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/*
Minetest
Copyright (C) 2013-22 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mod_configuration.h"
#include "log.h"
#include "settings.h"
#include "filesys.h"
void ModConfiguration::printUnsatisfiedModsError() const
{
for (const ModSpec &mod : m_unsatisfied_mods) {
errorstream << "mod \"" << mod.name
<< "\" has unsatisfied dependencies: ";
for (const std::string &unsatisfied_depend : mod.unsatisfied_depends)
errorstream << " \"" << unsatisfied_depend << "\"";
errorstream << std::endl;
}
}
void ModConfiguration::addModsInPath(const std::string &path, const std::string &virtual_path)
{
addMods(flattenMods(getModsInPath(path, virtual_path)));
}
void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
{
// Maintain a map of all existing m_unsatisfied_mods.
// Keys are mod names and values are indices into m_unsatisfied_mods.
std::map<std::string, u32> existing_mods;
for (u32 i = 0; i < m_unsatisfied_mods.size(); ++i) {
existing_mods[m_unsatisfied_mods[i].name] = i;
}
// Add new mods
for (int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack) {
// First iteration:
// Add all the mods that come from modpacks
// Second iteration:
// Add all the mods that didn't come from modpacks
std::set<std::string> seen_this_iteration;
for (const ModSpec &mod : new_mods) {
if (mod.part_of_modpack != (bool)want_from_modpack)
continue;
if (existing_mods.count(mod.name) == 0) {
// GOOD CASE: completely new mod.
m_unsatisfied_mods.push_back(mod);
existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
} else if (seen_this_iteration.count(mod.name) == 0) {
// BAD CASE: name conflict in different levels.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
warningstream << "Mod name conflict detected: \""
<< mod.name << "\"" << std::endl
<< "Will not load: " << oldmod.path
<< std::endl
<< "Overridden by: " << mod.path
<< std::endl;
m_unsatisfied_mods[oldindex] = mod;
// If there was a "VERY BAD CASE" name conflict
// in an earlier level, ignore it.
m_name_conflicts.erase(mod.name);
} else {
// VERY BAD CASE: name conflict in the same level.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
warningstream << "Mod name conflict detected: \""
<< mod.name << "\"" << std::endl
<< "Will not load: " << oldmod.path
<< std::endl
<< "Will not load: " << mod.path
<< std::endl;
m_unsatisfied_mods[oldindex] = mod;
m_name_conflicts.insert(mod.name);
}
seen_this_iteration.insert(mod.name);
}
}
}
void ModConfiguration::addGameMods(const SubgameSpec &gamespec)
{
std::string game_virtual_path;
game_virtual_path.append("games/").append(gamespec.id).append("/mods");
addModsInPath(gamespec.gamemods_path, game_virtual_path);
}
void ModConfiguration::addModsFromConfig(
const std::string &settings_path,
const std::unordered_map<std::string, std::string> &modPaths)
{
Settings conf;
std::unordered_map<std::string, std::string> load_mod_names;
conf.readConfigFile(settings_path.c_str());
std::vector<std::string> names = conf.getNames();
for (const std::string &name : names) {
const auto &value = conf.get(name);
if (name.compare(0, 9, "load_mod_") == 0 && value != "false" &&
value != "nil")
load_mod_names[name.substr(9)] = value;
}
// List of enabled non-game non-world mods
std::vector<ModSpec> addon_mods;
// Map of modname to a list candidate mod paths. Used to list
// alternatives if a particular mod cannot be found.
std::unordered_map<std::string, std::vector<std::string>> candidates;
/*
* Iterate through all installed mods except game mods and world mods
*
* If the mod is enabled, add it to `addon_mods`. *
*
* Alternative candidates for a modname are stored in `candidates`,
* and used in an error message later.
*
* If not enabled, add `load_mod_modname = false` to world.mt
*/
for (const auto &modPath : modPaths) {
std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(modPath.second, modPath.first));
for (const auto &mod : addon_mods_in_path) {
const auto &pair = load_mod_names.find(mod.name);
if (pair != load_mod_names.end()) {
if (is_yes(pair->second) || pair->second == mod.virtual_path) {
addon_mods.push_back(mod);
} else {
candidates[pair->first].emplace_back(mod.virtual_path);
}
} else {
conf.setBool("load_mod_" + mod.name, false);
}
}
}
conf.updateConfigFile(settings_path.c_str());
addMods(addon_mods);
// Remove all loaded mods from `load_mod_names`
// NB: as deps have not yet been resolved, `m_unsatisfied_mods` will contain all mods.
for (const ModSpec &mod : m_unsatisfied_mods)
load_mod_names.erase(mod.name);
// Complain about mods declared to be loaded, but not found
if (!load_mod_names.empty()) {
errorstream << "The following mods could not be found:";
for (const auto &pair : load_mod_names)
errorstream << " \"" << pair.first << "\"";
errorstream << std::endl;
for (const auto &pair : load_mod_names) {
const auto &candidate = candidates.find(pair.first);
if (candidate != candidates.end()) {
errorstream << "Unable to load " << pair.first << " as the specified path "
<< pair.second << " could not be found. "
<< "However, it is available in the following locations:"
<< std::endl;
for (const auto &path : candidate->second) {
errorstream << " - " << path << std::endl;
}
}
}
}
}
void ModConfiguration::checkConflictsAndDeps()
{
// report on name conflicts
if (!m_name_conflicts.empty()) {
std::string s = "Unresolved name conflicts for mods ";
bool add_comma = false;
for (const auto& it : m_name_conflicts) {
if (add_comma)
s.append(", ");
s.append("\"").append(it).append("\"");
add_comma = true;
}
s.append(".");
throw ModError(s);
}
// get the mods in order
resolveDependencies();
}
void ModConfiguration::resolveDependencies()
{
// Step 1: Compile a list of the mod names we're working with
std::set<std::string> modnames;
for (const ModSpec &mod : m_unsatisfied_mods) {
modnames.insert(mod.name);
}
// Step 2: get dependencies (including optional dependencies)
// of each mod, split mods into satisfied and unsatisfied
std::list<ModSpec> satisfied;
std::list<ModSpec> unsatisfied;
for (ModSpec mod : m_unsatisfied_mods) {
mod.unsatisfied_depends = mod.depends;
// check which optional dependencies actually exist
for (const std::string &optdep : mod.optdepends) {
if (modnames.count(optdep) != 0)
mod.unsatisfied_depends.insert(optdep);
}
// if a mod has no depends it is initially satisfied
if (mod.unsatisfied_depends.empty())
satisfied.push_back(mod);
else
unsatisfied.push_back(mod);
}
// Step 3: mods without unmet dependencies can be appended to
// the sorted list.
while (!satisfied.empty()) {
ModSpec mod = satisfied.back();
m_sorted_mods.push_back(mod);
satisfied.pop_back();
for (auto it = unsatisfied.begin(); it != unsatisfied.end();) {
ModSpec &mod2 = *it;
mod2.unsatisfied_depends.erase(mod.name);
if (mod2.unsatisfied_depends.empty()) {
satisfied.push_back(mod2);
it = unsatisfied.erase(it);
} else {
++it;
}
}
}
// Step 4: write back list of unsatisfied mods
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
}
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