1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 /* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. /* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "content_cso.h" #include <IBillboardSceneNode.h> #include "tile.h" #include "environment.h" #include "gamedef.h" #include "log.h" #include "map.h" /* static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, float txs, float tys, int col, int row) { video::SMaterial& material = bill->getMaterial(0); core::matrix4& matrix = material.getTextureMatrix(0); matrix.setTextureTranslate(txs*col, tys*row); matrix.setTextureScale(txs, tys); } */ class SmokePuffCSO: public ClientSimpleObject { float m_age; scene::IBillboardSceneNode *m_spritenode; public: SmokePuffCSO(scene::ISceneManager *smgr, ClientEnvironment *env, v3f pos, v2f size): m_age(0), m_spritenode(NULL) { infostream<<"SmokePuffCSO: constructing"<<std::endl; m_spritenode = smgr->addBillboardSceneNode( NULL, v2f(1,1), pos, -1); m_spritenode->setMaterialTexture(0, env->getGameDef()->tsrc()->getTexture("smoke_puff.png")); m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); //m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL); m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true); m_spritenode->setColor(video::SColor(255,0,0,0)); m_spritenode->setVisible(true); m_spritenode->setSize(size); /* Update brightness */ u8 light = 64; try{ MapNode n = env->getMap().getNode(floatToInt(pos, BS)); light = decode_light(n.getLightBlend(env->getDayNightRatio(), env->getGameDef()->ndef())); } catch(InvalidPositionException &e){} video::SColor color(255,light,light,light); m_spritenode->setColor(color); } virtual ~SmokePuffCSO() { infostream<<"SmokePuffCSO: destructing"<<std::endl; m_spritenode->remove(); } void step(float dtime) { m_age += dtime; if(m_age > 1.0){ m_to_be_removed = true; } } }; ClientSimpleObject* createSmokePuff(scene::ISceneManager *smgr, ClientEnvironment *env, v3f pos, v2f size) { return new SmokePuffCSO(smgr, env, pos, size); }