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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes.h"
#include <list>
#include <set>
#include <vector>
#include <string>
#include <map>
#include <json/json.h>
#include <unordered_set>
#include "util/basic_macros.h"
#include "config.h"
#include "metadata.h"
#include "subgames.h"
class ModMetadataDatabase;
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
struct ModSpec
{
std::string name;
std::string author;
std::string path;
std::string desc;
int release = 0;
// if normal mod:
std::unordered_set<std::string> depends;
std::unordered_set<std::string> optdepends;
std::unordered_set<std::string> unsatisfied_depends;
bool part_of_modpack = false;
bool is_modpack = false;
/**
* A constructed canonical path to represent this mod's location.
* This intended to be used as an identifier for a modpath that tolerates file movement,
* and cannot be used to read the mod files.
*
* Note that `mymod` is the directory name, not the mod name specified in mod.conf.
*
* Ex:
*
* - mods/mymod
* - mods/mymod (1)
* (^ this would have name=mymod in mod.conf)
* - mods/modpack1/mymod
* - games/mygame/mods/mymod
* - worldmods/mymod
*/
std::string virtual_path;
// For logging purposes
std::vector<const char *> deprecation_msgs;
// if modpack:
std::map<std::string, ModSpec> modpack_content;
ModSpec()
{
}
ModSpec(const std::string &name, const std::string &path, bool part_of_modpack, const std::string &virtual_path) :
name(name), path(path), part_of_modpack(part_of_modpack), virtual_path(virtual_path)
{
}
void checkAndLog() const;
};
/**
* Retrieves depends, optdepends, is_modpack and modpack_content
*
* @returns false if not a mod
*/
bool parseModContents(ModSpec &mod);
/**
* Gets a list of all mods and modpacks in path
*
* @param Path to search, should be absolute
* @param part_of_modpack Is this searching within a modpack?
* @param virtual_path Virtual path for this directory, see comment in ModSpec
* @returns map of mods
*/
std::map<std::string, ModSpec> getModsInPath(const std::string &path,
const std::string &virtual_path, bool part_of_modpack = false);
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods);
class ModMetadata : public Metadata
{
public:
ModMetadata() = delete;
ModMetadata(const std::string &mod_name, ModMetadataDatabase *database);
~ModMetadata() = default;
virtual void clear();
const std::string &getModName() const { return m_mod_name; }
virtual bool setString(const std::string &name, const std::string &var);
private:
std::string m_mod_name;
ModMetadataDatabase *m_database;
};
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