1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 /* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irrlichttypes_bloated.h" #include "light.h" #include <string> #include <vector> class NodeDefManager; class Map; /* Naming scheme: - Material = irrlicht's Material class - Content = (content_t) content of a node - Tile = TileSpec at some side of a node of some content type */ typedef u16 content_t; /* The maximum node ID that can be registered by mods. This must be significantly lower than the maximum content_t value, so that there is enough room for dummy node IDs, which are created when a MapBlock containing unknown node names is loaded from disk. */ #define MAX_REGISTERED_CONTENT 0x7fffU /* A solid walkable node with the texture unknown_node.png. For example, used on the client to display unregistered node IDs (instead of expanding the vector of node definitions each time such a node is received). */ #define CONTENT_UNKNOWN 125 /* The common material through which the player can walk and which is transparent to light */ #define CONTENT_AIR 126 /* Ignored node. Unloaded chunks are considered to consist of this. Several other methods return this when an error occurs. Also, during map generation this means the node has not been set yet. Doesn't create faces with anything and is considered being out-of-map in the game map. */ #define CONTENT_IGNORE 127 enum LightBank { LIGHTBANK_DAY, LIGHTBANK_NIGHT }; /* Simple rotation enum. */ enum Rotation { ROTATE_0, ROTATE_90, ROTATE_180, ROTATE_270, ROTATE_RAND, }; /* Masks for MapNode.param2 of flowing liquids */ #define LIQUID_LEVEL_MASK 0x07 #define LIQUID_FLOW_DOWN_MASK 0x08 //#define LIQUID_LEVEL_MASK 0x3f // better finite water //#define LIQUID_FLOW_DOWN_MASK 0x40 // not used when finite water /* maximum amount of liquid in a block */ #define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK #define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1) #define LIQUID_INFINITY_MASK 0x80 //0b10000000 // mask for leveled nodebox param2 #define LEVELED_MASK 0x7F #define LEVELED_MAX LEVELED_MASK struct ContentFeatures; /* This is the stuff what the whole world consists of. */ struct MapNode { /* Main content/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include <cctype> #include <fstream> #include <json/json.h> #include <algorithm> #include "content/mods.h" #include "filesys.h" #include "log.h" #include "content/subgames.h" #include "settings.h" #include "porting.h" #include "convert_json.h" bool parseDependsString(std::string &dep, std::unordered_set<char> &symbols) { dep = trim(dep); symbols.clear(); size_t pos = dep.size(); while (pos > 0 && !string_allowed(dep.substr(pos - 1, 1), MODNAME_ALLOWED_CHARS)) { // last character is a symbol, not part of the modname symbols.insert(dep[pos - 1]); --pos; } dep = trim(dep.substr(0, pos)); return !dep.empty(); } void parseModContents(ModSpec &spec) { // NOTE: this function works in mutual recursion with getModsInPath Settings info; info.readConfigFile((spec.path + DIR_DELIM + "mod.conf").c_str()); if (info.exists("name")) spec.name = info.get("name"); if (info.exists("author")) spec.author = info.get("author"); if (info.exists("release")) spec.release = info.getS32("release"); spec.depends.clear(); spec.optdepends.clear(); spec.is_modpack = false; spec.modpack_content.clear(); // Handle modpacks (defined by containing modpack.txt) std::ifstream modpack_is((spec.path + DIR_DELIM + "modpack.txt").c_str()); std::ifstream modpack2_is((spec.path + DIR_DELIM + "modpack.conf").c_str()); if (modpack_is.good() || modpack2_is.good()) { if (modpack_is.good()) modpack_is.close(); if (modpack2_is.good()) modpack2_is.close(); spec.is_modpack = true; spec.modpack_content = getModsInPath(spec.path, true); } else { // Attempt to load dependencies from mod.conf bool mod_conf_has_depends = false; if (info.exists("depends")) { mod_conf_has_depends = true; std::string dep = info.get("depends"); // clang-format off dep.erase(std::remove_if(dep.begin(), dep.end(), static_cast<int (*)(int)>(&std::isspace)), dep.end()); // clang-format on for (const auto &dependency : str_split(dep, ',')) { spec.depends.insert(dependency); } } if (info.exists("optional_depends")) { mod_conf_has_depends = true; std::string dep = info.get("optional_depends"); // clang-format off dep.erase(std::remove_if(dep.begin(), dep.end(), static_cast<int (*)(int)>(&std::isspace)), dep.end()); // clang-format on for (const auto &dependency : str_split(dep, ',')) { spec.optdepends.insert(dependency); } } // Fallback to depends.txt if (!mod_conf_has_depends) { std::vector<std::string> dependencies; std::ifstream is((spec.path + DIR_DELIM + "depends.txt").c_str()); while (is.good()) { std::string dep; std::getline(is, dep); dependencies.push_back(dep); } for (auto &dependency : dependencies) { std::unordered_set<char> symbols; if (parseDependsString(dependency, symbols)) { if (symbols.count('?') != 0) { spec.optdepends.insert(dependency); } else { spec.depends.insert(dependency); } } } } if (info.exists("description")) { spec.desc = info.get("description"); } else { std::ifstream is((spec.path + DIR_DELIM + "description.txt") .c_str()); spec.desc = std::string((std::istreambuf_iterator<char>(is)), std::istreambuf_iterator<char>()); } } } std::map<std::string, ModSpec> getModsInPath( const std::string &path, bool part_of_modpack) { // NOTE: this function works in mutual recursion with parseModContents std::map<std::string, ModSpec> result; std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path); std::string modpath; for (const fs::DirListNode &dln : dirlist) { if (!dln.dir) continue; const std::string &modname = dln.name; // Ignore all directories beginning with a ".", especially // VCS directories like ".git" or ".svn" if (modname[0] == '.') continue; modpath.clear(); modpath.append(path).append(DIR_DELIM).append(modname); ModSpec spec(modname, modpath, part_of_modpack); parseModContents(spec); result.insert(std::make_pair(modname, spec)); } return result; } std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods) { std::vector<ModSpec> result; for (const auto &it : mods) { const ModSpec &mod = it.second; if (mod.is_modpack) { std::vector<ModSpec> content = flattenMods(mod.modpack_content); result.reserve(result.size() + content.size()); result.insert(result.end(), content.begin(), content.end()); } else // not a modpack { result.push_back(mod); } } return result; } ModConfiguration::ModConfiguration(const std::string &worldpath) { } void ModConfiguration::printUnsatisfiedModsError() const { for (const ModSpec &mod : m_unsatisfied_mods) { errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: "; for (const std::string &unsatisfied_depend : mod.unsatisfied_depends) errorstream << " \"" << unsatisfied_depend << "\""; errorstream << std::endl; } } void ModConfiguration::addModsInPath(const std::string &path) { addMods(flattenMods(getModsInPath(path))); } void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods) { // Maintain a map of all existing m_unsatisfied_mods. // Keys are mod names and values are indices into m_unsatisfied_mods. std::map<std::string, u32> existing_mods; for (u32 i = 0; i < m_unsatisfied_mods.size(); ++i) { existing_mods[m_unsatisfied_mods[i].name] = i; } // Add new mods for (int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack) { // First iteration: // Add all the mods that come from modpacks // Second iteration: // Add all the mods that didn't come from modpacks std::set<std::string> seen_this_iteration; for (const ModSpec &mod : new_mods) { if (mod.part_of_modpack != (bool)want_from_modpack) continue; if (existing_mods.count(mod.name) == 0) { // GOOD CASE: completely new mod. m_unsatisfied_mods.push_back(mod); existing_mods[mod.name] = m_unsatisfied_mods.size() - 1; } else if (seen_this_iteration.count(mod.name) == 0) { // BAD CASE: name conflict in different levels. u32 oldindex = existing_mods[mod.name]; const ModSpec &oldmod = m_unsatisfied_mods[oldindex]; warningstream << "Mod name conflict detected: \"" << mod.name << "\"" << std::endl << "Will not load: " << oldmod.path << std::endl << "Overridden by: " << mod.path << std::endl; m_unsatisfied_mods[oldindex] = mod; // If there was a "VERY BAD CASE" name conflict // in an earlier level, ignore it. m_name_conflicts.erase(mod.name); } else { // VERY BAD CASE: name conflict in the same level. u32 oldindex = existing_mods[mod.name]; const ModSpec &oldmod = m_unsatisfied_mods[oldindex]; warningstream << "Mod name conflict detected: \"" << mod.name << "\"" << std::endl << "Will not load: " << oldmod.path << std::endl << "Will not load: " << mod.path << std::endl; m_unsatisfied_mods[oldindex] = mod; m_name_conflicts.insert(mod.name); } seen_this_iteration.insert(mod.name); } } } void ModConfiguration::addModsFromConfig( const std::string &settings_path, const std::set<std::string> &mods) { Settings conf; std::set<std::string> load_mod_names; conf.readConfigFile(settings_path.c_str()); std::vector<std::string> names = conf.getNames(); for (const std::string &name : names) { if (name.compare(0, 9, "load_mod_") == 0 && conf.get(name) != "false" && conf.get(name) != "nil") load_mod_names.insert(name.substr(9)); } std::vector<ModSpec> addon_mods; for (const std::string &i : mods) { std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(i)); for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin(); it != addon_mods_in_path.end(); ++it) { const ModSpec &mod = *it; if (load_mod_names.count(mod.name) != 0) addon_mods.push_back(mod); else conf.setBool("load_mod_" + mod.name, false); } } conf.updateConfigFile(settings_path.c_str()); addMods(addon_mods); checkConflictsAndDeps(); // complain about mods declared to be loaded, but not found for (const ModSpec &addon_mod : addon_mods) load_mod_names.erase(addon_mod.name); std::vector<ModSpec> unsatisfiedMods = getUnsatisfiedMods(); for (const ModSpec &unsatisfiedMod : unsatisfiedMods) load_mod_names.erase(unsatisfiedMod.name); if (!load_mod_names.empty()) { errorstream << "The following mods could not be found:"; for (const std::string &mod : load_mod_names) errorstream << " \"" << mod << "\""; errorstream << std::endl; } } void ModConfiguration::checkConflictsAndDeps() { // report on name conflicts if (!m_name_conflicts.empty()) { std::string s = "Unresolved name conflicts for mods "; for (std::unordered_set<std::string>::const_iterator it = m_name_conflicts.begin(); it != m_name_conflicts.end(); ++it) { if (it != m_name_conflicts.begin()) s += ", "; s += std::string("\"") + (*it) + "\""; } s += "."; throw ModError(s); } // get the mods in order resolveDependencies(); } void ModConfiguration::resolveDependencies() { // Step 1: Compile a list of the mod names we're working with std::set<std::string> modnames; for (const ModSpec &mod : m_unsatisfied_mods) { modnames.insert(mod.name); } // Step 2: get dependencies (including optional dependencies) // of each mod, split mods into satisfied and unsatisfied std::list<ModSpec> satisfied; std::list<ModSpec> unsatisfied; for (ModSpec mod : m_unsatisfied_mods) { mod.unsatisfied_depends = mod.depends; // check which optional dependencies actually exist for (const std::string &optdep : mod.optdepends) { if (modnames.count(optdep) != 0) mod.unsatisfied_depends.insert(optdep); } // if a mod has no depends it is initially satisfied if (mod.unsatisfied_depends.empty()) satisfied.push_back(mod); else unsatisfied.push_back(mod); } // Step 3: mods without unmet dependencies can be appended to // the sorted list. while (!satisfied.empty()) { ModSpec mod = satisfied.back(); m_sorted_mods.push_back(mod); satisfied.pop_back(); for (auto it = unsatisfied.begin(); it != unsatisfied.end();) { ModSpec &mod2 = *it; mod2.unsatisfied_depends.erase(mod.name); if (mod2.unsatisfied_depends.empty()) { satisfied.push_back(mod2); it = unsatisfied.erase(it); } else { ++it; } } } // Step 4: write back list of unsatisfied mods m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end()); } #ifndef SERVER ClientModConfiguration::ClientModConfiguration(const std::string &path) : ModConfiguration(path) { std::set<std::string> paths; std::string path_user = porting::path_user + DIR_DELIM + "clientmods"; paths.insert(path); paths.insert(path_user); std::string settings_path = path_user + DIR_DELIM + "mods.conf"; addModsFromConfig(settings_path, paths); } #endif ModMetadata::ModMetadata(const std::string &mod_name) : m_mod_name(mod_name) { } void ModMetadata::clear() { Metadata::clear(); m_modified = true; } bool ModMetadata::save(const std::string &root_path) { Json::Value json; for (StringMap::const_iterator it = m_stringvars.begin(); it != m_stringvars.end(); ++it) { json[it->first] = it->second; } if (!fs::PathExists(root_path)) { if (!fs::CreateAllDirs(root_path)) { errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '" << root_path << "' tree cannot be created." << std::endl; return false; } } else if (!fs::IsDir(root_path)) { errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '" << root_path << "' is not a directory." << std::endl; return false; } bool w_ok = fs::safeWriteToFile( root_path + DIR_DELIM + m_mod_name, fastWriteJson(json)); if (w_ok) { m_modified = false; } else { errorstream << "ModMetadata[" << m_mod_name << "]: failed write file." << std::endl; } return w_ok; } bool ModMetadata::load(const std::string &root_path) { m_stringvars.clear(); std::ifstream is((root_path + DIR_DELIM + m_mod_name).c_str(), std::ios_base::binary); if (!is.good()) { return false; } Json::Value root; Json::CharReaderBuilder builder; builder.settings_["collectComments"] = false; std::string errs; if (!Json::parseFromStream(builder, is, &root, &errs)) { errorstream << "ModMetadata[" << m_mod_name << "]: failed read data " "(Json decoding failure). Message: " << errs << std::endl; return false; } const Json::Value::Members attr_list = root.getMemberNames(); for (const auto &it : attr_list) { Json::Value attr_value = root[it]; m_stringvars[it] = attr_value.asString(); } return true; } bool ModMetadata::setString(const std::string &name, const std::string &var) { m_modified = Metadata::setString(name, var); return m_modified; }