OBJECT;
			}
			else {
				info.type = COLLISION_NODE;
			}
			info.node_p = node_positions[nearest_boxindex];
			info.bouncy = bouncy;
			info.old_speed = speed_f;

			// Set the speed component that caused the collision to zero
			if(step_up)
			{
				// Special case: Handle stairs
				is_step_up[nearest_boxindex] = true;
				is_collision = false;
			}
			else if(nearest_collided == 0) // X
			{
				if(fabs(speed_f.X) > BS*3)
					speed_f.X *= bounce;
				else
					speed_f.X = 0;
				result.collides = true;
				result.collides_xz = true;
			}
			else if(nearest_collided == 1) // Y
			{
				if(fabs(speed_f.Y) > BS*3)
					speed_f.Y *= bounce;
				else
					speed_f.Y = 0;
				result.collides = true;
			}
			else if(nearest_collided == 2) // Z
			{
				if(fabs(speed_f.Z) > BS*3)
					speed_f.Z *= bounce;
				else
					speed_f.Z = 0;
				result.collides = true;
				result.collides_xz = true;
			}

			info.new_speed = speed_f;
			if(info.new_speed.getDistanceFrom(info.old_speed) < 0.1*BS)
				is_collision = false;

			if(is_collision){
				result.collisions.push_back(info);
			}
		}
	}

	/*
		Final touches: Check if standing on ground, step up stairs.
	*/
	aabb3f box = box_0;
	box.MinEdge += pos_f;
	box.MaxEdge += pos_f;
	for(u32 boxindex = 0; boxindex < cboxes.size(); boxindex++)
	{
		const aabb3f& cbox = cboxes[boxindex];

		/*
			See if the object is touching ground.

			Object touches ground if object's minimum Y is near node's
			maximum Y and object's X-Z-area overlaps with the node's
			X-Z-area.

			Use 0.15*BS so that it is easier to get on a node.
		*/
		if(
				cbox.MaxEdge.X-d > box.MinEdge.X &&
				cbox.MinEdge.X+d < box.MaxEdge.X &&
				cbox.MaxEdge.Z-d > box.MinEdge.Z &&
				cbox.MinEdge.Z+d < box.MaxEdge.Z
		){
			if(is_step_up[boxindex])
			{
				pos_f.Y += (cbox.MaxEdge.Y - box.MinEdge.Y);
				box = box_0;
				box.MinEdge += pos_f;
				box.MaxEdge += pos_f;
			}
			if(fabs(cbox.MaxEdge.Y-box.MinEdge.Y) < 0.15*BS)
			{
				result.touching_ground = true;
				if(is_unloaded[boxindex])
					result.standing_on_unloaded = true;
			}
		}
	}

	return result;
}

#if 0
// This doesn't seem to work and isn't used
collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef,
		f32 pos_max_d, const aabb3f &box_0,
		f32 stepheight, f32 dtime,
		v3f &pos_f, v3f &speed_f, v3f &accel_f)
{
	//TimeTaker tt("collisionMovePrecise");
    ScopeProfiler sp(g_profiler, "collisionMovePrecise avg", SPT_AVG);
	
	collisionMoveResult final_result;

	// If there is no speed, there are no collisions
	if(speed_f.getLength() == 0)
		return final_result;

	// Don't allow overly huge dtime
	if(dtime > 2.0)
		dtime = 2.0;

	f32 dtime_downcount = dtime;

	u32 loopcount = 0;
	do
	{
		loopcount++;

		// Maximum time increment (for collision detection etc)
		// time = distance / speed
		f32 dtime_max_increment = 1.0;
		if(speed_f.getLength() != 0)
			dtime_max_increment = pos_max_d / speed_f.getLength();

		// Maximum time increment is 10ms or lower
		if(dtime_max_increment > 0.01)
			dtime_max_increment = 0.01;

		f32 dtime_part;
		if(dtime_downcount > dtime_max_increment)
		{
			dtime_part = dtime_max_increment;
			dtime_downcount -= dtime_part;
		}
		else
		{
			dtime_part = dtime_downcount;
			/*
				Setting this to 0 (no -=dtime_part) disables an infinite loop
				when dtime_part is so small that dtime_downcount -= dtime_part
				does nothing
			*/
			dtime_downcount = 0;
		}

		collisionMoveResult result = collisionMoveSimple(map, gamedef,
				pos_max_d, box_0, stepheight, dtime_part,
				pos_f, speed_f, accel_f);

		if(result.touching_ground)
			final_result.touching_ground = true;
		if(result.collides)
			final_result.collides = true;
		if(result.collides_xz)
			final_result.collides_xz = true;
		if(result.standing_on_unloaded)
			final_result.standing_on_unloaded = true;
	}
	while(dtime_downcount > 0.001);

	return final_result;
}
#endif
span> << playerName << "\" " << "tried to connect from " << addr_s << " " << "but it was disallowed for the following reason: " << reason << std::endl; DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING, reason.c_str()); return; } } infostream << "Server: New connection: \"" << playerName << "\" from " << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; // Enforce user limit. // Don't enforce for users that have some admin right if (m_clients.isUserLimitReached() && !checkPriv(playername, "server") && !checkPriv(playername, "ban") && !checkPriv(playername, "privs") && !checkPriv(playername, "password") && playername != g_settings->get("name")) { actionstream << "Server: " << playername << " tried to join from " << addr_s << ", but there" << " are already max_users=" << g_settings->getU16("max_users") << " players." << std::endl; DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_TOO_MANY_USERS); return; } /* Compose auth methods for answer */ std::string encpwd; // encrypted Password field for the user bool has_auth = m_script->getAuth(playername, &encpwd, NULL); u32 auth_mechs = 0; client->chosen_mech = AUTH_MECHANISM_NONE; if (has_auth) { std::vector<std::string> pwd_components = str_split(encpwd, '#'); if (pwd_components.size() == 4) { if (pwd_components[1] == "1") { // 1 means srp auth_mechs |= AUTH_MECHANISM_SRP; client->enc_pwd = encpwd; } else { actionstream << "User " << playername << " tried to log in, but password field" << " was invalid (unknown mechcode)." << std::endl; DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL); return; } } else if (base64_is_valid(encpwd)) { auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD; client->enc_pwd = encpwd; } else { actionstream << "User " << playername << " tried to log in, but password field" << " was invalid (invalid base64)." << std::endl; DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL); return; } } else { std::string default_password = g_settings->get("default_password"); if (default_password.length() == 0) { auth_mechs |= AUTH_MECHANISM_FIRST_SRP; } else { // Take care of default passwords. client->enc_pwd = get_encoded_srp_verifier(playerName, default_password); auth_mechs |= AUTH_MECHANISM_SRP; // Allocate player in db, but only on successful login. client->create_player_on_auth_success = true; } } /* Answer with a TOCLIENT_HELLO */ verbosestream << "Sending TOCLIENT_HELLO with auth method field: " << auth_mechs << std::endl; NetworkPacket resp_pkt(TOCLIENT_HELLO, 1 + 4 + legacyPlayerNameCasing.size(), pkt->getPeerId()); u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE; resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version << auth_mechs << legacyPlayerNameCasing; Send(&resp_pkt); client->allowed_auth_mechs = auth_mechs; client->setDeployedCompressionMode(depl_compress_mode); m_clients.event(pkt->getPeerId(), CSE_Hello); } void Server::handleCommand_Init_Legacy(NetworkPacket* pkt) { // [0] u8 SER_FMT_VER_HIGHEST_READ // [1] u8[20] player_name // [21] u8[28] password <--- can be sent without this, from old versions if (pkt->getSize() < 1+PLAYERNAME_SIZE) return; RemoteClient* client = getClient(pkt->getPeerId(), CS_Created); std::string addr_s; try { Address address = getPeerAddress(pkt->getPeerId()); addr_s = address.serializeString(); } catch (con::PeerNotFoundException &e) { /* * no peer for this packet found * most common reason is peer timeout, e.g. peer didn't * respond for some time, your server was overloaded or * things like that. */ infostream << "Server::ProcessData(): Canceling: peer " << pkt->getPeerId() << " not found" << std::endl; return; } // If net_proto_version is set, this client has already been handled if (client->getState() > CS_Created) { verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; return; } verbosestream << "Server: Got TOSERVER_INIT_LEGACY from " << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; // Do not allow multiple players in simple singleplayer mode. // This isn't a perfect way to do it, but will suffice for now if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) { infostream << "Server: Not allowing another client (" << addr_s << ") to connect in simple singleplayer mode" << std::endl; DenyAccess_Legacy(pkt->getPeerId(), L"Running in simple singleplayer mode."); return; } // First byte after command is maximum supported // serialization version u8 client_max; *pkt >> client_max; u8 our_max = SER_FMT_VER_HIGHEST_READ; // Use the highest version supported by both int deployed = std::min(client_max, our_max); // If it's lower than the lowest supported, give up. if (deployed < SER_FMT_VER_LOWEST_READ) deployed = SER_FMT_VER_INVALID; if (deployed == SER_FMT_VER_INVALID) { actionstream << "Server: A mismatched client tried to connect from " << addr_s << std::endl; infostream<<"Server: Cannot negotiate serialization version with " << addr_s << std::endl; DenyAccess_Legacy(pkt->getPeerId(), std::wstring( L"Your client's version is not supported.\n" L"Server version is ") + utf8_to_wide(g_version_string) + L"." ); return; } client->setPendingSerializationVersion(deployed); /* Read and check network protocol version */ u16 min_net_proto_version = 0; if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2) min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE); // Use same version as minimum and maximum if maximum version field // doesn't exist (backwards compatibility) u16 max_net_proto_version = min_net_proto_version; if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2) max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2); // Start with client's maximum version u16 net_proto_version = max_net_proto_version; // Figure out a working version if it is possible at all if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN || min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) { // If maximum is larger than our maximum, go with our maximum if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX) net_proto_version = SERVER_PROTOCOL_VERSION_MAX; // Else go with client's maximum else net_proto_version = max_net_proto_version; } // The client will send up to date init packet, ignore this one if (net_proto_version >= 25) return; verbosestream << "Server: " << addr_s << ": Protocol version: min: " << min_net_proto_version << ", max: " << max_net_proto_version << ", chosen: " << net_proto_version << std::endl; client->net_proto_version = net_proto_version; if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN || net_proto_version > SERVER_PROTOCOL_VERSION_MAX) { actionstream << "Server: A mismatched client tried to connect from " << addr_s << std::endl; DenyAccess_Legacy(pkt->getPeerId(), std::wstring( L"Your client's version is not supported.\n" L"Server version is ") + utf8_to_wide(g_version_string) + L",\n" + L"server's PROTOCOL_VERSION is " + utf8_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN)) + L"..." + utf8_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX)) + L", client's PROTOCOL_VERSION is " + utf8_to_wide(itos(min_net_proto_version)) + L"..." + utf8_to_wide(itos(max_net_proto_version)) ); return; } if (g_settings->getBool("strict_protocol_version_checking")) { if (net_proto_version != LATEST_PROTOCOL_VERSION) { actionstream << "Server: A mismatched (strict) client tried to " << "connect from " << addr_s << std::endl; DenyAccess_Legacy(pkt->getPeerId(), std::wstring( L"Your client's version is not supported.\n" L"Server version is ") + utf8_to_wide(g_version_string) + L",\n" + L"server's PROTOCOL_VERSION (strict) is " + utf8_to_wide(itos(LATEST_PROTOCOL_VERSION)) + L", client's PROTOCOL_VERSION is " + utf8_to_wide(itos(min_net_proto_version)) + L"..." + utf8_to_wide(itos(max_net_proto_version)) ); return; } } /* Set up player */ char playername[PLAYERNAME_SIZE]; unsigned int playername_length = 0; for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) { playername[playername_length] = pkt->getChar(1+playername_length); if (pkt->getChar(1+playername_length) == 0) break; } if (playername_length == PLAYERNAME_SIZE) { actionstream << "Server: Player with name exceeding max length " << "tried to connect from " << addr_s << std::endl; DenyAccess_Legacy(pkt->getPeerId(), L"Name too long"); return; } if (playername[0]=='\0') { actionstream << "Server: Player with an empty name " << "tried to connect from " << addr_s << std::endl; DenyAccess_Legacy(pkt->getPeerId(), L"Empty name"); return; } if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) { actionstream << "Server: Player with an invalid name " << "tried to connect from " << addr_s << std::endl; DenyAccess_Legacy(pkt->getPeerId(), L"Name contains unallowed characters"); return; } if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { actionstream << "Server: Player with the name \"singleplayer\" " << "tried to connect from " << addr_s << std::endl; DenyAccess_Legacy(pkt->getPeerId(), L"Name is not allowed"); return; } { std::string reason; if (m_script->on_prejoinplayer(playername, addr_s, &reason)) { actionstream << "Server: Player with the name \"" << playername << "\" " << "tried to connect from " << addr_s << " " << "but it was disallowed for the following reason: " << reason << std::endl; DenyAccess_Legacy(pkt->getPeerId(), utf8_to_wide(reason.c_str())); return; } } infostream<<"Server: New connection: \""<<playername<<"\" from " <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl; // Get password char given_password[PASSWORD_SIZE]; if (pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) { // old version - assume blank password given_password[0] = 0; } else { for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { given_password[i] = pkt->getChar(21 + i); } given_password[PASSWORD_SIZE - 1] = 0; } if (!base64_is_valid(given_password)) { actionstream << "Server: " << playername << " supplied invalid password hash" << std::endl; DenyAccess_Legacy(pkt->getPeerId(), L"Invalid password hash"); return; } // Enforce user limit. // Don't enforce for users that have some admin right if (m_clients.isUserLimitReached() && !checkPriv(playername, "server") && !checkPriv(playername, "ban") && !checkPriv(playername, "privs") && !checkPriv(playername, "password") && playername != g_settings->get("name")) { actionstream << "Server: " << playername << " tried to join, but there" << " are already max_users=" << g_settings->getU16("max_users") << " players." << std::endl; DenyAccess_Legacy(pkt->getPeerId(), L"Too many users."); return; } std::string checkpwd; // Password hash to check against bool has_auth = m_script->getAuth(playername, &checkpwd, NULL); // If no authentication info exists for user, create it if (!has_auth) { if (!isSingleplayer() && g_settings->getBool("disallow_empty_password") && std::string(given_password) == "") { actionstream << "Server: " << playername << " supplied empty password" << std::endl; DenyAccess_Legacy(pkt->getPeerId(), L"Empty passwords are " L"disallowed. Set a password and try again."); return; } std::string raw_default_password = g_settings->get("default_password"); std::string initial_password = translate_password(playername, raw_default_password); // If default_password is empty, allow any initial password if (raw_default_password.length() == 0) initial_password = given_password; m_script->createAuth(playername, initial_password); } has_auth = m_script->getAuth(playername, &checkpwd, NULL); if (!has_auth) { actionstream << "Server: " << playername << " cannot be authenticated" << " (auth handler does not work?)" << std::endl; DenyAccess_Legacy(pkt->getPeerId(), L"Not allowed to login"); return; } if (given_password != checkpwd) { actionstream << "Server: User " << playername << " at " << addr_s << " supplied wrong password (auth mechanism: legacy)." << std::endl; DenyAccess_Legacy(pkt->getPeerId(), L"Wrong password"); return; } RemotePlayer *player = static_cast<RemotePlayer*>(m_env->getPlayer(playername)); if (player && player->peer_id != 0) { actionstream << "Server: " << playername << ": Failed to emerge player" << " (player allocated to an another client)" << std::endl; DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this " L"name. If your client closed unexpectedly, try again in " L"a minute."); } m_clients.setPlayerName(pkt->getPeerId(), playername); /* Answer with a TOCLIENT_INIT */ NetworkPacket resp_pkt(TOCLIENT_INIT_LEGACY, 1 + 6 + 8 + 4, pkt->getPeerId()); resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS) << (u64) m_env->getServerMap().getSeed() << g_settings->getFloat("dedicated_server_step"); Send(&resp_pkt); m_clients.event(pkt->getPeerId(), CSE_InitLegacy); } void Server::handleCommand_Init2(NetworkPacket* pkt) { verbosestream << "Server: Got TOSERVER_INIT2 from " << pkt->getPeerId() << std::endl; m_clients.event(pkt->getPeerId(), CSE_GotInit2); u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId()); /* Send some initialization data */ infostream << "Server: Sending content to " << getPlayerName(pkt->getPeerId()) << std::endl; // Send player movement settings SendMovement(pkt->getPeerId()); // Send item definitions SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version); // Send node definitions SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version); m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent); // Send media announcement sendMediaAnnouncement(pkt->getPeerId()); // Send detached inventories sendDetachedInventories(pkt->getPeerId()); // Send time of day u16 time = m_env->getTimeOfDay(); float time_speed = g_settings->getFloat("time_speed"); SendTimeOfDay(pkt->getPeerId(), time, time_speed); // Warnings about protocol version can be issued here if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) { SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S " L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!"); } } void Server::handleCommand_RequestMedia(NetworkPacket* pkt) { std::vector<std::string> tosend; u16 numfiles; *pkt >> numfiles; infostream << "Sending " << numfiles << " files to " << getPlayerName(pkt->getPeerId()) << std::endl; verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl; for (u16 i = 0; i < numfiles; i++) { std::string name; *pkt >> name; tosend.push_back(name); verbosestream << "TOSERVER_REQUEST_MEDIA: requested file " << name << std::endl; } sendRequestedMedia(pkt->getPeerId(), tosend); } void Server::handleCommand_ClientReady(NetworkPacket* pkt) { u16 peer_id = pkt->getPeerId(); u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version; // clients <= protocol version 22 did not send ready message, // they're already initialized if (peer_proto_ver <= 22) { infostream << "Client sent message not expected by a " << "client using protocol version <= 22," << "disconnecting peer_id: " << peer_id << std::endl; m_con.DisconnectPeer(peer_id); return; } PlayerSAO* playersao = StageTwoClientInit(peer_id); if (playersao == NULL) { actionstream << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: " << peer_id << std::endl; m_con.DisconnectPeer(peer_id); return; } if (pkt->getSize() < 8) { errorstream << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: " << peer_id << std::endl; m_con.DisconnectPeer(peer_id); return; } u8 major_ver, minor_ver, patch_ver, reserved; std::string full_ver; *pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver; m_clients.setClientVersion( peer_id, major_ver, minor_ver, patch_ver, full_ver); m_clients.event(peer_id, CSE_SetClientReady); m_script->on_joinplayer(playersao); // Send shutdown timer if shutdown has been scheduled if (m_shutdown_timer > 0.0f) { std::wstringstream ws; ws << L"*** Server shutting down in " << duration_to_string(myround(m_shutdown_timer)).c_str() << "."; SendChatMessage(pkt->getPeerId(), ws.str()); } } void Server::handleCommand_GotBlocks(NetworkPacket* pkt) { if (pkt->getSize() < 1) return; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u8 count; *pkt >> count; RemoteClient *client = getClient(pkt->getPeerId()); if ((s16)pkt->getSize() < 1 + (int)count * 6) { throw con::InvalidIncomingDataException ("GOTBLOCKS length is too short"); } for (u16 i = 0; i < count; i++) { v3s16 p; *pkt >> p; client->GotBlock(p); } } void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, NetworkPacket *pkt) { if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4) return; v3s32 ps, ss; s32 f32pitch, f32yaw; u8 f32fov; *pkt >> ps; *pkt >> ss; *pkt >> f32pitch; *pkt >> f32yaw; f32 pitch = (f32)f32pitch / 100.0; f32 yaw = (f32)f32yaw / 100.0; u32 keyPressed = 0; // default behavior (in case an old client doesn't send these) f32 fov = 0; u8 wanted_range = 0; if (pkt->getRemainingBytes() >= 4) *pkt >> keyPressed; if (pkt->getRemainingBytes() >= 1) { *pkt >> f32fov; fov = (f32)f32fov / 80.0; } if (pkt->getRemainingBytes() >= 1) *pkt >> wanted_range; v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0); v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0); pitch = modulo360f(pitch); yaw = wrapDegrees_0_360(yaw); playersao->setBasePosition(position); player->setSpeed(speed); playersao->setPitch(pitch); playersao->setYaw(yaw); playersao->setFov(fov); playersao->setWantedRange(wanted_range); player->keyPressed = keyPressed; player->control.up = (keyPressed & 1); player->control.down = (keyPressed & 2); player->control.left = (keyPressed & 4); player->control.right = (keyPressed & 8); player->control.jump = (keyPressed & 16); player->control.aux1 = (keyPressed & 32); player->control.sneak = (keyPressed & 64); player->control.LMB = (keyPressed & 128); player->control.RMB = (keyPressed & 256); if (playersao->checkMovementCheat()) { // Call callbacks m_script->on_cheat(playersao, "moved_too_fast"); SendMovePlayer(pkt->getPeerId()); } } void Server::handleCommand_PlayerPos(NetworkPacket* pkt) { RemotePlayer *player = m_env->getPlayer(pkt->getPeerId()); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } // If player is dead we don't care of this packet if (playersao->isDead()) { verbosestream << "TOSERVER_PLAYERPOS: " << player->getName() << " is dead. Ignoring packet"; return; } process_PlayerPos(player, playersao, pkt); } void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt) { if (pkt->getSize() < 1) return; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u8 count; *pkt >> count; RemoteClient *client = getClient(pkt->getPeerId()); if ((s16)pkt->getSize() < 1 + (int)count * 6) { throw con::InvalidIncomingDataException ("DELETEDBLOCKS length is too short"); } for (u16 i = 0; i < count; i++) { v3s16 p; *pkt >> p; client->SetBlockNotSent(p); } } void Server::handleCommand_InventoryAction(NetworkPacket* pkt) { RemotePlayer *player = m_env->getPlayer(pkt->getPeerId()); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } // Strip command and create a stream std::string datastring(pkt->getString(0), pkt->getSize()); verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring << std::endl; std::istringstream is(datastring, std::ios_base::binary); // Create an action InventoryAction *a = InventoryAction::deSerialize(is); if (a == NULL) { infostream << "TOSERVER_INVENTORY_ACTION: " << "InventoryAction::deSerialize() returned NULL" << std::endl; return; } // If something goes wrong, this player is to blame RollbackScopeActor rollback_scope(m_rollback, std::string("player:")+player->getName()); /* Note: Always set inventory not sent, to repair cases where the client made a bad prediction. */ /* Handle restrictions and special cases of the move action */ if (a->getType() == IACTION_MOVE) { IMoveAction *ma = (IMoveAction*)a; ma->from_inv.applyCurrentPlayer(player->getName()); ma->to_inv.applyCurrentPlayer(player->getName()); setInventoryModified(ma->from_inv, false); setInventoryModified(ma->to_inv, false); bool from_inv_is_current_player = (ma->from_inv.type == InventoryLocation::PLAYER) && (ma->from_inv.name == player->getName()); bool to_inv_is_current_player = (ma->to_inv.type == InventoryLocation::PLAYER) && (ma->to_inv.name == player->getName()); InventoryLocation *remote = from_inv_is_current_player ? &ma->to_inv : &ma->from_inv; // Check for out-of-range interaction if (remote->type == InventoryLocation::NODEMETA) { v3f node_pos = intToFloat(remote->p, BS); v3f player_pos = player->getPlayerSAO()->getBasePosition(); f32 d = player_pos.getDistanceFrom(node_pos); if (!checkInteractDistance(player, d, "inventory")) return; } /* Disable moving items out of craftpreview */ if (ma->from_list == "craftpreview") { infostream << "Ignoring IMoveAction from " << (ma->from_inv.dump()) << ":" << ma->from_list << " to " << (ma->to_inv.dump()) << ":" << ma->to_list << " because src is " << ma->from_list << std::endl; delete a; return; } /* Disable moving items into craftresult and craftpreview */ if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") { infostream << "Ignoring IMoveAction from " << (ma->from_inv.dump()) << ":" << ma->from_list << " to " << (ma->to_inv.dump()) << ":" << ma->to_list << " because dst is " << ma->to_list << std::endl; delete a; return; } // Disallow moving items in elsewhere than player's inventory // if not allowed to interact if (!checkPriv(player->getName(), "interact") && (!from_inv_is_current_player || !to_inv_is_current_player)) { infostream << "Cannot move outside of player's inventory: " << "No interact privilege" << std::endl; delete a; return; } } /* Handle restrictions and special cases of the drop action */ else if (a->getType() == IACTION_DROP) { IDropAction *da = (IDropAction*)a; da->from_inv.applyCurrentPlayer(player->getName()); setInventoryModified(da->from_inv, false); /* Disable dropping items out of craftpreview */ if (da->from_list == "craftpreview") { infostream << "Ignoring IDropAction from " << (da->from_inv.dump()) << ":" << da->from_list << " because src is " << da->from_list << std::endl; delete a; return; } // Disallow dropping items if not allowed to interact if (!checkPriv(player->getName(), "interact")) { delete a; return; } // Disallow dropping items if dead if (playersao->isDead()) { infostream << "Ignoring IDropAction from " << (da->from_inv.dump()) << ":" << da->from_list << " because player is dead." << std::endl; delete a; return; } } /* Handle restrictions and special cases of the craft action */ else if (a->getType() == IACTION_CRAFT) { ICraftAction *ca = (ICraftAction*)a; ca->craft_inv.applyCurrentPlayer(player->getName()); setInventoryModified(ca->craft_inv, false); //bool craft_inv_is_current_player = // (ca->craft_inv.type == InventoryLocation::PLAYER) && // (ca->craft_inv.name == player->getName()); // Disallow crafting if not allowed to interact if (!checkPriv(player->getName(), "interact")) { infostream << "Cannot craft: " << "No interact privilege" << std::endl; delete a; return; } } // Do the action a->apply(this, playersao, this); // Eat the action delete a; SendInventory(playersao); } void Server::handleCommand_ChatMessage(NetworkPacket* pkt) { /* u16 command u16 length wstring message */ u16 len; *pkt >> len; std::wstring message; for (u16 i = 0; i < len; i++) { u16 tmp_wchar; *pkt >> tmp_wchar; message += (wchar_t)tmp_wchar; } RemotePlayer *player = m_env->getPlayer(pkt->getPeerId()); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } // Get player name of this client std::string name = player->getName(); std::wstring wname = narrow_to_wide(name); std::wstring answer_to_sender = handleChat(name, wname, message, true, dynamic_cast<RemotePlayer *>(player)); if (!answer_to_sender.empty()) { // Send the answer to sender SendChatMessage(pkt->getPeerId(), answer_to_sender); } } void Server::handleCommand_Damage(NetworkPacket* pkt) { u8 damage; *pkt >> damage; RemotePlayer *player = m_env->getPlayer(pkt->getPeerId()); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } if (g_settings->getBool("enable_damage")) { if (playersao->isDead()) { verbosestream << "Server::ProcessData(): Info: " "Ignoring damage as player " << player->getName() << " is already dead." << std::endl; return; } actionstream << player->getName() << " damaged by " << (int)damage << " hp at " << PP(playersao->getBasePosition() / BS) << std::endl; playersao->setHP(playersao->getHP() - damage); SendPlayerHPOrDie(playersao); } } void Server::handleCommand_Password(NetworkPacket* pkt) { if (pkt->getSize() != PASSWORD_SIZE * 2) return; std::string oldpwd; std::string newpwd; // Deny for clients using the new protocol RemoteClient* client = getClient(pkt->getPeerId(), CS_Created); if (client->net_proto_version >= 25) { infostream << "Server::handleCommand_Password(): Denying change: " << " Client protocol version for peer_id=" << pkt->getPeerId() << " too new!" << std::endl; return; } for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { char c = pkt->getChar(i); if (c == 0) break; oldpwd += c; } for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { char c = pkt->getChar(PASSWORD_SIZE + i); if (c == 0) break; newpwd += c; } RemotePlayer *player = m_env->getPlayer(pkt->getPeerId()); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } if (!base64_is_valid(newpwd)) { infostream<<"Server: " << player->getName() << " supplied invalid password hash" << std::endl; // Wrong old password supplied!! SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed."); return; } infostream << "Server: Client requests a password change from " << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl; std::string playername = player->getName(); std::string checkpwd; m_script->getAuth(playername, &checkpwd, NULL); if (oldpwd != checkpwd) { infostream << "Server: invalid old password" << std::endl; // Wrong old password supplied!! SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed."); return; } bool success = m_script->setPassword(playername, newpwd); if (success) { actionstream << player->getName() << " changes password" << std::endl; SendChatMessage(pkt->getPeerId(), L"Password change successful."); } else { actionstream << player->getName() << " tries to change password but " << "it fails" << std::endl; SendChatMessage(pkt->getPeerId(), L"Password change failed or unavailable."); } } void Server::handleCommand_PlayerItem(NetworkPacket* pkt) { if (pkt->getSize() < 2) return; RemotePlayer *player = m_env->getPlayer(pkt->getPeerId()); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } u16 item; *pkt >> item; playersao->setWieldIndex(item); } void Server::handleCommand_Respawn(NetworkPacket* pkt) { RemotePlayer *player = m_env->getPlayer(pkt->getPeerId()); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); assert(playersao); if (!playersao->isDead()) return; RespawnPlayer(pkt->getPeerId()); actionstream << player->getName() << " respawns at " << PP(playersao->getBasePosition() / BS) << std::endl; // ActiveObject is added to environment in AsyncRunStep after // the previous addition has been successfully removed } bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string what) { PlayerSAO *playersao = player->getPlayerSAO(); const InventoryList *hlist = playersao->getInventory()->getList("hand"); const ItemDefinition &playeritem_def = playersao->getWieldedItem().getDefinition(m_itemdef); const ItemDefinition &hand_def = hlist ? hlist->getItem(0).getDefinition(m_itemdef) : m_itemdef->get(""); float max_d = BS * playeritem_def.range; float max_d_hand = BS * hand_def.range; if (max_d < 0 && max_d_hand >= 0) max_d = max_d_hand; else if (max_d < 0) max_d = BS * 4.0f; // cube diagonal: sqrt(3) = 1.732 if (d > max_d * 1.732) { actionstream << "Player " << player->getName() << " tried to access " << what << " from too far: " << "d=" << d <<", max_d=" << max_d << ". ignoring." << std::endl; // Call callbacks m_script->on_cheat(playersao, "interacted_too_far"); return false; } return true; } void Server::handleCommand_Interact(NetworkPacket* pkt) { /* [0] u16 command [2] u8 action [3] u16 item [5] u32 length of the next item (plen) [9] serialized PointedThing [9 + plen] player position information actions: 0: start digging (from undersurface) or use 1: stop digging (all parameters ignored) 2: digging completed 3: place block or item (to abovesurface) 4: use item 5: rightclick air ("activate") */ u8 action; u16 item_i; *pkt >> action; *pkt >> item_i; std::istringstream tmp_is(pkt->readLongString(), std::ios::binary); PointedThing pointed; pointed.deSerialize(tmp_is); verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item=" << item_i << ", pointed=" << pointed.dump() << std::endl; RemotePlayer *player = m_env->getPlayer(pkt->getPeerId()); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } if (playersao->isDead()) { actionstream << "Server: NoCheat: " << player->getName() << " tried to interact while dead; ignoring." << std::endl; if (pointed.type == POINTEDTHING_NODE) { // Re-send block to revert change on client-side RemoteClient *client = getClient(pkt->getPeerId()); v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface); client->SetBlockNotSent(blockpos); } // Call callbacks m_script->on_cheat(playersao, "interacted_while_dead"); return; } process_PlayerPos(player, playersao, pkt); v3f player_pos = playersao->getLastGoodPosition(); // Update wielded item playersao->setWieldIndex(item_i); // Get pointed to node (undefined if not POINTEDTYPE_NODE) v3s16 p_under = pointed.node_undersurface; v3s16 p_above = pointed.node_abovesurface; // Get pointed to object (NULL if not POINTEDTYPE_OBJECT) ServerActiveObject *pointed_object = NULL; if (pointed.type == POINTEDTHING_OBJECT) { pointed_object = m_env->getActiveObject(pointed.object_id); if (pointed_object == NULL) { verbosestream << "TOSERVER_INTERACT: " "pointed object is NULL" << std::endl; return; } } v3f pointed_pos_under = player_pos; v3f pointed_pos_above = player_pos; if (pointed.type == POINTEDTHING_NODE) { pointed_pos_under = intToFloat(p_under, BS); pointed_pos_above = intToFloat(p_above, BS); } else if (pointed.type == POINTEDTHING_OBJECT) { pointed_pos_under = pointed_object->getBasePosition(); pointed_pos_above = pointed_pos_under; } /* Make sure the player is allowed to do it */ if (!checkPriv(player->getName(), "interact")) { actionstream<<player->getName()<<" attempted to interact with " <<pointed.dump()<<" without 'interact' privilege" <<std::endl; // Re-send block to revert change on client-side RemoteClient *client = getClient(pkt->getPeerId()); // Digging completed -> under if (action == 2) { v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); client->SetBlockNotSent(blockpos); } // Placement -> above if (action == 3) { v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); client->SetBlockNotSent(blockpos); } return; } /* Check that target is reasonably close (only when digging or placing things) */ static const bool enable_anticheat = !g_settings->getBool("disable_anticheat"); if ((action == 0 || action == 2 || action == 3 || action == 4) && enable_anticheat && !isSingleplayer()) { float d = player_pos.getDistanceFrom(pointed_pos_under); if (!checkInteractDistance(player, d, pointed.dump())) { // Re-send block to revert change on client-side RemoteClient *client = getClient(pkt->getPeerId()); v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); client->SetBlockNotSent(blockpos); return; } } /* If something goes wrong, this player is to blame */ RollbackScopeActor rollback_scope(m_rollback, std::string("player:")+player->getName()); /* 0: start digging or punch object */ if (action == 0) { if (pointed.type == POINTEDTHING_NODE) { MapNode n(CONTENT_IGNORE); bool pos_ok; n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); if (!pos_ok) { infostream << "Server: Not punching: Node not found." << " Adding block to emerge queue." << std::endl; m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); } if (n.getContent() != CONTENT_IGNORE) m_script->node_on_punch(p_under, n, playersao, pointed); // Cheat prevention playersao->noCheatDigStart(p_under); } else if (pointed.type == POINTEDTHING_OBJECT) { // Skip if object can't be interacted with anymore if (pointed_object->isGone()) return; actionstream<<player->getName()<<" punches object " <<pointed.object_id<<": " <<pointed_object->getDescription()<<std::endl; ItemStack punchitem = playersao->getWieldedItemOrHand(); ToolCapabilities toolcap = punchitem.getToolCapabilities(m_itemdef); v3f dir = (pointed_object->getBasePosition() - (playersao->getBasePosition() + playersao->getEyeOffset()) ).normalize(); float time_from_last_punch = playersao->resetTimeFromLastPunch(); s16 src_original_hp = pointed_object->getHP(); s16 dst_origin_hp = playersao->getHP(); pointed_object->punch(dir, &toolcap, playersao, time_from_last_punch); // If the object is a player and its HP changed if (src_original_hp != pointed_object->getHP() && pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { SendPlayerHPOrDie((PlayerSAO *)pointed_object); } // If the puncher is a player and its HP changed if (dst_origin_hp != playersao->getHP()) SendPlayerHPOrDie(playersao); } } // action == 0 /* 1: stop digging */ else if (action == 1) { } // action == 1 /* 2: Digging completed */ else if (action == 2) { // Only digging of nodes if (pointed.type == POINTEDTHING_NODE) { bool pos_ok; MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); if (!pos_ok) { infostream << "Server: Not finishing digging: Node not found." << " Adding block to emerge queue." << std::endl; m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); } /* Cheat prevention */ bool is_valid_dig = true; if (enable_anticheat && !isSingleplayer()) { v3s16 nocheat_p = playersao->getNoCheatDigPos(); float nocheat_t = playersao->getNoCheatDigTime(); playersao->noCheatDigEnd(); // If player didn't start digging this, ignore dig if (nocheat_p != p_under) { infostream << "Server: NoCheat: " << player->getName() << " started digging " << PP(nocheat_p) << " and completed digging " << PP(p_under) << "; not digging." << std::endl; is_valid_dig = false; // Call callbacks m_script->on_cheat(playersao, "finished_unknown_dig"); } // Get player's wielded item ItemStack playeritem = playersao->getWieldedItemOrHand(); ToolCapabilities playeritem_toolcap = playeritem.getToolCapabilities(m_itemdef); // Get diggability and expected digging time DigParams params = getDigParams(m_nodedef->get(n).groups, &playeritem_toolcap); // If can't dig, try hand if (!params.diggable) { InventoryList *hlist = playersao->getInventory()->getList("hand"); const ItemDefinition &hand = hlist ? hlist->getItem(0).getDefinition(m_itemdef) : m_itemdef->get(""); const ToolCapabilities *tp = hand.tool_capabilities; if (tp) params = getDigParams(m_nodedef->get(n).groups, tp); } // If can't dig, ignore dig if (!params.diggable) { infostream << "Server: NoCheat: " << player->getName() << " completed digging " << PP(p_under) << ", which is not diggable with tool. not digging." << std::endl; is_valid_dig = false; // Call callbacks m_script->on_cheat(playersao, "dug_unbreakable"); } // Check digging time // If already invalidated, we don't have to if (!is_valid_dig) { // Well not our problem then } // Clean and long dig else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) { // All is good, but grab time from pool; don't care if // it's actually available playersao->getDigPool().grab(params.time); } // Short or laggy dig // Try getting the time from pool else if (playersao->getDigPool().grab(params.time)) { // All is good } // Dig not possible else { infostream << "Server: NoCheat: " << player->getName() << " completed digging " << PP(p_under) << "too fast; not digging." << std::endl; is_valid_dig = false; // Call callbacks m_script->on_cheat(playersao, "dug_too_fast"); } } /* Actually dig node */ if (is_valid_dig && n.getContent() != CONTENT_IGNORE) m_script->node_on_dig(p_under, n, playersao); v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); RemoteClient *client = getClient(pkt->getPeerId()); // Send unusual result (that is, node not being removed) if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) { // Re-send block to revert change on client-side client->SetBlockNotSent(blockpos); } else { client->ResendBlockIfOnWire(blockpos); } } } // action == 2 /* 3: place block or right-click object */ else if (action == 3) { ItemStack item = playersao->getWieldedItem(); // Reset build time counter if (pointed.type == POINTEDTHING_NODE && item.getDefinition(m_itemdef).type == ITEM_NODE) getClient(pkt->getPeerId())->m_time_from_building = 0.0; if (pointed.type == POINTEDTHING_OBJECT) { // Right click object // Skip if object can't be interacted with anymore if (pointed_object->isGone()) return; actionstream << player->getName() << " right-clicks object " << pointed.object_id << ": " << pointed_object->getDescription() << std::endl; // Do stuff pointed_object->rightClick(playersao); } else if (m_script->item_OnPlace( item, playersao, pointed)) { // Placement was handled in lua // Apply returned ItemStack if (playersao->setWieldedItem(item)) { SendInventory(playersao); } } // If item has node placement prediction, always send the // blocks to make sure the client knows what exactly happened RemoteClient *client = getClient(pkt->getPeerId()); v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); if (item.getDefinition(m_itemdef).node_placement_prediction != "") { client->SetBlockNotSent(blockpos); if (blockpos2 != blockpos) { client->SetBlockNotSent(blockpos2); } } else { client->ResendBlockIfOnWire(blockpos); if (blockpos2 != blockpos) { client->ResendBlockIfOnWire(blockpos2); } } } // action == 3 /* 4: use */ else if (action == 4) { ItemStack item = playersao->getWieldedItem(); actionstream << player->getName() << " uses " << item.name << ", pointing at " << pointed.dump() << std::endl; if (m_script->item_OnUse( item, playersao, pointed)) { // Apply returned ItemStack if (playersao->setWieldedItem(item)) { SendInventory(playersao); } } } // action == 4 /* 5: rightclick air */ else if (action == 5) { ItemStack item = playersao->getWieldedItem(); actionstream << player->getName() << " activates " << item.name << std::endl; if (m_script->item_OnSecondaryUse( item, playersao)) { if( playersao->setWieldedItem(item)) { SendInventory(playersao); } } } /* Catch invalid actions */ else { warningstream << "Server: Invalid action " << action << std::endl; } } void Server::handleCommand_RemovedSounds(NetworkPacket* pkt) { u16 num; *pkt >> num; for (u16 k = 0; k < num; k++) { s32 id; *pkt >> id; UNORDERED_MAP<s32, ServerPlayingSound>::iterator i = m_playing_sounds.find(id); if (i == m_playing_sounds.end()) continue; ServerPlayingSound &psound = i->second; psound.clients.erase(pkt->getPeerId()); if (psound.clients.empty()) m_playing_sounds.erase(i++); } } void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt) { v3s16 p; std::string formname; u16 num; *pkt >> p >> formname >> num; StringMap fields; for (u16 k = 0; k < num; k++) { std::string fieldname; *pkt >> fieldname; fields[fieldname] = pkt->readLongString(); } RemotePlayer *player = m_env->getPlayer(pkt->getPeerId()); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } // If something goes wrong, this player is to blame RollbackScopeActor rollback_scope(m_rollback, std::string("player:")+player->getName()); // Check the target node for rollback data; leave others unnoticed RollbackNode rn_old(&m_env->getMap(), p, this); m_script->node_on_receive_fields(p, formname, fields, playersao); // Report rollback data RollbackNode rn_new(&m_env->getMap(), p, this); if (rollback() && rn_new != rn_old) { RollbackAction action; action.setSetNode(p, rn_old, rn_new); rollback()->reportAction(action); } } void Server::handleCommand_InventoryFields(NetworkPacket* pkt) { std::string formname; u16 num; *pkt >> formname >> num; StringMap fields; for (u16 k = 0; k < num; k++) { std::string fieldname; *pkt >> fieldname; fields[fieldname] = pkt->readLongString(); } RemotePlayer *player = m_env->getPlayer(pkt->getPeerId()); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } m_script->on_playerReceiveFields(playersao, formname, fields); } void Server::handleCommand_FirstSrp(NetworkPacket* pkt) { RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid); ClientState cstate = client->getState(); std::string playername = client->getName(); std::string salt; std::string verification_key; std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString(); u8 is_empty; *pkt >> salt >> verification_key >> is_empty; verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s << ", with is_empty=" << (is_empty == 1) << std::endl; // Either this packet is sent because the user is new or to change the password if (cstate == CS_HelloSent) { if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) { actionstream << "Server: Client from " << addr_s << " tried to set password without being " << "authenticated, or the username being new." << std::endl; DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA); return; } if (!isSingleplayer() && g_settings->getBool("disallow_empty_password") && is_empty == 1) { actionstream << "Server: " << playername << " supplied empty password from " << addr_s << std::endl; DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD); return; } std::string initial_ver_key; initial_ver_key = encode_srp_verifier(verification_key, salt); m_script->createAuth(playername, initial_ver_key); acceptAuth(pkt->getPeerId(), false); } else { if (cstate < CS_SudoMode) { infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from " << addr_s << ": " << "Client has wrong state " << cstate << "." << std::endl; return; } m_clients.event(pkt->getPeerId(), CSE_SudoLeave); std::string pw_db_field = encode_srp_verifier(verification_key, salt); bool success = m_script->setPassword(playername, pw_db_field); if (success) { actionstream << playername << " changes password" << std::endl; SendChatMessage(pkt->getPeerId(), L"Password change successful."); } else { actionstream << playername << " tries to change password but " << "it fails" << std::endl; SendChatMessage(pkt->getPeerId(), L"Password change failed or unavailable."); } } } void Server::handleCommand_SrpBytesA(NetworkPacket* pkt) { RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid); ClientState cstate = client->getState(); bool wantSudo = (cstate == CS_Active); if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) { actionstream << "Server: got SRP _A packet in wrong state " << cstate << " from " << getPeerAddress(pkt->getPeerId()).serializeString() << ". Ignoring." << std::endl; return; } if (client->chosen_mech != AUTH_MECHANISM_NONE) { actionstream << "Server: got SRP _A packet, while auth" << "is already going on with mech " << client->chosen_mech << " from " << getPeerAddress(pkt->getPeerId()).serializeString() << " (wantSudo=" << wantSudo << "). Ignoring." << std::endl; if (wantSudo) { DenySudoAccess(pkt->getPeerId()); return; } else { DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA); return; } } std::string bytes_A; u8 based_on; *pkt >> bytes_A >> based_on; infostream << "Server: TOSERVER_SRP_BYTES_A received with " << "based_on=" << int(based_on) << " and len_A=" << bytes_A.length() << "." << std::endl; AuthMechanism chosen = (based_on == 0) ? AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP; if (wantSudo) { if (!client->isSudoMechAllowed(chosen)) { actionstream << "Server: Player \"" << client->getName() << "\" at " << getPeerAddress(pkt->getPeerId()).serializeString() << " tried to change password using unallowed mech " << chosen << "." << std::endl; DenySudoAccess(pkt->getPeerId()); return; } } else { if (!client->isMechAllowed(chosen)) { actionstream << "Server: Client tried to authenticate from " << getPeerAddress(pkt->getPeerId()).serializeString() << " using unallowed mech " << chosen << "." << std::endl; DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA); return; } } client->chosen_mech = chosen; std::string salt; std::string verifier; if (based_on == 0) { generate_srp_verifier_and_salt(client->getName(), client->enc_pwd, &verifier, &salt); } else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) { // Non-base64 errors should have been catched in the init handler actionstream << "Server: User " << client->getName() << " tried to log in, but srp verifier field" << " was invalid (most likely invalid base64)." << std::endl; DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL); return; } char *bytes_B = 0; size_t len_B = 0; client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048, client->getName().c_str(), (const unsigned char *) salt.c_str(), salt.size(), (const unsigned char *) verifier.c_str(), verifier.size(), (const unsigned char *) bytes_A.c_str(), bytes_A.size(), NULL, 0, (unsigned char **) &bytes_B, &len_B, NULL, NULL); if (!bytes_B) { actionstream << "Server: User " << client->getName() << " tried to log in, SRP-6a safety check violated in _A handler." << std::endl; if (wantSudo) { DenySudoAccess(pkt->getPeerId()); return; } else { DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA); return; } } NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, pkt->getPeerId()); resp_pkt << salt << std::string(bytes_B, len_B); Send(&resp_pkt); } void Server::handleCommand_SrpBytesM(NetworkPacket* pkt) { RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid); ClientState cstate = client->getState(); bool wantSudo = (cstate == CS_Active); verbosestream << "Server: Recieved TOCLIENT_SRP_BYTES_M." << std::endl; if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) { actionstream << "Server: got SRP _M packet in wrong state " << cstate << " from " << getPeerAddress(pkt->getPeerId()).serializeString() << ". Ignoring." << std::endl; return; } if ((client->chosen_mech != AUTH_MECHANISM_SRP) && (client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD)) { actionstream << "Server: got SRP _M packet, while auth" << "is going on with mech " << client->chosen_mech << " from " << getPeerAddress(pkt->getPeerId()).serializeString() << " (wantSudo=" << wantSudo << "). Denying." << std::endl; if (wantSudo) { DenySudoAccess(pkt->getPeerId()); return; } else { DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA); return; } } std::string bytes_M; *pkt >> bytes_M; if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data) != bytes_M.size()) { actionstream << "Server: User " << client->getName() << " at " << getPeerAddress(pkt->getPeerId()).serializeString() << " sent bytes_M with invalid length " << bytes_M.size() << std::endl; DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA); return; } unsigned char *bytes_HAMK = 0; srp_verifier_verify_session((SRPVerifier *) client->auth_data, (unsigned char *)bytes_M.c_str(), &bytes_HAMK); if (!bytes_HAMK) { if (wantSudo) { actionstream << "Server: User " << client->getName() << " at " << getPeerAddress(pkt->getPeerId()).serializeString() << " tried to change their password, but supplied wrong" << " (SRP) password for authentication." << std::endl; DenySudoAccess(pkt->getPeerId()); return; } else { actionstream << "Server: User " << client->getName() << " at " << getPeerAddress(pkt->getPeerId()).serializeString() << " supplied wrong password (auth mechanism: SRP)." << std::endl; DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD); return; } } if (client->create_player_on_auth_success) { std::string playername = client->getName(); m_script->createAuth(playername, client->enc_pwd); std::string checkpwd; // not used, but needed for passing something if (!m_script->getAuth(playername, &checkpwd, NULL)) { actionstream << "Server: " << playername << " cannot be authenticated" << " (auth handler does not work?)" << std::endl; DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL); return; } client->create_player_on_auth_success = false; } acceptAuth(pkt->getPeerId(), wantSudo); }